The Adventurers

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The Adventurers
AdventurersTeamPhoto.jpg
The Adventurers (and Doctor Killowatt)
Leader(s): Red Spider
Base of Operations: Subterranean Command Centre
Concept: Classic costumed heroes & street fighters fighting gangs & organized crime.
Founded: 14 February 2014
Website: Click Here
Members: Red Spider, Fox, Cryo-talon, Black Asylum, Ocelot, Guidelight, Unlucky Seven, Artifex, Guardmaster, Illusion, Shift Shot, Artifex, Malignance, Kuroki


The Adventurers is a team of costumed heroes from Millennium City. Small in number, but strong in determination and skill, they work together to keep the city safe.

Adventures

Weapons Smuggling Investigation

The Adventurers began investigating a major weapon smuggling ring in 2014. To date it is still operating, but the top of the incredibly secretive organization has been revealed as a new supervillain.

Chapter 01: Investigation

Red Spider, working alone, discovered the smuggling ring in late 2013. Stowing away on their ship, she was going to let them take her back to their port to learn anything she could about the organization - but when they discovered her aboard, they scuttled the ship in Lake Erie, attempting unsuccessfully to take Red Spider down with it.

Curiously Red Spider learned that none of the advanced weaponry being smuggled was ending up on the black market - it was not being sold, it was being stockpiled.

Chapter 02: Tracking Ghosts

With the help of Fox (aka Zero), Red Spider began tracking threads on possible smuggling ring participants. The ring proved incredibly well-organized and secretive, and Fox was injured while apprehending one of their members. Red Spider questioned this one, and got the address of an abandoned tenement which had recently been occupied, but witnesses said a bunch of crates had been moved out days before.

Later, Fox and Red Spider exploited Fox's past identity as a renowned assassin to try to set up a gun buy. Red Spider sprung into action too soon, and with Fox managed to take down all of the gun runners.

Chapter 03: The Adventurers

A team was formed to fight organized crime in the city! The Adventurers now had Cryo-Talon, Ocelot, and Black Asylum, along with Fox and Red Spider, with other new members soon to follow. The Adventurers continued patrols, but the smuggling ring remains elusive and must be drawing closer to accomplishing their plot - whatever it is!

Chapter 04: Icy Reception

Luck allowed Red Spider to stumble onto the smugglers loading their weapons crates into trucks. She was detected and had to fight; Red Spider managed to avoid the workers, but the leader of the smugglers - someone wearing a strange electric tech suit - managed to 'shock' Red Spider with his suit's abilities, incapacitating her.

Red Spider woke up tied inside an empty weapon crate with a giant ice cube dangling overhead, threatening to melt enough to fall from its suspension and crush her. Red Spider narrowly escaped, and began following the spotter who was supposed to make sure she died, hoping she might learn something useful about the leader of the smugglers.

Chapter 05: Showdown at WCOC

An alert at the underground base sent Guidelight and Red Spider to the WCOC TV station. There they found the place under siege by Doctor Killowatt and a group of his well-trained henchmen. Red Spider got caught up in a net while trying to break a barricade into the server room; Guidelight moved in to save her, and took a harsh electrical backlash when he drove into Doctor Killowatt. The villain and his henchmen all managed to escape the server room through a precision hole cut in the ceiling, and boarded a waiting helicopter.

In the aftermath, Ravel Leen gave Guidelight a healing potion to speed his recovery. Illusion took some technical specifications of the experimental surge protector that Doctor Killowatt stole from the station - a clue to his overall intentions. Guardmaster arrived to help secure the building.

Witnesses in the WCOC building noted Killowatt's desire to avoid 'civilian casualties'.

Chapter 06: The Lab Ruse

Tipped by independent hero Night Terror, the Adventurers assembled to storm a laboratory which had a great supply of Kendrium - the mineral abundant in the self-powering surge protector which Doctor Killowatt had stolen from WCOC. The team was in time to foil a raid by Killowatt's henchmen, but it was all a ruse: the 'henchmen' were just made of gel torsos. Shift Shot - on her first mission with the team no less - was lured into a sealed industrial smelting compartment along with Night Terror and Red Spider.

