Queen Galorna

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Queen Galorna
Player: @spaz115
Liath ComingSoon 150150.png
"Time is fleeting."
Class Focus: Confidential
Power Level: Confidential
Research & Development: Confidential
Personal Data
Real Name: High Chieftess Galorna of Houndstooth
Known Aliases: Queen Galorna
Species: Ancient Turakian
Ethnicity: Fey-Blessed
Age: 30 (out of stasis)
Height: 7'2
Weight: Confidential
Eye Color: Yellow
Hair Color: Brown
Biographical Data
Nationality: N/A
Occupation: Teacher's Assistant at Millennium City University
Place of Birth: The Untamed Forests of Northern Arduna, Ambrethel
Base of Operations: Millennium City
Marital Status: Single
Known Relatives: N/A
Known Powers
Spirit calling and rune binding
Known Abilities
High strength and advanced combat prowess
Equipment
Hound's Harvest, a moonstone scythe embedded in a willow staff
Footnote test?


Background and Origin

Early Life


Galorna was born to a clan of human barbarians in the Houndstooth forest, daughter of the High Chieftain and a mysterious druid that stole his heart. She was born blessed with powerful gifts by the spirits of the forest, gifts that left her bestial in form and isolated her from much of her clan. Despite their reverence for her blessings and status, few felt comfortable around her socially given her monstrous appearance.

The Necromancer's War


When the vile necromancer Kul-Turak began his campaign against the world, Galorna's homeland was one of the first areas to be ravaged. As the surrounding countryside burned, the people of Houndstooth remained hidden deep in their dark forest and prepared. Galorna protested, demanding they join the fight and help. When the chieftain would not hear her, she gathered a party and ventured forth beyond the boundaries of her woodland home. The results were disastrous, and a warband followed the survivors home to the forest. The chieftain, Galorna's father, lost his life in the ensuing battle.

Galorna's mother, the mysterious druid, devised a plan to stop Kul-Turak in his tracks. With the aid of her entire circle, and their sacrifice, a crystal was created that they believed could seal the warlord away forever. In the chaos of the battle to deploy it, however, Galorna was sealed instead.


Powers, Skills, and Attributes

Powers


Spirit Calling - Galorna is able to use ancient chants to beseech nature spirits for aid in battle.


Rune Binding - The embedding of magic into mundane objects, her method of sealing fire into her scythe and sharpening her talons to a razor's edge.


Fey Gifts - Galorna's unnatural size and strength.


Skills


Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.


Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.


Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.


Attributes


Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.


Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.


Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.


Gear and Equipment

Gear


Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.


Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.


Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.


Relationships

Lover


This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.


Friends/Allies


Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):


  • This guy

  • That guy

  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know


Put info on the friend here.


That Chick I Met


And here.


Some Dude at the Bar


Don't forget this one.


Enemies


Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.


General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.


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