Difference between revisions of "The Carnival of Freaks!"

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Kraken's Power makes him interesting to Supervillains of earth as a possible contractor. His powers primarily come from his Training and his Gadgets, unlike his siblings and parents that have vast cosmic powers he only has one power, but some argue it's the bane of "Heroes." The Kraken's powers are a form of "Power Negation field." Of near all powers, bringing people down to what ever muscle mass they trained for with out being super, what ever skills they've learned. Much to UNTIL's woes his aura even works on "Super Tech" and "Dimensional" Tech often leaving Pulson Rifles anywhere near him nonfunctioning, Peace Keeper Powered armors little more than heavy cans around the pilots. And as such that combined with his resources if he were to call them leave him a major threat to UNTIL. As it means he could more or less walk into any UNTIL base with his powers and leave all of their means to stop him non functioning. Such powers is why the Don puts up with his "eccentricities" and "Complete disregard for orders."
 
Kraken's Power makes him interesting to Supervillains of earth as a possible contractor. His powers primarily come from his Training and his Gadgets, unlike his siblings and parents that have vast cosmic powers he only has one power, but some argue it's the bane of "Heroes." The Kraken's powers are a form of "Power Negation field." Of near all powers, bringing people down to what ever muscle mass they trained for with out being super, what ever skills they've learned. Much to UNTIL's woes his aura even works on "Super Tech" and "Dimensional" Tech often leaving Pulson Rifles anywhere near him nonfunctioning, Peace Keeper Powered armors little more than heavy cans around the pilots. And as such that combined with his resources if he were to call them leave him a major threat to UNTIL. As it means he could more or less walk into any UNTIL base with his powers and leave all of their means to stop him non functioning. Such powers is why the Don puts up with his "eccentricities" and "Complete disregard for orders."
  
Kraken wholly believes in his father's sense of drama and theatrics in life makes it fun, and many of the same insanities as his father, leaving him looking to humans as a color high energy lunatic, ((Which he is.))
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Kraken wholly believes in his father's sense of drama and theatrics in life makes it fun, and many of the same insanities as his father, leaving him looking to humans as a color high energy lunatic, ((Which he is.)) But this is dangerous for heroes to take him as a joke, because he can be every bit as cunning, and vindictive as his father. While he lacks the giant forms of his family, he is still in his mind blood of the true gods in his veins, and he can make "Heroes" Suffer if they forget their place, and ruin the fun, in ways many heroes would never recover from.
 +
 
 +
To heroes
 +
<div style="font-size:14px; font-family: Comic Sans MS"> "Well I'm so glad you could make it out for the show, I hope you enjoyed it~ But how about some Party favors for the road, maybe some Happy Kraken Bombs~"  </div>
 +
 
 +
To "Heroes."
 +
<div style="font-size:14px; font-family: Comic Sans MS"> "I'm sorry I thought I was facing heroes. Oh don't mind me, I'm sorry for wasting your time I'll be going.Come along Tommy, you look certainly able to be a hero yourself, yes you do have the hero's look for you... so I'll make you a wager little Tommy, if you beat me you are free to go if not, well let's not jinx your chances... oh I'm sorry for that to Tommy the heroes didn't come to save you but no time for crying, now let's go play a game."  </div>

Revision as of 01:39, 23 September 2016

Carnival of Freaks
"Let's have a Jolly old Time!"
[[Image:|300px|]]
"Let the Fun Begin!"
Leader(s): Kraken and the Ring Master
Base of Operations: Several small bases on earth, Primary base is on Kraken's ship
Concept: A cadre of murderous colorful killers of eccentric personalities, don't be a Fuddy Duddy and Dull!
Founded: Recent
Website: [ Click Here]
Members: At Present, Kraken, Ringmaster, Mister Carnival, The Ballard


"Welcome heroes, Welcome welcome to all of our Guests~ Welcome to the show." Calls out Kraken. "We have it all, Freaks, Geeks and shows for all ages. The Dunking tank is full of Acid for our brave ~Volunteer~, why don't you give that ball a toss Ironclad!" adds in the Ringmaster bouncing a small rubber ball off of Ironclad's face. "Really, I hear the Lion Tamer's act will be a marvel, a possible once in a life time show~ I also heard it's her first day on the job Let's all give her a round of applause for her bravery~." Calls out Mister Carnival from his stance on-top of a large Cage, with a woman in a Lion Tamer's outfit staring down a large male lion. "Don't worry, I'm sure either way we'll all have a scream~" Ballard finishes the sales pitch with a small smirk on his face.


The founding of the Carnival

Really the founding of the Carnival wasn't an overly complex affair, no secret societies no shared accident of joint Dementia. Simply as when Kraken came to earth to have his games he soon found a small cadre of like minded men with him, who can see the world through his sense of "Humor, and the Stories he so loves." And Simple as that the Carnival was founded. That's it, a bunch of like minded lunatics with the same idea of Fun!

