Difference between revisions of "Arahk'ne"

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[[Category:Aquatic]][[Category:Anthropomorphic]][[Category:Character]][[Category:Villain]][[Category:Melee DPS]][[Category:English]][[Category:Orphan]][[Category:Horror]][[Category:CoH Refugee]][[Category:Multilingual]][[Category: Mysterious Past]][[Category:Assassin]][[Category:Hunter]][[Category:Artist]][[Category:American]][[Category:Spider]][[Category:Involuntary Bestowal]][[Category:Magic]][[Category:Mutant]][[Category:Magic User]][[Category:Mystic Artifacts]][[Category:Bestial]][[Category:Female]][[Category:Exhuman]][[Category:Monster]][[Category:Hybrid]][[Category:Tragic Past]][[Category:User Created Lore]][[Category:@ph0toncann0n]]
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[[Category:Aquatic]][[Category:Anthropomorphic]][[Category:Character]][[Category:Villain]][[Category:Melee DPS]][[Category:English]][[Category:Amnesia]][[Category:Antisocial]][[Category:Arcane]][[Category:Artist]][[Category:Asexual]][[Category:Bestial]][[Category:Criminal]][[Category:DPS]][[Category:Exhuman]][[Category:Secret Identity]][[Category:Sound]][[Category:Toxic]][[Category:Tunneling]][[Category:Guardian]][[Category:Heterochromia]][[Category:Lucky]][[Category:Magic User]][[Category:Melee DPS]][[Category:Mimicry]][[Category:Orphan]][[Category:Horror]][[Category:CoH Refugee]][[Category:Multilingual]][[Category:Mystic Artifacts]][[Category:Neutral]][[Category:Nobility]][[Category: Mysterious Past]][[Category:Assassin]][[Category:Hunter]][[Category:Artist]][[Category:American]][[Category:Spider]][[Category:Involuntary Bestowal]][[Category:Magic]][[Category:Mutant]][[Category:Magic User]][[Category:Mystic Artifacts]][[Category:Bestial]][[Category:Female]][[Category:Exhuman]][[Category:Monster]][[Category:Hybrid]][[Category:Tragic Past]][[Category:User Created Lore]][[Category:Young Adult]][[Category:@ph0toncann0n]]

Revision as of 07:39, 5 August 2018

Playlists

(Below are the dedicated playlists of songs associated with Arahk'ne. Each playlist corresponds to a specific event or the relationship a character has with Arahk'ne. The music chosen has been carefully selected by me over the years to best fit the situation or relationship. There is also a playlist of the music I typically listen to when going through CO gameplay on Arahk'ne. Playlists may update at any given time. If interested in reading and listening to playlist options at the same time, open the links in a new tab. Some of the tracks are considered explicit.)

Liath MusicPurple.png
Arahk'ne
 
Main Playlist
Liath MusicPurple.png
Arahk'ne
 
Photon's Gaming Playlist
Liath MusicRed.png
Athena Massacre
 
Arc Playlist
Liath MusicPurple.png
Sinoatrial Host
 
Arahk'ne and Loh'kar
Liath MusicRed.png
Project MARIGOLD: Part III
 
Arc Playlist
Arahk'ne
Player: @ph0toncann0n (Photon Cannon)
Arahk'ne Similar crop.jpg
Biographical Data
Real Name: Sonnet E. Baxter
Known Aliases: Amethyst, Arahk'ne, Sinoatrial Hunter, (Bloody) Mary
Gender: Female
Species: Maruloix Hybrid (Syren+Araneoid)
Ethnicity: Was caucasian when human
Place of Birth: USA
Base of Operations: The Abandoned Crystal Temple (located 120 miles northwest of Monster Island)
Relatives: Unknown
Characteristics
Age: 25
Height: 6'1"
Weight: 85 lbs.
Eyes: Black with hidden blue rings
Hair: None
Complexion: Snow-white with pale red stripes and sharp shapes
Physical Build: Streamlined; appears anorexic
Physical Features: Blood Coral growing on body, jawless maw, saber fangs, Amethyst embedded in spine, four extra arms, thorny tail
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

State

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Deceased/Unknown
Years Active: Unrelated
Citizenship: Mariianite colony (Cori'beaux brood)
Occupation: Assassin
Education: Advanced private schooling
Marital Status: Engaged to Loh'kar
Known Powers and Abilities

  • Spell casting
  • Super strength
  • Heightened senses/Greater metabolism

Equipment and Paraphernalia

  • Amethyst Crystal

Physical Attributes
 
   Strength
AttributeBar5.png
    Weapon
AttributeBar1.png
 
   Durability
AttributeBar7.png
   Armor
AttributeBar1.png
 
   Speed
AttributeBar5.png
   Reflexes
AttributeBar6.png
 
   Resistance
AttributeBar8.png
   Stamina
AttributeBar4.png
 
   Dexterity
AttributeBar5.png
   Agility
AttributeBar6.png
 
   Combat
AttributeBar7.png
   Regen
AttributeBar5.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar1.png
   Psionics
AttributeBar1.png
 
   Telepathy
AttributeBar6.png
   Willpower
AttributeBar7.png
 
   Sorcery
AttributeBar7.png
   Tech.
AttributeBar4.png
 
   Intel.
AttributeBar6.png
   Knowledge
AttributeBar6.png
 
   Charisma
AttributeBar1.png
   Bravery
AttributeBar8.png
 
 
MaekadaBoxSlim created by @Maekada


Amethyst Crystal
Amethyst.jpg
Item Data
Known Aliases: Amethyst, Sinoatrial Hunter
Item Type: Weapon
Creator: Xi'on the Seer
Creation Date: 1982
Known Owners: Arahk'ne
Item Speciality: Mystical
Height: 2.5"
Weight: 8 ounces
Unremovable; will inject fatal poison into any living thing that touches it (*Does not apply if assailant has a Crystal). Capable of changing Arahk'ne into a specified form via illusion.

WARNING: The information on this page is considered MATURE. Some content may be considered unsettling, dark, or heavy for some readers. Please take care in what you involve yourself with, and do not hesitate to abandon something you don't trust.



