User:Pandorable

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Pandora
Player: @CheekySpirit
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Biographical Data
Real Name: Pandora Arefu
Known Aliases: Pan, Panana, Panny Bananny, Panini
Gender: Female
Species: Untamed - Venomancers - Random Species and Morphology
Ethnicity: Scottish-Native American
Place of Birth: Westside, Millenium City
Base of Operations: The Haven Bag
Relatives: Unknown Parents, Old Man Bobb?
Characteristics
Age: 25
Height: 5'8"
Weight: 195 lbs
Eyes: Heterochromatic: Right: Hazel / Left: Random
Hair: Maroon / Burgundy
Complexion: Fair / Light Skin
Physical Build: Lightly Tones / Plus Sized
Physical Features: Random Species and Morphology
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Renowned

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity:
Years Active: N/A
Citizenship: N/A
Occupation: Traveling Merchant
Education: Self Taught
Marital Status: Single
Known Powers and Abilities

  • Uunyielding Curses
  • Virulent Poisons
  • Unstable Shapeshifting
  • Total Fauna Manipulation
  • Acute Supernatural Manipulation

Equipment and Paraphernalia

  • The Haven Bag
  • Various Raw Materials
  • Various Alchemical Resources
  • Random Miscellaneous Items from trades

Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBoxSlim created by @Maekada


Background and Origin

The Untamed


What They Are: The Untamed are an animal-like race that is derived from the wild animals we see today. The males of the race are known as Barbarians or Barbs in short. The males retained their brutish and animalistic appearances and have immense physical strength that is matched by their intimidating appearance. The females of the Untamed are called Venomancers or Venos for short. The females evolved further into powerful magic users and hold a more human appearance. Though they have lived and died in many battles none have regretted it. In war the Untamed sought peace and in achieving that in their homelands they seek to protect the stability and prosperity of the world as a whole.
Culture: The Untamed are a noble race that has a city located in the Southwest Desert. The city is called The City of the Wilds and is considered the capital city of their race, located in a hidden valley. Even though the Untamed lived with and evolved alongside humans, they kept their tribal appearance life style. Untamed live in small housings made from tanned rawhides made to be wind and water proof and held in place with wooden poles and decorated with various artwork that describe the Untamed’s personality. These houses are designed to be mobile as the Untamed are an almost, nomadic people. Untamed music can be split into two parts, one being loud and thunderous, often present at the start and end of political events to light and airy flute centered melodies that are an iconic ambient sound of Untamed cities and villages.
Genetics: The Untamed have a slightly different way to be identified than humans and other races do, the race as a whole is called the Untamed. While the male and female genders are called classifications given how vastly Barbs and Venos, both are essential two different classes of the same race. Species refers to the individual Barbarian or Venomancer’s animal characteristic. Finally the Barb or Veno’s morphology is the specific appearance of their animal type. When a Veno and a Barb bare a child the child will either be a boy or a girl that shares the same species and morphology as the father or mother in respect. In the case if a Veno bares a child with a non-Untamed, if the child is a girl, it will always be a Venomancer that shares the mother’s species and morphology, if the child is a boy, then the child will match the race of the father. The same happens when a Barbarian has a child with a woman of a different race, if the child is a boy a similar event happens as stated above but in reverse, the boy matches the species and morphology of the father, and if the child is a girl, it will match the mother’s race.

The Barbarians


Appearances: Barbarians evolved from animal species that can be considered “brutish” in appearance or nature. Holding onto their animal characteristics more than the females, Barbarians apparel more animal-like. A Barb’s body is covered in fur or scale and have a complete animal head in respect to the body of the Barbarian’s species. Some recorded species include, but are not limited to, wolves, tigers, bears, and alligators. Barbs also have the ability to change into a complete animal in respect to their species.
Abilities: True to their animal characteristics, Barbarians are vicious and wild combatants. When left unarmed, the Barbarians utilize a form of martial arts known as “Anima Maga”, this form of martial arts is specific to each Barbarian species and is respected to the animal they share their characteristics. As a result, this form of martial arts is extremely difficult for a Barb of a different species to learn from that is of a different animal type. Due to the species complexity of this martial arts it is impossible for non-Untamed to learn. And with high dexterity, endurance, strength, and constitution as their primary super stats, they are able to dispatch even the largest of foes with ease and are considered the perfect “tanks” against any opponent. While in their animal form, Barbs have further enhanced tanking abilities.
Items: Despite their martial arts, Barbarians prefer to use weapons. The polearm is the iconic weapon of the Barbarian, specifically the pole-hammer. However, Barbs have been seen using smaller weapons, including swords, dual blades, and spears. Barbarians wear heavy armor in a tribal style, designed from tanned rawhides and plated with bone and metallic armaments. Aside from their intricate and decorated armors, Barbs will also wear accessories from nose rings as seen on bull Barbarians to collars worn by wolf Barbs in a seemingly stereotypical fashion to their respected animal counter parts.

