Difference between revisions of "Iron Canadian"

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<li><b>Enhanced Reflexes:</b> All versions of the armor make use of a  combination of various motors, sensors and thrusters to allow the wearer to move and far faster then even an Olympic Class Human Athlete allowing them to react to situations as well as incoming attacks considerably faster then they normally could without being in the armor.
 
<li><b>Enhanced Reflexes:</b> All versions of the armor make use of a  combination of various motors, sensors and thrusters to allow the wearer to move and far faster then even an Olympic Class Human Athlete allowing them to react to situations as well as incoming attacks considerably faster then they normally could without being in the armor.
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<div style="font-size:18px;color: #FFF; background-color: #001144; line-height:1.8em; letter-spacing:0.5ex"><b>Iron Canadian Defensive Features</b></div>
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<li><b>Reinforced Armor Plating:</b> Unless otherwise stated the majority of the models of the Iron Canadian Armor make use of the same blend of Lightweight Titanium, Kendrium and Kevlar in order to provide a degree of protection that can protect the wearer from many forms of attack that might be directed towards them.  Depending on the model of the armor some have various levels of layers making some armors stronger then others but even the most basic of armors are able to provide a high degree of protection against a wide range of attacks that the wearer might find themselves facing when facing off against various criminals and Super Villains of the world.
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<li><b>High Energy Deflector Shields:</b> By drawing on energy from the Electrovoltiac Polyturbine located in all versions of the armors the wearer is able to create powerful energy shields which they can use to protect against virtually any incoming attack directed at him provided that they can draw on the energy needed to create a field strong enough for that particular attack.  As long as the wearer has the power needed to create a shield then it is believed that there is no attack that the wearer is not able to protect themselves against. 
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<li><b>Countermeasure Flare Launchers:</b> Dual launchers have been installed within the hips of multiple versions of the armor.  These flares are able to intercept incoming attacks usually in the form of missiles, rockets or other types of projectiles.  Despite being used to counter incoming projectiles the flares can be useful at point blank range when needing to cause a distraction as the flares activate causing intense flashes of light which can distract anyone caught in the path of the flares as they detonate.
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<li><b>Sentry Mode:</b> All versions of the Iron Canadian Armors allow the wearer to eject from any of the suit models where MACMAN is able to take full control of the suit and enter into a protective mode dubbed Sentry Mode.  In this Sentry Mode MACMAN will remotely control the suit remaining close to the one who activates the Sentry Mode and will protect them in the event that the wearer who activates Sentry Mode is attacked.  Once an attack occurs the MACMAN can operate all of the suit's functions including the weapon systems in order to defend the wearer long enough for them to return to the suit and get back inside the armor where they can retake control of the armor once and deal with whatever threat has found them.
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<li><b>Armor Ejection System:</b> This system allows for the Iron Canadian Armor to be extended around a person rather then have the unit require bulky pieces which have to be placed on using machines or other strong assistants.  This can allow the wearer to get out of the armor in a hurry to perform tasks that they can not do while in the armor and has the benefit of knowing that in these cases anyone who ejects from the armor can quickly get back inside the armor in the event of an emergency or hostile changes in the environment.  As a second bonus to the armor in the event that the armor sustains critical damage and risking exploding the wearer can exit the armor thus saving their life as they will not have to be trapped inside when the armor explodes…they just have to make sure that they eject somewhere safe or the point of the ejection may be a mute point.
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<li><b>Armor Override Command:</b> In the event that someone gets the armor who should not have it or the armor's systems are compromised by a being such as Mechanon all models of the armor are installed with an Override Command in which all electronic systems of the armor are shut down and the Thorium Reactor or Reactors powering the armor are overloaded preventing the armor from being able function thus preventing unauthorized parties from being able to make use of the armor.
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<li><b>Armor Lockdown Mode:</b> In the event that the wearer of the armor is in an area with a hazardous environment the wearer is able to create a hermetic seal which can keep out the hazardous environment of the wearer's functions and protect them no matter what environment they might find themselves in.  The lockdown mode can also be useful in the event that the wearer is abducted by an enemy as they can activate the lockdown mode which can seal the wearer inside the suit preventing an unauthorized individual from being able to get inside the armor and use it for whatever evil intentions they might have.
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<li><b>Armored Rambolts:</b> Deployed from the soles of the the armored boots of any model of the Iron Canadian Armors.  These Rambolts are forged of solid Questionite making them nearly indestructible.  These Rambolts are able to keep the wearer from being knocked around thus when deployed there are few things can be get the wearer to move from any given spot unless the wearer wants to move from the spot that they are holding.
 
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<div style="font-size:18px;color: #FFF; background-color: #001144; line-height:1.8em; letter-spacing:0.5ex"><b>Iron Canadian Defensive Features</b></div>
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<div style="font-size:18px;color: #FFF; background-color: #001144; line-height:1.8em; letter-spacing:0.5ex"><b>Offensive Ammunition Types:</b></div>
 
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<ul>
 
<ul>
<li><b>Reinforced Armor Plating:</b> Unless otherwise stated the majority of the models of the Iron Canadian Armor make use of the same blend of Lightweight Titanium, Kendrium and Kevlar in order to provide a degree of protection that can protect the wearer from many forms of attack that might be directed towards them.  Depending on the model of the armor some have various levels of layers making some armors stronger then others but even the most basic of armors are able to provide a high degree of protection against a wide range of attacks that the wearer might find themselves facing when facing off against various criminals and Super Villains of the world.
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<li><b>Rockets / Missiles / Torpedoes:</b> Listed below are the types of warheads and payloads that are available in his rockets, missiles and torpedoes that he uses in the field.
 
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<li><b>High Energy Deflector Shields:</b> By drawing on energy from the Electrovoltiac Polyturbine located in all versions of the armors the wearer is able to create powerful energy shields which they can use to protect against virtually any incoming attack directed at him provided that they can draw on the energy needed to create a field strong enough for that particular attack.  As long as the wearer has the power needed to create a shield then it is believed that there is no attack that the wearer is not able to protect themselves against. 
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Conventional Explosive<br>
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Heat Seeking<br>
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Armor Piercing<br>
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EMP<br>
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Photon<br>
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Quantum<br>
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Taser<br>
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Rubber Tipped<br>
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Bean Bang<br>
 
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<li><b>Countermeasure Flare Launchers:</b> Dual launchers have been installed within the hips of multiple versions of the armor.  These flares are able to intercept incoming attacks usually in the form of missiles, rockets or other types of projectiles.  Despite being used to counter incoming projectiles the flares can be useful at point blank range when needing to cause a distraction as the flares activate causing intense flashes of light which can distract anyone caught in the path of the flares as they detonate.
 
 
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<li><b>Bullets:</b> Listed below are the types of bullets that are available in his Minigun and other projectile launchers using bullets.
 
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<li><b>Sentry Mode:</b> All versions of the Iron Canadian Armors allow the wearer to eject from any of the suit models where MACMAN is able to take full control of the suit and enter into a protective mode dubbed Sentry Mode.  In this Sentry Mode MACMAN will remotely control the suit remaining close to the one who activates the Sentry Mode and will protect them in the event that the wearer who activates Sentry Mode is attacked.  Once an attack occurs the MACMAN can operate all of the suit's functions including the weapon systems in order to defend the wearer long enough for them to return to the suit and get back inside the armor where they can retake control of the armor once and deal with whatever threat has found them.
 