The motivations of the Carnival

While it is true the carnival members hold no value of life, they are not outwardly malicious in attempts to murder people to wrack up a body count. If they are going to murder someone there's going to be a purpose for it, even if it's for making someone run a rat maze of a death trap, but due to their Leader's view of "Fun" Kraken sees that every death trap has an escape clause if the victim is willing to push themselves to survive, and not necessarily in the Jigsaw way will they cut off their leg to survive. The trap is more the victim finds themselves chained to a piece of machine slowly, very slowly slidding to say a saw blade or a pit of acid. While it first looks like they are chained to hard to escape, or they are sorely secured to the conveyor belt if they fight they find they can wiggle out if they are dexterous or find their chains are only locked with a very basic Bike lock combination lock, and have the will to fight through the possible combinations to escape. That being said they have no problems putting hostages in situations of near guaranteed death if the goal is to "Drag a hero" Into the game, or give them a test of "Heroism" Do they take the route of violence cold efficiency to fight the bad guy, or rush off to the save the innocent. So again the Freaks don't particular care for the sanctity of life but they aren't simply creating mass death for the laughs. It's all about having Fun, and being the Professional Villains, and the Game of Heroes and Villains.

The delivery of the Carnival

The Carnival comes in many ways from a Dramatic staged Circus using mind controlled civilians, Thugs and Robots, to a small quiet warehouse where they pass out free money to people, the money is laced or (not) With a slow acting deadly neurotoxins giving especially big bundles to under privileged children and wait. When the heroes come, they tell the heroes they've given dozens if not a hundred people dosages of Neurotoxin and they only have enough in the Injector to save a few. Do the heroes save the children or do they save people more fairly, (OR the money wasn't ladened with toxins at all, the real toxins are in the injector and when the hero injects the child holding the money with the cure, they are actually giving them a mega dosage of the Toxin.)

The Carnival Despises un fun heroes. To which won't be described here to not start a debate flame war, but if they find an un fun hero they will pack up their game and leave, taking the hostages with them, and make the Hostages fight for their own lives. As Kraken would put it. "I'm sure you'll be a better hero than those that came to save you, all you need is a tragic origin story."

The resources of the Carnival

Primarily the Carnival isn't overly fussed with large world threatening schemes, and even if they were Kraken's resources through his parents or his ties to various space faring criminal organizations and pirates. That being said they just don't care for the "MarcoSchemes" Of world threatening proportions they prefer to play smaller schemes on a more "Interpersonal level" With the heroes. Kraken's connections just assure that the Carnival will never be at a spot of being unable to afford their games.


The Carnivals association with others.

Currently they don't have many allies in the super villain world, they view them as too close to "Black Harlequin" to be Trusted. That is not to be said villains don't think about hiring them, primarily for their leader's super power that makes people risk the deal.

The Don of Dearborn is currently their only reliable source of work on earth, aside their own private games. The Don is willing to deal with their "eccentricities" their "Constant disregard for his order to do their own thing." Just to have the insurance of the Kraken's powers. Kraken for his part vies the Don as something worse than Disdain for him, he simply finds the Don boring. He simply views him as the kind of Power Hungry dull lunatic, and he's seen far to many of them growing up to be interested in them. These peoples are a dime a dozen back at his home, they are "Father's Lackies."

The Carnival Stars

Yes they are hiring.

The Black Shadow of the Stars, The Kraken

Kraken by all intents and purposes to most of the known multiverse was raised a spoiled brat. His parents were the unquestioned leader of the Golden horde of Maffei. His father and mother spoiled him with what ever he wanted. As time went on he got to see how his family works and his parents. His Father he always found his father's Idea of "Fun" Delightful, but he felt his father's games were far to large, too impersonal for heroes.

His Mother was a saint, but he also adored her. She played the role of simple trophy wife to the warlord, but everyone who knows anything of the Horde knows his mother keeps his father wrapped around her fingers, in many ways a trained attack dog. Her soft and "Helpless" Air is merely one she puts on as she enjoys watching his father do his fun, and his father keeps her an Empress of her oh so mind. With legions of minions. Her main hobby was kidnapping male heroes to try and break them or enjoy them.

His Oldest brother he wants to get along with better. But the Oldest brother is the "Black" Or in this Context the "White Sheep" Of the family. In the family of Chaos fiends and warlords his Older brother came out with out a vein of maliciousness and the barest strains of cruelty in his personalty. Can barely lift a finger to defend himself. Rather to trust in his true power to shield from anything people can throw at him, and acting more like an Elaborate Thief like Robin Hood figure. Stealing from the corrupt to redistribute it to the poor. Kraken is sure his older brother is just have a tantrum and will come around, eventually.