With time running out until the facility automated, the remainder of the team stuck outside - Ravel Leen, Black Asylum, and later Illusion & Guardmaster - attempted to break down the massive doors keeping their allies trapped. With little time to spare, the door's control was overriden, and the team managed to escape.

The team assessed that a large spool of copper wire and some coolant was taken, but apparently not any Kendrium.


Afterward:

  • Shift Shot began tinkering on electrical-dampening additions to team wardrobe
  • Red Spider and team affiliate Night Terror received word of two separate strikes the next night. Night Terror went to the medical supply stock house north of central district. Red Spider responded to the docks and encountered Dr. Killowatt with his men. She secured the release of several security guards.
    • Afterward Red Spider & Night Terror speculated that the cold storage trucks being used by Kilowatt might be used to keep equipment cool - light a battery recharger for lightning guns
    • Night Terror surmised that the reason none of the smuggled lightning guns had been sold is because Killowatt had given them away free, in a scheme to sell ammunition.
    • They further speculated that the Doctor was using ruse attacks to distract the team from his true purpose, what ever that was.
  • Artifex's research revealed a likely secret identity: Dr. Anthony Kozhan of Florida, a military scientist with sufficient knowledge to prepare Kilowatt's lightning suit. Kozhan was curiously paralyzed from the waist down from a Gulf War injury, but had recently gone missing.
  • Based on Artifex's discoveries, Red Spider assigned team members to track down his old associates and ask if they had any useful information about Kozhan and/or Doctor Killowatt.
    • Civilian scientist Dr. Rich Murphy to be questioned by Cryo-Talon
    • Lab assistant Felicia Greening to be questioned by Ravel Leen

Adventurers Team Roster

As of 30 March 2014: Adventurers (whose photos are available)

Joining the Adventurers

Do you think you have what it takes? We may not be big, but we're small - and that's the point! We aim to share a quality roleplaying experience together, with a well-balanced team of characters played by skilled roleplayers.

Recruitment will be by appointment/interview only, with final approval from the team leader.

Considerations

Preferred character types

  • Silver Age-type heroes - think Spider-Man, Flash, Iron Man, Dare Devil, Batgirl
  • Science-based - did you get your powers from a chemical accident/tech armor/intensive training?
  • Characters who wear a mask to protect their normal-ish human life & loved ones
  • Characters who have vulnerabilities which can be exploited for a richer story

What the Adventurers is experience is about

  • Patrols & combating gang activity
  • Taking on science-based super-villains played by player characters as part of story arcs
  • Solving crimes based on clues
  • Escaping deadly situations through a blend of wits and hero abilities
  • A small team feel - it's about the quality, not the quantity of members.

Things we want to avoid with our RP experience

  • An abundance of RP emotional drama which intrudes onto team activities
  • Team characters who are designed and/or played to steal the spotlight
  • Over-powered team characters trying to get an 'instant win' over our RP villains (aka, god modding)
    • Be prepared to lose sometimes; adversity reveals character
    • Much effort can go into recruiting a player to be our villain, so let them have victories - the Adventurers always win in the long-run!
  • Being a social club - if all you want to do is hang out, why not go to Club Caprice? You don't need to be an Adventurer in order to be friends with some of them!
  • Poor communication skills - noting that we all make typos, but when you can't communicate effectively in basic English, it can sink the experience for others. Examples:
    • do u talk 2 ppl like this lol?? cant use punctuation or hit the 'shift' key or corerct ur spelling?
    • Do you $#*%ing swear every %$(%ing second or third #%(@ing word or TYPE IN CAPS A LOT???!?!?

Recruitment

  • Start by sending an in-game mail to team leader Red Spider@historiphile expressing interest
    • Powers
    • Traits (ie, Strengths/weaknesses)
    • A brief background on your character
    • Anything else you think is worth knowing

We will try to meet you and assess if your character would be a good fit for the team. It is fine to ask other Adventurers to write the team leader with a recommendation for you, but by no means does having friends on the inside assure your membership.

As much as you've put effort into building your character (we hope!), please understand that much effort has gone in to making this team, too. We will not admit everyone who asks to join just because. Try not to take it personally if we don't accept your character - it probably has more to do with the character, not you as a person playing it.