Thiuus
Thiuus | ||||||||||
Player: @groovinshark | ||||||||||
[[Image:|300px|]] | ||||||||||
"No man is a stranger to Thiuus Artak, I will ensure the safety of all." | ||||||||||
Biographical Data | ||||||||||
Real Name: | Thiuus Artak | |||||||||
Known Aliases: | Thiuus of Ezark | |||||||||
Gender: | Male | |||||||||
Species: | Ulthuran | |||||||||
Ethnicity: | N/A | |||||||||
Place of Birth: | Rafalhar, Ezark | |||||||||
Base of Operations: | Millenium City, United States | |||||||||
Relatives: | N/A | |||||||||
Characteristics | ||||||||||
Age: | 32 | |||||||||
Height: | 8'2" | |||||||||
Weight: | 327 lbs | |||||||||
Eyes: | Orange-Yellow | |||||||||
Hair: | Blonde | |||||||||
Complexion: | Tan | |||||||||
Physical Build: | Strongman, large | |||||||||
Physical Features: | Heavily scarred, tattooed | |||||||||
Status | ||||||||||
Fame: |
Global | |||||||||
Alignment: |
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Identity: | Public | |||||||||
Years Active: | N/A | |||||||||
Citizenship: | United States | |||||||||
Occupation: | Mercenary, hero, dignitary | |||||||||
Education: | University | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
Super strength, super durability, ballistic screaming, zoolingualisim | ||||||||||
Equipment and Paraphernalia | ||||||||||
Heavy armor, enchanted swords |
Physical Attributes | |||||||||
Strength |
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Weapon |
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Durability |
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Armor |
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Speed |
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Reflexes |
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Resistance |
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Stamina |
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Dexterity |
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Agility |
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Combat |
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Regen |
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Non-Physical Attributes | |||||||||
Energy |
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Psionics |
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Telepathy |
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Willpower |
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Sorcery |
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Tech. |
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Intel. |
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Knowledge |
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Charisma |
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Bravery |
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MaekadaBoxSlim created by @Maekada |
Contents
Overview
Fallen from the sky through a twist of fate, Thiuus is now bound to Earth for the time being, in lieu of his usual work, Thiuus has declared himself champion of Ezark and promised his services to this world. In return for his services he will diffuse his knowledge and culture and bring word of his nation to all residents of the planet.
With his arrival he not only brings himself, but the scorn of another surviving enemy from the event, The Huntsman. With a fortitude of steel and the skills and power of an alien race, he will go through the trials and opponents that this new foreign world has to offer.
Background & History
Birth & Early Life
Thiuus was born under Ezantine artisans in the small subsidiary city of Rafalhar, blessed with divine gifts it was quite obvious from the start of his life he was specially powered. The first power to appear was his ability to speak to animals and partially control them, he learned to speak much sooner than the average child and as he grew he was often noticed following creatures around on the outskirts of his home or bringing small wild critters to him with verbal commands or gestures. His family saw this as a good omen portending a legendary destiny, and encouraged him to hone his skills and try and discover new ones.
Teenage Years
With talk of Thiuus' divine powers becoming widespread in his area, new opportunities arose at a finer life arose for him, he was offered schooling at an established university in Valar - the capital of Ezark - and with his super strength beginning to become apparent, as well as his interest in martial arts, he was offered a chance to be placed into classes for tactics and combat training as well.
As time went by with his classes and training, Thiuus began to hone his divine arts and became eager to see if there was more dormant abilities he had to unlock, specifically combat oriented. With a wild look in the eyes and fire in the heart he used his free time to join the arena, in hopes to stir up any hidden powers he immediately went for challenging matches and one-on-one death matches. The prizes for winning such fights were new equipment, money, and the love of the people, but the real prize for Thiuus was the betterment of himself.
After a few days of doing matches he was confronted by a jealous, foreboding, vicious fighter known as Antidames who was renowned for his unmatched mastery in grappling and wrestling and favored signature move of choking the life out of his opponents - which was unbeknown to Thiuus. Antidames offered him a fist fight to the death, which to Thiuus meant an easy win on account of his inherent strength, but little did he know what was to come of his agreement.