 
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Conventional Bullets<br>
<li><b>Armor Ejection System:</b> This system allows for the Iron Canadian Armor to be extended around a person rather then have the unit require bulky pieces which have to be placed on using machines or other strong assistants.  This can allow the wearer to get out of the armor in a hurry to perform tasks that they can not do while in the armor and has the benefit of knowing that in these cases anyone who ejects from the armor can quickly get back inside the armor in the event of an emergency or hostile changes in the environment.  As a second bonus to the armor in the event that the armor sustains critical damage and risking exploding the wearer can exit the armor thus saving their life as they will not have to be trapped inside when the armor explodes…they just have to make sure that they eject somewhere safe or the point of the ejection may be a mute point.
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Armor Piercing<br>
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Uranium 223 Tipped<br>
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Rubber Tipped<br>
<li><b>Armor Override Command:</b> In the event that someone gets the armor who should not have it or the armor's systems are compromised by a being such as Mechanon all models of the armor are installed with an Override Command in which all electronic systems of the armor are shut down and the Thorium Reactor or Reactors powering the armor are overloaded preventing the armor from being able function thus preventing unauthorized parties from being able to make use of the armor.
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Bean Bag<br>
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Explosive<br>
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Taser Bullets<br>
<li><b>Armor Lockdown Mode:</b> In the event that the wearer of the armor is in an area with a hazardous environment the wearer is able to create a hermetic seal which can keep out the hazardous environment of the wearer's functions and protect them no matter what environment they might find themselves in.  The lockdown mode can also be useful in the event that the wearer is abducted by an enemy as they can activate the lockdown mode which can seal the wearer inside the suit preventing an unauthorized individual from being able to get inside the armor and use it for whatever evil intentions they might have.
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<li><b>Armored Rambolts:</b> Deployed from the soles of the the armored boots of any model of the Iron Canadian Armors.  These Rambolts are forged of solid Questionite making them nearly indestructible.  These Rambolts are able to keep the wearer from being knocked around thus when deployed there are few things can be get the wearer to move from any given spot unless the wearer wants to move from the spot that they are holding.
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Revision as of 17:09, 5 May 2018




Silver medal T.png
40
The Iron Canadian
[[File:|300px]]
The Armored Defender Of Millennium City
Player: @ryan1580
Affiliations
[[File:|center|250 px]]
Super Group
Project Oncall
Rank
Responder
· Other Affiliations ·
Global Defense Force, UNTIL, UNITY,
Identity
Real Name
Speturra Daniel Hillwalker
Aliases
Spet, IC, Iron,
Birthdate
April 11th, 1982
Birthplace
Vancouver British Columbia, Canada
Citizenship
Canadian/American
Residence
Millennium City
Headquarters
Hillwalker Tower In Millennium City
Occupation
CEO And Chairman Of The Board For Hillwalker International / Full Time Hero
Legal Status
Yes
Marital Status
Single
· Known Relatives ·
  • Father: Daniel Hillwalker; Status: Deceased
  • Mother: Martha Hillwalker; Status: Deceased
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
34
Height
5'9"
Weight
165 lbs.
Body Type
Atheltic
Hair
Brown
Eyes
Black
Skin
Dark Tan
· Distinguishing Features ·
Tall, Athletic build
Powers & Abilities
· Known Powers ·
  • Genius Level Intellect
  • Intuitive Inventor
· Equipment ·
  • Various Iron Canadian Armor Models
  • Interactive Holographic Visor [IHV]
  • Holographic Readout Overlay Device [HROD]
  • Massive Automated Computer Memory And Network [MACMAN]
  • Mobile Command Assistance Drone [MCAD]
  • SIDEKICK
  • Neural Taser Orbs
· Other Abilities ·
  • Eidetic Memory
  • Polymath







Origins


Speturra Daniel Hillwalker was born January 4, 1982 to Daniel and Martha Hillwalker at Saint Paul's Hospital in Vancouver British Columbia, Canada. He would not show any Superhuman or Supernatural abilities at birth nor would Martha have any kind of complications with her pregnancy nor birth meaning that from a birth standpoint Speturra was just like any other child who would be born at the hospital. Since Daniel was an American Citizen working in Canada Speturra would be born with both Canadian and American Citizenship. With both of his parents being successful business owners for a Defense Contracting Company called Hillwalker Industries they would be able to provide Speturra with everything that he would need in life meaning that he was born with the proverbial silver spoon as he would have the best of the best when it came to the things that he would need or want growing up.

Early Years


Staying in Vancouver at the family home Speturra would for the most part be raised by both of his parents but because of their business needs at time they would need to leave on trips or be away from the home for long periods of time or late into the evening which meant that at times Speturra would be raised under the watchful eye of a series of nannies hired to assist during these times.

In terms of development Speturra would be just like any other child for the first 2 years of his life where it was not until this time that he would begin to show signs that he was different then other children his age. He would show a rather inventive mind and was reading and studying things that other children were not. He found technical journals to be extremely fascinating where he would read as many of the journals as he could get his hands on and would study each and every page of whatever books he could. Beginning at the age of 4 he would take various scraps that his parents had laying around the house and would surprise his parents by building various things that he would read about in the various journals that he would read starting with the construction of his first fully functioning circuit board.

A year later at the age of 5 Speturra would be registered for Kindergarten where he would show his advanced development by continuously acting out in class where his teacher would figure out that the cause of the issues Speturra had was because he was bored in the class due to learning at a much slower rate then what he would like. Testing would be done on Speturra and it was determined that he was indeed gifted so he would be given a specialized training program that would allow him to work at his own pace while still being in the classroom where he would do his own work during work time while being allowed to play with other children when it was gym time or time to play with the other members of the class. As soon as this new program was implemented Speturra immediately changed for the better.

The Battle Of Detroit


Shortly after his 10th Birthday Speturra would learn that his family was planning a trip to Detroit so that they could inspect some company facilities so he would pressure his parents into allowing him to come so that they could make the visit a family trip where his efforts would pay off as he would be allowed to tag along the trip.

The trip would take place July 23rd 1992 where the family would arrive in the city 2 hours before Doctor Destroyer would unleash his invasion upon the city. At the time the invasion took place Speturra was with his parents inside a technical supply warehouse owned by Hillwalker Industries which was used to store various bits of technology developed by the company and was yet to be sold to anyone who would want such devices. The warehouse would be attacked which caused the sides of the building to cave in trapping the family inside. Speturra would have been happy to sit back and wait for rescue workers to come and dig them out however his father was trapped on the other side of the cave in with a small pocket while his mother was with him but had been pinned down underneath a large support beam and was in need of immediate medical attention.

Taking note of the various things within the warehouse Speturra would look for a means of escaping the situation that they were in trying to figure out what he could do where at first he was drawing a blank however he would begin to get an idea after seeing a stripped down suit of armor that was tagged as a Black Talon Suit that was being researched by the company. Speturra would begin to tinker with the armored suit as he would work on the circuitry repairing the suit as he had the idea to use the suit to dig away one of the sides of the building so that he could create his own opening in order to escape and get medical help for his mother and perhaps dig his way to where his father was trapped.

Using the information he retained from the various journals that he studied Speturra was able to make the repairs needed to get the Armored Suit operational then began to look around the warehouse to see what equipment he had at his disposal in order to upgrade and enhance the armor to suit the situation that they were facing. Finding a jackhammer he would break down the hammer and would convert the instrument into a mechanical arm attaching the bracer as a makeshift jackhammer. Suiting up in the armor Speturra would carefully use the combination of the armor's enhanced strength and the jackhammer arm he designed in order to free his mother then got to work on digging his way to his father where he would find that he was too late and that his father had been died in the initial cave in so after a moment of silence he would proceed to make an exit and got his mother outside and would carry her towards the sound of sierens stopping an ambulance that was heading to a call where the paramedics would take his mother and transported her to a local medical treatment shelter while police and PRIMUS officials would stay with Speturra helping him out of the armor then questioned him to learn about how he had come into possession of the armored suit.

By the time Speturra was able to get the treatment facility where his mother was being treated he would learn that she had died from her injuries which Speturra would be forced to come to the realization that he was alone for he had no other family who would be able to take care of him leaving him an orphan.