The Venomancers


Appearances: Venomancers evolved to a more human-like appearance. Their only animal characteristics left are their tails, ears, and horns in respect to their species. Venomancers species are derived mostly from animals that can be considered, cute, small, playful, and fall under the idea of “vermin”. Recorded Veno species include, but are not limited to, bats, deer, foxes, and cats. Like Barbarians, Venomancers can transform into their respected animal.
Abilities: Venomancers are mostly known for their ability to inflict their opponents with curses. At the same time, Venos will apply a myriad of poisons upon their enemies. These abilities are often delivered in a style that resembles insects of varying nature from corrosive butterfly “shotgun bursts” to resistance decaying “scarab beetle swarms”, this is done in a dance-like fashion. Venomancers are very versatile and are able to wear cloth, light, and heavy armor, as well as, use magic, dexterous, and heavy weaponry depending on the Veno’s combat preferences. Similar to the Barb’s animal form the Venomancer can also transform and in doing so, further enhance their curses.
Items: Venomancers mostly prefer to use magic weapons, their iconic weapon is the staff. However, other Venos have been seen to use magic swords, wands, and glaives instead. Paired with the magic weapon, Venomancers will wear enchanted cloth armors that incorporate long flowing fabrics and if none, the clothing appears to “flow”. Venomancers also wear jewelry similar to the Barbarians, including, but not limited to, earrings, both for their human and animal ears, necklaces, arm hands, and the Veno’s iconic tail ring jewelry. If a Veno prefers a more physical combat style, she can wear heavy or light armors paired with a complementing weapon instead.

Pandora Arefu


Who Is She: Pandora is a very peculiar Venomancer as she has no specific species or morphology and at the same time, her left iris also changes colors randomly as well. Researchers have used the term, “Occult Polymorphia” to describe Pan’s interesting condition. Born to two unknown parents, Pan was found in a secluded area in Westside. Old Man Bobb happened to find her swaddled in a knitted baby blanket and a tattered note reading; “I am sorry my love, Pandora Arefu”. Bobb was searching for scrap, rocks, and fighting back the sewer rat army at the time she was found.
Special Abilities: Unlike other Venomancers, Pandora performs her attacks by lobbing her poisons and casting her curses in her opponents’ general direction, she does not perform the rhythmic dance-like attacks iconic of typical Venomancers. This is a result of her lack of exposure to Untamed culture and customs since she was raised away from them. Her animal form is often as chaotic as the random animal combinations she has in human form. Pan has the ability to break the 4th wall, this is the result of her long term exposure to Old Man Bobb. Coupled with this ability, she strangely turns into entities that are both genetically and energetically different from her, when she turns into these, it is like Pandora has simply been swapped out of existence for this other person entirely.
Weird Items: Not typical of Untamed, Pan however, wears modern day human clothes of varying styles. Although, her travels to the Untamed settlements have allowed her to absorb some cultural aspects of her kin which she lacked growing up. A gift from Bobb, Pandora owns the Haven Bag, and item that is simply “bigger on the inside” despite how its outer appearance looks at the given time. This special bag was made from a pocket dimension, a plastic grocery bag, a frog, and some string. As a traveling merchant she has possession of multiple items to sell, Pan is also in possession of a broken time machine that Bobb claims she destroyed, multiple times apparently.

Powers, Skills, and Attributes

Powers


Power 1 - Unyielding Curses: Pandora produces a number of curses that range from reducing her opponents damage down to nothing to causing her enemies resistances to be reduced to 0. Currently there is know know counter and the inflicted must suffer the curse's duration.


Power 2 - Virulent Poisons: A myriad of poisons, Pandora lobs these towards her enemies. There is currently no known anti-venom or antidote to stop the poison from ravaging her targets vitality.


Power 3 - Animal Shapeshifting: As with other Untamed, Pan has the ability to transform into animals. Unlike other Venomancers, due to her special conditions, her animal form is as random as the current species and morphology she shares in human form. In animal form, Pan's curses are enchanced and movement speed is drastically increased.


Power 4 - Total Fauna Manipulation: Pan has total control over wild animals, in combat, nearby animals will spontaneously appear to her aid. Aside from that, Pandora has a number of pets she can train and summon in combat as well.


Power 5 - Acute Supernatural Manipulation: Due to her exposure to Old Man Bobb's unstable energies, Pandora has the ability to control and manipulate supernatural entities, from the undead to angelic beings to a degree.


Skills


Skill 1 - Master Tailor/Crafter: Pandora is a skilled tailor and has designed many outfits. This results in her not needing the tailors of Greer & Harlick to help her design her own outfits and costumes. Given she sells raw materials, sometimes she uses those materials to craft little baubles and decorations for her house.