On the day of the deathmatch Thiuus strutted out into the gritty, bruised stage that was the arena, taking in the roar of the crowd and the blazing sun vigorously. As the match started he taunted Antidames, mocking slaps and fear to egg him on for the crowd, they traded blows a few times and the match seemed to be working in Thiuus' favor when Antidames caught him off guard. He nearly knocked Thiuus unconscious with his first few hooks, knocking the breath out of him with a sharp knee to the gut, sending blood flying to the marred sands with an elbow to the nose. Enraged, Thiuus ran at him, though this only allowed Antidames to set in place his lethal finishing move. He lurched down and grappled Thiuus around the legs, wrenching him from the ground to lift him in the air and slam him back down. Pinning him down with a knee he wrapped his hands around Thiuus' throat, it seemed like the end for the struggling young combatant until he felt a force build in his chest - on came an unstoppable urge to shout, and as he opened his mouth to yell a blast of force blew Antidames straight into the wall, killing him from the impact. With a feeling of intense fear, relief, and bewilderment, he breathlessly stood and roared triumphantly. He had found his new ability.
Adulthood and life as a soldier
As he reached adulthood he was quickly offered a chance to join the Grand Army, with this he chose to join into Ezark's mercenary forces, which are federally approved groups of 5-7 specialists that sell their services to the other nations and give the gross profit back to Ezark. After receiving formal training he was placed into the 56th cohort with 6 other brothers in arms, who were also specially powered in some way. They spent years as not only mercenaries, but adventurers, coming across fantastical, dangerous events and places and ancient artifacts they grew to be an exceedingly prestigious and sought after group.
During the war of two long rivaled houses, the climactic battle that would decide the fate of both was soon to take place. Thiuus and his brothers were hired with the house lucky enough to scrounge up the money to afford them, while the other house appeared like they were without advantage, they sent for the services of a mysterious planar mage in the deep northern wasteland of Akthral. When the battle began, Thiuus advanced on the mage's position to quickly slay him before he could create mass casualties, only to discover that the mage had lain a trap. As he fought with the mage's guards he and a few others were sent through a portal to the edges of Earth's troposphere. He fought it out through the fall with one of the head guards of the mage, The Huntsman, who was extremely deadly for his ability to control all four elements with ease and shape them into weapons to be contained and unleash later. Crashing through the roof of a restaurant he began his journey in the new world.
Appearance
Attire
Thiuus is adorned in the iconic and historic armor similar to what he calls the "First Warriors of Ezark." Made out of dextus, an extremely durable and heavy metal, he is even more of a tank than before. It is embossed with a highly intricate swirl pattern from the boots to the helmet, which is almost light enough to look like a sheen of sorts. The armor as a whole is also meant to serve as a uniform for formal events and because of such is made to look as dazzling and refined as possible, though with years of wear and use it has lost its luster partially and is scratched and dented in places.
Under the bulk of the main plated pieces is a special bodysuit of high tessellated, scalloped metal. The bodysuit is a pretty recent breakthrough in Ezantine military technology and doesn't hamper the wearer with weight, but can protect from penetration or slicing attacks. Under that is a light gambeson, which protects him from the armor itself and and adds partial extra protection from penetration and slicing and works well enough to absorb shock from blunt blows.
The facemask of the helmet is modeled after a sneering, beaked face. Along with the teardrop shaped eye slits and the enchantment in place to veil the eye and mouth openings, its focus is to strike fear in the hearts of the enemy. The feathers adorning the helmet are near glowing from their iridescence and are usually the first thing to catch the eye of somebody, the amount of feathers represent years of service.
The secondary purple color on the armor represents freedom of the wearer and the search of work, yellow represents the wearer is acting under federal orders, and blue represents they have taken up an important task or job.