Adapting To A New Life


Returning home to Vancouver once his injuries had healed enough that he would be discharged from the hospital Speturra would be placed into the Foster Care system. After news of his parents will became public knowledge the world would come to know that Speturra inherited the entire family fortune as well as full control of the family business meaning that he was a 10 year old child now worth a whopping 500 million dollars that only grew with each day that his company stayed in business. As soon as this knowledge became public knowledge foster families would come out of the woodwork trying to adopt Speturra not because they wanted to take in an orphan but because they wanted to try and either get control over his money or try to gain favor with Speturra so that he would want to spend money on the luxury items that they wanted out of him.

Speturra was more then smart enough to realize what these families were after so he would never entertain the offers from various families and when he was placed into a home he would bluntly tell the adoption family that he would not be providing for them or giving them any of his money which would cause him to be sent right back to the Orphanage that had become his home. Lacking and family or friends Speturra would at this point in his life put his brain to use by constructing a state of the art artificial intelligence with the intention that the newly constructed AI would be his best friend and someone who would not be with him just for his money. The design process when it came to the coding for the AI would be rather straight forward as he would be able to picture the AI's coding in his mind which he would translate into computer code quickly getting the base program finished and would spend the bulk of the time in the design of the personality aspect of the program rather then any code that would be needed for its basic operation.

After a month of hard work Speturra would complete the work for his AI activating it for the first time which would result in the creation / birth of the Massive Automated Computer Memory And Network or MACMAN as they system would be dubbed and in the case of Speturra shortened at times even further to simply MAC. As intended and designed MACMAN would because Speturra's best friend always their for him when he was needed and would even take over some of the basic needs that Speturra had that were usually provided by a parent. With no foster families interested in him and not him and his money Speturra would go to court and got himself legalized as an adult allowing him to make decisions and choices in his life. He would move into an upscale mansion where he would make significant modifications to the structure creating a design that would incorporate MACMAN into the design of the house so that once construction had been completed Speturra would have a house in which every aspect of the house could be monitored and controlled by the the AI at any given time.

With his new house constructed Speturra now 11 years old by this point in his life would live in the home while running the family business as the CEO and Chairman of Hillwalker Industries.

Business Life


As the CEO and Chairman of Hillwalker Industries Speturra would oversee the day to day operations of the company where after the incident that took the life of his parents Speturra would become very interested in Super Villains and in particular Super Villain Criminal Provention Or Detainment of Super Villains arrested for crimes around the world. While Hillwalker Industries conducted business ventures in various fields in the public sector Speturra would create a new branch of the company of which he would call it Hillwalker International dedicating this branch to working with Law Enforcement and Military Agencies around the globe to ensure that they had the technology and equipment needed to fight against various Super Villains around the world or to design prison cells that could be used to contain criminals with abilities that would allow them to break out of conventional prison cells.

Agencies such as PRIMUS and UNTIL would learn of this venture and would inquire about the exact nature of the company of which they would begin bringing new requests to Speturra who would assign these requests to the new teams that he would hire as part of the Hillwalker International venture to the point that Hillwalker International quickly became a bigger success then Hillwalker Industries but he would always keep the 2 companies separate keeping Hillwalker Industries in the public market where he would maintain a 51% controlling interest in the company while the other 49% would be owned by the public either other businessmen or corporations acting on behalf of the general public while Hillwalker International would remain completely private with himself holding a 100% control over that part of the company and the various work that was being done in the company on behalf of agencies such as PRIMUS and UNTIL.

With both businesses being highly profitable Speturra would find himself quickly earning a name for himself in the business world as he would be the frequent face on magazine covers both business related and tabloid as his public fame had him being a favorite among paprotzi who always tried to catch him in embrassing situations so that they would be able to sell papers and try to ruin his career but he would always be one step ahead and always stayed clam cool and collected while in public.

The Prototype Designing Of The Iron Canadian


With business on both fronts successful Speturra would enjoy life with MAC at his side but he would always find himself thinking back to the death of his mother but in particular he would think about the suit that he had constructed in order to try and save her life to which he would picture similar suits in public being used for things such as Emergency Response for disaster situations to which he would begin designing such a suit picturing the suit in his head as well as picturing the suit that he had modified to try and rescue his mother. With design input from MACMAN Speturra would spend a week designing the suit first on paper then designing a holographic simulation which would allow him to see the design of the suit better then anything that would be seen on a sheet of paper.

During the design process Speturra would not limit himself to the things that he had available at the time he constructed the suit used to try and rescue his mother instead he would use the full resources of Hillwalker International to design the suit quickly making it much more advanced then the original suit that he had designed thanks to not being limited in what was available when designing the suit.

Creating a successful blueprint design Speturra would have MACMAN run various simulations to test the design of which the simulations showed that the suit functioned as Speturra had pictured the suit in his mind. Making modifications where needed Speturra and MAC would both become satisfied by the design that they had create to which Speturra would leave the fabrication of the suit in the hands of MACMAN and his automated fabrication system which would create a prototype suit that could be tested physically rather then be tested on a computer in simulated scenarios rather then live fire situations.

To properly test the suit and ensure that it would function as he wanted the suit to Speturra would operate the suit himself with assistance from MACMAN where MACMAN would operate remote controlled Drones to serve as obstacles to stand in his way of testing. Testing the suit on a physical, technological and weaponry based scenarios the suit would function as it was designed with only minor modifications required based on the testing that had been performed. With the suit ready for production for the highest bidder Speturra would come across a problem that he had not been expecting when he designed the suit...the cost to produce the suit for when it was all said and done a single prototype suit would cost the highest bidder 90 million dollars per suit. This price tag would be beyond the budget of groups such as PRIMUS and UNTIL which would mean that the suit would need to be sent to a storage warehouse and put on ice for the time being as Speturra and MACMAN would move on to other projects.

Pulling The Iron Canadian Out Of Mothballs


As time went on Speturra and MACMAN would pop out new equipment on a regular basis that would help with Metahuman Crime across the globe as agencies combating this problem would be given the tools and resources that they could afford with their budgets in order to get the job done.

Come 2009 Speturra was doing really well for himself money wise having a name for himself in the business world and being known for having the money needed to do whatever he wanted without ever having to worth about the cost of something. The Qularr Invasion of 2009 would be another life changing event in the life of Speturra who by this time had moved to the newly christened Millennium City where he had setup a new high rise structure called Hillwalker Tower that not only served as his home but also served as the worldwide headquarters for Hillwalker International. On that particular day Speturra was inside his Penthouse apartment atop Hillwaker Tower when the Qularr began to attack the city. PRIMUS and UNTIL would contact him looking for assistance of which he would provide where possible.

After the situation had been resolved Speturra and MACMAN would be forced to perform inventory on a Hillwalker International Storage Facility within the city that had been damaged in the attack. While doing this Speturra would come acrossed the Mothballed suit of armor that he and MACMAN had built years prior where he would begin to picture how the suit could have been of help on a day like the Qularr Invasion if only a group like PRIMUS or UNTIL would have been willing to shell out the money needed to have such a suit.

As he would take note of the things that were lost in the storage facility as well as watch news casts which would show the destruction that was caused in the city and the suffering that innocent people were forced to go through and would find himself in the position of no longer wanting to be a simple CEO and Chairman of a company instead he wanted to be someone who was out helping those innocent people in need regardless of the cost.

This change in attitude would start Speturra done a path that he never expected of himself for he would lock himself in his private workshop with no company other then MACMAN as he would begin to design yet another suit of armor. Unlike previous suits this new suit of armor that was being designed would be made to incorporate Speturra's specific body dimensions to ensure that the suit would be a perfect fit for him and him alone. When it came to technology and equipment loaded into the suit Speturra would spare no expense as this suit was being made for himself purposely and not being made to market to another agency or group in which Speturra would have to keep a particular budget in mind.

