Template:ProtectorsBox

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QUESTIONSPAR.png
HERO IDENTITY
PLAYER Confidential


BIOGRAPHICAL DATA
Real Name Confidential
Known Aliases Confidential
Gender Confidential
Species Confidential
Ethnicity Confidential
Place of Birth Confidential
Current Location Confidential
Relatives Confidential


DESCRIPTION
Age Confidential
Height Confidential
Weight Confidential
Eyes Confidential
Hair Confidential
Complexion Confidential
Build Confidential
Notable Features Confidential


LEGAL STATUS
Identity Confidential
Citizenship Confidential
Married Confidential
Occupation Confidential
Education Confidential
Notoriety Confidential


POWERS & ABILITIES
Confidential
GEAR & EQUIPMENT
Confidential


PHYSICAL ABILITIES
 
   Strength
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   Intellect
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   Combat
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   Durability
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   Speed
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   Agility
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   Dexterity
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   Charisma
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   Weaponry
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   Sorcery
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   Energy
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   Psionics
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Thank yous...

This is a slight modification to SoupViking's TechBox. As stated by him, that itself was a rework based off the ReldinBox. I've only slightly tweaked this box, mostly to represent stats from the HeroCard template statistics.

How to Use the Template

To use the template you must:

  • Copy the coding and paste it into your PDB page.


Cheatsheet

{{ProtectorsBox
| bdr1 = #000000 | bdr2 = #116666
 | header = #FFFFFF
 | font1 = #FFCC00
 | font2 = #fff
 | bg1 =  #001111
 | bg2 = #116666
 | bg3 = #000000
 | cell1 = #116666
 | cell2 = #071C1D
 | name = 
 | player = 
 | image = 
 | caption = 
 | realname = 
 | alias = 
 | gender = 
 | species = 
 | ethnicity = 
 | birthplace = 
 | location = 
 | relatives = 
 | age = 
 | height = 
 | weight = 
 | eyes = 
 | hair = 
 | complexion = 
 | build = 
 | features = 
 | identity= 
 | citizen = 
 | married = 
 | occupation = 
 | education = 
 | years = 
 | occupation = 
 | education = 
 | notoriety = 
 | powers = 
 | gear= 
 | strength =
 | intellect=
 | combat= 
 | endurance = 
 | speed = 
 | agility = 
 | dexterity = 
 | charisma = 
 | weaponry = 
 | sorcery = 
 | energy = 
 | psionics = 
  <!--| boxalign = right --><!-- remove comment tags to align box to the right of page -->
|}}


POWERS:
All powers fall between a scale of 1 to 10, with 10 being a god-like entity. PLEASE be responsible in the score you select for your respective character as VERY few individuals should have scores of 9 or 10, especially. Below is a list of the stats and their respective power level.


Strength (STR)
This is how physically strong your character is, can be by natural means or aided (such as power armor).

  1. Feeble - Able to press up to 50 lbs.
  2. Poor - Able to press 100 lbs (standard human).
  3. Typical - Able to press up to 400 lbs. This would be those who engage in intensive exercise.
  4. Good - Able to press up to 800 lbs. Maximum human strength. Weight lifters and power lifters fall here.
  5. Excellent - Able to press up to 1 ton.
  6. Remarkable - Able to press up to 10 tons.
  7. Incredible - Able to press up to 50 tons.
  8. Amazing - Able to press up to 250 tons.
  9. Monstrous - Able to press up to 500 tons.
  10. Unearthly - Cosmic level individuals who can press in excess of 500 tons.


Intellect (INT)
This rates your character's IQ and overall deductive reasoning.

  1. Feeble - Uneducated or non thinking entities.
  2. Poor - Slightly lower than average intelligence.
  3. Typical - Average human intelligence and reasoning skills.
  4. Good - Above average intelligence and reasoning skills.
  5. Excellent - Gifted intellect and astute deductive skills.
  6. Remarkable - Near Genius intellect. Can create and design small scale technological devices.
  7. Incredible - Genius intellect. Can create and design advanced technology.
  8. Amazing - Advanced Genius. Can create and design major advanced technology.
  9. Monstrous - Super Genius. You can design technology which can majorly impact the entire world.
  10. Unearthly - Your IQ cannot be ascertained by any means. Omnipotent.