Physical Features
Over a decade of fighting has made this towering combatant a monument to war. Through enduring people, animals, and the elements he's covered from head to toe in scars. Not only has the life of a soldier affected his body, but the life of an adventurer. His time working as a mercenary left him open to travel around with his party and create their own stories, this has led to Thiuus recording his events and experiences indelibly on himself. The majority of his tattoos are in the form of a sleeve starting from his left pectoral and extending down to his wrist, composed of stylized beasts and figures with an overall aquatic theme. His right wrist has a solid wristband tattoo which resides Ezark's national emblem of a predatory avian creature with its wings splayed. The last of his large sum of markings is a branding on his right shoulder.
Thiuus' facial features are pretty sturdy and defined, but are certainly not free from the scarring the rest of his body has succumbed. His natural, tan skin tone sticks out noticeably compared to his ashen blond hair, which even with the common occurrence of helmet hair he manages to keep short and tidy. A usual feature among his race is their partially glowing eyes, his isn't as noticeable compared to others but becomes more apparent when in the dark. One of the first noticeable things about his face is how oddly stern and even angry he looks naturally, which of course doesn't show often in his attitude, similar to the mug of something like a bulldog.
Character
Personality
Not only is Thiuus inherently prideful and boisterous, but was taught to be such from the martial arts and patriotism he possesses. For such a warlike and zealous person he's the last you'd find holding grudges or even getting angry, though when he does rarely get angry it can be scary. Though he does possess a high IQ and has the shrewdness of a mercenary, he is often naive and unassuming due to his own high level of power, which can make him easy to trick as nothing ever really crosses his mind too seriously.
Thiuus' life as a hired blade, natural curiosity and free spirit creates many opportunities for him in which to adventure, especially to attain material wealth. This has caused him to be drawn to money and items of value very easily and makes winning him over a simple task. But his otherwise chivalrous and dutiful nature, along with his time spent in the trusting hands of his brothers in arms, makes his word his bond and the resolve of his trust infallible.
Morality
Thiuus considers himself an icon to his people and those around him, and looks to set examples with a kind spirit and generous hands, being able to speak with animals and travelling the world gives him insight to the many blights of all species. He may be in the minority on Earth, but he and the people in his world consider killing criminals and unjust people to be the only way to attain peace. In fact, his nation holds an ancient belief that war and fighting is more than just bloody battle, but the downfall of tyranny and the breaking of the chains of oppression.
Committing crimes for wealth or renown is something Thiuus considers idiotic, as he feels anything you need can be found through combat, as it is the truest measure of reward and self-worth. He would rather not ask for food or money, but ask for hands strong enough to work for them.
Repertoire
Attributes in Detail
Physical:
-Strength
Thiuus' level of strength is extremely high, to the point of him being able to hold objects on an upwards of 100 tons near indefinitely.
-Durability
Thiuus can handle medium calibers safely.
-Speed
Thiuus can run at Olympic levels, but can jump far quicker and further.
-Resistance
Thiuus has zero defenses against magical attacks.
-Dexterity
Thiuus is highly trained in spear throwing and archery, as well as his race's inherent good eyesight.
-Combat
Thiuus has spent a majority of his life fighting, and has mastered two Ulthuran martial arts, which are greatly enhanced by his strength.
-Weapon
Thiuus' two swords can shapeshift into other weapons.
-Armor
Thiuus has very durable, sturdy armor.
-Reflexes
Thiuus can think on his feet and has a very good reaction time.
-Stamina
Due to Thiuus' strength and durability he can commit to strenuous activity for extended amounts of time.
-Agility
Thiuus can jump quite far and especially high on account of his strength.
-Regeneration
Thiuus can heal somewhat faster than the average person due to durability.
-Non-Physical:
-Energy
Thiuus can fire a blastwave of force with his ballistic scream.
-Telepathy
Thiuus has no telepathic or empathic abilities.
-Sorcery
Thiuus has no experience in sorcery.
-Intelligence
Thiuus would be in the "gifted" range of human intelligence.
-Charisma
Thiuus is wordy, loud, and very agreeable.
-Psionics
Thiuus has no form of psionic ability.
-Willpower
Thiuus' powers, experience, and determination have made him an unstoppable force.