Backstory
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The Beginning


Her mother was a painter, and her father was an author. Sonnet Elaine Baxter was born into an artistic home full of love and care, easels, writing desks, paintings, sculptures, and stocked shelves. Sylvia Baxter initially called her daughter "Snow White" for her Albinism, which gave Sonnet wispy white hair, very pale skin, and sky-blue eyes. Mason Baxter, on the other hand, did not give her imaginary names. He encouraged Sonnet to write the way she enjoyed the most, having been the one to name her, and inspired her to take all senses into consideration. Often lost in an imaginative world, Sonnet was a very quiet girl, homeschooled and living on a strict set of boundaries and privileges. She had few toys to play with, spending her time practicing the piano or drawing and painting or playing in the front yard. She rarely cried, and if she did, she was told to do so quietly, in order to not disturb the peace. She was ultimately excluded from a harsher reality--her home became a safe haven she rarely ventured out of. Unfortunately, because of this, she developed an introverted personality. She was too shy to uphold conversations, to the point that she was only able to speak to her parents; if she was forced to speak to another, it would only bring her frustrated tears. Yet Sylvia and Mason encouraged her to move forward and interact with people. Despite their efforts, Sonnet readily refused to speak to strangers or people she had recently met, when the rare chance occured, and stayed hidden away in her own little world.


The Web's History

Web hallway depiction.png
A young five-year-old girl by the name of Marigold Chase was designated to have begun taking on strange mutations, becoming a superhuman. The cause was never specified, but Marigold began to sprout extra limbs, form more optics, and have fits of illness and life-risking conditions, slowly becoming some sort of arachnid creature. Her parents, wanting to help their daughter, were devastated after many doctors were unable to assist them. After receiving a lead, completely out of options, they went down a shadier path and sought out the scientists and researchers who said they could help their daughter--for a price. After meeting the due payment, the scientists began their work. A year passed, and Marigold could not be saved. Mortified, her parents finally gave in and supposedly disowned Marigold. In reality, due to the harsh experiments Marigold was exposed to, she "died unexpectedly while undergoing treatment." The Web became inactive for about ten to fifteen years.

Following the break, Marigold's uncle, Jeremy Chase, decided to once again investigate the changes which had occured in his brother's daughter. Recruiting head scientists Misty Shore, Sophia Smith, and Barry Smith, as well as child psychologist Rebecca Orchid, he rebooted The Web and took over. They located the information collected and noticed the superhuman properties Marigold seemed to have been forming. If they were able to create supersoldiers with the serum, then they would be able to not only bring in millions of dollars, but also take a huge step for the world of science. With this plan in mind, they initiated Project MARIGOLD. Wanting to take in volunteers for the job, they rewrote their own history, erasing Marigold's death and making her to be their icon dubbed as "Athena." They used Marigold's blood samples to create a serum which would supposedly provide the superpowers not unlike the powers Marigold was developing. This was known as the Marigold Serum. But because they were taking the superhuman ability meant for one person, it went terribly wrong, and Project MARIGOLD only began to, more or less, "recreate" horrible versions of Marigold's mutations--mindless, murderous arachnid mutants.

Misty's Mistake


Sylvia Baxter had been friends with Misty Shore since her college years. A strict albeit sociable woman, Misty was involved in The Web in more ways than one. She was Jeremy Chase's fiance and the head scientist of Project MARIGOLD. She knew how to separate work from her time with Sylvia and her family, but The Web had a habit of infecting the lives of those around it. During a financial crisis, Sylvia and Mason were threatened to give up their home. Misty took up the obligation to take money from The Web's vault and provide it to the Baxter family, so long as they would be able to pay it back. Sylvia accepted, but behind the scenes, Mason did not like the looks of things. He did not want to become involved with The Web's work.

Briefly after Sonnet turned five, The Web was becoming irritated when Mason withheld the money meant to pay them back and resisted becoming more involved. Warning after warning, Misty urged the Baxter family to pay up, but to Misty's own shame, she found that Sylvia was agreeing with Mason. When the final demands were not met, a team was dispatched, and killed Sylvia and Mason. Rushing to the scene, Misty found that they had not yet located Sonnet asleep in her bedroom. She took her and transferred her to The Web, knowing it was too difficult for Sonnet to live among complete strangers. Shortly after the incident, the agents tossed the bodies of the parents into a lake which had been naturally cut off from the main river. There, the skeletons of her parents were cleaned by the swarm of sea lamprey, which had become trapped after traveling upstream to spawn.

Misty tried her best to provide for Sonnet. She kept Sonnet safe with her in the office, excluded from the horrors a few halls down, and took her home at night to sleep on a couch at her apartment. Noticing Misty's efforts, the rest of the team--excluding Chase--pitched in and helped to look after Sonnet. All the while, Sonnet was confused, and not at all sure what had become of her parents. This was not where she was meant to be. Still, Misty took her in like her own daughter, up until things became rather complicated.

Project MARIGOLD: Part I


The Web found that the Marigold Serum was not effective. While it was gradually improving, they still could not perfect it. Jeremy Chase came up with the concept that it may have called for minds which were still under development, to give the serum more room to settle in. At first, The Web took in homeless young adults, gradually making their way back to voluntary teenagers, and still nothing was coming of it. Soon they developed an institute for orphaned and abandoned children who could volunteer to undergo the experiments and receive food, clothing, and shelter on the campus as compensation. Rebecca Orchid oversaw the children, but unlike the other scientists, was in the dark about much of the goings-on behind the curtains. Misty spotted an opportunity and moved Sonnet in with the children, easing up her burden and giving Sonnet a chance to interact with the "big kids." Sonnet was safe from the experiments, but not from socializing.

Sonnet spent her days locked away with children of the ages 7-15. The younger the child was, the more difficult it was to simply use the serum on them. The laboratory served as a double-jointed function, where the first sector was the housing for the children, and the second sector was used for the corrupted supersoldier research. For being so sweet, insecure, and bizarre in appearance, Sonnet attracted the attention of many children initially, but when she would refuse to speak to them or exclude herself from play, the children gave up trying to interact with her.


