Elemento

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Elemento
Player: @Mighty
Elemento.jpg
Elemento poses for local newswoman, Julie Morgan.
Biographical Data
Real Name: Stanley Hobart
Known Aliases: Stan
Gender: Male
Species: Human
Ethnicity: White American
Place of Birth: Royal Oak, Michigan
Base of Operations: Detroit, Michigan
Relatives:
Characteristics
Age: 36
Height: 6'4"
Weight: 165 lbs.
Eyes: Blue
Hair: Brown
Complexion: Fair
Physical Build: Lean, wiry
Physical Features:
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Local

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Secret
Years Active: 1
Citizenship: USA
Occupation: Millennium City Water and Sewage
Education: AA, Macomb Community College
Marital Status: Single
Known Powers and Abilities

  • Fire generation and manipulation
  • Wind generation and manipulation
  • Earth manipulation
  • Water manipulation
  • Temperature manipulation

Equipment and Paraphernalia
Confidential
Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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Background and Origin

Pre-Transformation


Stanley Hobart led a fairly normal life for a Michigan boy. He grew up in the thumb of the mitten, ran track in high school, and graduated in the upper middle of his class, primarily due to a lack of effort and boredom with a curriculum he saw as dull. Stanley puttered around his late teens and early twenties, eventually deciding a fresh direction was in order. He enlisted in the Army and became a Criminal Investigator. One tour of duty later, Stanley left the service and returned to Michigan. His dream of becoming a police detective proved difficult to achieve and he disliked being unemployed, so Stanley found a job with Millennium City Water and Sewer. It didn't pay much, but it did pay. He also used his GI Bill to earn a degree in Criminology from Michigan State University. Before long, Stanley settled into a normal life of believing he was meant for more but focusing on the task at hand.

The Transformation


The Millennium City sewers are a combination of old Detroit tunnels and new construction resulting from the Battle of Detroit. The place is a veritable maze. A tunnel-man getting lost every now and then is not unheard of. There is, however, a sharp difference between getting lost for a few hours and getting lost only to stumble into Doctor Alchemage's secret underground laboratory. There, amongst various and sundry attempts to extract the philosopher's stone, Stanley met his destiny.
Doctor Alchemage believed Stanley a spy. People get lost, but not THAT lost. Stanley, therefore, must have been a spy. A thief intent on stealing his secrets. In the resulting punishment inflicted on Stanley, he was bathed in a rudimentary form of the universal solvent, Azoth, and set aflame. The transformation was immediate. And explosive. When Stanley awoke, he found Doctor Alchemage's laboratory ruined and the villain gone. Over the next few days, he discovered he held sway over the classical elements. Being a good Michigan boy, Stanley did what he knew was right - he became a hero.

Stanley quickly discovered that crime-fighting could, indeed, be a lucrative proposition. Bad guys typically had large amounts of ill-gotten gains. The booty that could not be returned, became his. With his new found wealth, Stanley has been going to school and his mental muscles, previously under-used, have gotten some much-needed exercise. He is on track to complete his first doctorate.


Powers, Skills, and Attributes

Powers


Elemental Generation - Stanley can generate fire, blasts of wind, and water vapor. Although it appears as if he can generate earthen substances, this is actually drawing minerals from nearby structures.


Elemental Manipulation - Control over the four elements comes in a few forms. First, Stanley can direct his energy projections at particular targets. He also has limited control over their shape and size. Some elements afford greater control than others. Finally, he has shown an ability to control the temperature of the elements, especially air and water.


Tornado Flight - Some of Stanley's powers are actually manifestations of his first two abilities. His famous "tornado flight" is one of these. Using his wind generation and temperature control, Stanley rides a dust devil of warm air giving him the appearance of flying inside a tornado. Of course, a real tornado would rip anyone around him to shreds but he doesn't mind the bombastic name.


Skills


Sewer Knowledge - Stanley is a fairly accomplished plumber and understands the city's sewer and water system like few others.

Basic Alchemy - As a result of his run-in with Doctor Alchemage, Stanley has developed basic knowledge of classical alchemy... though he's not sure how much he believes in it.


Detective Work - As a former Army Criminal Investigator, Stanley now has cause to bring his old skills to bear. He truly loves detective work and hones his knowledge on procedures any change he gets.


Attributes


Attention to Detail - Stanley was known for his attention to detail in the military. It is probably why he did so well working for Millennium City Water and Sewer as well. He can .


Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.


Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.


Gear and Equipment

Gear


Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.


Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.


Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.


Relationships

Lover


This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.


Friends/Allies


Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):


  • This guy

  • That guy

  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know


Put info on the friend here.


That Chick I Met


And here.


Some Dude at the Bar


Don't forget this one.


Enemies


Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.


General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.


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