Elemento
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Player: @Mighty
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[[Image:|300px|]]
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Biographical Data
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Real Name:
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Stanley Hobart
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Known Aliases:
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Stan
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Gender:
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Male
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Species:
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Human
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Ethnicity:
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White American
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Place of Birth:
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Royal Oak, Michigan
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Base of Operations:
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Detroit, Michigan
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Relatives:
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Characteristics
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Age:
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36
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Height:
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6'4"
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Weight:
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165 lbs.
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Eyes:
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Blue
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Hair:
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Brown
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Complexion:
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Fair
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Physical Build:
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Lean, wirey
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Physical Features:
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Status
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Fame:
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██
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██
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██
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██
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██
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██
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██
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██
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██
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Local
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Alignment:
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LG
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LN
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LE
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NG
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TN
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NE
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CG
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CN
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CE
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Identity:
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Secret
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Years Active:
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1
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Citizenship:
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USA
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Occupation:
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Millenium City Water and Sewage
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Education:
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AA, Macomb Community College
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Marital Status:
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Single
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Known Powers and Abilities
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- Fire generation and manipulation
- Wind generation and manipulation
- Earth manipulation
- Water manipulation
- Temperature manipulation
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Equipment and Paraphernalia
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Confidential
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Physical Attributes
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Strength
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Weapon
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Durability
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Armor
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Speed
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Reflexes
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Resistance
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Stamina
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Dexterity
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Agility
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Combat
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Regen
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Non-Physical Attributes
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Energy
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Psionics
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Telepathy
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Willpower
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Sorcery
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Tech.
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Intel.
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Knowledge
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Charisma
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Bravery
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MaekadaBoxSlim created by @Maekada
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Background and Origin
Pre-Transformation
Stanley Hobart led a fairly normal life for a Michigan boy. He grew up in the thumb of the mitten, ran track in high school, and graduated in the upper middle of his class, primarily due to a lack of effort. Stanley puttered around his late teens and early twenties, eventually deciding a fresh direction was in order. He enlisted in the Army and became a Criminal Investigator. One tour of duty later, Stanley left the service and returned to Michigan. His dream of becoming a police detective proved difficult to achieve and he disliked being unemployed, so Stanley found a job with Millenium City Water and Sewer. He also used his GI Bill to earn an associates degree from Macomb Community College. Before long, Stanley settled into a normal life of believing he was meant for more but focusing on the task at hand.
The Transformation
The Millenium City sewers are a combination of old Detroit tunnels and new construction resulting from the Battle of Detroit. The place is a veritable maze. A tunnel-man getting lost every now and then is not unheard of. There is, however, a sharp difference between getting lost for a few hours and getting lost only to stumble into Doctor Alchemage's secret underground laboratory. There, amongst various and sundry attempts to extract the philosopher's stone, Stanley met his destiny.
Doctor Alchemage believed Stanley a spy. People get lost, but not THAT lost. Stanley, therefore, must have been a spy. A thief intent on stealing his secrets. In the resulting punishment inflicted on Stanley, he was bathed in a rudimentary form of the universal solvent, Azoth, and set aflame. The transformation was immediate. And explosive. When Stanley awoke, he found Doctor Alchemage's laboratory ruined and the villain gone. Over the next few days, he discovered he held sway over the classical elements. Being a good Michigan boy, Stanley did what he knew was right - he became a hero.
Powers, Skills, and Attributes
Powers
Elemental Generation - Stanley can generate fire, blasts of wind, and water vapor. Although it appears as if he can generate earthen substances, this is actually drawing minerals from nearby structures.
Elemental Manipulation - Control over the four elements comes in a few forms. First, Stanley can direct his energy projections at particular targets. He also has limited control over their shape and size. Some elements afford greater control than others. Finally, he has shown an ability to control the temperature of the elements, especially air and water.
Tornado Flight - Some of Stanley's powers are actually manifestations of his first two abilities. His famous "tornado flight" is one of these. Using his wind generation and temperature control, Stanley rides a dust devil of warm air giving him the appearance of flying inside a tornado. Of course, a real tornado would rip anyone around him to shreds but he doesn't mind the bombastic name.
Skills
Sewer Knowledge - Stanley is a fairly accomplished plumber and understands the city's sewer and water system like few others.
Basic Alchemy - As a result of his run-in with Doctor Alchemage, Stanley has developed basic knowledge of classical alchemy... though he's not sure how much he believes in it.
Detective Work - As a former Army Criminal Investigator, Stanley now has cause to bring his old skills to bear. He truly loves detective work and hones his knowledge on procedures any change he gets.
Attributes
Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
Gear and Equipment
Gear
Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
Relationships
Lover
This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.
Friends/Allies
Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:
- This guy
- That guy
- Some chick
For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):
Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:
That Guy I Know
Put info on the friend here.
That Chick I Met
And here.
Some Dude at the Bar
Don't forget this one.
Enemies
Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.
General Perception
Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.