Template:FwineBoxEn

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-- Unknown character --
Primusdatabase300.jpg
Personal informations
Name -
Current alias -
Surname(s) -
Identity status secret
Date of Birth -
Nationality -
Affilitation(s) -
Sidekick(s) -
Enemy(ies) -
Reputation local
Base Field
Operations field Millennium City
Activity 2009 -
Hero/Villain Type -
Alignment neutral
Powers -
Level 40
Characteristics
Origine -
Height -
Weight -
Body type normal
Eyes -
Hair -
Attributes
physical attributes
Constitution

2stars.png

Resistance

2stars.png

Stamina

2stars.png

Strength

2stars.png

Speed

2stars.png

Fighting

2stars.png

Armour

2stars.png

Weapons

2stars.png

Animalism

2stars.png

Accuracy

2stars.png

mental attributes
Enrg manip.

2stars.png

Intuition

2stars.png

Sorcery

2stars.png

Knowledge

2stars.png

Objets

2stars.png

Bravery

2stars.png

Mind Manip.

2stars.png

Charisma

2stars.png

Intelligence

2stars.png

Composure

2stars.png

Publication
Creator -
FwineBoxEn


The template itself

This template has been brought by myself, but juve give back to cesar what belongs to him (typical french expression).

I got inspired by many Internet pages to creat this template :

  • FwineBox basis still is this template, created by Synapomorphie. Without its code, FwineBox couldn't be created.
  • the Marvel box was created by TDoolan005 for Virtueverse and brought on this site by Reldin. I just modified it the way I wanted.
  • I got inspired by marvel.wikia.com for their attributes scale.
  • I got inspired by superherodb.com to pick attributes.
  • I got inspired by Championship Manager for most of mental attributes.

variables explaination

Colours

  • font : font colour, must be written in #RGB form (ex : #F90). If you want to get the default HeroBox font colour, just don't insert that line.
  • bg1 : background dark colour. Same recommandations as before.
  • bg2 : backgroud medium colour. Same recommandations as before.
  • bg3 : background light colour. Same recommandations as before.
  • bg4 : box border background colour. Same recommandations as before.
  • cell1 : first cell background color. Same recommandations as before.
  • cell2 : second cell background color. Same recommandations as before.
  • cell3 : attribute stars cell background color. Same recommandations as before. Warning: changing the default color may cause a visual glitch.

Text Data

Before inputing

  • If you don't know an attribute or you don't want to communicate it, don't include the line in the cheatsheet.
  • I made an other template, the {{cat|-category-|-text-}} that allows you to add a category to your page AND create a link to this category page. For example, This is a {{cat|German| German from Germany}} will add the category "German" to your page AND will bring a link to the "German" page in order to check other German heroes or villains. This will be displayed as :

This is a German from Germany character

Variables

  • character_s_name : name of your character (ex : SuperSmith)
  • user_s_name : your user name (ex : JohnSmith1949)
  • image : image of your character
  • full_name : first names, middle name(s) and last name of your character (ex : John Jack Joe Smith)
  • aliases_surnames : aliase(s) or surname(s) (ex : Johnny). Do not re-enter your name here.
  • identity : your character's identity status (ex : secret, public...)
  • DOB : date of birth
  • nationality : your character's nationality (ex : German)
    • Do not hesitate to use the {{ico}} template in order to display a little flag before the coutry. (ex : {{ico|USA}} displays Flag USA.png)
  • affiliations : your character's affiliations, traditionally the super-group(s) he's a part of (ex : The Champions League)
  • sidekicks : your character's sidekicks, the others characters he's used to work with
    • Do not hesitate to use the <br> markup to separate the sidekicks (ex : Super-Wilson<br>Super-Durand)
  • enemies : your character's enemies (ex : Super-Wilkinson)
  • reputation : your character's reputation (ex : local, regional, national, worldwide...)
  • field : your character's base of operation, traditionally Millennium City
  • activity : your character's period of activity (ex : first semester 2010 ; 2010 - )
  • role : I didn't change the name of this variable in order to fit the previous template. However, consider it as a way to quickly define your character (ex : fanatic paladin, super-strong hero, killing machine, telepathic monster...)
  • alignment : your character's alignment (ex : loyal, good, neutral, evil, chaotic...)
  • alignment : your character's powers
    • Do not hesitate to use the <br> markup to separate powers (ex : super-strength<br>super-speed)
    • Do not hesistate to use the {{cat}} template to add categories and subsequent links to your page
  • level : your character's level
  • origine : your character's origine (ex : human, metahuman...)
  • height : your character's height. Please indicate conversion (ex : 1,99 m (6 ft 6 in))
  • weight : your character's weight. Please indicate convertion (ex : 265 kg (580 lb))
  • body_type : your character's body_type (ex : small and pudgy, tall, normal...)
  • eyes_colour : your character's eyes colour (ex : green)
  • hair_colour : your character's hair colour (ex : blonde, auburn...)