With the previous 2 armor designs in mind Speturra would create what he considered to be his greatest masterpiece as he would create a totally new suit of armor using the design of previous suits to ensure that he had created the best suit possible. With this new suit designed and fabricated Speturra would put the suit through a thorough test with assistance from MACMAN he would work out any kinks in the suit that needed to be corrected before he would have MACMAN begin to monitor for events in which he would be able to introduce his design to the world.

The Introduction Of The Iron Canadian


MACMAN would monitor news broadcasts around the globe as well as military and law enforcement frequencies that he had access to as Speturra would ask MACMAN to look for a situation which would warrant Speturra getting involved and introducing his design to the world. When a small scout group of Gadroon attempted to cause chaos within Millennium City Speturra saw this as his chance to reveal himself to the world so he would enter into his newly designed suit from the Penthouse of Hillwalker Tower and would fly into the Downtown core of the city. He would intercept several Godroon Scout Teams eliminating them and the weaponry that they would use rescuing many innocent people trapped in harms way by the invading aliens.

Once the threat had been neutralized Speturra would go before the press where he would introduce himself as the Iron Canadian then exited the suit revealing the man beneath the suit as he did not want to keep his identity a secret. Instead he wanted everyone to know who he was and that he was not the kind of man who would hoard his money and not help those in need when he could easily do.

Balancing Work And Pleasure



With the world now aware of his new identity as the Iron Canadian he would be approached by PRIMUS and UNTIL who would request that he turn over the suit and the design to them so that they could mass produce the armor for their own use. After informing them that they had the chance to purchase the armor years ago Speturra would tell both agencies no to their request and instead went and patented the armor making it the exclusive property of Hillwaker International and essentially his own private property.

While he refused to turn over the armor and its design to PRIMUS and UNTIL Speturra would hammer out a deal in which he would assist both agencies in dealing with threats around the globe in which the brass at both agencies felt that the mission could only be succeeded by the use of the Iron Canadian. Speturra would take on these challenges when they presented themselves which with each raid that occurred more and more people would learn about the Iron Canadian and in the criminal world he would become someone who be placed at the top of various lists for people who needed to be eliminated before they caused further chaos to criminal enterprises around the globe.

While the Iron Canadian continued to make a name of himself Speturra would be no less busy for when news broke of the Iron Canadian new contracts around the globe began to pour into both Hillwalker Industries as well as Hillwalker International as he would find that the business opportunities that were provided by the Iron Canadian were good for business as people would want new technology and equipment based on the Iron Canadian and what would be seen in the field as Speturra went about work as the Iron Canadian.

As Speturra would go about his work as the Iron Canadian he would find that while he enjoyed the suit he had designed he would find himself in situations where the armor would not be very effective thus he would begin to design additional suits keeping the Mark I Armor as a Jack Of All Trades Armor while designing additional suits of armor that were what he considered to be Mission Specific coming up with a range of suit options for virtually any situation that he would be able to think of. This would give him a wide range of options when dealing with opponents and situations ensuring that when something arose he would have a suit that would be able to handle that situation.

Present


Speturra would put himself to work right away after his revealation to the world of his new job as the Iron Canadian as he would help out around the globe mostly with natural disasters and accidents that would occur around the globe only really dealing with criminals when sent on an assignment on behalf of an agency such as PRIMUS and UNTIL. With each encounter Speturra gained more and more valuable information and experience when it came to the world of heroes and villains quickly becoming a master of the various models of the Iron Canadian Armors that he would design.

After an encounter with the monsterous Grond Speturra would come to realize that he could try and go it alone when it came to being a hero however he started to realize that being part of a group of heroes might be a good idea as he could help out when needed by other heroes and in turn gain help when he himself was in need. He has approached several groups with applications however he would take a position with Project On Call where he is working as both the Iron Canadian as well as the head for the newly applied Advanced Applied Sciences division of Project On Call which provides custom made equipment to members of the agency in need of gear that is not found anywhere else in production that is currently known about.

Powers And Abilities


Genius Level Intellect: Speturra is classified as being among the smartest people on the planet having an IQ that most Humans could only dream of having. He is able to perform complex mathematics in his head without the need of another's assistance or the assistance of a calculator in order to come up with the correct answer. He is able to look at a person or object in his environment and automatically in his head calculate various deflection or ricochet angles in order to strike a target or perform other tasks such as playing a game of pool. At the age of 4 he was able to create a functioning circuit board that was needed to fix the family refrigerator with nothing more then scrap parts sitting around the house. At the age of 7 he was able to construct his own custom designed computer that was unlike any other the planet and was fully functioning.

Eidetic Memory: As a part of Speturra's above average mind he was born with an Eidetic Memory which allows him to remember anything that he registers with any of his senses as well as anything that he reads. Because of this he has remembered vast amounts of information from his entire life where he has picture perfect clarity over everything that he remembers and too date has yet to show that he has reached a limit for the amount of information that his brain can retain at any given time leaving even Speturra unsure if a day will come that he will begin to forget things in order to form new memories.

Intuitive Engineer: Speturra has a unique ability to understand technology even things that are new to him such as new technology developed by a rival company or technology that comes from another planet or dimension. By spending a few moments examining new technology he is able to completely understand that piece of tech to the point that he can effortlessly use that tech or repair it should it be damaged. He is able to completely dismantle any technological device and easily reassemble it afterwards without having to pay attention as to how he went about taking apart that object in the first place.

Resourcefulness: Speturra is able to take what other people would call random items or scrap junk and re-purpose those things into things that can assist him in whatever it is that he is doing. This ability is similar to that of his childhood hero Angus Macgyver where Speturra grew up watching episodes of Macgyver and would after watching an episode take random junk that he found around the room that he was in and see what kind of useful things he could make with the things that he could find. As he grew older this ability would help him in the designing and building of the various technology that he is now famous around the world for including many of the systems that are found within the various models of the Iron Canadian Armors. Speturra is always tinkering with random junk either when having to make something for someone else or if he is stressed out and uses this as a way to release his stress and focus on anything but that which is bothering him.

Skills And Training


Polymath: Due to Speturra's Eidetic Memory he has retained knowledge in a variety of subjects which allows him to walk around as if he were a walking encyclopedia of information as he has remembered in perfect detail various subjects taught to him in school as well as the various subjects that he has studied in his personal time over the years. Some examples of the things that he has studied over the years are.

  • Business Management
  • Business Finance
  • Engineering
  • Automechanics
  • Theoretical Physics
  • Nuclear Physics
  • Astronomy
  • Astrophysics
  • Astrobiology
  • Exobiology
  • Quantum Mechanics
  • Ecology
  • Thermaldynamics
  • Statistical Mechanics
  • Probability Theory
  • Nuclear Astrophysics
  • Various Radiation Forms
  • Chemistry
  • Mathematics
  • Leadership
  • Geology
  • Chemistry
  • Biology
  • Mythology
  • Computer Sciences
  • Forensic Sciences
  • Computer Programming
  • Information Theory
  • Software Engineering
  • Cyber Security
  • Cybernetics
  • Applied Sciences
  • Social Science

    Weaknesses


    Human Factor: Despite his amazing suits of armor at the end of the day Speturra is just the average person who is just as susceptible to things such as aging, disease, illness, alcohol, environmental hazards and many of the other various factors that would effect any other Human being. Like any person he requires food, water, oxygen and sleep in order to function and must have these on a regular basis in order to survive and function at his peak performance. His attributes are on par with a Human being who exercises on a sporadic basis.

    Armor Reliance: In order to live in a world with Superheroes and Super Villains and still stand a chance of being considered on par with these beings Speturra must rely on the various suits of armor that he has designed in order to give him a fighting chance of being able to compete on the same level as the various beings he encounters who have abilities beyond the limits of the average person. Without his suits he is just as susceptible to factors as any other Human being which means if you can separate the man from the armor then you will have a much easier time defeating him.

