Detective Shade
Contents
History
Powers
Ghost Physiology (Strengths and Weaknesses)
Undeath: Shade, after his death became a ghost. This state of undeath provides a unique advantage over others. He can't die, plain and simple. However, being undead has it's cons too. Michael can't access areas that are protected by wards and can be exorcised from a location. Holy Ground isn't off limits as long as Shade has good intentions. He is also susceptible to capture and harm by magical means.
Darkness Manipulation: A side effect of his return to the mortal world, Shade can effectively command shadows and darkness to do a wide range of things. He often uses Darkness ammunition in his handguns and can even fire pure blasts of darkness from his hands.
Ectoplasam: As all ghosts can, Michael can generate, form and control ectoplasam. Ectoplasam is the otherworldly substance ghosts are made out of. Shade has a higher control of the substance than most spirits would. In effect. Shade uses this power to form weapons out of spectral energy and ectoplasam. Preferring dual pistols.
Teleporting: Detective Shade can teleport long distances through the Astral Realm. Able to cross from Vibora to Millennium City instantly. However, the farther Shade goes the more energy it costs him. He also finds it difficult to materialize in an area without viable electro magnetic energy to feed on.