Powers

General scaling

I will explain how scaling attributes works :

  • 1 stands for a non-existant or poor attribute.
  • 2 stands for medium or normal human attribute.
  • 3 stands for the maximum human level.
  • 4 stands for a surhuman level.
  • 5 stands for a super-human level.
  • 6 stands for a titan-like or master-like level. Please use it for only one or two attributes.
  • 7 always stands for a god-like, master of Universe level, which you are not. Please don't use it at all.


For further information, read the description of each attribute.

Physical attributes

Constitution

Refers to the capacity your character has to survive damages without the help of any armour.

  • 1 (feeble) : feeble
  • 2 (normal) : medium human
  • 3 (maximum human) : high level athlete
  • 4 (surhuman) : enhanced human
  • 5 (superhuman 1) : quite bulletproof
  • 6 (superhuman 2) : resist quite all physical attacks
  • 7 (immeasurable) : invincible
Resistance

Refers to your character's capacity to resist magical and energical damages, toxic environments, etc...

  • 1 (feeble) : feeble
  • 2 (normal) : medium human
  • 3 (maximum human) : maximum human level
  • 4 (surhuman) : enhanced human
  • 5 (superhuman 1) : good resistance to magical, energical or particular damages
  • 6 (superhuman 2) : quite impermeable to magical, energical or particular damages
  • 7 (immeasurable) : invincible
Fighting stamina

Refers to your character's capacity to have long fights.

  • 1 (feeble) : can fight only for a few seconds
  • 2 (normal) : can fight only for a few dozens of seconds
  • 3 (maximum human) : can fight for a few minutes
  • 4 (surhuman) : can fight for a few hours
  • 5 (superhuman 1) : can fight all day
  • 6 (superhuman 2) : can fight for a few day without resting
  • 7 (immeasurable) : don't need to rest
Physical strength

Refers to how strong your character is.

  • 1 (feeble) : can't lift 150 lb. or 70 kilograms
  • 2 (normal) : can lift 150 lb. or 70 kilograms
  • 3 (maximum human) : can lift 550 lb. or 250 kilograms (all-terrain vehicle)
  • 4 (surhuman) : can lift 5 500 lb. or 2 500 kilograms (car, humvee)
  • 5 (superhuman 1) : can lift 16.5 (short) tons or 15 metric tons (light tank)
  • 6 (superhuman 2) : can lift 50 (short) tons or 45 metric tons (truck)
  • 7 (immeasurable) : can lift 115 (short) tons or 105 metric tons (titanic weight)
Movements speed

Refers to your character's velocity, top speed and movement speed.

  • 1 (slow) : your character is slow
  • 2 (normal) : normal
  • 3 (maximum human) : olympic champion level
  • 4 (surhuman) : can run, fly, have movement from 40 km/h to 100 km/h (25 mph to 60 mph)
  • 5 (superhuman 1) : can run, fly, have movement from 100 km/h to 1000 km/h (60 mph to 600 mph)
  • 6 (superhuman 2) : can run, fly, have movement at sonic speed
  • 7 (incalculable) : can run, fly, have movement at light speed
Fighting skills

Refers to how your character masters combat techniques.

  • 1 (any) : any
  • 2 (normal) : normal
  • 3 (athlete) : relatively well trained
  • 4 (soldier) : experienced fighter
  • 5 (master 1) : master of one combat technique
  • 6 (master 2) : master of many combat technique
  • 7 (master 3) : master of all combat technique
Armour value

Refers to the protection value granted by the use of your character's armour.

  • 1 (none) : your character doesn't war any armour nor clothes
  • 2 (clothes) : your character wears clothes
  • 3 (light) : your character wears a light or medium armour
  • 4 (heavy) : your character wears an heavy armour
  • 5 (alien) : your character wears an enhanced or alien armour
  • 6 (enhanced alien) : your character's armour protects him from almost damages
  • 7 (indestructible) : your character can't be defeated while in his armour
Weapons value

Refers your character's weapons power.

