Argonaut (@hawkwing4)

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[Work in Progress]


The Mighty Argonaut
Player: @hawkwing4
[[Image:MightyArgonaut.png|300px|]]
The Son of Theseus
Biographical Data
Real Name: Dr. Garth Spyridon Alexopoulos
Known Aliases: N/A
Gender: Male
Species: Human
Ethnicity: Greco-American
Place of Birth: Quiet Falls, Michigan
Base of Operations: Millenium City, Michigan
Relatives: Father, Giorgio Alexopoulos, Deceased; Mother, Iris Alexopoulos
Characteristics
Age: 34
Height: 6'2"
Weight: 221 lbs
Eyes: Brown
Hair: Dark Brown
Complexion: Lightly tanned
Physical Build: Muscular
Physical Features: Confidential
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Global

Alignment: Template:Maekada8
Identity: Secret
Years Active: 3
Citizenship: United States
Occupation: College teacher/archaeologist
Education: Doctorate of Archaeology, Master's in History
Marital Status: Single
Known Powers and Abilities

  • Super Strength
  • Super Durability
  • Flight
  • Super Speed
  • Artifact summoning

Equipment and Paraphernalia

  • The Hammer of Hephaestus
  • The Bolt of Zeus
  • The Bow of Artemis
  • The Shield of Sparta

Physical Attributes
 
   Strength
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    Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regen
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Tech.
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   Intel.
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBoxSlim created by @Maekada


Background and Origin

Early Life


Garth was born in 1981 to a pair of working-class Greek immigrants who wanted nothing but the best for their son. His parents both worked their whole lives in order to give him the best education they could. His father, a professional fisherman, was killed in the 1992 Battle of Detroit, leaving Garth alone with his mother. Garth could never see it as a child, but Iris gave everything she had to give Garth a good life, and she did so with a smile on her face. Still, the constant stress took its toll, and Iris found solace in a bottle.
Meanwhile, young Garth became obsessed with history and mythology, especially about his ancestral home of Greece. Movies like Indiana Jones and the Raiders of the Lost Ark fueled his hunger for the mysteries of the past, and before his 13th birthday he had already set his mind on becoming an archaeologist. As any mother would be, Iris was ecstatic that her son had made this decision, but her habit was eating away the money they had. Garth recognized that if he wanted to go to college, he'd have to do it himself.
And do it he did. Garth got full ride scholarships at some of the most prestigious colleges in the Northeast, but decided on attending Millenium City University. After several years of study, Garth received a Ph.D in archaeology and is currently working on a Ph.D in history.

Secret Origin

Dr. Garth Alexopoulus Dr. Garth Alexopoulus began a career in the field that he'd loved since childhood. All the studying and writing and countless hours of neverending work had paid off for him, and he began travelling around the world, delving into ancient ruins and retrieving historical artifacts. While it was nothing like Indiana Jones, Garth loved his life, and wouldn't have given it up for anything.

Then, during a dig in the recently-discovered ruins of a temple of Poseidon, Garth brushed up against a statue of the sea god. That's when his life changed forever.
"My son!" boomed a loud voice, "Welcome home." The statue had become alive, and Garth was now hearing Poseidon's voice. The god revealed that Garth Alexopoulus was a direct descendent of the hero Theseus, and therefore Poseidon himself. Garth was granted enhanced strength and endurance, the physique of a Greek hero, and the ability to fly. (Poseidon thought that a superhero in today's competitive market would need flight to stay popular.)
In an attempt to revive his worship, Poseidon instructed Garth, who had taken the name "Argonaut" after his favorite Greek myth, to go out and perform acts of heroism in Millennium City. He joined the Guild of Heroes in order to get better recognition and fame. For a while, things went well for Argonaut. He became decently popular among the people and his fellow Guildmates. When the leader, General Union, found out about a marketing deal Argonaut was setting up for himself, though, things took an ugly turn. Union and Argonaut argued about the latter's reason for becoming a hero. Eventually this argument blew up into a full-fledged fight, and the two battled it out right there in Burning Sands, New Mexico.
After Argonaut was thoroughly trounced, Union revoked his membership. Argonaut began to realize that the General was right. He had only become a hero on Poseidon's promise of fame and glory, and he was slowly losing focus. He had seen what that had done to other heroes; becoming more and more comprimising, allowing more collateral damage and leading to heroes determining what were "acceptable losses." He wouldn't allow himself to do that, and dedicated himself to fighting for the right reasons. He cut all ties with Poseidon (who had already awoken his 'divine spark') and embarked on a new journey as a true defender of the people.

Powers, Skills, and Attributes

Powers


Demigod Body - Argonaut is blessed with extreme strength and durability. While most conventional weapons cannot cause injury, Argonaut still feels pain, and likes to avoid bullets whenever possible. Similarly, while he probably -could- lift an aircraft carrier, it requires an intensely Herculean effort, and the stress can cause severe pain and possibly injury.


Flight - Popularity means more people hear your message, and according to Poseidon, superheroes that can fly are popular superheroes.


Artifact Summoning - With a moment of concentration, Argonaut can summon to hand powerful magical artifacts. He's not exactly sure where they come from, but he's dubbed them appropriately depending on what they can do. These include the Hammer of Hephaestus, the Bolt of Zeus, the Bow of Artemis, and the Shield of Sparta.


Skills


Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.


Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.


Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.


Attributes


Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.


Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.


Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.


Gear and Equipment

Gear


Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.


Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.


Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.


Relationships

Lover


This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.


Friends/Allies


Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):


  • This guy

  • That guy

  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know


Put info on the friend here.


That Chick I Met


And here.


Some Dude at the Bar


Don't forget this one.


Enemies


Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.


General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.


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