    Non Iron Canadian Equipment



    Massive Automated Computer Memory And Network: The Massive Automated Computer Memory And Network or MACMAN or in the case of Speturra further shortened to MAC is a state of the art artificial intelligence program designed specifically by Speturra. MACMAN was originally constructed as a means of Speturra having someone to rely on after the death of his parents however after designing Hillwalker Tower in Millennium City MACMAN became more then what he is originally designed for as the program would take over the day to day operations of many of the functions of the tower and even many of the functions of Speturra's day to day life essentially becoming an Electronic Butler. MACMAN was the only other person that Speturra turned to when designing the Iron Canadian Armors and through a special interface built into the design of each model of armor MACMAN is able to uplink to any suit where he is able to control many functions of the armor as well as monitor the various streams of information that pour into the armor at any given time allowing Speturra to control armor functions through voice commands and warn his creator of dangerous situations that are about the befall him that are detected on the armor's various sensors.


    Interactive Holographic Visor: This unique device often dubbed the IHV by Speturra fits over the one of the wear's ears much like a Bluetooth Headset which can then project a holographic band which covers the eyes of the wearer showing an Interactive Holographic Heads Up Display. Through the use of this device the wearer is able to link up to any of the Iron Canadian Suits in in real time allowing them to remotely operate any version of the suit allowing him to be in two places at once with the suit being operated in a combination of himself through voice commands which are ultimately carried out by MACMAN through remote control of the suit. The IHV is only able to link to a single suit of armor at any given time however MACMAN is able to control multiple suits thus while controlling a single suit the wearer of the IHV can issue commands to MACMAN if multiple suits need to be in operation at any given time or he can give out Multiple IHV's to those he trusts and allow them to operate a suit so that multiple suits can be used at any given time.


    Holographic Readout Overlay Device: The Holographic Readout Overlay Device or H.R.O.D. or HROD for short is an interactive device shaped much like an I-Phone that functions in a similar manner. The device is programmed with various apps taken from the Apple Store as well as Google Play as the device incorporates features that allow it to function both as an Android Device as well as an I-Phone Product. It is capable of placing phone calls or using video technology such as Skype in order to speak to various people across the planet and is even loaded with a custom designed program that uses military encryption for when Speturra needs or wants to speak to someone without any other people being able to listen in. The HROD makes use of various holographic projectors throughout the surface of the device to allow it to project holographic displays in thin air and is able to maintain those images for as long as the device is kept in the open as it is unable to function if stuck within a case or the pocket of an individual. The device is able to project readouts of the HUD of any model of the Iron Canadian Armor however it is only able to play back prerecorded information as the device does not have the required equipment to be able to connect to any of the suits in order to get real time information on anything that the wearer could see while in a suit.


    Phaser Wrist Watch: Designed to appear as a Gold Rolex Wrist Watch this device is able to do much then simply tell the time. At the press of a button this watch expands around the hand taking the form of the armored glove of the Mark I Iron Canadian Armor allowing the wearer to now have an armored glove hand as well as a fully functioning phaser unit that can be used to create phaser blasts or phaser flashes just as the Mark I armor is able to do. It only major difference between this unit and the unit found within the Mark I armor is that the Wrist Watch is only capable of firing at total of 5 Phaser Bolts or a 5 second continuous Phaser beam before the energy cell is depleted whereas the Mark I Armor version has the power supply of the Mark I armor thus allowing for longer use. The wrist watch version does use a rechargeable power source so that the unit is able to recharge itself often taking 2-3 minutes to recharge if the unit is fully depleted.


    Neural Taser Orbs: Speturra designed these devices after an encounter with Telepaths left him doing things that were beyond his control and he wanted and needed a way to subdue future telepaths before they could do such things again. The device is designed to be placed on the back of the neck of the victim where once attached the device is able to run a detailed scan of the target's brain identifying the area or areas of their brain that control their abilities. Once the device locates the area or areas of the brain that control telepathic abilities that device is able to target that area or areas causing a disruptive effect that once the areas activate prior to the use of telepathic ability the device produced a bio electric shock that prevents the activation of the telepathic abilities and also causes a shocking sensation to warn them to prevent such attempts in the future.


    Sonic Immobilization Generator: This small hand held device is designed to emit a specific sonic frequency which is able to overload the nervous system of living beings putting them into a state of paralysis that can last up to 15 minutes depending on the person and their specific nervous system responses. This device is a small held device that easily fits into a pocket of the user however it is possible to create larger versions of the device for equipment on various attack vehicles as a non lethal weapon for use in the field.


    Gravity Field Generator: This large device is designed to manipulate gravity fields within a given area either increasing the gravity up to 100x the normal gravity of Earth or the device is able to decrease the gravity all the way to Zero Gravity. The generator itself is designed to effect an area of 100 feet around the device however in times when larger areas are needed Speturra designed specialized Field Amplifiers which increase the range of the Gravity Field Generator By 10 feet Per Amplifier that is used in any given area.


    Gravity Charge: These unique charges are able to manipulate gravity fields within a given area instead of relying on conventional explosives like other mines or explosive charges do. After the charge is triggered it creates an implosion effect which draws in any person or object that is not bolted down to the ground. After 3 seconds of drawing in all objects or people not bolted down the device explodes hurling anything drawn into the mind during those 3 seconds with violent force.


    Mobile Command Assistance Drone: After several encounters with numerous targets and a foe much stronger then himself Speturra realized that there would be encounters where he might need assistance in order to deal with that threat and thus came up with the Mobile Command Combat Assistance Drone or the M.C.C.A.D or MCAD for short.. Based on the design of Military Grade Drones currently in service by the United States Military Speturra simply built The MCAD larger then any drone that is currently in service. The MCAD has been incorporated with various military grade devices and equipment that allow it to serve as a useful tool in combat situations where additional firepower beyond what is found in a particular version of the Iron Canadian Armor is required in situations where the odds and not in favor of the armor wearer and the odds need to be evened in their favor. The MCAD is controlled through a custom interface found within any of the Iron Canadian Armors or more often then not the drone is operated by Remote Control through MACMAN who can instruct the drone based on the commands of Speturra or another authorized user. Listed below are features found within the MCAD.

    • M61 Vulcan Machine Guns
    • Phaser Energy Cannons
    • Micro Munition Launchers
    • Torpedo Launchers
    • Kendrium Cable Launchers
    • Questionite Containment Cell
    • Integrated MACMAN Interface
    • Integrated Sensor Network
    • Integrated Communications Network
    • High Energy Tractor Beam Emitter
    • Spare Armor Deployment System
    • Electromagnetic Pulse Generators




    SIDEKICK: The SIDEKICK unit was designed for situations where Speturra needed additional help on the ground beyond what assistance he could get through the use of the Mobile Command Assistance Drone (MCAD). SIDEKICK takes the basic design of a Robotic Humanoid and puts Speturra own personal touch and style behind the design giving the unit a simplistic design but with the advanced programming and technology that one would expect from anything that was built by Speturra Hillwalker. The design of the unit is so simple that Speturra has gone and designed a number of identical units that have been given numerical designations in order to tell the difference between one unit and another. The presence of multiple units of SIDEKICK has earn the grouping of them the Canadian Legion which Speturra calls upon when the odds are significantly against him or when innocent beings are in danger to which he will call on the Legion to provide Emergency First Response to help those in trouble with either medical treatment or assist them in escaping a combat situation without any further harm then they have already suffered from. Listed Below are features found within the SIDEKICK Units.

    • M134 Machine Guns
    • Phaser Rifle
    • Wrist Deployed Rocket Launchers
    • Multiple Micro Munition Launchers
    • Integrated Sensor Network
    • Integrated Communication Network
    • Integrated Tactical Targets Scanners
    • Magnetic Body Frame
    • Reinforced Armored Plating
    • Electromagnetic Pulse Generator



    Iron Canadian Armor Models

    • Mark I: After several prototype models were constructed and used as testing drones for various systems Speturra would work out all of the kinks then took the design of the perfected prototype and used that design as the basis for the first Iron Canadian suit which would be dubbed the Mark 1. Speturra considers this suit to be his Jack Of All Trades suit as it is designed to handle various situations and scenarios that Speturra might find himself facing and is the suit that he most often uses in the field unless he requires the specialized equipment that one of his other armor models would afford him that the Mark 1 does not.

