[[File:Adventurers DrKillowatt.png|300px|left|Dr. Killowatt AKA Anthony Kozhan]]
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These are recaps of the [[The_Adventurers|Adventurers]] stories.
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<br>'''Secret Identity:''' Anthony Kozhan
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<br>'''Powers:''' Electrical tech armor with projectile electricity
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<br>'''Status:''' Comatose since April 2014
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<br>'''Bio:''' Dr. Anthony Kohzan was a brilliant military scientist and veteran of the first Gulf War. Following an accident that left him paralyzed without the use of his legs, he found the assistance given him inadequate.
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Working rogue, Dr. Kozhan started using criminal activity to fund a plot he had in mind. He started smuggling weapons into Millennium City by freighters coming through the Great Lakes. He intended to put high-powered electrical weaponry into the hands of Millennium City gangs, but earn profit by selling them the power cells for the weapons at a considerable markup. He accomplished this by pretending to steal items to further his ambitions as a 'super villain' so that crime fighters would not realize he had used his crime scenes as a drop point.
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{| class="wikitable"
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! style="width:10em;" | Arc
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! style="width:5em;" | Issue
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! style="width:3em;" | Title
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! style="width:5em;" | Story
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! style="width:3em;" | Villain(s)
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|-
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|
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| Adventurers #278
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|
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|The team looks into the disappearance of Sombra and comes to a toy warehouse which is curiously ready to ship, but in which its owner is found dead in the office, hand crushed. Soon, a trap is sprung, as the toys in the factory have become murderous. Sombra is found, but she is being possessed by an evil puppet which has attached itself to her arm and threatens to eat it if they try to remove it from her. Sparrow Hawk's symbiotic organism manages to devour the puppet, and the animated toys all die. Though much about how this came about remains a mystery, Red Spider obtains a clue leading to a church from the corpse of the factory owner.
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| Evil Puppet
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|-
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| Magical Menace
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| Catfight #5
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| "Part 5"
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|The truckers help give Catfight a ride to the Parish residence in Port Huron. At the driveway, Catfight spots what must be Walter's limousine parked out front. She sneaks into the house through a window, and carefully makes her way to the bedroom where Walter is making his speech about how he plans to avenge himself upon Clive for stealing his inventions years ago, and selling them. Walter covets the life of luxury Clive lived because of it. Clive is now confined to bed and suffers a neurological disease that prevents him from speaking or remembering much, but Walter tells him that he has Samara trapped in a pocket dimension using technology Clive didn't manage to steal - and he has the means to simply delete the contents of the pocket dimension with the press of a button on his remote controller! Catfight uses her stun darts to disarm Walter of the controller; he turns and reveals he was also holding a revolver, and he fires several shots at Catfight, the last two of which hit her armor and bring her down to the floor. Walter stands poised ready to deal the killing shot, but Catfight uses another stun dart to his neck to take him down. Catfight uses the controller to bring Samara back, reuniting her with her grandpa. In the aftermath, she turns Walter over to Detective Sheffield, and summons her jet to fly home before daybreak.
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| Walter
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| Magical Menace
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| Catfight #4
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| "Part 4"
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|Catfight has just seconds to escape before a escape artist set piece - a giant buzz saw - plunges into her. Finding the construct and her restraints are pretty solid and resistant even to her enhanced strength, she recalls that Xerhan managed to get free. How did he do it? She tries to repeat things he said on stage, to no avail - it wasn't a verbal command. As she turns her wrist in the restraints, she senses an inner wheel turning with her - and it reaches a click stop, like a padlock! She turns it again, and poof - she is teleported! She ends up in the back of a freight truck hauling items from the magic show to their next stop, in Toronto. Getting the truck drivers' attention by banging on the wall with a support beam, she is freed, and finds out she is somewhere north of the city, now. She contacts Detective Sheffield to let him know about the people who tried to kill her, and he says he saw a white van peel out of the theater's parking lot a few minutes before - the same white van that suddenly rushes by Catfight and the freight truck! She successfully latches on with a cable grappler; the driver of the van becomes aware of her and tries to shake her off, driving erratically. Catfight slams the side of the van, and knocks it into the center median, which causes it to turn on its side and skid to a stop. Catfight questions the driver, and learns that their next job was to rendezvous with their boss in Port Huron, just north of the city, where he had gone to a residential address - the home of Clive Parish...