Meeting Aaron and Leon

Leon Jou at 10 yrs.
Briefly after Sonnet was brought in, an entire wave of orphans were dropped off at the institution under Rebecca's wing. Their "gang" leader was a ten-year-old named Leon Jou, an ornery troublemaker of a mixed Hispanic-Korean race. With him was his partner-in-crime, a more level-headed boy of eleven who served as the intelligence of the group and was named Aaron Lister. With them both was a gaggle of children of various skins, ages, and both sexes. Aaron was the first of them to grow friendly towards Sonnet, and despite her resistance to him initially, he managed to get her name out of her after a few weeks. Sonnet clung to this newfound security, and began to follow Aaron about wherever he went. He became known as a big brother to her. Leon was against Aaron taking Sonnet under his wing, but Aaron refused to listen and let Sonnet tag along with the two of them wherever they went. Leon often tormented Sonnet until she grew upset, or pulled more creative pranks on the child until brotherly Aaron stepped in the way.

Within a couple of months, Sonnet was able to grow content once more. With the special attention from Misty, Rebecca, and the other scientists, and the friendship of Aaron, Sonnet became right at home, and was able to thrive in her childhood glory once again.


The Fall Begins

A new order was issued by The Web about three months later. The Web was ready to test the Marigold Serum among the older children. A few of the braver souls took the first step and crossed over to the second sector of the laboratory, but were mysteriously never seen or heard from again. The scientists insisted that they were doing well in the line of work, but among the wiser children, there was dismayed conversation. Soon the scientists began to push for children to step up. The world began to grow darker and darker around Sonnet, as in-fighting between Misty and her fiance ended in a break-up, which turned Misty to be a more spiteful spirit. She and the others began to visit Sonnet much and much less. Soon, children were being forced into the experiments, and after a few more months had passed, the children officially knew that they were no longer orphans in housing, but slaves in housing.

Unfortunately, Aaron was one of the children chosen to be an experiment. Sonnet was unable to understand that it wasn't Aaron's choice, so Aaron gave up trying to explain the situation, and instead turned to Leon. He asked in his final wish that Leon look over Sonnet and make sure that she stay safe, before bidding farewell to his best friend. The next morning, when Sonnet woke up, Aaron was gone. Sonnet was confused by all of the people she enjoyed disappearing around her, and lonely, tried to cling to Leon for security. But Leon was stubborn, and continuously refused to be a friendly face. Sonnet tried and tried again until she began to treat him the same way. Amused by this, Leon turned it into a game. Soon, the two grew mutual. The change in Sonnet's childish behavior allowed Leon to grow friendly toward her and live up to Aaron's wish. Leon managed to grow a little closer to Sonnet, and Sonnet founded herself a childhood crush. Leon ignored the extra attention and simply carried on with his duty.

Project MARIGOLD: Part II


Misty's life began to fall downhill. Unable to bear the blame on her own shoulders, she began to direct her spite onto others. Flogged by the responsibility of taking care of her friend's own child--the friend she had caused the death of--she could no longer bear it. She brought The Web to the conclusion that they needed someone as close as possible to Marigold's age group for the serum to adapt in the best possible way. Without realizing it, she had just volunteered Sonnet for that cause. Swallowing the irony, she ventured out to retrieve Sonnet.

Leon did all in his power to keep Sonnet safe, but when the time came, Sonnet was torn out of his arms and carried away by the Web's squad of scientists. Panicked, Leon ran to Rebecca to cry for help, but by the time Rebecca had arrived in the laboratory, it was too late. Against their own morale, and too familiar with the child they had chosen, each and every scientist turned Sonnet's world inside-out through excruciating experiments. Despite any anesthetics, Sonnet still went through great suffering, and because her body was so fragile she suffered more than any other. Still, the serum reacted better to her than it had the others. But it was not enough. Sonnet began to mutate into one of the failed experiments, dubbed Athena's Poisons, or by the general term, Araneoids. Crippled beyond human repair, Sonnet's heart fell into critical condition, and eventually stopped. Rebecca managed to force the scientists to halt the process and revived Sonnet by a stroke of luck, as though death had denied the child. Sonnet's brief face of death was too much to bear, and so the experiments remained at a halt. Sonnet was kept under medical attention and surveillance.

After losing his two best friends to the greed and hatred he had been exposed to all his life, Leon made amends to free the other children and Sonnet and Aaron from captivity.


Aftermath

When Sonnet had recovered enough, she was escorted to a quarantine to avoid disease and build up a better Araneoid immune system. Inside of the quarantine, the researchers--including Misty--continued to study her, slowly degenerating the concept of Sonnet once being a little girl they all enjoyed and turning her into their pet project. Initially Misty took care of Sonnet begrudgingly, and when Sonnet, desperate, tried to open up to the woman who had betrayed her, she was denied affection. Sonnet's need was the last straw, and Misty turned violent. Day after day, Misty became physically, emotionally, and verbally violent towards Sonnet, exposing Sonnet to a life she had never initially known: the dark side of the world. This and previous traumatic experiences from the experiments began to wear on Sonnet's five-year-old mind. Combined with this was the serum, which was trying to drown out the last of Sonnet's humanity and break her sanity, in order to expose her to pure instinct. One last punch meant one last straw, and her psyche snapped. Sonnet's flight-or-fight response, now impaired by the serum, clicked automatically to "fight" one day, and before Misty knew it, Sonnet was biting her. Fearful and enraged of the changes she was seeing her friend's daughter go through, she shacked and muzzled Sonnet and left her to darkness.

Sonnet crawled inside of her mind; empty on the outside and hiding on the inside. Her fervent imaginary world grew as dark as the room around her, and joy in the world was found with the image of Sonnet repeatedly harming herself to find an end to the madness and pain and unfamiliar illnesses brought on by the serum. Sonnet's mind seemed to evade her, and human thought fled her body. Project MARIGOLD's last stand had failed. It was over. Sonnet became more animal than human, and grieved when alone for brighter times in her life. Her instinct felt her body collapsing under the strength of the harness, and horrifically, suicidal thoughts dwelt around the corners of a five-year-old little girl's mind. Sonnet began to mutate further, and soon she no longer felt the pain in her empty sorrow. There was simply nothing left.