    • Mark II: Heavy Assault Armor Using the Mark I as a basic design Speturra would take Holoforce Armor Plating and use it in the design of the Mark II improving on the armor protection found in the the Mark I armor. This new design incorporates the features of the Mark I however the Holoforce Armor Plating allows the wearer to withstand more damage then they normally could in the Mark I however the downside to this armor is that the Mark II is much heavier then the Mark I due to the additional added armor plating meaning that the wearer is giving up flexibility in favor of a higher degree of protection as well as stronger weaponry and additional energy for energy based weaponry.

    • Mark IV: Jackhammer Armor: The Mark II Armor dubbed the Jackhammer Armor was at first designed by Speturra for use in labor intensive activities such as construction as the suit would be able to take a single individual and allow him to perform multiple jobs as the armor has various tools installed as well as allowing for physical feats such as lifting heavy objects. After beginning his new work as a hero he would find that he would at times face off against beings who were like Mixed Martial Arts fighters so with a few modifications the Mark III could be used to face off against these types of enemies. While not as physically strong as the Mark IV armor the Mark III is able to give the wearer a physical edge when facing off against the average being as the suit's enhanced strength combined with the hammers and other blunt melee weapons of the Jackhammer Armor allows him to be more then a match for those who like a good scrapping instead of ranged combat.

    • Mark IV: Skyscraper Armor: The Mark IV is strongest of the armors Speturra has created specifically for fights against beings such as Grond who have height, weight and strength that exceeds that of the average Human. The Mark IV makes use of 12 Electrovoltiac Polyturbines in order to provide the armor with the energy in order to stand up to beings such as Grond while still having a chance to beat them in a physical fight. The Mark IV stands at 7 feet tall however there is a Mark 4.5 Armor which can assemble around the Mark IV giving the wearer of the suit the ability to fight giants as the Mark 4.5 suit stands at 50 feet tall and has a total of 50 Electrovoltiac Polyturbines in order to power the massive suit of armor.

    • Mark V: Questionite Armor: This armor at times dubbed the Brickhouse Armor by the public is the bulkist design used by Speturra outside of the Mark IV. The suit is composed entirely out of Questionite making it the most durable of the armors that he owns allowing him to withstand tremendous amounts of damage however the bulky design of the armor restricts the movements of the wearer forcing them to rely on the weapons and the durability of the armor to protect them rather then flexible movements that other versions of the armor offer to the wearer.

    • Mark VI: Magically Enchanted Armor: Speturra has this armor designed so that he would have protection against foes who would utilize magic against him in a battle. The armor has been etched with various magical runes of protection to give the armor a level of protection that Speturra could never get through technological means. The Armor has empty Power Cells which can allow the wearer to absorb magical energy used against them and store it in these cells then release it later on through various weapon systems of the armor to deliver magically enchanted blasts back at those who would use it against him or combined the absorbed energy with his normal energy in order to deal powerful blows not normally capable without the armor.

    • Mark VII: Energized Assault Armor: The Mark VII was designed by Speturra for times when he would need to enter into a fight with all the energy he could have at the start of a fight. Additional Power Cells have been incorporated into the armor design and these cells and already precharged which means that they can be used immediately in a fight to deliver the energy needed to deliver stronger then normal strikes without having to worry about taking time to charge energy or draw reactor energy that have to wait for the reactor to recharge before more energy would be available. Armor energy is set to 500% when the suit is precharged to its full potential.

    • Mark VIII: Mechanoid Assault Armor: Speturra designed the Mark VIII in homage to Japanese Anime where he created a suit of armor that resembled Japanese Mech Armored Assault Droids. This model is the bulkiest of the armor models however in terms of functionality it operates very much like the Mark I armor with much of this model being nothing more then cosmetic appearances instead of having any kind of functionality improvements over previous models.

    • Mark IX: Asgardian Assault Armor: When Speturra would meet the Asgardian Demi-God Arriurra Odinson he would convince the Asgardian to give him access to Asgardian Tech where he would create a suit of Armor unlike anything he could ever forge using materials found on Earth. The entire suit is made of Asgardian Metal and has been etched with various Asgardian Runes which are magical in nature half the runes serving as defensive runes which allow the wearer to have even more protection then what can be found in just using Asgardian metals while the other half of the runes are able to allow the wearer to tap into the Asgardian energy field known as the Odinforce allowing for it to be used in various attacks to create blasts that are stronger then anything he could normally generate using Earth Based Tech. Due to the power of this suit Speturra only uses it during extreme emergencies as he does not want to cause needless collateral damage or give his opponents a chance to figure out the suit and find a way to adapt to its use.

    • Mark X: Starburst Armor Speturra designed this suit with the idea of Deep Space Assignments in mind. While other versions of the armor are capable of space flight the Mark X has been designed using materials similar to those used in the construction of spacecraft to provide an exterior shell around the armor that is not only able to handle the intense heat that occurs during Atmospheric Entry / Re-Entry but is also able to handle the extreme colds that come with being in Outer Space without causing a build up of ice which could prevent or restrict the movements of the wearer while in an Outer Space Environment. Due to the lack of oxygen found in Outer Space the Life Support Systems of the armor have been enhanced significantly to ensure that they are able to handle prolonged periods where the wearer would be in hazardous environments that would not support Human life. The Mark IX's Life Support System has been designed to utilize an Oxygen Filtration System similar to other models of the armor as well as several Oxygen Tanks within the system as well as a large tank on the back of the suit to allow anyone wearing the suit to survive for 3 days in a hazardous environment such as Deep Space without the need of oxygen or an oxygen recharge. In the event that the wearer is in an environment where the filtration system is able to absorb various elements present to convert into oxygen the armor's program is designed to use the filtration system first to keep the wearer alive before resorting to the use of the Oxygen Tanks or will at times use a combination at first until the filtration system has absorbed enough elements to create oxygen without having to rely on the use of the Oxygen Tanks to maintain the wearer's life. Due to the nature of the armor and its overall intention of Space Operations the armor is restricted in the Weaponry that is available for it as compared to other models of the armor for the Mark X is equipped with only Hand Phasers, A Phaser Lance, Miniaturized Finger Lasers Phasers and Wrist Deployed Rocket Launchers as the only weaponry found within this model of armor. The suit is powered by 2 separate Electrovoltiac Polyturbines as the main power source but the armor has an emergency turbine as well as power cells that can draw on Solar or Cosmic Energy to provide power which might be needed especially during long distance space flights. Since the armor is designed to be used solely in space the flight systems in the Mark X have been modified to a high degree in order to handle the propulsion of the wearer as the flight systems are the only means of the wearer being able to move while in Outer Space. The suit incorporates thrusters in the boots, thighs, shoulders, chest, back and forearms giving many options for the thrusters allowing for him to travel in any direction that he wishes to travel in and is able to change his direction in a dime without the need of stopping or slowing down in order to make the required course correction or change. Aside from the thrusters that the flight system incorporates the armor has been installed with a faster the light propulsion system of Speturra's own design based on Warp Drive which when activated and functioning as designed the armor is able to allow the wearer to travel from one end of the Solar System to the other in just under an hour.