Combat Skill (COM)
This refers to your character's fighting ability. The examples given are guidelines, and martial arts can mean any form of trained fighting or equivalent untrained fighting ability.

  1. Feeble- No combat training or ability to fight.
  2. Poor - Most individuals with little to no actual combat training.
  3. Typical - Minimal training in combat or some natural talent to fight.
  4. Good - Formal training in fighting techniques. Most soldiers and agents in agencies like UNTIL, VIPER, etc. fall here.
  5. Excellent - High level of proficiency in one form of combat and a practitioner in several others.
  6. Remarkable - Mastery over one form of combat and high proficiency in several others.
  7. Incredible - Mastery over several forms of martial arts. May have some practical use of chi.
  8. Amazing - Extensive experience which encompasses mastery over fighting methods unknown to most. May have more extended abilities in chi.
  9. Monstrous - You possess mastery over most earthly forms of combat and chi.
  10. Unearthly - You have mastered every known form of combat on this planet (and even beyond this planet) with full control of chi.


Durability (DUR)
This determines your overall protection from damage. This includes natural or man made armor (excluding force fields).

  1. Feeble - Reduced durability or physically impaired in some manner.
  2. Poor - Not as durable as most humans, can be cut or harmed easily.
  3. Typical - Where most humans fall. Typical human in regular clothing.
  4. Good - Leather armor/ hide or some sort of minor protection.
  5. Excellent - Your skin or armor will provide defense against small caliber bullets, knives and other damage.
  6. Remarkable - You are bulletproof and resistant to cuts from normal blades. Can possibly withstand small explosives.
  7. Incredible - Higher grade weaponry and such will hardly touch you. Can possibly withstand medium grade explosives.
  8. Amazing - High level tech or major explosives will prove difficult to breach your defenses.
  9. Monstrous - Most items are impervious to your armor/ skin. Can survive a nuclear explosion at ground zero.
  10. Unearthly - A level of cosmic durability not found on this plane.


Speed (SPD)
This notes your characters overall movement. May come from running, flight or other forms of travel.

  1. Feeble - Your movement is impaired in some form or fashion.
  2. Poor - You move at the speed of an average human.
  3. Typical - You move as quickly as someone who engages in regular exercise.
  4. Good - You move at Olympic level speed (up to 30 mph).
  5. Excellent - You move faster than a regular human (up to 100 mph).
  6. Remarkable - You move at low level super human speeds, right below the sound barrier (up to 700 mph).
  7. Incredible - You can move at speeds in excess of the sound barrier (up to Mach 2).
  8. Amazing - You can move up to hyper sonic speeds (up to Mach 10).
  9. Monstrous - You can reach high- hyper sonic speeds (up to Mach 25)
  10. Unearthly - You can reach up to the speed of light... or even beyond.


Agility (AGI)
This is a measure of a person's flexibility, coordination and overall reflexes.

  1. Feeble - Uncoordinated or impaired in some fashion.
  2. Poor - You have normal balance and jumping capabilities for an average healthy human being.
  3. Typical - A natural ability or very minor training. Fairly coordinated.
  4. Good - Well honed natural ability and/ or formal training. Can dodge a few oncoming attacks.
  5. Excellent - You can perform gymnastic stunts. Can dodge some oncoming attacks.
  6. Remarkable - Olympic level skills in gymnastics. Can dodge several oncoming attacks. Maximum human skill ability.
  7. Incredible - Inhuman talent surpassing the greatest athletes. Can dodge most oncoming attacks.
  8. Amazing - Able to perform impressive feats of super human ability. Will hardly be touched in combat.
  9. Monstrous - Very high level super human abilities with added intensive training. It is next to impossible to be hit in combat.
  10. Unearthly - Cosmic entities with superhuman training or abilities. Absolutely impossible to touch.


Dexterity (DEX)
This measures general hand-eye coordination in using things like energy projection, firearms, thrown weaponry and the like.