  • 1 (none) : your character don't use any weapon
  • 2 (knife) : your character use his knife (or bag if you're an old woman) to defend himself
  • 3 (revolver) : your character uses revolver(s) or sword(s)
  • 4 (bomb) : your character uses a weapon with enough power to blow a 50 meters (150 feet) area
  • 5 (nuclear bomb 1) : your character uses a weapon with enough power to blow a whole city
  • 6 (nuclear bomb 2) : your character uses a weapon with enough power to blow a whole territory
  • 7 (incalculable) : your character uses a weapon with enough power to blow a whole planet
Animality level

Refers to your character's animality level.

  • 1 (none) : your character isn't an animal (robot, android)
  • 2 (normal) : your character is human
  • 3 (avatar 1) : your character shares one characteristic with the animal he represents
  • 4 (avatar 2) : your character shares two or three characteristics with the animal he represents
  • 5 (humanimal 1) : your character is half-human half-animal
  • 6 (humanimal 2) : your character share 2 or three characteristics with humanity
  • 7 (animal) : your character is an animal, he doesn't share any characteristics with humanity.
Accuracy

Refers to your character's accuracy with long-range weapons.

  • 1 (feeble) : your character hates using long-range weapons
  • 2 (normal) : your character is medium accurate
  • 3 (trained) : your character has been trained to use such weapons
  • 4 (pro) : your character uses such weapons every day in his life
  • 5 (gifted) : your character can hit a target which is 500 meters (1500 feet) far away from him
  • 6 (incredible 2) : your character can hit a target which many kilometers/miles far away from him
  • 7 (incredible 3) : your character can hit a target which many dozens of kilometers/miles far away from him

Energical and mental attributes

Energical manipulations

Refers to your character's ability to manipulate energies, such as projections, beams...

  • 1 (none) : your character does not manipulate any kind of energy
  • 2 (poor) : your character can only manipulate one kind of energy, and he needs to touch his target
  • 3 (short range) : short range, short duration, single energy type
  • 4 (medium range) : medium range, medium duration, single energy type
  • 5 (long range) : long range, long duration, one or two energy type
  • 6 (master) : your character masters many energy type
  • 7 (unlimited) : you character masters every kind of energy in the Universe
Sorcery

Refers to your character's ability to use sorcery, like invocations, metamorphosis, maledictions, etc...

  • 1 (aucune) : your character never uses sorcery
  • 2 (poor) : your character knows one or two sorcery trick(s)
  • 3 (trained 1) : your character uses one kind of sorcery art but don't master it
  • 4 (trained 2) : your character uses two or three kinds of sorcery art but don't master it
  • 5 (witch 1) : your character masters perfectly one or a few kind of sorcery art
  • 6 (witch 2) : your character masters perfectly dozens of kinds of sorcery art
  • 7 (unlimited) : your character masters perfectly every kind of sorcery in the whole Universe
Objects manipulations

Refers to your character's ability to manipulate objects.

  • 1 (none) : your character can't manipulate an object without touching and can't apply an effect on it
  • 2 (poor) : your character can interact with an object, but he has to touch it and can only apply one effect (ex : freeze)
  • 3 (trained) : your character can interact with an object near him and can apply one or two effects
  • 4 (master 1) : your character can interact with an object at short distance and can apply two or three effects
  • 5 (master 2) : your character can interact with an object at long distance and can apply two or three effects
  • 6 (master 3) : your character can interact with an object at very long distance (kilometers or miles) and can apply three or four effects
  • 7 (unlimited) : your character can apply any effect to any objects in the Universe, wherever it is
Mind manipulation

Refers to your character's ability to manipulate people's minds.