Suicide vs. The Amethyst


Freedom rolled around the corner. Leon showed up at Sonnet's cage what seemed to be weeks later and managed to hack the system to get inside. The rest of the orphans had gone rebellious against The Web and were shutting down the lab's security to escape--led by Rebecca and Leon. Araneoid-turned children were set free, and a surprising, full-blown Araneoid Aaron helped Leon to break Sonnet out of her harness. However, by then the boys were too late, and Sonnet was no longer mentally responsive. Initially, Leon was terrified of the changes Sonnet had gone through, but Rebecca begged him to give her a chance, as she believed there was still a light inside of Sonnet.

Misty made it a personal job to show up to Sonnet's cell with the rest of Sonnet's familiar squad following. Aaron and Rebecca posed a distraction while Leon escaped with Sonnet, and carried off, Sonnet watched as Aaron was shot through the skull by Barry Smith. The final thing Sonnet needed to completely lose her mind was to literally hear Aaron's heart stop, to see the blood, and be witness to cold-blooded death. However, Aaron's sacrifice was not in vain. Leon escaped with Sonnet, following the river into the woods for cover. Afraid of her own insanity, Sonnet came out of her head to beg Leon for security, and she received it. Leon led Sonnet through the woods to try and escape The Web, but they found themselves at a dead end. It was the river where the lamprey were trapped at the bank. But something else was there, as well, and it was calling her.

The Amethyst was located at the bottom of the lake beneath the skeletons of her own parents. The Amethyst itself emitted an ill-inducing aura, and this combined with Sonnet's state of mind fully pulled her under its parasitic influence. Sonnet's longing for an end became too great. Sonnet fled from Leon and flung herself at the lake, despite his screaming in protest, and was immediately engulfed by the lamprey and dragged under. Sonnet blacked out and remained in a mysterious coma. Against her own will, death did not accept her. Leon went missing, having fled from the scene.

The Athena Massacre


Cold Cases

[WARNING: Violent details under this section]

The following reports of the Athena Massacre were accessed through the city security's database. Files have gone cold as of 11/20/1993.

Misty Shore

Misty.png

Sex: Female
Species: Human
D.o.B.: 05/03/1964
Race: White/Caucasian
Marital status: Engaged
Occupation: Scientist for "The Web" recruitment date 07/28/1986
D.o.D.: 03/14/1993, approx. 1:23 am
Cause of fatality: Creature homicide

Investigative notes provided by Lt. Taylor

First victim of the Athena Massacre. Subject was found slumped on the floor against a shattered mirror with subject's ribs broken at the sternum and pulled apart. Arms and torso were cut 4" deep by claws and remnants of coral were found lodged in bone. Chest cavity appeared to be missing a heart, and the muscle was torn apart by either claws or teeth. Lungs were gleaming a purple hue; corrosive venom had melted the air sacs. Only blood reported on sight were stains on subject's back from contact with broken glass. Pistol was found in subject's hand, but was not loaded. Front door of apartment complex had a broken lock and several disfigured claw marks. Suspicion that a hostile creature entered the subject's housing around 1:03 am.

CLASSIFIED

Jeremy Chase

Jeremy.png

Sex: Male
Species: Human
D.o.B.: 07/19/1962
Race: White/Caucasian
Marital status: Engaged
Occupation: Head scientist and founder of "The Web" 06/12/1983
D.o.D.: 03/14/1993, approx. 1:45 am
Cause of fatality: Creature homicide

Investigative notes provided by Lt. Taylor

Second victim of the Athena Massacre. Subject found underneath kitchen table of apartment complex. Flesh on face appeared to be eaten off to bare bone; cookie-cutter bite marks found on the skull's scalp, cheekbones, and jawbone. Ribs were broken at the sternum and pulled apart. Remnants of coral were found lodged in ribs, but not in skull. Heart missing. Blood reported as lightly coated on clothing. Phone was located dangling from the receiver and dialing on hold. Call traced back to the residency of fiancé Misty Shore. Several shots were fired into the kitchen wall and floorboards. Fingerprints on rifle match to subject. Window was found shattered. Creature is predicted as entering through the broken window around 1:38 am.

CLASSIFIED

Rebecca Orchid

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Sex: Female
Species: Human
D.o.B.: 09/30/1962
Race: Asian
Marital status: Single
Occupation:Child psychologist and scientist for "The Web" recruitment date 11/8/1981
D.o.D.: 03/14/1993, approx. 1:59 am
Cause of fatality: Suicide

Investigative notes provided by Lt. Taylor

Third victim of the Athena Massacre. Subject found on kitchen floor with carving knife in throat and a child's blanket pulled over the corpse. Bathroom window was found open. Cause of death was drowning in subject's own blood. Ribs were broken at the sternum and pulled apart. Remnants of coral were found lodged in bone. Heart missing. Blood is reported as being pooled in a mild amount beneath subject and scattered with small handprints and footprints, none of which matching to subject. Prints described as being the size of a human child's. No fingerprints matched to database. Subject appeared to be preparing for bed around 1:45 am. No signs of a struggle occurred.

CLASSIFIED

Barry Smith

BarrySmith.png

Sex: Male
Species: Human
D.o.B.: 12/28/1963
Race: White/Caucasian
Marital status: Single
Occupation: Scientist and part-time security officer for "The Web" recruitment date 1/12/1986
D.o.D.: 03/14/1993, approx. 2:30 am
Cause of fatality: Creature homicide

Investigative notes provided by Lt. Taylor

Fourth victim of the Athena Massacre. Subject was found hanging from the ceiling in a noose made from what appeared to be spider webbing. The table implicated as being used for the hanging was found turned over. Ribs were broken at the sternum and pulled apart. Remnants of coral were found lodged in bone. Heart missing. Subject was found dripping heavily with his own blood compared to the previous victims. Purple hue inside of lungs as the rest of the victims. Subject was unarmed. No implications of the creature breaking into the house were noted. Subject or subject's sister, Sophia Smith, may have intentionally or accidentally allowed the creature into the home. Estimated time of entry lies between 2:10-2:20 am.