His Father's second son, the second oldest scares Kraken, if the Oldest is the White Sheep, the Second Oldest is a Sheep of wool so black it threatens to strangle out the sun. Named the "Beast" After his violent temperament. Amosa tried to reign in his son's destructive impulses but it came to a head when the Beast tried to rip his mother's very soul to shreds on a warpath to kill his family and take the throne for himself. As Such Amosa finally attacked one of his own children driving the Beast away.

His Third Oldest brother Kraken enjoys, but behind his back he laughs a little. He finds the Third Born a little high on himself. With the Third Born's two older siblings having turned on the family, it left the Third Born feeling like he was the True Heir to the throne, and in many ways became a happy little Sycophantic minion for his father. Kraken thinks trying often too hard to be their father instead of finding his own sense of "Fun." But he loves his brother regardless (Even if he thinks he's a little copy cat.)

His Sisters? All three of them what is there to say all of them are delightful, one of them is so sweet and heroic if she wasn't family he'd invite her to play some games as a "Contender" Against his schemes, but she is family. But they've all taken after mother in some way, having male heroes kidnapped, or leaving home for a while to go live as an empress with some warlord for a while. They take more to their mothers subtle manipulation behind the throne of an emperor than his Father's dramatics.

And then there is the youngest sibling, as Kraken was the second youngest and in many ways the "Baby" For the longest time. While his Younger brother's taken to being a "White Sheep" Like his Oldest brother, Kraken feels if he could provoke and needle his kid sibling he could make him discover his sense of "Fun."

Now what would drive Kraken to leave his loft position as heir to a vast interstellar empire. While quite simply he feels his Father's and Mother's games are too impersonal. You hardly get down into the Trenches or the nitty gritty of the mess of the scheme with the "Hero." And he feels while there's a time and place for the "Macrogames" Of his parents, they can have those. He prefers small personalized games, where you are right in the thick of the "Stage" of the act with the Heroes, as opposed to sitting on some lofty throne behind a legion of minions. He likes this "Interpersonal" Feel of his games, after all he is a people person~.

And so he left, building power as a pirate, prowling the space lanes for particular heroic Starship captains of the heroic persuasions to set himself against and what fun did he have, but in time his lifespan as a spirit child far outlived the mortals. But that didn't matter it made the game matter more that his games would bring a life time of "Fun" To the heroes. And as such he kept to the space ways, till the rumors of the Wormhole reached even his ears as a pirate and so he went to investigate. And Lo and Behold he found earth, with this strange culture of Costumed Heroes and Colorful villains and oh he felt he was in heaven, he finally found the perfect place for his "Fun." And went to work. Shortly meeting the Ringmaster and later yet Mister Carnival and The Ballard.

Kraken's Power makes him interesting to Supervillains of earth as a possible contractor. His powers primarily come from his Training and his Gadgets, unlike his siblings and parents that have vast cosmic powers he only has one power, but some argue it's the bane of "Heroes." The Kraken's powers are a form of "Power Negation field." Of near all powers, bringing people down to what ever muscle mass they trained for with out being super, what ever skills they've learned. Much to UNTIL's woes his aura even works on "Super Tech" and "Dimensional" Tech often leaving Pulson Rifles anywhere near him nonfunctioning, Peace Keeper Powered armors little more than heavy cans around the pilots. And as such that combined with his resources if he were to call them leave him a major threat to UNTIL. As it means he could more or less walk into any UNTIL base with his powers and leave all of their means to stop him non functioning. Such powers is why the Don puts up with his "eccentricities" and "Complete disregard for orders."

Kraken wholly believes in his father's sense of drama and theatrics in life makes it fun, and many of the same insanities as his father, leaving him looking to humans as a color high energy lunatic, ((Which he is.)) But this is dangerous for heroes to take him as a joke, because he can be every bit as cunning, and vindictive as his father. While he lacks the giant forms of his family, he is still in his mind blood of the true gods in his veins, and he can make "Heroes" Suffer if they forget their place, and ruin the fun, in ways many heroes would never recover from.

To heroes

"Well I'm so glad you could make it out for the show, I hope you enjoyed it~ But how about some Party favors for the road, maybe some Happy Kraken Bombs~"

To "Heroes."

"I'm sorry I thought I was facing heroes. Oh don't mind me, I'm sorry for wasting your time I'll be going.Come along Tommy, you look certainly able to be a hero yourself, yes you do have the hero's look for you... so I'll make you a wager little Tommy, if you beat me you are free to go if not, well let's not jinx your chances... oh I'm sorry for that to Tommy the heroes didn't come to save you but no time for crying, now let's go play a game."