Operation Disassemble (Adventurers)

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The Adventurers will be defending their headquarters from a PRIMUS attack!

Background

PRIMUS is acting on false leads given by the two-faced villain David Lyons. Lyons, well known as the retired superhero Silver Crusader from decades past, is also at the center of a major criminal conspiracy! When the Adventurers tried to smash his activities, they succeeded in destroying his information network, but Lyons managed to wield the court of public opinion against the Adventurers, and create a false narrative that cast them as aggressors. Hunted as dangerous outlaws for weeks, the Adventurers have finally secured the proof they need to out Lyons for what he really is, and exonerate themselves.

But time is running out! The Adventurers are depending on the hacker they’ve recruited to get around various NSA blocks meant to restrict the Adventurers communications, ahead of a massive coordinated raid by PRIMUS, the MCPD, and the FBI on the Adventurers headquarters.

How you can help

The Adventurers are holed up in their headquarters. Their heroes position is defensible, but the PRIMUS force has the numbers and equipment that make their victory a certainty. The Adventurers need to call in some old favors!

Sign-up Rules

  • All assisting characters must have an IC invite from an Adventurer
  • Friendly NPCs from Adventurer backstories can be called upon (Example: White Star could call up her Black Mask, whom she has established as her ally)
  • An Adventurer's alt can only be called up by a different Adventurer (example: Dreamweaver couldn't call up her alt Sombra, but Red Spider could).
  • Assisting characters should be good aligned - the Adventurers are having enough reputation problems as it is!
  • All characters should be sent to Red Spider@historiphile to organize.

How It Works

Our assisting allies need to thin the PRIMUS ranks, but do so without excessive force! Set traps, distract them, stun them, sabotage their equipment, but don't plan on killing anyone!

Talk to Red Spider@historiphile about:

  • Your character's powers/abilities
  • Which zone you plan to engage PRIMUS in
  • Your challenge tolerance (Low / Medium / High)

Challenge Tolerance: If your character is being cautious, they have a greater chance of success, but they will neutralize fewer targets; if they take on a greater challenge, they might hang longer in a fight and neutralize more of PRIMUS's force, but risk injury, capture, or even (with permission of the player) death!

With all of those details, Red Spider will perform some die rolls & voodoo to determine your character's success!

If you succeed, you'll weaken the PRIMUS force. That means you'll be buying the Adventurers valuable time to upload the data they have that will exonerate them!


Zones

The Adventurers HQ is located deep under Millennium City. To reach it, you have to enter an old subterranean tunnel system left over from old Detroit, then navigate some sediment caverns, before reaching the "Justice Cave".

PRIMUS will be setting up at street level and working their way down.

Street level

Adv Attack Streetlevel.png

A section of Millennium City’s urban core has been evacuated and set up as a staging area for the attack on the Adventurers. It's a site that is out in the open and easiest to see targets, but it is swarming with PRIMUS agents. This is centered over the entrance to an old Detroit street tunnel. Targets at the staging area should be easy to spot, but attacking them will certainly mean stirring up a hornet's nest.

Abandoned Street Tunnel / Lower Sewer

Adv Attack Sewer.png

Sealed off during the 1992 Battle of Detroit, this sub-street area is old city infrastructure. Some of the sub-street is in good shape, but other zones are partially buried in rubble. There are plenty of hiding places, but also plenty of environmental hazards. PRIMUS agents in this zone will be seeking the access to the cave system beneath that leads to the Adventurers HQ.

Subterranean Tunnels

Beneath the old street tunnel and sewers, PRIMUS has located a number of naturally-formed caves certain to be connected to the large cavern that serves as the Adventurers HQ. This is a good position to set traps or prepare an ambush, but if you find yourself on the run, the twists and turns might lead you into a dead end (very dead).