Wanted for Vigilantism, Police Brutality, Assault, and Reckless Endangerment
· Known Relatives ·
Earl Brown (Father, deceased), Sharrel Brown (Mother, deceased)
· Distinguishing Features ·
Powers & Abilities
· Known Powers ·
· Equipment ·
Wide Variety of Boomerangs, Electro-Shock Grenades, Smoke Pellets, Grappling Hooks, Dual Pair of Tonfas
· Other Abilities ·
Body Language Analysis, Skilled Martial Artist, Acrobat, Gymnast, Cheerleader, Photographic Memory
Skills and Abilities
Body Language Analysis: Heather can intuitively read others' body language, allowing her to anticipate their actions and respond accordingly, often allowing Stephanie to predict her opponent's attacks.
Skilled Martial Artist: Heather is skilled in only on field of martial arts and that is Karate. She is a black belt and even though she can't best the "best of the best" she usually combines her cheerleading jumps, kicks, and flips with her martial arts skills to usually gain some sort of advantage.
Trained Gymnast: Heather has been training gymnastics ever sine she was three and continues this into her superhero career by often using flips and kicks in both fighting and transportation.
Expert Acrobat: Heather has also trained in acrobatics which she also learned at her gymnastic practices.
Learned Cheerleader: This is nothing much besides Stephanie combining kicks and flips with her acrobatic-gymnast routine to best people who lack superhuman agility.
Photographic Memory: Heather can remember great volumes of information, in greater detail and for much longer than the average human, she can read books, listen to song lyrics, encounter people or experience events and recall a vast deal of the details of their experience. In addition, it takes less effort to recall the information she encounters, and she can remember it longer without having to strain.
Raider Suit: The Raider suit is made from simple household cloth capable of being pierced and slashed with blades and bullets.
Hi-Tech Boomerangs: pretty much boomerangs used for disarming foes and hitting switches and buttons to far to activate manually by hand.
Electro-Shock Grenades: Although the exact frequency is unknown, these electro-shock grenades can deliver quite the "shock".
Smoke Pellets: Mainly used for quick getaways and blinding opponents.
Grappling Hooks: Used for swinging from Point A to Point B or subduing an enemy.
Dual Tonfas: Although rarely used, these are for fighting an opponent wielding a sword or any other elongated deadly weapon used to kill Stephanie.