Sanzu of the Thousand Sands
Sanzu of the Thousand Sands
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Player: @olrichrakdos
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"Be careful what you wish for, mortal. Every desire has a dark twist to it."
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Character Build
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Class Focus:
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DPS
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Power Level:
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Rising
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Research & Development:
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Arcane
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Biographical Data
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Real Name:
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Sanzu of the Thousand Sands
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Known Aliases:
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Heir to the Ia'Mizh, Grand Jewel in the Iisheal'Alsyf
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Gender:
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Can take either form - "Which side of the coin would you prefer?"
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Species:
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Genie
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Ethnicity:
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Efreeti
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Place of Birth:
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The City of Brass, in the Elemental Plane of Fire
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Base of Operations:
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For the moment, Millennium City
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Relatives:
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Many in the Elemental Plane of Fire
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Characteristics
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Age:
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Unknown; at least three millennia
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Height:
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Estimated 6' 9"
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Weight:
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Estimated
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Eyes:
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Red, with black sclera
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Hair:
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Fire orange
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Complexion:
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A lovely shade of crimson
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Physical Build:
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Athletic enough
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Physical Features:
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Status
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Alignment:
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██
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██
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██
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██
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██
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██
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██
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██
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██
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Lawful Evil
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Reputation:
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██
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██
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██
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██
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██
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██
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██
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██
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██
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Unknown
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Identity:
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Public - "Why hide what I am, or what I can do?"
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Years Active:
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Citizenship:
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Uh...
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Occupation:
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Education:
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Marital Status:
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Single
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Known Powers and Abilities
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Granting wishes, summoning mundane items, basic fire manipulation, personal physical manipulation
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Equipment and Paraphernalia
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Twin scimitars (summoned)
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Attributes
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Strength
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Endurance
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Agility
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Speed
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Fighting
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Projectiles
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Durability
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Resistance
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Intelligence
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Psyche
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Intuition
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Charisma
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ReldinBox Template
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Overview
Throughout the multiverse, there are many entities that can control immense cosmic power, and one of those would be the genie; beings with phenomenal potential formed when a soul mingles with the inherent energy of the elements.
Coinciding with each of the four 'basic elements', many people confuse a genie with the air-based djinn. With a predisposition towards positive outcomes for both parties and an acceptance of indentured servitude, the djinn has been the front-runner for genie interactions with other powerful or adventurous beings.
By contrast, the fire-based efreeti are rather callous and often seen as slave drivers. Haughty, cruel and vengeful to a fault, an efreeti will chafe at any attempt to imprison or enslave them. It is such a situation that Sanzu of the Thousand Sands has found themselves in; previously trapped within an enchanted iron flask for a good six hundred years, Sanzu's long imprisonment has diminished much of the magic that would allow them to return home.
Capabilities
Even though Sanzu has lost a bit of power from their imprisonment, they still have the basics that any self-respecting efreeti would have; basic fire manipulation, a good few hundred years of mastery with two scimitars, magic detection, and basic form manipulation for flight or gender.
However, what sets Sanzu apart from their brethren is the reality-bending ability to grant wishes. Most genies must be a form of nobility to utilise such powerful magics more than once, but when Sanzu was brought to Millennium City through the iron flask, the differences between the kinds of magic grated against each other.
Sanzu, seeing the possibilities, managed to use their single innate wish to break most of the fetters of their cosmic law. Now, Sanzu is able to grant wishes to anyone at any time.
Unfortunately, they can only do one wish at a time, it drains their magic and stamina for an entire day afterwards (unless the wish was a somewhat mundane one, like 'I wish for a two liter capacity bottle filled with Captain Morgan spiced gold rum'), and the wisher has to wait exactly 168 hours until another can be granted.