  • 1 (none) : your character is unable to have access to someone's mind
  • 2 (poor) : your character may temporarily read someone's mind by touching him
  • 3 (trained) : your character can read someone's mind by touching him
  • 4 (master 1) : your character can interact with someone's mind near him
  • 5 (master 2) : your character can manipulate someone's mind from a long distance
  • 6 (master 3) : your character can manipulate someone's mind from a very-long distance (kilometers or miles)
  • 7 (unlimited) : your character can manipulate someone's mind (including dead people) everywhere in the Universe
Intelligence

Refers to your character's ability to resolve logical problems

  • 1 (poor) : your character has an IQ below average
  • 2 (medium) : your character has an average intelligence (average IQ)
  • 3 (gifted) : your character is clever (IQ 120-150)
  • 4 (genius 1) : your character is a genius (IQ 150-180)
  • 5 (genius 2) : your character is a genius (IQ > 180)
  • 6 (supergenius) : your character can resolve problems beyond human comprehension
  • 7 (omnipotent) : your character can resolve cosmic problems
Intuition or empathy

Reflects how intuitive or empathic is your character. It's very useful to know someone or what will happen.

  • 1 (poor) : your character has a poor empathy and intuition
  • 2 (normal) : your character has an average empathy and intuition
  • 3 (intuitive) : your character can predict what will happen in the next few seconds without being wrong
  • 4 (wisdom) : your character can predict what will happen in the next few hours without being wrong
  • 5 (soothsayer 1) : your character can predict what will happen in the next few days or weeks without being wrong
  • 6 (soothsayer 2) : your character can predict what will happen in the next few years or decade without being wrong
  • 7 (soothsayer 3) : your character can predict what will happen in the next centuries without being wrong
Knowledge

Reflects your character's knowledge level.

  • 1 (poor) : your character has a poor general knowledge
  • 2 (medium) : your character has an average general knowledge
  • 3 (good) : your character has a good general knowledge
  • 4 (excellent) : your character has an excellent general knowledge and a good particular knowledge
  • 5 (terrestrial) : your character almost know everything that happened on Earth
  • 6 (universal) : your character has a good knowledge of what happened in the Universe
  • 7 (omniscient) : your character knows everything in th Universe
Bravery

Reflects how brave (or inconscient) your character is.

  • 1 (feeble) : your character is afraid of everything.
  • 2 (normal) : your character is brave enough to fight against a minor danger
  • 3 (good) : your character is brave enough to fight against a danger that can cause him light injuries
  • 4 (high) : your character is brave enough to fight against a danger that can cause him serious injuries
  • 5 (excellent) : your character is brave enough to fight against a danger that can bring him to death
  • 6 (inconscient 1) : your character is brave enough to play his own life on a dice roll
  • 7 (inconscient 2) : your character is brave enough to play his boy-or-girlfriend's life on a dice roll
Charisma

Reflects how charismatic your character is.

  • 1 (shy) : your character is shy
  • 2 (normal) : your character is ordinary
  • 3 (local hero) : your character has the charisma of a local hero
  • 4 (star) : your character has the charisma of national star
  • 5 (head of state) : your character has the charisma of an Head of State
  • 6 (saviour 1) : your character has the charisma of the Saviour of Mankind
  • 7 (saviour 2) : your character has the charisma of the Saviour of the Universe
Composure

Reflects how well your character apprehend events.

  • 1 (poor) : your character can't face any event
  • 2 (normal) : your character can face ordinary life events
  • 3 (high) : your character can face life-threatening events
  • 4 (cold-blood 1) : your character can face events that threats lives of many people
  • 5 (tête-froide 2) : your character can face events that threats lives of thousands and thousands of people
  • 6 (sauveur de l'humanité) : your character can face events that threats lives millions and billions of people
  • 7 (universal) : your character can face events that threats lives in the whole Universe

Cheatsheet

{{FwineBoxEn
| font = 
| bg1 = 
| bg2 = 
| bg3 = 
| bg4 = 
| cell1 = 
| cell2 = 
| cell3 = 
| character_s_name = 
| user_s_name = 
| image = 
| full_name = 
| aliases_surnames = 
| identity = 
| DOB = 
| affiliations = 
| sidekicks = 
| enemies = 
| reputation = 
| field = 
| activity = 
| role = 
| alignment = 
| powers = 
| level = 
| origine = 
| height = 
| weight = 
| body_type = 
| eyes_colour = 
| hair_colour = 
| constitution = 
| resistance = 
| fighting_stamina = 
| physical_strength = 
| movements_speed = 
| fighting_skills = 
| external_armour_value = 
| external_weapons_value = 
| animality_level = 
| accuracy = 
| energy_manipulation = 
| sorcery_skills = 
| objects_manipulation = 
| spirits_manipulation = 
| intelligence = 
| intuition_empathy = 
| knowledge = 
| bravery = 
| charisma = 
| composure = 
|}}