CLASSIFIED

Sophia Smith

SophiaSmith.png

Sex: Female
Species: Human
D.o.B.: 12/28/1963
Race: White/Caucasian
Marital status: Single
Occupation: Scientist for "The Web" recruitment date 1/14/1986
D.o.D.: 03/14/1993, approx. 2:40 am
Cause of fatality: Creature homicide

Investigative notes provided by Lt. Taylor

Fifth victim of the Athena Massacre. Subject was found at the bottom of the house's staircase with their right ankle and heel eaten away, and dressed in a bathrobe. Subject was brutally torn up by 4" claws; a struggle is implied. Ribs were broken at the sternum and pulled apart. Remnants of coral were found lodged in bone. Heart missing. Stomach contents showed that subject had ingested enough of a prescription medication to cause heart failure, but not enough time was available for the medication to take effect. Bathtub was found full of water tainted with blood. Subject was possibly preparing to bathe and was interrupted. Blood was smeared across the hallway and down the stairs, appearing that the victim was dragged a ways before her death (splatter pattern in the path implies a struggle). The closet in the bathroom had its door torn apart; the subject may have tried to hide. Estimated time of entry lies between 2:10-2:20 am.

CLASSIFIED


































Social Aspect
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RP Hooks/Traits

  • Spitter! - Arahk'ne's DNA belongs in part to the scytodidae thoracis! (That's the scientific name for the "spitting spider.")
  • Patience is Key. - Arahk'ne will hang back before engaging in direct combat to apply as many debuffing and incapacitate spells as she can on her prey.
  • Tastes Metallic... - Arahk'ne's venom will liquidate her prey's internal organs. She consumes the heart and all blood before leaving the softened flesh for the Bloodstone and/or the Opal.
  • Pristine! - Arahk'ne is always clean and tidy. She gets after others who are not. She loves to preen or be groomed by Loh'kar.
  • Too Many Joints. - Arahk'ne often gets muscle cramps and feels taut at the base of her additional arms. It is unbearable for her some days, and so she spends those days exercising and stretching the pain away. (Massages from people she trusts are always pleasant.)
  • Sp0oky. - Arahk'ne leaves many people shook. Lots of people do not like spiders!
  • Intelligence Abound. - Arahk'ne is, in spite of being an unfortunate mix of monstrosity, very smart, and has quite the personality about her.
  • Lone Hunter - Arahk'ne doesn't really do the whole "friend" thing very well.
  • Chaotic Neutral and...A Little Misguided - Arahk'ne is Chaotic-Neutral. She was raised from a very young age in the hands of unsightly sorts, so how "evil" she is has no defined line. However, there is no excusing the evil she ends up doing. Arahk'ne classifies as a Chaotic-Neutral Villain.
  • The Undertow Civilization's "Wedding Ring." - Arahk'ne has no engagement ring, and she and her fiancé would not have wedding rings when married. Instead, a cultural enchantment is placed upon the to-be-weds. It appears as a rune over the left ring finger on either couple. When the knot is tied, the rune changes form, and becomes a bioluminescent tattoo directly on the heart's right atrium, traveling the length of the vena amoris. (This tattoo is visible most clearly in the dark.)
  • Not Only Blood! - Arahk'ne does not only eat/drink blood. She also enjoys: blue kool-aid, strawberry milk, fat and grit from cooked meats, shrimp pulled from its shell, kiwi fruit, chicken liver, fatty veal, marshmallows, and fish. She is extremely picky and will only eat these foods a certain way, however.
  • Cardiophile - Arahk'ne is a cardiophile--Not to be mistaken with cardiofetish. She is interested in all things having to do with the heart, and holds the organ in high importance, believing it to be more important than the brain.
  • Baby Blues - Arahk'ne's eyes are black as ink at first glance, but if a light enters her anterior eyes, the light blue rings of what can be likened to her irises are seen within. These rings are key in knowing her level of consciousness.
  • Sharp Nose - Arahk'ne's nose is superb. She can smell alcohol, recent flesh wounds, or other liquids from up to three football fields away. However, the smell of alcohol puts Arahk'ne off, and she avoids it like the plague.
  • Caffeine, Begone - Arahk'ne can get "drunk" off of caffeine if she ingests enough of it. Rather than becoming sluggish in the way one might with too much alcohol, her mind begins to race, and she becomes significantly more vocal about her inner thoughts.
  • Thump-Thump-Thump. - Arahk'ne's heartbeat includes three rapid pulses between intervals. it's speculated that this is due to the crazy mutations she's taken on.
  • Six-Eyed - Marigold was an Agelenopsis, AKA a "grass spider." This is a spider with eight eyes. However, Arahk'ne inherited only six of the eyes of an Agelenopsis and maintained the same eye pattern Marigold had. :0 0:
  • Stick in the Mud? - Arahk'ne gets called this all the time, and despite her efforts to understand what it means and change it, she to this day remains a stick in the mud.
  • Touchy - The Syren communicate very intimately with each other, platonically or romantically, by touch. A human gesture might mean something very different to a Syren. It's best to not touch Arahk'ne until you understand what means what.

Arahk'ne Caprice2.png

Although Arahk'ne will wander into Club Caprice on rare occasion, it is strictly to meet someone or work on being less of a "stick in the mud." She detests the smell of alcohol and the effect it has on the body, which is why she does not go to Caprice to hunt, and she will avoid the bar at all costs. Although Club Caprice (in lore) is part restaurant, she seldom orders anything to eat here. She will pass the time being a people-watcher or lurking in the back in a very introverted manner. Some may wonder how it is she got past security, but as long as she maintains her illusions, does not provoke any fights, and continues providing her fake ID, it's easy for her to slip past the security.

There is only one account of Arahk'ne hunting and killing a patron who was coincidentally last seen at the time in Caprice; it's possible that this event tied into the Westside Territory arc, as it was one of FinnCo's mobsters. Under no circumstance would Arahk'ne select a patron at random for assassination, as much of her assassin work occurs when a non-Maruloix begins to meddle deeply with Maruloix affairs. It is wholly safe to approach Arahk'ne, although she may come off as unfriendly, or the aura of the Amethyst may cause unease in close proximity. It is possible to befriend Arahk'ne; some have seen it as a challenge before.

Out-of-Character Q & A


(Common questions received about Arahk'ne can be found and answered here.)

  • Q: Do you have arachnophobia?

The answer is, yes, I do suffer from arachnophobia. I suffer from mild panic attacks if subjected to images of spiders' faces, as their eyes strike fear in me. Creating a monster character like Arahk'ne, while also attempting to develop a relatable personality for her, and doing a lot of studying about spiders, is my means of attempting to cope with my arachnophobia. I've come a very long way in this regard.

