Harbinger
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Player: @Jhereg66
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[[Image: |300px|]]
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The Harbinger of Death
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Character Build
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Class Focus:
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Tank
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Power Level:
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40
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Research & Development:
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Mysticism
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Biographical Data
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Real Name:
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Harbinger of Death (Spawn Name), Ultio Azramir (Adopted Name)
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Known Aliases:
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Harbinger
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Gender:
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Male
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Species:
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Qliphothic Demon
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Ethnicity:
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Unknown
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Place of Birth:
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Azothad, Qliphothic Realm
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Base of Operations:
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Unknown
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Relatives:
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Countless Qliphothic Horrors
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Characteristics
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Age:
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Several hundred years.
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Height:
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Fluctuates from 8 ft. upward.
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Weight:
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Varying.
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Eyes:
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Red
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Hair:
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Unknown
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Complexion:
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White
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Physical Build:
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Bulky
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Physical Features:
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Colossus-esque wings, Demonic horns/face as a result of Qliphothic heritage
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Status
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Alignment:
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██
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██
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██
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██
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██
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██
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██
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██
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██
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Chaotic Good
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Reputation:
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██
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██
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██
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██
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██
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██
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██
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██
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██
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Exalted
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Identity:
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Ultio Azramir
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Years Active:
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2009-Present
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Citizenship:
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American
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Occupation:
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Full time hero, former Azothad Harbinger of Death
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Education:
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Unknown
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Marital Status:
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Single
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Known Powers and Abilities
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Immense Strength, Near Invulnerability, Minor Regenerative Abilities, Scythe Proficiency, Flight, Light Speed Running, Fluctuating Size
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Equipment and Paraphernalia
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Reinforced Battle Armor, Azothadian Scythe
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Attributes
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Strength
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Endurance
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Agility
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Speed
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Fighting
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Projectiles
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Durability
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Resistance
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Intelligence
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Psyche
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Intuition
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Charisma
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ReldinBox Template
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![HarbIntroTP.png](/images/thumb/e/e4/HarbIntroTP.png/300px-HarbIntroTP.png)
Back when I made Harbinger, I was actually still a fairly younger kid, and his story, although similar to what it is now, was much more simplified, non-sensical and somewhat bland, much like his original costume. Truthfully, at first he was created because I had just obtained the Jack Fool mask and wanted to make a character using it, specifically using the face combination that the villain Rockjaw uses. I had also wanted to make a Tank character, as at the time the only character I had was Wolf[[1]], who was a Savage AT character, as well as my first main and first level 40 toon. Since I've made Harbinger I've enjoyed and mained him since, adapting his build to be much more effective, and his backstory to be a little more detailed and unique. Even now though, his story is a WIP, hopefully not to be finished in the foreseeable future. ;)
![HarbIngameBioHeader.png](/images/thumb/8/86/HarbIngameBioHeader.png/300px-HarbIngameBioHeader.png)
![HarbOriginStory.png](/images/thumb/7/78/HarbOriginStory.png/300px-HarbOriginStory.png)
Ultio Azramir was not always who he is now. Originally, Ultio was an Azothadian Harbinger of Death, as such he was bred and thus named for. As a Harbinger of Death, his role was to function as an enforcer and hand of the Azothad Despot Maggonath's will. This consisted of various acts of murder in the name of the Despot, executing those who were determined to be within violation of Maggonath's will, or a threat to his position as Despot. Harbinger was also deployed with other Harbingers to act as almost a riot control guard, breaking up potential uprisings within Azothadian cities and capturing and kill "rebellion leaders" or those seen as collaborating or conspiring with such movements. Given the chaotic and authoritarian nature of the realm, many who, by more civilized standards and worlds, would be considered innocent, those who simply spoke their mind of the destructive realm, were killed. Eventually, this reached a boiling point within Harbinger, who could very clearly see the wrongs of the actions of the Despot, but could not risk disobeying, risking limitless torture and eventual death should he dare rebel. So, when a squadron of UNTIL scouts arrived within Azothad, Harbinger did the unthinkable and sought them out. Pleading, he offered his allegiance as well as his knowledge of Azothad and other Qliphothic realms in exchange for escape from Azothad. After much back and forth communication between the squadron leader and higher-up officials within UNTIL, it was determined the extraction would be a go, with extreme caution taken. After a several day campaign through Azothad, the UNTIL group as well as Harbinger managed to escape through a portal to UNTIL HQ, with Harbinger being greeted by armed UNTIL soldiers and several local heroes. After intense interrogation to try to find any ulterior motives, it was determined Harbinger would be given an opportunity to prove his worth within Earth by applying his powerful demonic abilities to a life of heroics. And thus, Harbinger took his title as his hero name, and became a protector of innocents rather than their executioner, and continues to build his powers and experience in hopes to one day return to Azothad and free it from the oppression of Maggonath.
![HarbingerAbilities.png](/images/thumb/d/dd/HarbingerAbilities.png/300px-HarbingerAbilities.png)
-Harbinger's main abilities, strengths, and overall combat form comes from his proficiency with his Azothadian Scythe, Argus. With his scythe, he can slash through his foes, knock them off their feet, throw them through the air, as well as generating Qliphothic flames when smashing the hilt into the ground with enough force.
-Harbinger alone is naturally durable, but the addition of his battle armor brings him to a near invulnerable state, to the point where he can fairly comfortably tank damage from more powerful entities.
-Harbinger's naturally immensely physically powerful, as a result of his demonic origins, with his battle armor giving him a slight boost in strength as well.
-Harbinger possesses a few other minor abilities as well, such as Flight, Light Speed running, minor regenerative abilities, and the ability to project a powerful sound wave via shouting, that grows stronger as he fights.