Blue Patriot

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40
The Sentinel of Liberty
Blue Patriot
The Star-Spangled American Citizen
Bosspatriot.png
Freeform
Player: @somerandomkid500
Affiliations
[[File:|center|250 px]]
Super Group
Rank
· Other Affiliations ·
PRIMUS, UNTIL, UNITY
Identity
Real Name
John Henry Sterling
Aliases
Blue Patriot
Birthdate
July 3rd
Birthplace
Somewhere in Millennium City
Citizenship
American
Residence
Somewhere in Millennium City
Headquarters
Mobile
Occupation
Hero, Adventurer, Sparring partner, UNTIL Operative, Intelligence Agent, Soldier
Legal Status
No Criminal Records
Marital Status
Single
· Known Relatives ·
Physical Traits
Species
Human
Sub-Type
Enhanced Human
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
Early Thirties
Height
6'2"
Weight
240 lbs
Body Type
Tall, Muscular
Hair
Brown
Eyes
Hazel
Skin
Regular
· Distinguishing Features ·
None
Powers & Abilities
· Known Powers ·
Peak Human Conditioning - Peak Human Strength - Peak Human Speed - Peak Human Durability - Peak Human Agility - Peak Human Stamina - Peak Human Reflexes - Peak Human Sensory System - Peak Human Mental Process - Peak Human Healing - Peak Human Equilibrium - Peak Human Flexibility - Peak Human Endurance - Peak Human Accuracy
· Equipment ·
Uniform - Utility Belt - UNTIL ID Card - Rebreather - Smoke Pellets- Domino Mask - UNTIL-Issued Hover Disk - UNTIL Shuttle
· Other Abilities ·
Master Hand-to-Hand Combatant - Multilingualism - Master Marksman - Espionage - Special Ops Mastery - Chi Mastery - Body Language Analysis - Eidetic Memory


Background

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Appearance and Personality

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Friends and Allies

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Rogues Gallery

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Powers and Abilities

  • Peak Human Conditioning: John's bodily functions are enhanced to the pinnacle of human conditioning; therefore, the user's strength, speed, stamina, senses, agility, reflexes, accuracy, longevity, durability, intelligence, healing time, flexibility and combat skills are greatly heightened, but without any superhuman degree.

  • Peak Human Strength: John is capable of lifting many times his own body weight, which entails to doing the following actions: punching an enemy through a brick wall, breaking/bending steel cuffs or chains, bench-pressing above a 500kg/1000ibs level, and leg-pressing around 1130kg/2500ibs. Also, striking down doors with a single punch or kick, knocking out people with one offensive impact etc. It may be said that he has the strength of 10 average men.

  • Peak Human Speed: John can run up to 60km/h (40 mph) with this sort of speed, one could catch-up or outrun moving vehicles, likely to always be first in running-races and have great reactions.

  • Peak Human Durability: John has a higher-level of denser/tougher bones and muscles than the average person; his durability is at the peak of human conditioning, which entails that John is capable of withstanding situations that the average person cannot. For example, they can take getting beaten by a thick wooden baseball bat and it would break, falling a couple of stories from a building, getting shot in non-fatal areas of the physical body, survive an entire building collapse, and possibly withstanding beatings from superhumans.

  • Peak Human Agility: John's agility is of a superior standard, even among gold-medal-winning athletes and other highly trained professionals in the field of athletics. John is able to climb the highest of buildings with no form of support and navigate any variety of obstacle courses with apparent ease and grace. Furthermore, John is capable of jumping up to 6.2meter/20 ft in a single bound and 3.2meter/10 feet without a starting run-up. In general, John can always accurately coordinate his body with balance and flexibility. Even John's celerity is much better than the likes of an ordinary human.

  • Peak Human Stamina: John can run for dozens of kilometers/miles and not lose breath. Additionally, he can exert himself at peak capacity for several hours without use of rest before showing any sign of fatigue.

  • Peak Human Reflexes: Blue Patriot's reflexes are at the peak of Human Potential and Perfection; this means that his reactions are superior to those of normal humans and are near-superhuman. He can catch a fired arrow in midair, dodge offensive attacks, and perform amazing physically defensive feats; They could even evade strikes from beings with super speed, and dodge multiple gunfire with ease.

  • Peak Human Sensory System: All of Blue Patriot's natural five senses have been pushed to the highest limits of human perfection; meaning that his sense of sight, touch, hearing, smell and taste are enhanced.

  • Peak Human Mental Process: John is more intelligent than most of his species, or at least able to use his brain more efficiently either by being naturally gifted or training himself for the needed shortcuts. Some are able to perform feats of mind comparable to computers: remembering vast amounts of knowledge flawlessly, performing complex calculations or other similar tasks. John has shown and awed many that he could master several forms of fighting in a whole day under about 12 hours.

  • Peak Human Healing: Blue Patriot's natural healing capabilities are at the highest levels of human potential. Their white blood cells fight off microbes, infections, diseases, disorders, wounds, etc.

  • Peak Human Equilibrium: John's balance is at the peak of human perfection, allowing them to preform feats that not even highly trained Olympic gymnasts could accomplish.

  • Peak Human Flexibility: This ability enables John to be the most flexible of the human species. He can bend, twist or scrunch to a certain degree.

  • Peak Human Endurance: John can endure more physical stress than average members of their species. He can tolerate large amounts of physical pain such as being shot or stabbed repeatedly, burned with high heat, and beatings that no ordinary person could handle. He can also hold his breath for 3-7 minutes and remain calm through stressful or painful situations.

