Huntsman (@Hope1)

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30
Huntsman
The Ultimate Predator
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Nowhere To Hide..
Player: Hope1 Logo.png
Affiliations
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Super Group
Rank
N/A
· Other Affiliations ·
The Overwatch
Identity
Real Name
Michael Parker
Aliases
"The Butcher Of Monster Island", "The Stalker"
Birthdate
December 16th 1985
Birthplace
Detroit, MI
Citizenship
American
Residence
Mobile, Known to take residence near ARGENT headquarters on Monster Island.
Headquarters
Mobile?
Occupation
Assassin for hire, Mercenary, Manimal/Metahuman Hunter.
Legal Status
Wanted Terrorist and Assassin (Huntsman) Missing for sixteen years (Michael Parker)
Marital Status
Single
· Known Relatives ·
James Parker (Brother), Maria Parker (Mother, Deceased), Tomas Parker (Father, Deceased), Charles Parker (Uncle)
Physical Traits
Species
Metahuman
Sub-Type
Mutant
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
28
Height
6'2"
Weight
210 lbs.
Body Type
Athletic
Hair
Light Brown
Eyes
Hazel
Skin
Fair
· Distinguishing Features ·
Few noticeable scars. Previous hunting wounds.
Powers & Abilities
· Known Powers ·
Adhesive Powers, Enhanced senses, Increased strength, agility, speed, and reflexes.
· Equipment ·
Protective Suit, Tech Mask, Vast array of Lethal Gadgets and weapons.
· Other Abilities ·
Martial Arts, Hunting, Hacking, Inventions, Espionage, Ninja Training, Escape Artist, Tracker.



Origins

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Abilities

Powers

Enhanced Human Attributes: Huntsman's attributes are above that of an Olympic Level and even Peak Level humans. As such his strength, speed, equilibrium/agility, senses and durability are all heightened.

Additional Senses: Huntsman is capable of seeing in low-light areas just fine. Along with this, his extra senses act like a form of sonar. Being able to paint a mental picture of his environment and navigate easily. He can also sense movement via vibrations in the air. These senses allow him to know every environment he enters, estimate the attributes of prey, and see through illusions.

Electro-Magnetic Manipulation: With this power, Huntsman can manipulate the magnetic charge in his body, allowing him to adhere to any surface.

Skills

Expert Martial Artist: Huntsman received a majority of his training from the subterranean land of "Agharti", the dark counterpart that lies beneath Shamballah. In this area, at the foot of the dark monks that dwell in Agharti, Huntsman learned and mastered some of the most deadly martial arts known to man. Additionally, his earliest hunts led him to even more training opportunities. He has currently mastered Krav Maga, Ninjustu, Muy Thai, Capoeira, and Jeet Kune Do. While having some experience in Bacom and Sambo. Huntsman typically avoids the use of "showy" martial arts techniques, favoring the ones that provide the most practical use.

Master Hunter And Apex Predator: Huntsman is true to his namesake in more ways then one. Being trained to hone his primal senses and abilities, Huntsman can track any form of individual through all terrain for miles. He can use even the smallest details to track and estimate the properties of his prey. Huntsman is widely feared on Monster Island, Africa, and South America due to his habits of hunting any kind of prey he deems of interest. This can range from Manimals, other hunters and creatures, and of course, superheroes.

Genius And Tactical Mastermind: Huntsman is a highly intelligent individual and tactical genius. He is able to move and think simultaneously, processing multiple variables and predict outcomes in his plans. Huntsman is an adaptive planner, often changing approach based on the current situation alone. He can also predict the movements and thought patterns of his prey and determine factors that are in his favor or disfavor. Huntsman is prone to drag out his hunts if needed, manipulating the battle as it progresses on.

Weaknesses

Slight Kleptomania: Huntsman seems to suffer from a slight form of kleptomania, as exhibited by his need to remove parts of or items belonging to his victims as trophies. He often will remain by his victims until he collects this trophy to remember the hunt by. This could end up putting him in unnecessary danger and leave him open to attack. He can however resist the urge to steal and/or take items if doing so poses a risk, placing him in a category outside typical kleptomania cases.

Sonics and Bright Lights: Huntsman's senses rely on sound to work correctly, he can be easily stunned by sonic attacks as some frequencies can scramble his senses and cause pain. Additionally, his natural night vision kicks in when in low light areas, if a bright light is suddenly introduced it will blind him for a short time.

Gadgets/Weapons

Headquarters

Accomplices

ARGENT: Huntsman usually works for ARGENT above anyone else, and for good reasons. ARGENT normally posts Huntsman on Monster Island to hunt the more bothersome of Manimal refugees and even any heroes who get too close to vital information. Huntsman doesn't divulge on when he hooked up with ARGENT, but it seems clear they appreciate his record of successful hunts. They even provided technology and a hidden base within the caves of the island for Huntsman's use alone.

The Overwatch: While they are not as much a public ally as ARGENT, the mysterious group known as the Overwatch has taken control of Westside through fame, politics and force. The Overwatch parade around claiming to be the cure for crime, Huntsman doesn't care regardless. He works for them only to remain out of their crosshairs while he pursues his own agenda in Millennium City.

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Survivors And Foes
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