Andromeda (Thisinterpol447)
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Contents
Background and Origin
Sub-header
Sub-header
Powers, Skills, and Attributes
Powers
As a Nebulean, Andromeda possesses the power of matter, and the gravitational push and pull of it. Using the amalgamation of surrounding matter, he can fire projectiles of pure force and space at his enemies. Though he is limited to free-floating, sparsely concentrated matter, best controlling space and its smallest particles. Being made up of the same particles he has the unique ability to float and fly, as well as adapt his nebulous features to any shape of form, when supercharged with energy. His containment suit has the ability to superheat himself, flooding the chamber that holds his gaseous head with radiation. Thus allowing himself to fire concentrated beams of gravitational force. Andromeda's nebulous form also allows him a specified form of defense, as his cloud-like shape is difficult to harm and offers many resistances. He does have an intense weakness to dissemination. Any scattering of his body and his core will weaken, similar to the snuffing of a flame. Andromeda does posses a human form that was once attributed to the Astronaut James Barnes, meaning Andromeda is capable of nearly everything a human is. Though, the control and fusing of Andromeda into the condensed, human-suit, has made him slower than most crime-fighters. Though his nature does allow for basic shape-shifting capabilities with the parameters of his form.
Skills
Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.
Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.
Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.
Attributes
Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
Gear and Equipment
Gear
Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
Relationships
Lover
This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.
Friends/Allies
Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:
- This guy
- That guy
- Some chick
For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):
- This guy
- That guy
- Some chick
Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:
That Guy I Know
Put info on the friend here.
That Chick I Met
And here.
Some Dude at the Bar
Don't forget this one.
Enemies
Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.
General Perception
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