Transistive Ban-Passing

From PRIMUS Database
Revision as of 09:48, 4 March 2017 by Bossmario2003 (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

OOC Information

I, Altayr (or User:Bossmario2003 on CO) had created characters for a roleplaying game I play with friends where the characters are gods who fix temporal anomalies and fight forces that are too powerful to be beaten by mortals. The characters, including Yokai Tiamat, were ones I had spent countless hours working out and perfecting. These characters have become a large part of me, and is probably the biggest creative project that I had consistently worked on. So, when I got into Champions Online, I wanted to use these characters in the game. However, flipping through the lore of the game, I had found there was something called the Ban. The Ban would prevent my characters from breaking the barrier between the realms of the gods and the realms of the mortals. So, I decided to use a concept I had invented for Yokai in the roleplaying game. In the game, Yokai is unable to leave the Chaos Realm, so she turns herself into a (much less powerful) spirit to be able to enter the Material Planes. Another character, a temporal agent that had "fallen from grace", had been forced to undergo this transformation after being fired. While I had not named this process, it was a loophole I had used in a process similar to Champions Online's Ban. So, when I had to create a way to get past the ban, I decided to use something based on this process.

I don't care if anyone uses the Transitive Ban-Pass, just as long as they link to this page or give me credit to the theory. Thank you!


Introduction to Transitive Ban-Passing

As most (if not all) immortals and some mortals know, the Ban is a sort of "shield" that makes Gods and equally powerful beings unable to travel to the Assiatic Realms. While it is neither known how it works, nor who instigated it, the Ban makes it so beings who could use their nearly unlimited power to damage the Assiatic Realms in ways that may not be able to be fixed. While the Ban in practice is a grand idea, the fact that the Ban has many, many loopholes has allowed that villainous gods have gotten through, and wreaked havoc on the Assiatic Realms. Desperately requiring a way to allow gods of good (or at least against evil) to be able to the travel to the Assiatic Realms, the creator (or creators) of the multiverse allowed a god to become a spirit (or if the being is powerful enough, a real being) using a theory called Transitive Ban-Passing.


How To Preform the Transitive Ban Pass

Our (our being the mystics of Champions Online) knowledge of the Transitive Ban-Pass comes from accounts from Yokai Tiamat, plus some vague descriptions of it from visions of the gods. First, a rift from the god's realm to the Astral Plane is made. Then, using Ritual Magic to cast a long, complicated spell upon him-, her-, or itself. There are two variations of the spell. One spell, which is much easier to cast than the latter spell, will turn the entire god into a spirit or an immortal being. The other spell, which is harder to cast, instead creates a "clone" of the god, and then uses that to turn into the spirit or immortal being. If the latter spell is used, the god can "rest", and then wake up as their Assiatic Realm self, and rest as their Assiatic Realm self to wake back up as their god self. Once a form of the spell is complete, the god is transported to the Astral Plane while simultaneously being changed into a spirit or a physical immortal being. Once on the Astral Plane, the spirit or physical being can travel to the Assiatic Realm. If the god becomes a spirit, he will have to be able to break his phylactery in order to regain his godly powers. However, a god already in a physical state will have all his powers. While the Ban does allow these gods to get through via loopholes, the Ban almost makes up for it by preventing a god from using their full power, locking the maximum of their power within the upper limits of mortal power (roughly Level 40).