Template:LiathBoxAttributes
The LiathBoxAttributes is a simple attributes box for profiles, with stylings similar to punched metal.
Contents
How to use the LiathBoxAttributes
The long and involved process works thusly. If you just want the damn Box, go directly to the Cheat Sheet.
Trigger the use of the LiathBoxAttributes on your page if you plan to include it. At the top of your edit window, enter:
{{LiathBoxAttributes
Below that, you'll want to fill out all the parameters that you can fill out or care to fill out. For this, you'll need the name of the parameter that corresponds to the field you'll want to fill; in most cases, the parameter names are the same as the name of the field, but they differ in some. A complete list can be found below. The format for filling in a parameter is as follows:
| parameter = value eg. | strength = 4
This will replace the {{{strength}}} placeholder in the original LiathBoxAttributes with an appropriate number of stars. Each parameter should be put in a new line for ease of parsing and debugging in case something goes wrong.
Close the Template. This is done by appending the following at the end of your list:
|}}
And with this, you're set.
List of Parameters
Personal Attributes - Refers to how you character moves or battles. Ranked 1 to 5 (See below for definitions). Default Value is 1 (Average)
- Strength - Refers to how physically strong your character is.
- 1 (Average/Strong): you have the strength at or slightly above that of an average human.
- 2 (Bodybuilder/Olympian): you are capable of lifting between 500lbs. and 1,500lbs.
- 3 (Superhuman/Powerful): you are capable of lifting between 1 ton (2,000lbs) and 10 tons (20,000lbs.)
- 4 (Mighty/Titanic): you are strong enough to lift between 10 and 250 tons.
- 5 (Cosmic): There is no limit to your strength and you are mighty enough to lift between 250 tons and 500 tons or beyond! Very few beings in the Universe are capable of achieving this level of strength
- Speed - Refers to how fast your character can run, fly, super jump, or other ways they can get around.
- 1 (Average): you move at the pace of an average human.
- 2 (Athletic/Acrobat): you move at the pace of a human that exercises/you are capable of moving at speeds between 20-25 MPH.
- 3 (Accelerated/Inhuman/Superhuman): you are capable of moving at speeds between 30-500 MPH.
- 4 (Supersonic/Hypersonic): you are fast enough that you just break the sound barrier, moving between Mach 1-3 speeds, often your amazing speed allows you to move up to Mach 10 speeds.
- 5 (Speed of Light): you can move at the speed of light!
- Agility - Refers to how well your character can avoid attacks. A higher Agility rating also represents how coordinated and reflexive your character is in-combat and out-of-combat.
- 1 (Average): you have the coordination of an average person.
- 2 (Limber/Nimble): you coordinated, but you aren’t agile enough to avoid all incoming attacks or you are light on your feet at close range when fighting against a single target but have trouble when fighting multiple targets. You also have difficulty at avoiding objects from afar.
- 3 (Alert/Dexterous): you have it easy when fighting against a single target and you can get around when fighting multiple targets at close range. you are agile enough to avoid both close ranged and long ranged attacks with relative ease.
- 4 (Uncanny/Inhuman): you are agile enough to actually impress those you are fighting. It is as if you have a sixth sense. You are quick enough to almost know what your opponent will do next.
- 5 (Supernatural/Extrasensory Perception): you definitely have a sixth sense. You have a seem to be able to tell what your opponent will do next. the world around you seems to have slowed down. You are agile enough that it feels as if you have all the time in the world to react.
- Durability - Refers to how much punishment your character can withstand (physical or other). Your durability may be from wearing armor or having innate abilities.
- 1 (Weak/Average): you aren’t very durable and can be harmed very easily or you have the durability is that of a normal human.
- 2 (Tough/Resilient): you are more durable than the average human, you can take hits like a champ, but are still vulnerable to being harmed.
- 3 (Enduring/Undying): you ignore any pain that you receive, but can still be harmed. You don’t care if somebody is trying to hurt you, you are going to push on no matter what. Your skin is tough to break and melee weapons have a hard time cutting through.
- 4 (Impenetrable/Unbreakable): you are sturdy enough that your bones are incredibly difficult to break on top of having skin that is impervious to bullets and blades.
- 5 (Adamant/Indestructible): you are nearly indestructible. Most attacks feel like pebbles when they hit you. At the top end nothing can harm you. You are durable enough that people who try to harm you actually harm themselves. Very few beings in the Universe are capable of possessing this level of durability.
Power/Damage Attributes - Refers to how your character's powers or abilities are generated or relate to the word around them. Ranked 1 to 5 (See below for definitions). Default Value is 1 (Average)
- Physical - your powers are physical in nature (from the body) or cause physical damage (to the body), e.g brute
- Mental - your powers are mental or psychic in nature (from the mind), or cause mental or psychic damage (to the mind), e.g telepathy
- Technological - your powers are based on technology, e.g power armor or gadgets
- Environmental - your powers a environmental in nature or cause environmental damage, e.g solar energy, wind powers, electricity
- Magical - your powers are generated by spells, witchcraft or wizardry, e.g sorceror supreme
- Supernatural - your powers come from an otherworldly source, e.g vampire, ghost
- maincolor - Sets main color for the box background and raised text. Defaults to Silver . Values accepted include: standard HTML Color Names, any hexadecimal color value.
- altmaincolor - Sets an alternate color for the raised text (should you wish it to stand out more). Defaults to Silver . Values accepted include: standard HTML Color Names, any hexadecimal color value.
- hicolor - Sets lightest (top) color for the box and text border. Defaults to LightGrey . Values accepted include: standard HTML Color Names, any hexadecimal color value.
- midcolor - Sets medium (side) color for the box and text border. Defaults to DarkGrey . Values accepted include: standard HTML Color Names, any hexadecimal color value.
- altmidcolor - Sets alternate medium (right side only) color for the box and text border. Useful if you wish to have the shaded effect at 45 degrees. Defaults to DarkGrey . Values accepted include: standard HTML Color Names, any hexadecimal color value.
- locolor - Sets darkest (bottom) color for the box and text border. Defaults to Grey . Values accepted include: standard HTML Color Names, any hexadecimal color value.
- shadowcolor - Sets shadow color for the box and text. Defaults to Black . Values accepted include: standard HTML Color Names, any hexadecimal color value.
- catcolor - Sets color for parameter titles. Defaults to DimGrey . Values accepted include: standard HTML Color Names, any hexadecimal color value.
Note: To display the default value, remove the parameter line from the cheat sheet or alternatively comment out the section(s) as follows:
<!--| strength = -->This way if you decide to fill in that section in the future, you can simply delete the
<|-- -->comment markers
LiathBoxAttributes Cheatsheet
Copy the following onto your page and fill out the appropriate information.
{{LiathBoxAttributes | strength = | speed = | agility = | durability = | physical = | mental = | technological = | environmental = | magical = | supernatural = <!-- remove comment to use own colors | maincolor = | altmaincolor = | hicolor = | midcolor = | altmidcolor = | locolor = | shadowcolor = | catcolor = --> |}}
LiathBoxAttributes Examples
Click here to see pages which use this template.
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