  • Peak Human Accuracy: Blue Patriot is capable of achieving smaller and distant targets depending on the location. John's brain is hardwired for advanced precision superior to any gold-medaled archer who has ever competed.

Equipment

  • Uniform: As Blue Patriot, John wears a special form of battle armor which looks bulk to the eye but isn't actually. The uniform consists of a armored breastplate over top some armored undersuit. The breastplate was made specifically to withstand any kinds of gunfire or explosions that may get fired at John's chest and to prevent the said gunfire or shrapnel from lodging itself around, near, or in John's heart. The Breastplate is also detachable and can be removed in case of extreme emergencies, the gloves on John's suit have a wrist laser, high-velocity rope, capable emitting electric shocks, built-in communicator, Can take and run DNA/Chemical samples, and Can hack other computers. As for the under armor body suit it is, Bulletproof, Fireproof, Resistant to medium level shocks, Resistant to concentrated acid, Resistant to extreme pressures and has built-in temperature control so it can enable John to be warm in cool temperatures and cool in warm temperatures.

  • Utility Belt: Sterling wears a utility belt containing mission-specific equipment such as a first aid kit (containing tweezers, antiseptic gel coated band aids, bone and muscle pain reliever spray cans and antidotes for some toxins.), military cable, pick locks, grenades, and several other materials as well as several rounds of bullets for his array of munition weaponry.

  • UNTIL Identity-Clearance Card: Since he works close with UNTIL and is a high-ranking member of the organization, John always keeps his clearance card close by him, which contains his genetic signature in case he is ever replaced or impersonated by a fellow superhuman shapeshifter.

  • Rebreather: A small, compact rebreather that fits in the palm of John's hand is used for those underwater missions.

  • Smoke Pellets: Small pellets containing different kinds of gases, ones such as Tear, Knock-Out, Smoke, etc.

  • Domino Mask: What looks like a simple mask is actually a lot of technology jam-packed into an accessory worn on John's face. John's domino mask is capable of letting him see with various kinds of visions, ones such as infrared, thermal, night, etc. The mask is even made of smart technology so only John can remove the mask and it is even able to distort his face with blurry outlines to prevent people from possibly seeing through it.

  • UNTIL-Issued Hover Disk: When UNTIL's sky carrier was under siege by an unknown enemy Blue Patriot was provided a hover disk so he would fight alongside other heroes to prevent the sky carrier from crashing into Millennium City, once the fight was over Blue was allowed to keep it so he could cover ground a lot more easier since he can't run everywhere all the time.

  • UNTIL Shuttle: As a gift from UNTIL to John, Blue Patriot was given the keys to a UNTIL Shuttle so he can get to places way faster then he would on foot or with his hover disk.

Skills

  • Master Hand-to-Hand Combatant: Blue Patriot has been deemed a master combatant, even all the way to be considered one of the best. Blue Patriot has mastered many forms of combat and martial arts, some even predating our time and has bested many assassins, mercenaries, ninjas, ronins, etc. and has always come out on top.

  • Multilingualism: Blue Patriot has learned multiple different foreign language as a way for if he was going to be working for UNTIL he was gonna need to be able to be prepared for just in case he ever travels to a non-English speaking country. So far Blue Patriot has learned, mastered, and is able to fluently speak Spanish, German, Russian, Mandarin, Chinese, Japanese, Arabic, Brazilian, Swedish, Norwegian, French, Portuguese, and Korean.

  • Master Marksman: Blue Patriot’s brain center for aim, accuracy and precision is drastically improved. Patriot needs only to aim for an instant before he can precisely hit a target with a weapon or a blow. It is even possible for Patriot to make a weapon out of almost anything in his environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, he can turn his own teeth into a weapon.

  • Espionage: Blue Patriot has become a master of disguise during his years with UNTIL. Blue Patriot has adopted different names and personas after learning how to use his espionage skills to their fullest and almost become a different, all-new person.

  • Special Ops Mastery: John Sterling has been trained and is able to become almost super-humanly skilled in all forms of special operations included but not limited to, Counter-terrorism, Guerrilla Warfare, Direct Action, Counterinsurgency, Assassination, Close Target Reconnaissance, and many others. The ability to conduct these actions with such skill originated from advanced training and mental programming. Also, when combined with high intellect and a high level of physical ability, John can create completely new possibly unbeatable methods of special operations.

  • Chi Mastery: John can create, shape and manipulate Chi to gain superhuman capabilities by learning to harness, which can be used in cases of extreme combat. He is able to physically manifest all of his inner strength and unleash it to the fullest extent of its power through shear force of will. He can achieve extraordinary strength, speed, durability, and reflexes.

  • Body Language Analysis: John can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly, often allowing John to predict opponent's attacks.

  • Eidetic Memory: Blue Patriot can remember great volumes of information, in greater detail and for much longer than the average human, he can read books, listen to song lyrics, encounter people or experience events and recall a vast deal of the details of his experience. In addition, it takes less effort to recall the information he encounters, and he can remember it for longer without having to strain.

Weaknesses

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Gallery

Trivia

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v  d  e

Transhumans:
ArachnaeArachnicideBlue PatriotBuggDataGargoyleRed-Arachnid (Brian Smith)Strange ThingThe BulletVelocitus
Imperfects:
Galestorm • Magyik • MindscapeNightbeastOmegan

NPCs:
HalloweenRed Soviet

Places and Things:
DothCorpHyper-Force
Stories:
Bugg: Chapter One