Difference between revisions of "Zahra"

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=Abilities=
 
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Gifted with the powers of ancient Egypt, Zahra's forms of attacks are all based of teachings she has learned from the ancient scrolls of the past.  A lost of all current abilities Zahra possesses.
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Gifted with the powers of ancient Egypt, Zahra's forms of attacks are all based of teachings she has learned from the ancient scrolls of the past.  A list of all current abilities Zahra possesses.
  
 
===Attacks===
 
===Attacks===

Revision as of 22:19, 11 March 2014

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Zahra
Player: @drgmstr
Zahra.jpg
"Who knows what miracles you can achieve when you believe."
Biographical Data
Real Name: Sarah Johnson
Known Aliases: Zahra
Gender: Female
Species: Human (Altered)
Ethnicity: Caucasian
Place of Birth: Bridgeport, CT
Base of Operations: Millennium City, Egypt
Relatives: Unknown
Characteristics
Age: 32
Height: 7'
Weight: 160
Eyes: Gold
Hair: Black
Complexion: Fur
Physical Build: Average
Physical Features: Multiple Earrings on both ears
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: Unknown
Citizenship: American
Occupation: Museum Director, Archaeologist
Education: PH. D in Archaeology
Marital Status: Married
Known Powers and Abilities
Spiritual, Summons
Equipment and Paraphernalia
None
Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
AttributeBar3.png
 
   Dexterity
AttributeBar3.png
   Agility
AttributeBar3.png
 
   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBoxSlim created by @Maekada



History

The Johnson Family

The Johnson's wouldn't be well known until the discovery of the famous tomb of King Tutankhamun by Howard Carter and George Herbert in November of 1922. Mark Johnson, an amateur Egyptologist and Archaeologist, was part of Carter and Herbert's team when the discovery of the hidden tomb was found. Mark being the curious adventurer among the desert sands, would partake in an exhibition to explore more of the hidden tomb. During the exploring, Mark would be cut off from the rest of the archaeologist when a cave in occurs. Unable to find a way back in the endless labyrinth of the ancient tomb, Mark finds himself in a ceremonial chamber and among the dead. Frightened and lost, Mark takes refuge in this chamber until help arrives. Being an amateur at his profession he takes the time to study the hieroglyphs and artifacts that litter the walls and floor. One artifact catches Marks eye. A necklace with a jackal emblem with the casual Egyptian gems, beads, and metals. Strange as it looks, it was odd and out of place to be in a chamber that is used for burying the dead. Mark would take this necklace when moments later, Marks rescue would arrive. He would keep this necklace in secrecy to further examine it to what meanings it possesses and any powers it could hold from Egypt's past.

Several years later in his home of Bridgeport, Connecticut, Mark becomes ill with a life threatening disease. He wonders that him removing the necklace held some sort of curse to have him on his death bed. In his final hours, Mark passes the necklace down to his daughter, Emma, who also had a passion for archaeology. Emma now the wielder of the necklace would continue her fathers research in unlocking its secrets. Many years would go by in continuing the research her father started many years ago. All she has learned is the necklace's true power would unlock to those who has a pure heart. Emma sadly did not possess the qualifications to unlock the necklace powers thus when she grew old and her own daughter, Samantha, was old enough, she passes the necklace down to her.

Samantha now the wielder of the necklace, she was not as gifted in the knowledge of Egyptology and archaeology like her mother and grandfather before her. She only viewed the necklace as a silly ornament and would keep it in her jewelry box. Samantha would then marry and give birth to Sarah.


Unlocking the Necklace

Sarah was a happy child for her youth. Growing up to be a bright individual who hears the stories from her grandmother, Emma, about the beauty and history of Egypt. When Sarah was graduating from high school, her mother would decide to give her a parting gift as she was going to college. Samantha would give Sarah the very necklace that has been passed down for 70 years now since it's discovery. Sarah takes the necklace as a family heirloom and keeps it safe by always wearing it. When Sarah graduates from college with a PH.D in Egyptology and Archaeology, she would have her first encounter of the wonders of Egypt when sent to her first exhibition to The Valley of Kings in Egypt.

Sarah first taste of archaeology would take place in the very tombs her great grandfather, Mark Johnson, explored back in 1922. Excited to see the tales her grandmother has told her were true to its beauty and rich history. Sarah with a small group of student archaeologist would begin to descend into King Tuts tomb. As she was, a mysterious feeling inside her kept her from her work. Separating from the group she follows a separate pathway, as if being called somewhere. This path was the very same Mark took many years ago where Sarah ends up in the same ceremonial chambers Mark found the necklace Sarah wears. Standing in the center of the room she can hear the voices of the dead, chanting around her. The voices would soon stop as fast as they are heard. Sarah frightened by this phenomenon, she kept to her work and begins to study the hieroglyphs in this chamber. Ove her course of examinations, she finds a phrase written into the walls, referring to the necklace she wears. As she speaks it of it's native tongue the necklace begins to glow, a blinding light of gentle warmth flows around her, yet the same time the screams of the afterlife. The necklace begins to fuse with Sarah, causing her body to change. Sarah would wake up from being unconscious for several hours, in a tent outside the tombs being looked over by field medics and the group of students she was with. To her amazement, Sarah was now changed into an Anubian jackal.

