Aleister Ambrose

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22
The Whimsical
Aleister Ambrose
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Player: Thatonerandomtitle.png
Affiliations
[[File:|center|250 px]]
Super Group
Rank
· Other Affiliations ·
Identity
Real Name
Aleister Ambrose
Aliases
Ambrose, Wizard, Loki, Aleister
Birthdate
Sometime during the 16th Century
Birthplace
Salem, Massachusetts
Citizenship
Salemite
Residence
House in Vibora Bay
Headquarters
Secret Sanctum
Occupation
Magician, Sorcerer, Adventurer
Legal Status
No Criminal Records nor is Registered
Marital Status
Single
· Known Relatives ·
Unknown
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
412 Years Old
Height
5'9"
Weight
188 lbs
Body Type
Slim
Hair
Black
Eyes
Sickly Green
Skin
Regular
· Distinguishing Features ·
Glowing eyes
Powers & Abilities
· Known Powers ·
Magic
· Equipment ·
Mojo Cloak, Utility Pouches, Headgear, Myrmidon's Boots, War Paldrons
· Other Abilities ·
Alchemy, Spells, Mystical Scrolls


History

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Appearance and Personality

Aleister Ambrose is a 412 year old mage that physically looks to be a 18-19 year old young adult. He is a strong-jawed, mop-haired individual with a strong grasp and knowledge on magic itself. He is often seen wear in 'wizardly' garb with his signature headgear and cloak, Aleister also strikes a very slim figure, For the most part, Aleister appears to be every bit of a mastered sorcerer as well as obedient, respectful and always wanting to help.

Aleister has also been come to known as the Loki of this time, as he can sometimes be a trickster and very mischievous as the God from Norse Mythology. He as well mastered the power of illusions and shape-shifting much like The Mythical God of Mischief Loki. He can sometimes fool people by adopting a studious posture and attitude while also wearing a clean-cut suit and tie to rick many into believing he couldn't or wouldn't harm a fly only so he can perform well-planned attacks.

Aleister also can be very engaging when it comes down to conversation and is quick to catch on to the new world that he now lives in and quickly catches on to new advancing technologies and modern age referencing. However, Aleister is quick to turn his back on friends and often times is willing to leave someone behind without a second thought leaving him to not be able to make that many friends as he sees that in this world most humans possess super-powers he finds that they should be able to handle themselves, this often leaves him making many allies then friends due to this horrible nature he has adopted.

Aleister learning about the "New World" from Max Plank

Powers

  • Magic: Aleister has the ability to generate and control a great quantity of mystical abilities for a variety of purposes, of which can be used to further enhance or augment his physical diagram, like his speed, strength, and stamina, but only temporarily. His known abilities include the ability to fire powerful beams of concussive force, generate highly durable force fields, bestow superhuman attributes to living beings or inanimate objects, or teleport himself or others across dimensions. He can also bring inanimate objects to life, or mystically imbue objects or beings with specific but temporary powers. These magical effects remain only for as long as he maintains the spell that created them. Aleister can also cast spells, an action that allows one to magically alter reality to varying extents. It is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, or through a ritual of some sort.

  • Mystic Sense: Aleister can sense the presence and source of magical energies. He can inherently feel magical energy in his vicinity regardless of where it may be present. Though he may have a specified range in which he can sense magical energy or may not be able to sense cloaked magical energy sources.

  • Electrokinesis: Aleister possesses the mutant ability to manipulate, generate and discharge energy projections as either lightning or electricity from his hands or other parts of his body. Aleister is capable of combining or performing his electokinetic powers in unison with spells.

  • War Magic Reality Warping: Through the power of the War Paldarons, Aleister possesses the power to warp reality into a hell-ridden, war-torn plane of existence in which heroes are in war with other heroes and vice versa with the villains, this of course is if he ever so pleases. Though this does make him the target of many other super-villains who want to kill him and take the power of the War Paldarons for themselves, however the Paldarons are mystically bound to Aleister so only he can remove the spell and remove them, that even goes for if his hands are cut off.

  • Pyrokinesis: Aleister can generate and control fire, but only in the form of flaming swords.

  • Flight: Aleister can engage in self-propelled flight without the use of vocalized spells and temporarily allow others to fly within his presence.

  • Planar Fracture: By creating a tear in time and space, Aleister can link our plane of existence with another can cause Chaotic energy to pour out and deal random amounts of damage and effects on his foes.