    • Mark XI: Stealth Reconnaissance Armor: Speturra would design the Mark XI to be the ultimate tool in Reconnaissance and Scouting Assignments. The suit has state of the art sensors not found in the other versions of the suit allowing for more detailed scanning of various people or objects in the wearer's surroundings as well as being able to track people or objects over further distances then they could using another suit of armor. The key feature of the Mark XI are the Holographic Overlay Panels located throughout the suit which when active function as a Cloaking Device blending the wearer into their environment allowing them to avoid visual detection and even various detection senses and technology. Due to the energy requirements of the sensors as well as the Holographic Overlay Panels the Mark XI is considered the less armed version of the armor for it could not incorporate many of the weapons that are found in the other suits. The Mark XI comes equipped with Standard Hand Phasers, Lower Powered Phaser Lance, Micro Munition Launchers and Countermeasure Flare Launchers.

    • Mark XII: Black Sand Buster Armor: After Hillwalker Intentional was tasked with conducting Military Research into the Black Sand Mound in the New Mexico Desert Speturra would by accident discover the sand's unique properties at causing pain and disrupting the power of beings who are anything other then Human. To this end the suit has been coated with Black Sand and has several storage tanks filled with Black Sand that can be dispensed through a spray combined with crazy glue to adhere to opponents as well as be deployed across the suit in the event that the Black Sand Coating is destroyed through physical contact. The effect that the Black Sand suit has one an opponent is dependent on what weakness or weaknesses that particular being has while in the presence of Black Sand.

    • Mark XIII: Robot Combat Drone Armor This armor suit was modeled after the model design that he used for his SIDEKICK Assistance Drones. The suit incorporates heavy armor plating to make the suit one of the more durable models of the Iron Canadian Suits thus far created. Making use of advanced cybernetic circuitry located throughout the armor the Mark XIII allows for MACMAN to better control the suit to the point that this suit allows for MACMAN to essentially have an automated control over the armor in the event that Speturra needs assistance while wearing a different suit or is without his suit as well as allowing MACMAN to take control over the armor and all of its features in the event that the wearer is injured and unable to operate the armor for any given length of time or to remotely pilot the armor while the wearer sleeps or does something else to pass the time during long distance trips.

    • Mark XIV:



    Iron Canadian Universal Features


    • Collapsible Helmet: As the Mark I armor is the suit that is used the most it comes with a Helmet which is able to retract and collapse into special storage compartments on the neck and is able to expand back just as fast. This allows the wearer of the Mark I armor to speak with others without have to speak through the Voice Modulator of the armor or through the Public Address System. The Collapsible Helmet is only featured in the Mark I Armor

    • MACMAN Interface System: All models of the armor have a sophisticated interface system that allows MACMAN to connect to all suits allowing the AI to assist the wearer in operating the armor as the AI can control various suit functions through voice activation or through its own as MACMAN has shown it is able to anticipate the needs of the wearer and activate systems or divert power to needed systems without the wearer having to ask him to do so.

    • Emergency Backup Computer: In the event that MACMAN is however disabled or unable to interact with a suit of armor all versions of the armor have an emergency backup system which is able to take control of all essential functions of the suit to ensure that the suit will remain function especially during the heat of a battle where retreat is not an option.

    • Tricorder Sensors: Dubbed the Tricorder by Speturra he placed a series of sensor orbs throughout the armor which is able to collect information from all directions of the armor with the armor being considered Ground Zero. The Tricorder is able to scan various spectrums and rely that information into the HUD of the armor so that the wearer is able to know about everything that is happening around them even if it is beyond normal Human methods of detecting through the use of their 5 basic senses.

    • Interactive Visual Display: The HUD of the Helmet in all models of the armor is able to display detailed information about the wearer's surroundings which can help him identify things that he does not know about or detect various hazards in his surroundings that could effect the wearer or those around them. The display is able to allow the wearer to shift between various visual spectrums allowing for the wearer to see things beyond the normal sight limits of a Human being. Some of the fields that the scanners can display are Thermalgraphic, Night Vision, Infra-Red, Radiation Spectrums, X-Ray, 3-D Spectrums just to name a few but he can adapt his display to many other spectrums as needed in a situation. The armor is capable of displaying a Biometric Scan of any living being that allows the wearer to get detailed information on the health and well being of anyone within the range of the armor's sensors which can be useful when someone is injured and the wearer of the armor needs to determine their injuries in a hurry. Interactive Targeting Sensors are able to target any person, being or object providing tactical information on that target allowing him to determine weaknesses and strengths as well as ensuring that whatever weapon he decides to use will have a higher then normal chance of striking its target each and every time a weapon in the armor has to be used.

    • Interactive Media Monitoring: All versions of the armor with assistance from MACMAN or through the backup computer of the armor are able to connect to the Internet, Television Channels Or Any AM / FM Radio Station at any given time the user wishes. This is useful for monitoring news coverage of emergencies around the world where the wearer might be flying to as they can get intel on what it is that they are exactly flying into before actually arriving on scene.

    • Impulse Flight System: Using a series of rocket thrusters built into the boots this system is designed to be able to provide enough thrust to allow the wearer to hover in the air or fly through the skies where the system is able to reach up to Mach 5 in 2 minutes. Aside from the main thrusters in the boots of the armor smaller thruster jets have been installed on the front thighs, back thighs, left flank, right flank, both shoulders front neck, back neck and even the top of the head that can provide the thrust needed to change direction when moving at high rates of speed to ensure that if the wearer needs to change direction he can do so while flying at top speed instead of having to reduce his speed in order to make any directional adjustments before returning to top speed again.

    • Electrovoltiac Polyturbine: Speturra knew early on in the design process for his armor that he would need a powerful energy source if he was going to have any chance of powering up the armor and make it useful in any and all situations that he might find himself in. His answer to his energy problem was to use an Electrovoltiac Polyturbine in the design of the armor as it would provide the energy that he would need and then some allowing him to power his creations. All models of the armor utilize a single Electrovoltiac Polyturbine in the design of the armor with the exception of the Mark III Armor which utilizes 12 Electrovoltiac Polyturbines to provide the required energy and the Mark 3.5 Armor which requires an extensive 50 Polyturbines in fully power the suit.

    • EMP Generator: Located in the chest the generator is able to project EMP blasts which if used at full power has the strength to knock out all electronic devices within an entire city block but can be channeled to release a smaller blast from a full powered blast is not needed.

    • Magnetic Boots: The boots of the armor are able to magnetize at the activation of the wearer allowing them to stick to any metallic surface allowing them to stand their ground no matter what might be coming there way.

    • Enhanced Strength: All versions of the armor are able to afford the wearer superhuman like strength where all versions of the suit are able to lift up to 50 ton safely. The exception to this limit is the Grond Buster Armor which is designed to face off against beings such as Grond thus the Mark 3 armor is able to lift weights of up to 100 tons safely while the Mark 3.5 can handle 200 tons safely.

    • Enhanced Reflexes: All versions of the armor make use of a combination of various motors, sensors and thrusters to allow the wearer to move and far faster then even an Olympic Class Human Athlete allowing them to react to situations as well as incoming attacks considerably faster then they normally could without being in the armor.

      Iron Canadian Defensive Features


      • Reinforced Armor Plating: Unless otherwise stated the majority of the models of the Iron Canadian Armor make use of the same blend of Lightweight Titanium, Kendrium and Kevlar in order to provide a degree of protection that can protect the wearer from many forms of attack that might be directed towards them. Depending on the model of the armor some have various levels of layers making some armors stronger then others but even the most basic of armors are able to provide a high degree of protection against a wide range of attacks that the wearer might find themselves facing when facing off against various criminals and Super Villains of the world.

      • High Energy Deflector Shields: By drawing on energy from the Electrovoltiac Polyturbine located in all versions of the armors the wearer is able to create powerful energy shields which they can use to protect against virtually any incoming attack directed at him provided that they can draw on the energy needed to create a field strong enough for that particular attack. As long as the wearer has the power needed to create a shield then it is believed that there is no attack that the wearer is not able to protect themselves against.

