Talk:Hemlock
M&M3e Statblock:
Hemlock - PL 10
Strength 1, Stamina 4, Agility 4, Dexterity 5, Fighting 3, Intellect 5, Awareness 5, Presence 4
Advantages
Attractive 2, Defensive Roll, Favored Environment: Heavy Vegetation, Great Endurance, Improved Initiative, Skill Mastery: Expertise: Botany
Skills
Close Combat: Chlorokinesis 4 (+7), Expertise: Botany 5 (+10), Insight 4 (+9), Perception 6 (+11), Persuasion 2 (+6), Ranged Combat: Chlorokinesis 6 (+11), Stealth 3 (+7), Treatment 4 (+9)
Powers
Barkskin: Protection 10 (wood, plant, +10 Toughness; Sustained; Noticeable: Bark...skin); 9pp
Chlorokinesis; Array; 36pp
- Deadly Toxin Cloud: Cloud Area Weaken 10 (plant, Affects: Stamina, Resisted by: Fortitude, DC 20; Cloud Area: 15 feet radius sphere, Increased Range: ranged, Reversible); 31pp
- Rapid Growth: Create 8 (plant, Volume: 250 cft., DC 18; Movable; Permanent); 1pp
- Tanglevine Seeds: Affliction 10 (plant, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 20; Alternate Resistance (Dodge), Extra Condition, Reach (ranged) 2: 10 ft., Triggered: 2 uses - One round after use; Limited Degree); 1pp
- Thornburst: Damage 10 (piercing, plant, DC 25; Increased Range: ranged, Multiattack); 1pp
- Thornshroud: Damage 5 (piercing, plant, DC 20; Reaction 3: reaction); 1pp
- Warp Wood: Transform 10 (Affects: 1 Thing > 1 Thing - Wood into different shapes, Transforms: 800 lbs., DC 20); 1pp
Forest Lord: Movement 4 (Permeate 3: full speed, Trackless: Vision 1; Limited: Vegetation); 4pp
Green Memory: Senses 2 (Postcognition (Limited): Area of Plant Life); 2pp
Parliament of Trees: Remote Sensing 4 (Affects: 3 Types - visual, auditory, tactile, Range: 500 feet; Feedback, Medium: Plants); 4pp
Plant Physiology: Immunity 2 (Poison, Starvation & Thirst); 2pp
Rampant Regrowth: Regeneration 5 (Every 2 rounds); 5pp
Offense
Initiative +8
Deadly Toxin Cloud: Cloud Area Weaken 10 (DC Fort 20)
Grab, +3 (DC Spec 11)
Tanglevine Seeds: Affliction 10, +10 (DC Dodge 20)
Thornburst: Damage 10, +10 (DC 25)
Thornshroud: Damage 5, +7 (DC 20)
Throw, +5 (DC 16)
Unarmed, +7 (DC 16)
Warp Wood: Transform 10, +7 (DC Dodge 20)
Complications
Prejudice: Hemlock is incapable of hiding her mutation - her skin is permanently a shade of dull green, and her hair is a mixture of green and red strands. In addition, when she actively uses her Chlorokinesis powers, plants very visibly grow out of her skin. As such, she's very identifiable as a mutant or at the very least, a non-human, which can cause some problems for her.
Weakness: If Hemlock is deprived of sunlight for a long enough period of time, she goes into a 'dormant' state until she can be exposed to sunlight again. Additionally, she burns far easier than a normal human does when exposed to fire. On top of all of that, while she's immune to human poisons, plant-based diseases and heavy pesticides can still negatively effect her.
Languages
English
Defense
Dodge 4, Parry 3, Fortitude 6, Toughness 15/4, Will 5
Power Points
Abilities 62 + Powers 62 + Advantages 7 + Skills 17 (34 ranks) + Defenses 2 = 150
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.