-Technology
Thiuus' people are behind humans in a technological sense by centuries.
-Knowledge
Thiuus is an accomplished scholar and was tutored well in not only tactics and martial knowledge but in maths, science, and the arts.
-Bravery
Thiuus fears nearly nothing, especially openly, and trusts that as long as his intentions are decisive and Ezark's trust is with him, he has nothing to be afraid of.
Powers
- Might of Ezark - Thiuus can lift 380 to 450 tonnes, which places him as 3rd strongest man in history on his planet and believably pretty high on the list on Earth too. Out of all his abilities it is truly the most devastating, with accounts of him often slapping obstacles or people out of the way. The accuracy of exactly how hard he could hit at his true maximum is fairly poor due to the lack of resilient enough measuring equipment.
- Armored Hide - Thiuus can easily tank moderate arms fire, withstand deep sea pressures, and survive temperatures ranging from -45 degrees to 300 degrees Fahrenheit. This extreme durability also enables him a way to safely land when he jumps, but the downside to all of this is that getting medical treatment is near impossible with the density of his skin. The sheer amount of pain and damage he's shrugged off has deadened many of his pain receptors as well, and combined with the simple ego of a pretty invulnerable person, makes noticing his body giving out to fatigue or critical damage a rare occurrence.
- Warcry - Thiuus can build up and shout a blastwave of force in front of him up to 60 feet, which is highly lethal within the 15-20 foot range and begins to drop off quickly afterwards. This ability is what finally attained his status as a divine champion, the full effect of it is a biblical sight. The telltale sound of an increasingly irate, undulating whir occurs and the specially crafted jaw on his faceplate unhinges to allow a clean blast. Usually at this point, whoever was unlucky enough to receive this attack was frozen in fear or trying to close the distance and attack him before he got his attack off, though on Earth most villains have already heard of his ability and simply move out of an effective range. Within the killing zone for this power there is equal to a few hundred pounds of dynamite, though luckily after the fatal range it dithers down to a bit more than a rough shove near the end. However, the sound is pretty bad from any range, which equates to a moderately small crack of thunder; the main reason he tends not to do it when working with other heroes.
- Animal Authority - Thiuus can speak to all animals, as well as control them for a short amount of time. This also enables him to learn languages far easier than the average person. Rather than a mental link he shares an empathic, divine bond with every creature. This also grants him a degree of control over animals and he can bring them to his assistance in many different ways. Accusations have been made to the effects of such a power on a person, but there is no clear controlling or persuasive abilities. Though it may just be his attitude and ferocity, he can have an almost passive, constant positive affect on the morale and inspiration of people.
Weaknesses
- Greed - Thiuus is a mercenary through and through, he'll do just about anything for the promise of reward.
- Electricity - Thiuus is especially weak to electricity.
- Magic - Magic of nearly any sort can harm Thiuus, flame/frost magics are partially hampered due to his durability.
- Water - Thiuus has a moderate fear of water as his world is teeming with varying aquatic monsters in almost every water source.
- Anger - Thiuus can be quick to anger, and can jump to rash decisions if angered.
- Strength - Being so strong, Thiuus has a very hard time gauging if opening a door will rip it off the hinges.
- Memory - Thiuus has an absolutely horrid memory, and can't retain information easily.
Strengths
- Weapon Mastery - Thiuus is well versed in many facets of melee combat, especially in swordsmanship, archery, and spear throwing, and his accuracy with javelins and spears from a distance allows him to impale small targets from up to +180 feet. With so much time spent hardly ever having to use shields, he often will duel wield his swords to devastating effect, especially due to his strength and experience cancelling out the negative effects of using two swords at once.
- Tactics - Spending so much time fighting and learning has given Thiuus a honed sense of what goes on in a battle and how to win. Without ever having too much of a challenge or people to lead he resorts to little more than simply cleaning out rooms with his hands, but he can be a noticeable threat with soldiers under his command.
- Hunting/Tracking - Not only living off the land and attaining his own food while traveling, doing scout work and assassinations makes Thiuus a hard person to shake off. In a modern world like Earth something like this is harder to do with the large scale of cities for him, so he usually just lets whatever he hunts for pop up itself.