Skill 2 - Chef/Alchemist: Pan is a professional, although she treats it more like a science experiment. She is able to reproduce dishses from just about an cultural background, from the Untamed's raw meat dishes to producing the rare, thread-like pasta known as "su filindeu". Pandora also is a skill alchemist, this is coupled with her cooking skill and her buisness as a traveling merchant that deals mostly in raw ingredients.


Skill 3 - Pet/Supernatural Trainer: No surprise given her race and classification, Pandora is able to manipulate even the most loyal pets from their owners. Likewise, Pandora studies many sources to help enhance her minor manipulation of the supernatural.


Attributes


Attribute 1 - Random Species/Morphology: One moment she is a mouse, the next she is a cat, a moment later she is a mouse again but with different colored fur, watch that left eye because it will change too. Due to time with Bobb her animal characteristics will change sporadically as quickly as she changes outfits.


Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.


Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.


Gear and Equipment

Gear


Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.


Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.


Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.


Relationships

Lover


This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.


Friends/Allies


Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):


  • This guy

  • That guy

  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know


Put info on the friend here.


That Chick I Met


And here.


Some Dude at the Bar


Don't forget this one.


Enemies


Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.


General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.


Comments from other Heroes

To set up your CommentBox, in the code you will see a box that says "{{CommentBox". Under this will be several parameters, similar to the MaekadaBox. I highly suggest you leave everything as it is, except the name. Put your character's name with no special characters or spaces. Underscores can be used in place of spaces. Note: To save some editing this has been prefilled with the {{PAGENAMEE}} tag - this completes the required field with an underscored version of the page name it is called from


Once you are done with your character's page, save. At the bottom, your comment box will have a red link in it. Click 'Post a Comment' in order to create your comment page.


Within this comment page, you must place the following: <noinclude>[[Category:Comments Page]]<!--please do not delete or overwrite--></noinclude>. Within these 'noinclude' tags <noinclude> and </noinclude> also place any formatting instructions you want people to follow. e.g "Please seperate your entries with a <hr> tag.

Once you're finished, save and close the Comment page and return to your character page.


Post a Comment
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Wiki Code

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==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Background and Origin'''</div>==
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<div style="text-indent:40px;">Copy and paste these DIV tags for each paragraph within a header or sub-header in order to get a nice, fancy indent.
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<div style="text-indent:40px;">Do not place the BR tag after the last paragraph.
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<div style="text-indent:40px;">Copy and paste the sub-headers, and rename them to your liking for each sub-header.
</div><hr>
==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Powers, Skills, and Attributes'''</div>==
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Powers'''</div>===
<hr>
'''Power 1 -''' Put info on your power here. Be as lengthy as you like.
<hr>
'''Power 2 -''' Not every hero HAS powers, of course, in which case the powers section can be deleted.
<hr>
'''Power 3 -''' Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well.
<hr>
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Skills'''</div>===
<hr>
'''Skill 1 -''' Skills are the things your character has learned to do, or has an innate talent at doing.
<hr>
'''Skill 2 -''' These skills can be as mundane as painting, to more fantastical things such as enchanting items.
<hr>
'''Skill 3 -''' If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.
<hr>
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Attributes'''</div>===
<hr>
'''Attribute 1 -''' Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
<hr>
'''Attribute 2 -''' Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
<hr>
'''Attribute 3 -''' Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
<hr>
==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Gear and Equipment'''</div>==
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Gear'''</div>===
<hr>
'''Weapon -''' Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
<hr>
'''Armor -''' Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
<hr>
'''Gadget -''' If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
<hr>
==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Relationships'''</div>==
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Lover'''</div>===
<hr>
This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.
<hr>
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Friends/Allies'''</div>===
<hr>
Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:
#This guy
#That guy
#Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):
<hr>
*This guy
<hr>
*That guy
<hr>
*Some chick
<hr>
<br>
Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:
====<div style="color: #000000; text-align: left; width:400px; border: 3px solid #003969; border-right: 0; border-top: 0; font-size: 90%;">'''That Guy I Know'''</div>====
<hr>
Put info on the friend here.
<hr>
====<div style="color: #000000; text-align: left; width:400px; border: 3px solid #003969; border-right: 0; border-top: 0; font-size: 90%;">'''That Chick I Met'''</div>====
<hr>
And here.
<hr>
====<div style="color: #000000; text-align: left; width:400px; border: 3px solid #003969; border-right: 0; border-top: 0; font-size: 90%;">'''Some Dude at the Bar'''</div>====
<hr>
Don't forget this one.
<hr>
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Enemies'''</div>===
<hr>
Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.
<hr>
==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''General Perception'''</div>==
<div style="text-indent:40px;">Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.
</div>
<hr>
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