  • Q: What gave you inspiration for this character?

One can say that Arahk'ne is the culmination of all of my fears put into one being. Even Arahk'ne's drowning attempt was inspired by my fear of being underwater and a bad experience I had at a pool when I was a child. Coincidentally, on my birthday, I was thinking to myself, "how badly can I scare myself with just one character?" I suppose I wished to create authentic horror. I closed my eyes, and that was the first time Arahk'ne's face popped into my head. The results were notably effective.

  • Q: Why do you pronounce "Arahk'ne" so weirdly?

If one has ever been in a voice chat with me, then they have likely heard me say Arahk'ne's name like "Ouh-rack-ouh-nah." My strange pronunciation is roughly how it is pronounced in Maruloix tongue. Force of habit, but I do try to drop the native pronunciation for those who don't just know this about her name.

  • Q: Amethysts are believed to hold healing and cleansing properties in some religions or practices. Why is your rendition of it so different?

It's true that I simply chose the gem for its color, initially, because "purple" to me said "venom." However, it's very important to note that the Amethyst is cleansing for its wielder. The Amethyst is the anti-venom to her Marigold blood. When speaking in terms chakras, the amethyst is linked to the "crown chakra." It "helps to purify and protect the mind and clear it of negative thoughts." When Arahk'ne starts to become too agitated due to chemical imbalance brought on by the Marigold blood, the magic emitting from the Crystal injects an earthen chemical into her spine and alleviates her. It's just not a purifying stone for anyone else involved. Thanks, Xi'on.

  • Q: What is your build for Arahk'ne in-game?

At this time, Arahk'ne's build is being min-maxed as DPS for endgame content. Her build is Freeform, but utilizes Bestial Supernatural. She is on the road to dealing 10,000 DPS to the PowerHouse Regenerating Test Dummies according to the Advanced Combat Tracker; she has already pulled this off on PTS. My only other character to pull this off so far is Engel auf der Hölle. I do utilize theme in my endgame builds. Her easiest fight is Teleios Ascendant himself. Her hardest fights are Kigatilik's Hounds and TA Gravitar. Her most fun fights are Teleiosaurus and Portal Guardian.

  • Q: Would Arahk'ne have been more likely to become a writer or an artist, had she remained human?

Arahk'ne would have become an artist. An alternate universe is thought up where Sonnet, Leon, and Aaron all made it out of the Web alive -- only Aaron is still an Araneoid. Sonnet and Leon still end up together as adults. Sonnet takes care of Aaron. It is not a universe utilized in storytelling...It was simply a "what if" concept.

  • Q: How has Arahk'ne's luck been in any textfights?

Very unlucky! Both simply the vanilla way and the dice-rolling way, Arahk'ne has a bad habit of losing the fights she picks, and there is no bias during these fights. She keeps getting an arm broken or a few bullets in her torso and is forced to run away. She had a friend's character in a bad position once, and I said to them, "I think this is it. I think she might win for once in her life." The following dice roll put her chance to hit at zero and put her opponent's chance at hitting very high and made it a critical hit. From there, it was a downward spiral for rolls. I cursed RNG for the rest of that roleplay.

  • Q: What is Arahk'ne's full human name?

Her full name is Sonnet Elaine Baxter (or Sonnet Elaine Jou, depending on the timeline).

  • Q: What is your most favorite roleplay you've ever had with Arahk'ne?

One of my all-time favorites would have to be the unplanned roleplay when @datbooster and @mortalbound both hopped on CO for a day in early 2017. Peridot hung out with Loh'kar and Arahk'ne, and to prove to Peridot that Arahk'ne can in fact smile, Loh'kar pulled Arahk'ne over and, humming, began to waltz with her. Arahk'ne was surprised as he had never done this before, but it certainly pulled at her heartstrings. It was the most romantic interaction I've seen the two of them have and it was the first time for Arahk'ne to figure out how to smile so genuinely in roleplay. Her being able to show joy like that is significant due to her hardships in showing emotion due to development problems in the Araneoid brain. After this roleplay, Arahk'ne repeatedly came back to her fiancé because she wanted him to dance with her again. The outcome of the roleplay was a pleasant surprise and the tenderness Loh'kar showed when dancing with her showed a humanity so hard for those two to reach.

  • Q: What is Arahk'ne's weakness?

There has been much debate by many people towards me that a large flamethrower, newspaper, or shoe can do the job. They're not wrong. Arahk'ne is especially susceptible to giant newspapers.

The Coral Reef


The Rogues


Xell'kurak the Topaz

  • Status to Arahk'ne: Fellow Crystal Guardian
  • Crystal Shaper: Col'stahlk the Ancient
  • Relationship:
  • Key points for Arahk'ne: Was present as Arahk'ne grew up. Vouches for Arahk'ne on several matters. Respects her in spite of her partly-human blood.

Arahk'ne holds the Topaz of the Rogue Crystal Guardians in high esteem, but has never once shown her admiration to him. Xell'kurak equally holds her in high esteem, however this also means he expects much out of her. They scarcely speak to one-another, but it is understood that Arahk'ne has learned how to read emotions or predict thoughts through someone's heartbeat, and she responds to him as necessary.


Raakorahn the Diamond

  • Status to Arahk'ne: Fellow Crystal Guardian
  • Crystal Shaper: Col'stahlk the Ancient
  • Relationship:
  • Key points for Arahk'ne: Was present as Arahk'ne grew up. Respects her in spite of her partly-human blood. Calls her "Little Koi." Understands her inner struggle to maintain stability and helps to protect her from backlash or any triggers.

The massive orca-like Maruloix has always been rough around the edges, but isn't quite as rough with Arahk'ne. The Master Crystal wielder tolerated Arahk'ne from the get-go, opting to allow her to move into the Abandoned Temple upon Shaper Xi'on's collapse, and was even the one to journey out and retrieve her after she, guilty, fled after distributing the Opal. Raakorahn highly respects Arahk'ne's intelligence and her dedication to maintaining sanity. When the to-be leader is feeling ponderous, he will often seek out Arahk'ne to casually discuss philosophy.


