Knightshadow
Secret Identity: Jessica Knightly
Total Points: 400
Characteristics
Char |
Val |
Cost
|
STR
|
10
|
0
|
DEX
|
15
|
10
|
CON
|
15
|
5
|
INT
|
18
|
8
|
EGO
|
20
|
10
|
PRE
|
15
|
5
|
OCV
|
8
|
25
|
DCV
|
8
|
25
|
OMCV
|
7
|
12
|
DMCV
|
8
|
15
|
SPD
|
5
|
30
|
PD
|
4
|
2
|
ED
|
4
|
2
|
REC
|
8
|
4
|
END
|
35
|
3
|
BODY
|
10
|
0
|
STUN
|
20
|
0
|
Total Char Cost: 156
Skills, Perks, & Talents
Name |
Roll |
Cost
|
CK: Vibora Bay
|
12-
|
3
|
High Society
|
12-
|
3
|
Language: Native Tongue (English)
|
--
|
1
|
Language: Ancient Celtic
|
--
|
2
|
Stealth
|
12-
|
3
|
Acrobatics
|
12-
|
3
|
Breakfall
|
12-
|
3
|
Climbing
|
12-
|
3
|
Deduction
|
13-
|
3
|
Scholar
|
--
|
3
|
Arcane and Occult Lore
|
13-
|
3
|
KS: Demonology
|
13-
|
3
|
KS: Witchcraft
|
14-
|
3
|
Legsweep
|
--
|
3
|
Martial Dodge
|
--
|
4
|
Martial Throw
|
--
|
3
|
Passing Strike
|
--
|
5
|
Money: Well Off
|
--
|
5
|
Total Skill, Perk, and Talent Cost: 60
Powers
Name |
Power |
END |
Cost
|
Shadow Magic
|
Multipower, 60 Point Reserve, (60 APs)
|
--
|
75
|
Shadow Blast
|
1) Blast 12d6, (60 APs), fixed
|
6
|
6
|
Wings of Shadow
|
2) Flight 60m, (60 APs), fixed
|
6
|
6
|
Void Shift
|
3) Teleportation 55m, x4 non-combat, Only through darkness/shadows (-1/4), (60 APs), fixed
|
6
|
5
|
Merge with Shadows
|
4) Invisibility to sight group, (60 APs), Only in darkness/shadows (-1/4), fixed
|
3
|
2
|
Grasping Shadows
|
5) Entangle 5d6, 5PD, 5 ED, Stops given sense Nightvision and Normal sight, (60 APs), fixed
|
6
|
6
|
Shadow Shield
|
6) Resistant Protection, 20PD, 20 ED, (60 APs), costs endurance (-1/2) fixed
|
6
|
4
|
Obscuring Shadows
|
7) Change environment (-8 to Sight Group Per roll) , Personal Immunity (+1/4), Area of Effrect (+1), (54 APs), fixed
|
5
|
5
|
Eyes of Shadow
|
5) Clairsentience (Normal sight and hearing), x128 range, Only through darkness/shadows (-1/4), Concentration 0 DCV (-1), (60 APs), fixed
|
6
|
3
|
Name |
Power |
END |
Cost
|
Sense Magic
|
Detect Magic 13- (Mental Group)
|
--
|
5
|
Name |
Power |
END |
Cost
|
Sense Aura
|
Detect Auras 13- (Mental Group)
|
--
|
5
|
Name |
Power |
END |
Cost
|
Psychokinesis
|
Telekinesis (STR 10), Fine Manipulation, (25 APs), Concentration 0 DCV (-1/2)
|
2
|
17
|
Name |
Power |
END |
Cost
|
Perfect Health
|
Life Support (Immunity: all terrestrial diseases)
|
--
|
5
|
Name |
Power |
END |
Cost
|
Witchcraft
|
Variable Power Pool (Magic Pool), 30 Base + 30 Control Cost (45 APs), requires Witchcraft roll (-1/4), Variable limitations (requires -1/2 worth of limitations (-1/4)
|
--
|
40
|
Glamour
|
1) Mental Illusion 6d6 (Human class of minds), (30 APs), Gestures (-1/4), Incantations (-1/4)
|
3
|
0
|
Healing
|
2) Healing BODY 3d6 (Human class of minds), (30 APs), Gestures (-1/4), Incantations (-1/4)
|
3
|
0
|
Dispel Magic
|
3) Dispel Magic Spells 10d6 (Human class of minds), (30 APs), Gestures (-1/4), Incantations (-1/4)
|
3
|
0
|
Total Power Cost: 184