Ember

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Ember
Player: @Maekada
[[Image:|300px|]]
Biographical Data
Real Name: Ember SOMETHING
Known Aliases: Em
Gender: Female
Species: Half-Fire Elemental, Half-Human
Ethnicity: N/A (Caucasian when appearing human)
Place of Birth:
Base of Operations:
Relatives:
Characteristics
Age: 19
Height: 5'4
Weight: 110 lbs.
Eyes: Fiery Orange
Hair: Fiery
Complexion: Dark Orange, Smooth
Physical Build: Slightly Athletic
Physical Features: Very fiery
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: 1
Citizenship: Legal Citizen of the USA
Occupation: Hero
Education: K-12 equivalent (Homeschooled)
Marital Status: Single
Known Powers and Abilities

  • Fire Conjuration
  • Fire Control (Pyrokinesis)
  • Temperature Control (Heat)
  • Temperature Detection
  • Immunity to Heat and Flames

Equipment and Paraphernalia

  • Simple tights

Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBoxSlim created by @Maekada


Background and Origin


Powers, Attributes, and Skills

Powers


Fire Conjuration - Ember is capable of 'conjuring' fire, creating it without burning any known fuel. She can create it wherever she wishes (within line of sight). She has a stronger control of this fire, and other fire controllers would find it hard, if not impossible, to control in opposition to her. Abilities stated in Pyrokinesis also apply.


Pyrokinesis - Ember is able to control any form of fire, so long as she is aware of its presence. She can snuff it out, or make it grow, and control it in any way she wishes with high precision. She can even cause it to burn one person, but not another. She can also control its heat, even making it too cool to burn most objects (she has a range of 310 K to 6,000 K).


Temperature Control and Detection - Ember can raise (and lower) the temperature within a medium area (around 20 ft. with about a 5 ft. drop-off around that). She has the same range with this as she does with her fire temperature (310 K to 6,000 K). The difficulty is measured by the rate at which the area or object is being cooled. She can also innately detect heat, and sources of heat.


Fire and Heat Immunity - Ember is entirely immune to both fire and intense heats. To a lesser extent, she is resistant to the cold due to her ability to oppose it.


Flight - Ember is capable of sustained flight, though she cannot (as of yet) break the sound barrier.


Change Form - Ember can slightly change her form to be more human in appearance. This is little more than a visual change.


Other Resistances - Being not entirely human, Ember gains some resistances from her elemental side. She is resistant to things like radiation and magic, though not entirely immune.


Attributes


Hot Body - As a half-elemental of the fire variety, Ember's body is much warmer than a human's, sitting at about 115°F. Her skin temperature is closer to 100°F. She can increase her body temperature significantly, though she can only lower it by about 10°F. She also emits an aura of heat at around 10°F less than her current skin temperature, gradually dropping to normal temperature at around 5 ft. away, though this may vary depending on the surrounding temperature.


Flexibility - Ember is naturally very flexible, allowing her to contort her body more than normal, to the level of a human contortionist.


Infrared Vision - Ember is able to shift her vision from visible light to infrared, seeing things in gradations of heat. She can determine the sensitivity.


Skills


Acrobatics - Ember is a skilled acrobat, and able to perform acrobatic feats without special aid. Her natural flexibility does enhance this however.


Aim - Ember is very good at aiming her fiery projectiles, even without using her powers to correct their flight. This skill can also be translated to throwing objects, and potentially shooting them as well.


Cooking - Using a mix of cooking skills and her powers, Ember has found herself to be a good cook, and enjoys doing it. She is especially fond of baking.


Gear and Equipment

Gear


Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.


Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.


Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.


Relationships

Lover


This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.


Friends/Allies


Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):


  • This guy

  • That guy

  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know


Put info on the friend here.


That Chick I Met


And here.


Some Dude at the Bar


Don't forget this one.


Enemies


Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.


General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.


Comments from other Heroes

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