Shaper Xi'on the Seer

  • Status to Arahk'ne: Crystal's Shaper
  • Crystals: Opal (Master Crystal), Amethyst, Bloodstone
  • Relationship:
  • Key points for Arahk'ne: Taught her how to naturally moderate her mental balance and understand herself as a creature. Treated her as a prized possession. Introduced Arahk'ne to the Amethyst's spells. Showed Arahk'ne how to cope.

The Biolacex known as Xi'on the Seer was the governor of the Deep Sea Abyssal Plains. When Seeker Elegy the Warmonger elected to turn the Deep Sea's children into weapons of war as a means of scare tactics, Xi'on stepped up and slayed his own Ancient Advisor. To spite Elegy, he developed his Crystals in such a way so that only children could receive them--Which Elegy would never be able to see the day of. Xi'on even developed the Opal to share similar magics to the magic Elegy used to fight him. All of these questionable actions, in hindsight, have left Arahk'ne on not-so-positive-terms with the Shaper, however, she still finds her time with him to have been of utmost importance. The skills he taught her ultimately changed the outcome of her future as a creature or as a monster.


Myx'ulas the Bloodstone

  • Status to Arahk'ne: Fellow Child of Xi'on
  • Crystal Shaper: Xi'on the Seer
  • Relationship:
  • Key points for Arahk'ne: Crystal has synergy with the Amethyst. Is not remotely judgmental of Arahk'ne despite her partly-human blood. Looks up to Arahk'ne. Calls her "Sissy."

The legitimate son of Xi'on and Seeker Vynn'trikol, Myx'ulas and Arahk'ne hold a very close relationship, though outwardly only Myx'ulas shows how close it really is. The seventeen-year-old carnivore will often seek Arahk'ne for guidance, lessons, or answers to problems he faces, and Arahk'ne understands that he is extremely limited in persons to seek help from. While he still has a ways to go in fully mastering his Crystal, Arahk'ne is there to teach him the most efficient ways to provide for himself and his parasitic Crystal alike. Myx'ulas is one of the few people whom Arahk'ne truly trusts.


Loh'kar the Opal

  • Status to Arahk'ne: Fellow Child of Xi'on, Lover/Host (Fiancé)
  • Crystal Shaper: Xi'on the Seer
  • Relationship:
  • Key points for Arahk'ne: Leon. Knows better than anyone how Araneoids work, physically and psychologically. Decided on his own terms that she deserved a second chance and should not be taken at face value. Rescued her twice from The Web. Calls her "Lovely." Will go out of his way to impress her and care for her.

Even after all she's been through, Sonnet has always held innocent feelings for Leon close to her heart. These feelings may have caused her to do awful things as a child, but Loh'kar has since forgiven her for forcing the Opal onto him. When Loh'kar isn't trying to woo over his lovely queen, the two of them will often revert back to their old ways of giving each other a hard time, engaging in banter or looking after one-another physically and mentally. The progression of their relationship has involved fierce trials and the strength to overcome various fears. With Arahk'ne's Alexithymia making it difficult to understand how to express her endearment, she tends to shy away from romance with the leech. However, as flirtatious as Loh'kar can be, Arahk'ne knows how genuinely he loves her--This is perhaps why she seems to tolerate his upfront advances on occasion, and Loh'kar sometimes can be found tending to his regenerating bite wounds.


By'zlo the Emerald

  • Status to Arahk'ne: Fellow Crystal Guardian
  • Crystal Shaper: Shaper Maels'turum the Negotiator
  • Relationship:
  • Key points for Arahk'ne: Helpful when Arahk'ne needs him. Helps Loh'kar feel accepted in the Abandoned Temple. Goes hunting with Loh'kar when she doesn't feel like going out. Acts extremely curious about humanity.

By'zlo and Arahk'ne interact only when Loh'kar manages to interact with the two of them at once. However, when they do interact, there is no notable quarrel between the two of them. Arahk'ne finds By'zlo to be somewhat childish, as his intelligence in human affairs and of human inventions is rather limited. Through distinct shapeshifting methods, he can either be an odd eel-like companion for Loh'kar or a deadly thorn-wielding monster bent to spill blood. After By'zlo's occasional help on various matters, he has earned enough respect from Arahk'ne to not be seen as an intolerable nuisance.


Peridot

  • Status to Arahk'ne: Fellow Crystal Guardian
  • Crystal Shaper: Shaper Psi'igma the Wise
  • Relationship:
  • Key points for Arahk'ne: Was also born human. Knows about the Athena Massacre but doesn't rat Arahk'ne out. Is fun to mock and mimic when Peridot is being prissy.

Priscilla Steel, or Peridot, is about as high-maintenance as they come. The Biolacex does her best to appear beautiful and powerful, and it urks Arahk'ne. However, when it matters the most, Peridot has shown Arahk'ne some degree of respect and tolerance for her Araneoid blood. Arahk'ne and Loh'kar both make it a point to put Priscilla in her place when she gets out of hand. As annoying as Arahk'ne finds Peridot to be, she cannot deny her level of power, nor can she ignore Peridot's knowledge of the Araneoids and her own decision to accept Arahk'ne, regardless.

Events
Arahk'ne events2.png


Non-Roleplayed Events (Key to Development)