  • Solid Energy Constructs: Aleister can manipulate mystical energy to create solid constructs such as disks, shields, force fields, and other projectiles.

Equipment

  • Mojo Cloak: Aleister's Mojo Cloak was a gift from another fellow wizard back in his time. With the cloak, Aleister is provided with near-superhuman swiftness and balance as well as the ability to teleport to any location he wishes.

  • Utility Pouches: Aleister wears what is now called a "utility belt" but he wishes to call "utility pouches" in these pouches range from numerous amounts of items of mystical items and weaponry.

  • Headgear: Aleister's headgear protects him from any kinds of "mind magic" also known as telepathy in today's time.

  • Myrmidon's Boots: Also from the same wizard that gave Aleister his Mojo Cloak, Myrmidon's Boots are specially enchanted footwear that allow him to walk through surfaces such as waterfalls or rainbows, and walk vertically.

  • War Paldarons: What was once a family heirloom passed down from father to son for generations was enchanted with a spell that could allow its wearer to manipulate War Magic. Magic that can allow the wearer of the Paldarons to manipulate and reconstruct the very fabric of existence to their whims and bring about total destruction to the cosmos. Aleister wears these due to him being the only one of his time with a "pure" heart that was strong enough to handle its immense power.

Skills

  • Alchemy: Aleister's magical abilities focus on Elemental Transmutation (ranging from transforming base materials into purer (lead or iron into silver or gold), creating golems to make permanent changes on the state of matter (making glass malleable), etc.), various forms of Elemental Manipulation (especially electricity and fire) and Life-Force Manipulation (Immortality, Healing and even creating life or at the least clones) by Potion Creation. He also knows how to create magical items, although these are generally for practical use (ever-burning lamps).

  • Spells: Aleister can cast spells, an action that allows one to magically alter reality to varying extents. It is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, or through a ritual of some sort. A few limitations of Aleister's spell-casting is that he has to be able to hear himself cast the spell once he mumbles the conjunction of words or else it won't work and usually requiring concentration to work.

  • Mystical Scrolls: Aleister carries an array of scrolls in his belt that often offer a list of spells he can choose from in order to cast a spell of his choosing. He only carries a limit of two however due to that the spells are written neatly in three columns one each scroll.

List of Spells

Good Spells

"Good" spells help improve the lives of people and the world around them


  • Exflammo: Instantly extinguishes a fire.

  • Remedis Simae: Cure sickness.

  • Appello Servantus: Summons a servant.

Neutral Spells

"Neutral" spells are either beneficial to the caster, in this case Aleister.


  • Corpus Fleshicus: Makes anyone fat.

  • Creatum Nutrimens: Summon food.

  • Expello Simae: Banishes anyone or anything.

  • Magivestigium: Teleports anyone or anything to any location.

  • Purgomagus: Dispels any previously performed magical effects or spells.

  • Tempus Interruptus: Freezes time. Everyone BUT witches and other magical beings or entities.

Bad Spells

"Evil" spells ruin other people's lives.


  • Corruptus Locus: Summon thunder and lightning. Lightning summoned by this spell may strike either people or inanimate objects, possibly causing fires or death.

  • Inflammo: Sets an object on fire.

  • Servantus Attackum: Summon an evil servant to do Aleister's fighting for him.

  • Tabula Rasa: Erase a person's memories.

  • Appello Servantus: Summons a servant.

  • Extractum Amorus: Break a person up with their spouse.

  • Mellifera Attackum: Summon bees to attack an enemy.

Friends and Allies

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Notable Enemies and Rogues Gallery

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Notable Enemies

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Rogues Gallery

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Weaknesses

  • Must Hear His Spells: If Aleister can't hear his spells, they don't work at all.

  • Concentration: Due to a majority of Aleister's magic revolve around spells he requires complete concentration when casting a spell or else he can mess up and cause something disastrous to happen.

  • Magic Takes Time: A huge weakness to Aleister is that besides ranged blast powers, other spells take some time to cast and thus usually needs to keep enemy attention off of him in order for him to cast a spell and use it to its full effect.

  • Hi-Pan's Magic: Oddly enough, Hi-Pan possesses magic that surpasses Aleister's and when he fought the long-nailed fiend in a fight he nearly died due to Hi-Pan's Magic being far more potent then his and every spell Hi-Pan would cast would drain Aleister of most of his energy.

Aleister taking a damaging blast from the "Insane One", Hi-Pan