Appearance

Zahra's appearance is easily identified as an Anubian jackal. Having tall jackal ears both pierced with earrings, her left ear having three piercings as her right has five. Her eyes of that of a golden hue. Looking like a solid gold, yellow, white coloration to give it a natural beauty to them. Her hair on her head remains grown out long enough to be at shoulder length, with it mostly swept to the right side of her head, as the rest of her body is covered in a thin layer of fur for her animal traits. Standing at seven feet tall (7 feet 2 inches counting ears) she has an average athletic figure for her hobbies of being in track and field events. Her figure is that of a human except for her jackal head and black oil fur color. She would have a tattoo of a ankh oh her right leg over her ankle, and one on her chest, just under her neck of the hieroglyphs of a ankh and a jackal, representing the mark of her powers she was blessed with when the necklace fused with her. These markings are covered by her fur so none may see them unless one would brush at her fur to see the tattoo and markings on her skin.

Personality

Zahra is always in a happy mood. She likes to be around others, and work with them as well. She can be a bit of a tease but in a good way, just to make others around her feel happy and pleasant. Many look up to her like a mother figure when seeking advice, whether it is about relationships, work, or advice to being a better person. Rarely does she get angry, though there have been times she would. Examples are in battle seeing those around her injured or something as simple as someone ruining one of her favorite outfits. Overall Zahra free spirited, pleasant attitude always seems to have a natural effect to make those around her feel joyous.

Abilities

Gifted with the powers of ancient Egypt, Zahra's forms of attacks are all based of teachings she has learned from the ancient scrolls of the past. A list of all current abilities Zahra possesses.

Attacks

Psychic Bolts: Able to focus her spirit to fire quick bursts of magic at her target using her palms.

Sekhmet's Fury: Forms a ball of energy of light and air. Able to change the form into more air than light or vise verse, even its shape and size. When the attack lands, a large burst of wind explodes in all directions before the light inside explodes.

Death's Weight: Able to focus her spirit and send it into the conscious of her enemies (not including those with a robotic mind/AI), making them feel sorrow and death as it does mental damage and slows the target.

Wrath Within: Focusing her spirit into a ball of energy within herself, she can release the focused energy in a outward explosion to knock away any foes that draw too close.

Obelisks of Egypt: There are many forms of this attack able for her to use. Ranging from attacks, defense, and ways of transportation.

Clone Obelisks: She is able to summon a clone stone statue of herself, mostly used for decoys.

Fog of the Nile Obelisks: Summons up to five pillars that give off a fog effect to obscure the sight of her enemies.

Heat of the Desert Obelisks: Same as Fog of the Nile but uses the heat of the desert sun to cause the surrounding area to increase in temperature and give the haze and mirage effect to her foes.

Spear/sword Obelisk: Able to summon a obelisk and shape it into a spear or sword for times she needs to go into melee.

Trap Obelisks: Able to summon forth a volley of pillars that rise from the ground or the air, in attempt to pin the target in place.

Scorpion's Touch: Focusing her spirit into her finger tip, anyone she touches would feel paralyzed for a brief moment. Has a range version as well when her eyes glow and anyone who gazes into them would suffer from the same effects.

Ra's Eye: Forms a rift that causes damage within a small radius of the rifts location. Also she is able to set up more than one rift for ambushes, using them for transportation to sneak up or attacking from afar by sending any attacks through the rift and come out the other end.

Defense

Sekhmet's Shield: Able to form a shield of energy on both of her fore arms or in her palms. Easily can be broken but can form a new shield every time one breaks if needed, long as she has the energy and stamina to create one.

Ra's Eye: The defense version of this ability can be used as a way to redirect attacks back at the enemy or to dodge them completely by stepping through the rift to appear in a different location.

Healing

Sekhmet's Gift: A gentle breeze forms over her hands and used to heal wounds. The gentle feel of a summer breeze flowing over the wound, leaving no scars or signs that a wound ever has existed. She is able to use this ability even at range by sending the gifted wind towards an individual.

Winds of the Sahara: Sends forth a breeze of healing and any of those who feels it would be healed. Much like Sekhmet's Gift but would heal all those that are wounded in her line of sight.

The Fallen: Using all of her spirit (99.9% to be exact), she is able to raise her fallen allies back from the dead, at a cost she is completely defenseless until she regains some of her energy back. Which the process of regaining her strength back can take between a week to a month to do so.

Transportation

Ra's Eye: Able to use this ability as a form of transportation, she is able to transport around as long as she has a mental image of the location, and it must be a location she has seen with her own eyes.Images seen in photos or broadcast she is unable to have her conscious connect to that specific location.

Scarab Swarm/Sandstorm: She is able to turn her body into either a swarm of scarabs or into sand as a method of transportation or breaking free from holds.

Summons

Anubis's Personal Guard: Able to summon a personal army of stone statues in the shape of Anubis High Guards. Limited to summoning 5 each with a different weapon. A spear, sword & shield, Khopesh (sickle sword), Greatsword, and a bow and arrow.

Passives

Embrace: An aura that surrounds her. Anyone who is close to her would feel the gentle feelings of happiness and love. This aura helps improves her abilities better focusing her will and spirit.

Sekhmet's Hand: Another aura around her that aids in improving her healing.

Mind Read: Due to her mental abilities, she is able to look into one's conscious and read their thoughts and communicate with them, for as long as she physically touching them.

Equipment

Nemesis

Quotes

Themes

Trivia

Comments