  • Distributing the Opal: Directly following the Athena Massacre, Seeker Vynn'trikol came to the surface to retrieve the Amethyst. With no memory of the past few days, and physically weak, Arahk'ne succumbed easily to the motherly care of Vynn'trikol and was carried off to the Atlantic Ocean. In the Maruloixs' Deep Sea-Abyssal Plains region, Arahk'ne was allowed to live normally with Syren children within The Seer's Temple. Xi'on's intention was to let her grow up with the Syrens to learn their ways and eventually select an inheritor for his Master Crystal, the Opal, which was within the Amethyst's ability. She lived in the Deep Sea-Abyssal Plains until the age of nine, which is when it came time to choose her Opal. However, the Broodmther of a neighboring Syren colony, at this time, was slain by a teenage human male they had attempted to lure, and the remaining Syren colony apprehended him. This being the first time a Broodmother was murdered by a human, they wished to hear Xi'on's thoughts on execution. However, Xi'on was more amused by the ornery boy's attitude, and instead had him be infused with the region's Blood Coral, so that he could breathe easily underwater, and be kept there for the remainder of his human life as a servant. Following this, Xi'on went to Arahk'ne, telling her that she was to choose her Opal among the male Syrens, and to choose carefully, as her Opal inheritor would be rendered nigh immortal, and be her future brooding mate. (They were unaware at this time that Sonnet was born infertile.) However, when Arahk'ne was presented with the best males of the local brood, she refused to distribute the Opal. She had noticed the human boy in the Temple, and while keeping out of his sight, she felt within her that same childish innocence she once knew long ago as she watched him. With a powerful desire to ensure his immortality and claim his heart as her own, Arahk'ne cornered her long-lost Leon and forced the Opal onto him. It rejected him, and the situation began to spiral rapidly out of control as Leon was being killed by the Opal itself. In a last-ditch effort to save her childhood best friend, Arahk'ne provided her magic's support to her Master Crystal, maintaining his heartbeat for him, and forcing the Opal to...tolerate its inheritor. In a zombie-like state, the new Biolacex Syren tossed aside his betrayer, and when Shaper Xi'on arrived to slay the false inheritor, he was eaten by his own Opal. The half-conscious creature, terrified and in a rage, fled the Seer's Temple and abandoned Sonnet. With the weight of guilt on her back, Arahk'ne fled the Deep Sea-Abyssal Plains herself, to later be retrieved by a Master Crystal, the Diamond, Raakorahn.

  • Project Marigold: Part III (Final): Intended to be a very developmental event for Arahk'ne and to entirely introduce Loh'kar. When Arahk'ne was 23, an agent-for-hire scientist by the name of Mygalo managed to abduct Arahk'ne to attempt to perfect the Marigold Serum. He lured her back to The Web, and Arahk'ne was thrown back into treatment. The presence of the Amethyst awoke something else that lurked in the cobwebbed halls of the abandoned institution. Driven desperate as a second dose of the Serum was going to put her into cardiac arrest and trigger a rampaging state of mind, and becoming acutely aware of her demons stirring within the institution, Arahk'ne's sanity began to shatter a second time. She resisted for as long as possible before the Opal forced his way beyond her veil and re-established a connection. As Arahk'ne fell into a sort of dreamscape, Loh'kar came forward for an attempt at her life, and tormented by her own guilt and sorrow for her childhood friend's pitiful physical condition, she reached out and begged him to kill her. Her showing emotion meant that she was still capable of help as an Araneoid, and Loh'kar faltered. Arahk'ne's sleepwalking body hunted down every last heartbeat until the sound was no more, before she stumbled into her old quarantine zone. Myx'ulas, who had been following the Amethyst's trail via his Seeker blood and the Bloodstone, found Arahk'ne in her monstrous state, and before she could kill him, Loh'kar engaged in combat with her. In the end, Loh'kar won, and with his Opal keeping her alive beyond normal reason, he drained the new serum fluid from her body. Shortly after, Loh'kar attempted to kidnap the vulnerable Syren, but Raakorahn and Peridot caught him before he could escape the institution.

  • Elegy of War: Story Arc can be found here.

Roleplayed Events


  • Westside Territory: Arahk'ne had begun hunting down members of a gangster organization known as FinnCo Seafood Shipping and Storage controlling the northwestern half of Westside's docks. She killed off a few disposables, but the easy prey was not tolerated by Finn, who was the organization's leader. Security was bumped up, causing Arahk'ne to have to bring Loh'kar and eventually By'zlo for reinforcements. This mild war persisted for nearly two weeks off and on until an easier hunting area was discovered, and Arahk'ne, Loh'kar, and By'zlo disappeared from the FinnCo docks.

  • Lost and Found: Problematic instances occurred when the brothers Raakorahn and Fizzurnahk accidentally ended up with the Soul Engine from the F.I.N.A.L. leader's adopted ghost-child, Siege. Xell'kurak ordered a team to be dispatched in order to plant the Engine within an Argent bunker to detour attention away from the Rogue Maruloix. Half of the Crystal-bearing Rogues were dispatched, including Onyx, Shan'doux, Fizzurnahk, Raakorahn, Arahk'ne, Loh'kar, Peridot, and By'zlo. Aside from the constant messing around done by Loh'kar and By'zlo, the Soul Engine was planted accordingly, and Arahk'ne was able to escape the bunker before F.I.N.A.L. agents arrived.

Developments, Retcons


  • Sept. 26th, 2011 - Arahk'ne concept is first introduced; weird birthday present.
  • Early 2012 - [RETCON] - Arahk'ne's more snarky personality is removed and she is placed under observation for a more fitting personality.
  • July of 2012 - Vocal reference is decided on for Arahk'ne; lead singer Chibi of The Birthday Massacre is her dominant point of reference.
  • June of 2014 - [RETCON] - Arahk'ne is no longer restricted to a child form for illusion purposes. This was to eradicate the "child monster" cliché and fit to Arahk'ne's personality revision.
  • February of 2015 - @mortalbound shares Peridot character ownership with @ph0toncann0n and assists in the development of her personality and backstory. (@mortalbound is 10x better than @ph0toncann0n at playing Peridot.)
  • October of 2016 - [RETCON] - Arahk'ne's 100% emotionless personality is re-evaluated to make for a more relateable and interesting character to play and interact with. She was not fun to RP with and little interest was taken in her by other players.
  • October of 2017 - Arahk'ne has an interesting stare-down with the Kaiserin creature during the Developer Team's Blood Moon Costume Contest of 2017. She then learned that the Negalodon tastes terrible.
  • December 12, 2017 - Peridot is given a dedicated Freeform slot and made into a crowd-controller for Cosmics' Kigatilik, Qwyjibo, and Eidolon of Destruction.
  • Jan. 3rd, 2018 - [RETCON] - Arahk'ne no longer can use magic to turn herself into a human; everything is strictly illusion. Arahk'ne would not enjoy a human body, and she is not powerful enough to alter her own genetic make-up when she has no Biolacex DNA.
  • March 12th, 2018 - Arahk'ne finally gets her dang Depleted Uranium Core after about 300 Harmon Labs runs.


Artwork
Arahk'ne artwork2.png


Real-Life Comparisons


General Artwork


Gameplay Artwork/Screenshots