Artemis Crowley

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Artemis Crowley
Player: @Reldin
AC1.jpg
Character Build
Class Focus: DPS
Power Level: 40
Research & Development: n/a
Biographical Data
Real Name: Confidential
Known Aliases: Artemis Crowley, The Corsair, Summoner
Gender: Male
Species: Human
Ethnicity: Korean
Place of Birth:
Base of Operations:
Relatives:
Characteristics
Age: 38
Height: 6'1
Weight: 166 lbs
Eyes: Hazel
Hair: Bald
Complexion:
Physical Build:
Physical Features:
Status
Alignment:
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N/A

Reputation:
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N/A

Identity:
Years Active:
Citizenship:
Occupation:
Education:
Marital Status:
Known Powers and Abilities
Equipment and Paraphernalia
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template


Appearance

Abilities & Equipment

  • Elemental Cards - Artemis carries with him a deck of cards that have elemental properties. These cards are capable of altering the battlefield, or when combined with other cards, may be used to either debuff his enemies or buff his allies.
  • Desert Eagles - He also uses a set of Desert Eagles (that he can summon at any time) which are enchanted with elemental properties. He can switch between different ammunition types such as: ice, fire, earth, wind, lightning, water, light, or darkness.

Card Combinations

Artemis is capable of altering the battlefield when using a single elemental card. Often times this is used when a foe is weak against a certain element, or to give himself and his allies an advantage in the battlefield. However, by combining two cards of any element, various effects may occur.

  • Flame (Fire) - On its own, the Flame Card is capable of transforming the area around where it lands into a hot desert area.
  • Mountain (Earth) - By using the Mountain Card by itself, Artemis is capable of altering the terrain around where it lands by creating rocky mountains and formations.
  • Cyclone (Wind) -
  • Frost (Ice) -
  • Storm (Lightning) -
  • Transquility (Water) -
  • Horizon (Light) -
  • Moon (Darkness) -

Flame Combinations

  • Quicksand - By combining the Flame and Mountain cards, Artemis is capable of trapping his foes in an area that can be turned into quicksand.
  • Firestorm - Combining the Flame and Storm cards causes a storm of embers to rain down on Artemis' opponents.
  • Flashbang - Artemis is capable of blinding his foes by creating an effect similar to a flashbang by combining the Flame and Horizon cards.

Mountain Combinations

  • Sandstorm - By combining the Mountain and Cyclone cards, Artemis is capable of creating a sandstorm that lowers his enemy's field of vision and accuracy.
  • Ice Barriers - Artemis can protect his allies by combining the Mountain and Frost cards to create powerful ice barriers for his allies to take cover behind.

Cyclone Combinations

  • Hailstorm - By using the Cyclone and Frost cards, Artemis is able to attack his foes with a storm of razorsharp ice shards.
  • Speed Boost - For a short time, Artemis can increase an ally's speed by using the Cyclone and Storm cards. The speed of his ally is increased 2-3 times their normal movement speed, but also their reflexes and agility are increased by 2-3 times.
  • Healing Aura - By using the Cyclone and Horizon cards, Artemis is capable of healing a single ally's wounds. Though they are not completely healed, any open wounds that his ally may be bleeding from will be closed. Any internal injuries an ally may be suffering from will be healed as well.

Frost Combinations

  • Hardlight Shields - By using the Frost and Horizon cards, Artemis is capable of creating a hardlight shield that an ally may pick up and use temporarily to defend themself.


Other Combinations

  • Thunderstorm -
  • Lightning Orb -
  • Holy Water -
  • Gravity Well -

Power Combinations

By combining three or more cards, Artemis is capable of even more powerful combinations. Combinations involving more elemental cards use more of Artemis' strength and often times will only use stronger combinations when absolutely necessary.

  • Meteor - When the Flame, Mountain, and Moon cards are combined, Artemis is capable of summoming a meteor to strike down his opponent.
  • Analyze - By using the Horizon, Storm, and Cyclone cards, Artemis is capable of analyzing an enemy's weakness.

Summoning

Artemis is capable of summoning powerful creatures to assist him in battle. However, summoning a creature leaves Artemis incapable of using any elemental cards during the duration of the creature's summon.