      • Countermeasure Flare Launchers: Dual launchers have been installed within the hips of multiple versions of the armor. These flares are able to intercept incoming attacks usually in the form of missiles, rockets or other types of projectiles. Despite being used to counter incoming projectiles the flares can be useful at point blank range when needing to cause a distraction as the flares activate causing intense flashes of light which can distract anyone caught in the path of the flares as they detonate.

      • Sentry Mode: All versions of the Iron Canadian Armors allow the wearer to eject from any of the suit models where MACMAN is able to take full control of the suit and enter into a protective mode dubbed Sentry Mode. In this Sentry Mode MACMAN will remotely control the suit remaining close to the one who activates the Sentry Mode and will protect them in the event that the wearer who activates Sentry Mode is attacked. Once an attack occurs the MACMAN can operate all of the suit's functions including the weapon systems in order to defend the wearer long enough for them to return to the suit and get back inside the armor where they can retake control of the armor once and deal with whatever threat has found them.

      • Armor Ejection System: This system allows for the Iron Canadian Armor to be extended around a person rather then have the unit require bulky pieces which have to be placed on using machines or other strong assistants. This can allow the wearer to get out of the armor in a hurry to perform tasks that they can not do while in the armor and has the benefit of knowing that in these cases anyone who ejects from the armor can quickly get back inside the armor in the event of an emergency or hostile changes in the environment. As a second bonus to the armor in the event that the armor sustains critical damage and risking exploding the wearer can exit the armor thus saving their life as they will not have to be trapped inside when the armor explodes…they just have to make sure that they eject somewhere safe or the point of the ejection may be a mute point.

      • Armor Override Command: In the event that someone gets the armor who should not have it or the armor's systems are compromised by a being such as Mechanon all models of the armor are installed with an Override Command in which all electronic systems of the armor are shut down and the Thorium Reactor or Reactors powering the armor are overloaded preventing the armor from being able function thus preventing unauthorized parties from being able to make use of the armor.

      • Armor Lockdown Mode: In the event that the wearer of the armor is in an area with a hazardous environment the wearer is able to create a hermetic seal which can keep out the hazardous environment of the wearer's functions and protect them no matter what environment they might find themselves in. The lockdown mode can also be useful in the event that the wearer is abducted by an enemy as they can activate the lockdown mode which can seal the wearer inside the suit preventing an unauthorized individual from being able to get inside the armor and use it for whatever evil intentions they might have.

      • Armored Rambolts: Deployed from the soles of the the armored boots of any model of the Iron Canadian Armors. These Rambolts are forged of solid Questionite making them nearly indestructible. These Rambolts are able to keep the wearer from being knocked around thus when deployed there are few things can be get the wearer to move from any given spot unless the wearer wants to move from the spot that they are holding.

        Iron Canadian Offensive Features


        • Palm Mounted Phaser Projectors: These weapons are located in the palms of the armor's gloves and are the primary weapons for all versions of the armor. These weapons are able to be adjusted to fire various shaped blasts of energy as well as control the amount of energy that is channeled through each blast to ensure that each and every blast is tailored to the situation or target in which the phasers are being used against. Aside from just firing off energy blasts the phasers can be modified to produce blasts of intense light to disorientate an opponent for a short period of time allowing for the wearer to escape an area or by valuable time to charge other weapons of the armor for the next attack.

        • Electrovoltiac Phaser Emitters: Located on the back of the armored gloves of all versions of the suits are specialized laser emitters that tap directly into the Electrovoltiac Polyturbine in order to prevent laser beams similar to phasers however these lasers act as a cutting beam allowing them beams to slice through a wide variety of substances. Too date these lasers have yet to not be able to slice through a substance or material especially if the wearer has the time to spend slicing through a substance or material.

        • Chest Mounted Phaser Lance: This weapon system in located in the chest panel of all versions of the armors. The system is a larger version of the Phaser Projectors from in the palms of the armor's gloves as this version is designed to channel more Phaser energy to project blasts of energy far superior to anything that could be fired from the Palm Projectors. Much like the Laser Emitters the Phaser Lance is able to draw power directly from the Electrovoltiac Polyturbine in order to create extremely powerful blasts unable to be matched by the other Phaser Systems of the armor.

        • Minizaturized Finger Phasers: Each fingertip of the armor's gloves have been incorporated with small Phaser Emitters which can be used either individulaly or together where these micro sized phaser beams as useful for cutting into objects as the beams are considerably smaller then those found within the Palm Phasers or the Phaser Lance.

        • Miniaturized M61 Vulcan Mini Gun: Stored within a panel behind the left shoulder this weapon locks into place on the shoulder with deployment time taking only a second. The weapon is designed to fire custom made rounds with various tipped rounds or filled with various substances so that the Minigun can have various effects based on the type of ammo loaded into the weapon at the time of firing.

        • Photon Torpedo Launcher: Stored within a panel behind the right shoulder this weapon locks into place on the shoulder with deployment time taking only a second. This launcher based off the design of a Missile Box where Speturra's launcher is designed to house 8 missiles at any given time with various types of missiles and warheads being loaded in allowing for the launcher to fire missiles with a specific effect or various effects based on the type or types of warheads loaded into the launcher at the time of firing.

        • Mini Smart Guns: These custom designed projectile launchers deploy from both sides of the wearer's neck on multiple versions of the Iron Canadian Armors and are able to fire off small rounds which can be used to converge on a single target or be used to attack up to 12 targets at a single time. The smart nature of the weapon allows for the wearer to use the weapon to attack opponents who are for example using hostages as Human Shields as the rounds are small enough that they can strike a target without fear of accidentally striking an innocent person who is caught within the cross fire between the wearer and any opponents in the area.

        • Micro Munition Launchers: These miniaturized missile launchers are located in the Chest, Both Shoulders Front And Back, Upper Legs Front And Back, Lower Legs Front And Back and in the Boot Soles of the armor. The launchers are able to fire off various miniaturized missiles which have various effects based on the type of warheads loaded in the launchers at the time of firing.

        • Forearm Weapon System: A custom designed rotary system has been installed within the forearm allowing for a total of 4 separate weapon systems to be installed within the forearms of the various versions of the suit. The first weapon system is a rocket launcher which is able to fire various types of rockets depending on the type of rocket loaded into the weapon at the time of firing. The second system is an Sonic Supression Cannon which is a non lethal weapon system that projects sonic energy waves that are useful in subduing threats without having to resort to killing the target. The third system is a Cable Launcher which is able to fire off solid Kendrium Cables which can be used to subdue foes non lethally and in the event that a little extra power is needed to subdue anything caught in the cables the launcher is able to send an electrical charge along the cable acting like a taser to assist in subduing stronger targets then normal. The final system loaded into the weapon system is a Phaser Projector allowing for the wearer to create energized sword blades out of Phaser energy for use during melee encounters when they need a melee type weapon for whatever scenario they find themselves in. The Projector is able to control the size and intensity of the energy used to create the blade to ensure that a blade is formed that works for the situation that they find themselves facing.

          Offensive Ammunition Types:


          • Rockets / Missiles / Torpedoes: Listed below are the types of warheads and payloads that are available in his rockets, missiles and torpedoes that he uses in the field.

            Conventional Explosive
            Heat Seeking
            Armor Piercing
            EMP
            Photon
            Quantum
            Taser
            Rubber Tipped
            Bean Bang



          • Bullets: Listed below are the types of bullets that are available in his Minigun and other projectile launchers using bullets.

            Conventional Bullets
            Armor Piercing
            Uranium 223 Tipped
            Rubber Tipped
            Bean Bag
            Explosive
            Taser Bullets


            Theme Songs
            • Main Theme song: Shoot To Thrill By AC/DC
            • Theme Song: Iron Man By Black Sabbath




            Facts and Comments
            • Speturra is a self confessed Trekkie which is the reason that many of his armor's inventions are named after things found in Star Trek for he has developed real world applications for Phasers, Photon Torpedoes, Impulse Engines and Warp Drive just to name a few.