- Survival - Being in tune with nature and knack of wayfinding gives Thiuus the knowledge and skills to survive nearly any environment. Spending so much time in the extreme environments of his world makes it an easy job to work in the comparatively mild landscapes on Earth.
- Zealot - The combination of strong patriotism, divine purpose, and nearly insane warrior spirit has made Thiuus indomitable. He always makes a point of being the first on the battlefield and the last, and makes him strongly devoted to his ideals and remaining eternally loyal to whatever cause he takes up.
Special Equipment
- Trickster's Blessing - Thiuus came across a trickster god pretending to be an old man in order to play pranks on people, in turn Thiuus pranked him back and as a gesture of good sportsmanship the god granted Thiuus' eyeplate the ability to surpass minor illusions and feathers on its helmet to regrow if damaged.
- Tail of the Myrmodax - During a hunt Thiuus came across an abnormally large myrmodax - a small predatory avian creature - in a trap, in return for freeing it he received a portion of its tail feathers and afterwards created a feathered skirt that takes wind and grows out, allowing him to glide and control his falls.
- Gauntlets of Ezark - After dispatching bandits robbing a nobleman and his cargo Thiuus was gifted the ability on his gauntlets to create showers of confetti-like petals in large volume. The ability to do such a thing doesn't come from direct magic or the gauntlets them self, but rather a special cloth in his world that can apply a temporary or permanent enchantment to whatever it wipes.
- The Shriekblades - Ancient swords fabled to drink the screams of slain men, Thiuus can transform the identical twin blades into other weapons to fit the situation. Being bonded to him gives them the ability to usually always end up back in his hands somewhere from long distance, and can come to his call in a moments notice if close enough. The blade is made of an expensive ore on his world known as thalk, which is not only stronger than most other materials as a weapon or armor, but works extremely well with magic and power, even to the point of contorting into the personality of the user.
Relationships
Allies
Thiuus has made good with many corporations and groups during his time, but no heroes specifically.
Nemesis
The only other survivor of the arrival event was an old enemy of Thiuus, Kamun Karr. Better known as "The Huntsman," he can control earth, wind, fire, and water. His specialty is creating container like weapons that can store small portions of the elements together to use for later purposes. Not only is he a master of the elements, but weaponry as well, and combines the two skills to be one of the most notorious assassins and mercenaries there is. After becoming badly injured from a fight with Thiuus, he swore until his demise he would try to take revenge for besting him, and because of that has accidentally been brought to Earth as well.
Authorities have yet to get any sort of lead on catching him and he has quickly gained control of part of Westside and reportedly started a following in his name, teaching his pupils his art. It's already been reported as well that he has started to amass a growing killcount on heroes, snuffing out vigilantes and street level do-gooders as they give him trouble. The last Thiuus saw of him was moments before crashing down to Earth, and assumed he was dead after succumbing to the height of the fall in addition to the injuries he received while fighting as they came down.
He isn't believed to have made substantial progress in getting allies in his cause to kill Thiuus, but certainly has added to the crime percentile recently.
Miscellaneous
Tropes
Worlds Strongest Man - He's definitely on the top ten.
Fantastic Fighting Style - All those jumps and flips can't be to good on the joints, but they sure do look cool.
The Big Guy - Over 8 feet tall, check. Over 300 pounds, check.
Dual Wielding - Shank two guys at once, shank one guy twice.
Multi-Melee Master - One man army, coming through.
Badass Baritone - Voice so deep it can rattle your teeth.
Blown Across The Room - Ballistic screams are crazy stuff.
Evolving Weapon - Literally.
RP Hooks
- He has created a site for the sale of armor and weapons, and ships internationally.
- Is most likely within the top ten for strongest heroes and has done a few endorsements for various fighting leagues.
- May be known for conservationist efforts and a campaign for the improvement of animal welfare.
- Has a series of videos on his site and a forum to give personal advice on how to fight and how to get over the fear of fighting.