Difference between revisions of "User:Epelesker/NPC"

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(Modular)
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===Modular===
 
===Modular===
 
A man who lost his legs in a brutal accident. Desperate to regain his mobility and independence, he volunteered to be outfitted with a mechanical prosthetic that would allow him to freely walk again. However, the nanites injected into his bloodstream during the installation proved to give him even more than he had asked for...
 
A man who lost his legs in a brutal accident. Desperate to regain his mobility and independence, he volunteered to be outfitted with a mechanical prosthetic that would allow him to freely walk again. However, the nanites injected into his bloodstream during the installation proved to give him even more than he had asked for...
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*Powers: Technopathy, the ability to integrate machines and electronic equipment into his own body. Can survive for long periods of time by absorbing electrical energy if needed.
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*While potentially capable of combat, I see him as more of a background character that might take a trainer-like profession in-game.
  
 
===Queststar===
 
===Queststar===

Revision as of 19:27, 14 May 2015

Mod's Note: This is more of a placeholder than anything. I wanted to get on board with the idea of creating an "NPC" character to throw concept and costume ideas into without wasting slots on characters I might not ever fully develop. This page may feature characters used in NPC@epelesker as well as short summaries of full-fledged characters that might not be deserving of their own pages (yet)-- there's also the possibility that profiles here might graduate to their own articles!

Some details on this page regarding certain characters are not finalized.

Full-Playable Characters

Modular

A man who lost his legs in a brutal accident. Desperate to regain his mobility and independence, he volunteered to be outfitted with a mechanical prosthetic that would allow him to freely walk again. However, the nanites injected into his bloodstream during the installation proved to give him even more than he had asked for...

  • Powers: Technopathy, the ability to integrate machines and electronic equipment into his own body. Can survive for long periods of time by absorbing electrical energy if needed.
  • While potentially capable of combat, I see him as more of a background character that might take a trainer-like profession in-game.

Queststar

See Queststar.

Non-Playable Characters (NPC@epelesker)

Blowout

Speculated to be hired by ARGENT to reclaim the suit Rodney now permanently wears as the Wheelman, the mutant publicly known as Blowout is able to cause miniature explosions with concussive impacts. He must wear excessive amounts of equipment to keep his powers in check lest they backfire.

Draconian

A teenaged hero imbued with the powers of an amulet of Chinese origin, granting him the ability to transform into a dragon-like form. While changed, he has enhanced strength and speed, can control fire and heat (including a fire breath attack), and is able to fly with his powerful wings without need for rest.

Gumption

Mutant private investigator with a friendly, yet incorrigibly bumbling attitude. The upper layers of his skin and flesh becomes gum-like and adhesive when exposed to moisture.

Kicking Horse

(May be conflicting with Modular.)

Lawful Force

Lucky Leaf

Probability manipulation. Irish.

Man-Mite

Morse

Full name Ezekiel Morse. A meta-psychiatrist assigned to Sullivan Cleaner to help deal with his emerging empathic powers, Morse secretly attempted to use his position to mentally control the boy's entire family and induct them into PSI. It was the climax of this plot that led to Sullivan's mind becoming separated from his true body and resulted in the "birth" of the creature known as Sludd. The whereabouts of Morse are unknown, though it is speculated that he may be inhabiting Sullivan's true body.

Nighteye

Silhouette

Torch Titan

Winged Man