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| Unknown
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| Magical Menace
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| Catfight #3
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| "Part 3"
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|Catfight speaks to Walter, the owner, and learns that Xerhan has a dark secret: he is a meta-human, who apparently used his mind-clouding abilities in the former Yugoslavia as a secret policeman assigned to elicit confessions. But after Xerhan emigrated to the United States, he tried to put the past behind him, and use his powers to aid in magic acts. Leaving Walter's office, Catfight learns that the police have given the touring company the all-clear to pack up their things and move on to Toronto, as their lawyer has succeeded in getting an injunction due to there being no evidence of a crime. Catfight reveals to Xerhan that she knows about his past, but takes care not to accuse him - an effective tactic, as he complies, and sheds light on how he got involved with the company, and Walter's deep mistrust of even his closest business partners, including Xerhan himself. When Catfight inquires more, she learns that Walter was once betrayed by a business associate who stole his inventions and left Walter penniless. That person? Clive Parish, grandfather of Samara. MCPD detective Sheffield offers to help research the connection between Clive and Walter for Catfight. But immediately after the detective leaves, Catfight is surrounded by a bunch of the locally-hired theater techs - goons! They swarm her, and despite a valiant defense, Catfight is captured. They quickly reassemble the buzz-saw escape artist set piece, and strap Catfight in. They remove the safeties to make the buzz-saw lethal. As they flip the switch and leave Catfight under a slowly-descending, over-size buzz-saw, the hero has less than a minute to escape...
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| Unknown
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|-
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| Magical Menace
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| Catfight #2
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| "Part 2"
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|Catfight continues her questioning of the various employees of the traveling magic show. They are all, including the stage manager Floyd, contractually forbidden to discuss the way the illusions work, but Xerhan himself puts Catfight through the Dimensional Prism trick. Catfight ends up in a coffin-like receptacle, by means of teleportation apparently, before Xerhan recalls her to the prism. Samara was no where to be found on that trip. Speaking to others, including the company's owner, Walter, and the clairvoyant performer, Catfight learns of discord behind the scenes as performers were nearing the end of their contract; some suspicion briefly falls upon the clairvoyant because she had been forbidden to go home to tend to her family during a difficult time, but with the tour only one date away from an end, that clairvoyant makes a much less likely suspect in Samara's disappearance. Suspicion seems to focus on Lucy and Chandler, who others point out had been seen to talk - and Chandler's relationship with Samara had been on the rocks recently. They were supposed to visit Samara's grandfather in Millennium City together after the show, though. When Catfight tries to push Chandler's buttons and accuse him of being involved in Samara's disappearance to see how he reacts, he explodes and tries to strike her, but she easily dodges. A number of theater techs restrain him as he makes a defense of himself as too easy a suspect.
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| Unknown
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|-
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| Magical Menace
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| Catfight #1
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| "Part 1"
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|Eva Banks, a.k.a. Catfight, attends a renowned stage magic and illusion show headlined by the great Xerhan, along with her daughter. The show includes the standard card tricks, audience tricks, as well as a pretty eerie clairvoyant act, an escape artist trick, and the great finale: the Dimensional Prism, which one of the magician's assistants is supposed to vanish without a trace inside of a prismatic vessel, only to return moments later when bidden by Xerhan. But the assistant - the aspiring starlet Samara Parish, starring as Electron in an upcoming historical thriller about the Day of Destroyer - does not return! Eva gets her daughter home after the show, and goes back to the theater as Catfight. The police and stage crew have had no luck finding Samara, but Catfight starts to learn that there was discord between several members of the crew, not the least of which: Samara's stagehand boyfriend Chandler, and her jealous fellow assistant, Lucy.
