Nahkul the Nameless

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An entity that's appeared in Millennium City numerous times over the past few months, Nahkul the Nameless literally feeds off of violence.


Nahkul the Nameless
Player: @Jhuno
[[Image:Nahkul.png|300px|]]
The Nameless One showing off some of her trophies.
Biographical Data
Real Name: Nahkul
Known Aliases: The Nameless One
Gender: Female
Species: Vehemic
Ethnicity: Mongolian physiognomy and cultural similarities
Place of Birth: Plains of Valara
Base of Operations: "Mongolian Earth"
Relatives: Nergui, Sister
Characteristics
Age: Unknown
Height: 5'1"
Weight: 238lbs
Eyes: Red with black sclera
Hair: Dark blue with purple sheen
Complexion: Olive
Physical Build: Densely muscled
Physical Features: Numerous piercings
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Unknown

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: 3 Months
Citizenship: None
Occupation: Warlord (Self-claimed)
Education: No Formal Education
Marital Status: Single
Known Powers and Abilities
Violence-scaling durability and strength
Equipment and Paraphernalia
Rune-engraved greatsword, enchanted jewelry(various)
Physical Attributes
 
   Strength
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   Weapon
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   Durability
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   Armor
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   Speed
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   Reflexes
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   Resistance
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   Stamina
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   Dexterity
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   Agility
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   Combat
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   Regeneration
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Non-Physical Attributes
 
   Energy
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   Psionics
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   Telepathy
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   Willpower
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   Sorcery
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   Technology
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   Intelligence
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   Knowledge
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   Charisma
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   Bravery
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MaekadaBox created by @Maekada



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History

First Appearance

In the early hours of a July morning in 2020, a mysterious arcane aura settled over Lake Superior, causing extreme aggression amongst the fish and other aquatic creatures. A number of local heroes traced this aura to a mysterious entity who was later identified as Nahkul, feeding off of the violence happening beneath the surface of the lake's waters. Following a short brawl that ended in a stalemate when Nahkul decided she was bored, she abruptly returned to her home via portal.

Personality

Overall, Nahkul comes across as supremely irreverent in her behavior. This is mostly true as, so far as she knows, very little in this dimension can actually harm her. However, while a violent individual, she could best be considered a martial pacifist; she enjoys the act of fighting in the same way a gourmand enjoys the act of eating, and has a very refined palate with a philosophical outlook on life, and is very reluctant to cause lasting harm to a person. Nahkul claims that this is related to her powers - she claims that motivation 'flavors' violence, and likens the loss of life to a meal turning rancid, while she describes fighting in defense of others as inducing a sort of narcotic high.

Likes

  • Violence
  • Cooking
  • Pain
  • Heavy Metal music

Dislikes

  • Death
  • Bullies
  • Alcohol
  • Food
  • Clothing

Powers

Innately, Nahkul and her species boast a powerful resistance to harm that scales based on the attacker's intent to cause harm. This is a natural consequence of her species somehow developing the ability to feed off of hostile intent, and their eventual mutation into relying upon a certain level of ambient violence merely to exist. None among her people truly know why, but unless they immerse themself in a violent atmosphere for a certain period roughly every six hours, they will begin to suffer the effects of starvation at a greatly-increased rate. In addition to this variable durability, Nahkul's species also possesses an enhanced rate of regeneration, which lends to an enhanced capacity for muscle development, which she has gleefully engaged in.

Equipment and Enchantments

In addition to her innate abilities, Nahkul also has access to a small assortment of minorly enchanted equipment. Firstly, her greatsword is a type of runeblade bearing five runes, each with a different purpose.

  • First Rune: Endurance - This rune symbolizes the unyielding nature of the mountains and bestows the blade with a measure of unbreakability; while a powerful enough shock will snap the metal, what sort of force that will take is completely unknown at this time.
  • Second Rune: Purity - This rune symbolizes the empty tundra, covered in virgin snow. It merely keeps the blade clean of any fluids or dirtiness.
  • Third Rune: Healing - This rune symbolizes the scabbing process and healing of wounds. It holds a charge of healing magic that can be expended to heal the wielder's wounds up to a point.
  • Fourth Rune: Immunity - This rune symbolizes resistance to environmental hazards. It bestows upon its wielder an immunity to most known diseases.
  • Fifth Rune: Scarring - This rune symbolizes the scarring process. While considered cursed among her people due to typically inspiring bloodlust, Nahkul knows that this rune merely allows one to continue fighting through exhaustion and physical pain.

Second, Nahkul possesses a suite of enchanted jewelry, which enhances her attributes in various ways - most of which are cosmetic. Of particular note, however, is a translation enchantment that automatically translates what she says into plain english, or the closest equivalent meaning. Despite, or perhaps because of this flaw in her translation, Nahkul has developed a fondness for puns and wordplay.

Favored Tactics

Thanks to her enhanced pain threshold and regenerative powers, Nahkul's combat style is politely described as 'reckless', but more accurately described as 'suicidal'. She is completely unshy about damaging herself in combat, and has on numerous occasions dislocated her own limbs or impaled herself on her own weapon to escape a hold or take down an opponent. While she displays some awareness of risk mitigation, an accurate view of her priorities remains thus far elusive. While PRIMUS has labeled her a potential threat, current orders are to simply observe and aid if necessary.