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| Unknown
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|-
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| Chasing Shadows
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| '''#277'''
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| "After Dark"
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|In their disguises as the masked hoodlum Ruffian and the French villainess Mort Ecarlate, Blue Fox and Red Spider use the Overthinker's invitations to get into the Five Aces, while Rubber Bullette, as the blonde "Rachel", is escorted by Purple Gang card shark Lyle Neidermeyer. They are joined by eleven other villains and gang representatives, and escorted to a secured back room where the sedated Sombra awaits as the grand prize - although Rachel is denied access, left behind in the main room to drink at the bar. The tournament begins, with Red and Blue joined at their table by the VIPER soldier Detmer, Neidermeyer, a woman from PSI, the patchworked Ragged Man, and crimelord Hector Dominguez-Lyons, David Lyons' supposed illegitimate heir. Unfortunately, an unpleasant surprise hits them all, as the club's back room is revealed to be fitted with a metahuman power dampener! The game continues regardless, and Cassandra is the ultimate winner, moving on to a final game with the second table's winner, a pale Japanese woman named Setsushi Hatoru. Meanwhile, Bullette sneaks into the back halls of the club, and manages to shut down the building's power during this final game! In the chaos, Blue Fox starts a fight among the losers that are still hanging around the club, Catfight and Azure Hawk break in from the back door after dealing with guards outside, and Cassandra deals with Hatoru in the darkness. Rubber Bullette is able to get the security footage of their mission erased as the heroes carry Sombra to safety. However, the Five Aces club still made its profit, and its owner is left unharmed and free....
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| Five Aces, Hatoru, Ragged Man, PSI, VIPER
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|-
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| Chasing Shadows
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| '''#276'''
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| "Shot in the Dark"
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|The team begins their investigation into Sombra's disappearance. Cassandra, still affected by her recent return to her body, still manages to suit up and assist Catfight in searching the scene of the abduction and the surrounding area, interviewing locals who may have been around at the time of the capture, and scouring security camera footage from nearby buildings to track the Shrike's jet. Blue Fox and Sparrow Hawk go in a technological direction, entering the shadowy corners of the Internet and the dark web for information on metahuman traffickers. Azure Hawk and Doormaker go the direct route, Hawk by bringing his fist down on criminals across town, and Doormaker by donning a villainous persona and trying to infiltrate and ask around for information. Rubber Bullette begins hanging around villain bars in a more casual disguise, listening in on private conversations. Several strange leads are uncovered. Rumors about a Shadow Witch who bathes in the blood of innocents. A figure known only as "the Ragged Man" coming to town. VIPER being oddly focused on card games. Black Tarantula being spotted around the Five Aces gambling den downtown, within the general area of where Shrike's jet is presumed to have ended up. The Five Aces preparing for some kind of special event, sending exclusive invitations out to certain villains and gangs (including, surprisingly, the Purple Gang, a member of which flirts with Bullette, inviting her to be his plus one). Could Sombra be the prize in a high-stakes poker tournament? Their information is confirmed when the Overthinker contacts the team, offering the invitation sent to himself in exchange for a future favor. The team is even able to negotiate a second invitation, which Overthinker quickly steals from the Cobra Lords. The team prepares to attend the tournament!
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| Various
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|-
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| Chasing Shadows
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| '''#275'''
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| "Dark Web"
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|On an otherwise peaceful afternoon, Sombra's voice breaks the quiet, panicked and hurried. She's been hit by a surprise dart in the neck, and is terrifyingly aware that she's quickly losing consciousness. She has time to give her current location and plead for help before falling silent. Blue Fox and Sparrow Hawk both hear her call, however, and rush to the rescue, trying to keep her awake and talking and being reassured by her occasional mumbles for aid. Unfortunately, the duo arrive to an empty rooftop... and Sombra continues piping up on the radio, the same mumbled "help". Tossed under some ductwork, the two find her communicator, hastily attached to a little recorder that plays her voice on repeat, nothing but a distraction!
  
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