  1. Feeble - You are extremely uncoordinated or impaired in some way.
  2. Poor - Clumsy to slightly below average. You have a difficult time hitting anything, even from short distances.
  3. Typical - You can hit targets nearby with time to set up and aim properly.
  4. Good - You are trained in your skill or power and can hit stationary targets in the area.
  5. Excellent - You have been well trained in your skill or power and can hit moving targets in the area.
  6. Remarkable - Maximum unaided/ un augmented human level skill. Olympic champions and record holders are here.
  7. Incredible - You have inhuman level abilities and hardly ever miss a shot. You can perform complex attacks and maneuvers.
  8. Amazing - You have super human hand- eye coordination and honed skills. It is exceptionally rare to miss a shot.
  9. Monstrous - You have intensely trained, highly advanced super human aim and you will not miss a shot.
  10. Unearthly - Cosmic entities with access to a target and a weapon or ability to reach it can hit it.


Charisma (CHA)
This is a gauge by how others perceive a person or their general influence to others.

  1. Feeble - Zero social skills.
  2. Poor - Average social skills. One of the crowd.
  3. Typical - You tend to engage others in social situations.
  4. Good - Outgoing. You can sway others from time to time and might be considered popular.
  5. Excellent - A public speaker. Others may take things from the words you speak.
  6. Remarkable - A leader. You can influence others with your words and natural charisma.
  7. Incredible - A natural born leader who can influence a multitude of people.
  8. Amazing - Someone whose words can influence an entire country.
  9. Monstrous - A minor deity of sorts or someone who can influence an entire planet.
  10. Unearthly - Someone who possesses the power/ influence of a major deity.


Weaponry (WEA)
This details the level of weaponry or offense technology you use, be it guns, power armor or whatever.

  1. Feeble - Carry no weapons on you.
  2. Poor - Small items. Regular brass knuckles, small knives and other mundane instruments fall into this category.
  3. Typical - Small caliber handguns, martial arts weaponry and standard bolts/ arrows
  4. Good - High caliber weaponry and arrows/ bolts made of upgraded materials.
  5. Excellent - Light energy weapons such as pistols. Kendrium weaponry.
  6. Remarkable - Medium level energy weapons. Small explosives. Questionite weaponry.
  7. Incredible - High level energy weapons. Missiles and large explosives.
  8. Amazing - Large scale destructive items that could potentially level a city block.
  9. Monstrous - Nuclear or Thermonuclear bombs or equally-powered weapons that could level an entire city.
  10. Unearthly - World devastating weapons and devices.


Sorcery (SOR)
The level of skill that your character wields in the arcane arts.

  1. Feeble - Zero ability and even highly susceptible to magical effects.
  2. Poor - Most humans with no magical ability. Standard magical defenses.
  3. Typical - The ability to perform minor spells, rituals and/ or cantrips. Novice.
  4. Good - You have a decent grasp to perform a variety of magical effects.
  5. Excellent - You are well versed in one study of magic and practice several others. Can understand several rituals.
  6. Remarkable - Several fields of magic can be performed and you have a high level understanding of rituals and magic.
  7. Incredible - You have mastered one or two fields of magic and can perform complex rituals.
  8. Amazing - Sorcerer or sorceress with a mastery over most forms of magic and extensive knowledge of the arcane.
  9. Monstrous - Someone whose skill level is on par to what would be the Trismegistus Council's Archmage.
  10. Unearthly - You are a cosmic entity who is actually magic incarnate with a deep beyond the universe understanding of the arcane.


Energy Projection/Manipulation (ENE)
The ability to project one or more forms of energy form your body, such as fire, sonic manipulation, electricity, etc.

  1. Feeble - No innate abilities. Highly susceptible to energy effects.
  2. Poor - Most humans with no ability to project energy.
  3. Typical - Energy projection with little damage output (ie a small shock or bonfire).
  4. Good - Energy projection at some damage output (ie a taser like effect or small fireball).
  5. Excellent - Energy projection with moderate damage output
  6. Remarkable - Energy projection with high level damage (ie a lightning bolt)
  7. Incredible - Very high energy projection which could destroy a structure such as a building.
  8. Amazing - Immense energy projection abilities that could level a city block.
  9. Monstrous - Energy projection powers which could level a city.
  10. Unearthly - You control vast energy manipulation powers which cannot be registered by normal means.


Psionics (PSI)
This is the level of ability and training in mental powers such as telekinesis, telepathy and the like.

  1. Feeble - You not only lack mental powers, your mind either does not exist or is undetectable.
  2. Poor - You have no degree of telepathic or empathic ability. Most baseline humans.
  3. Typical - You have minor telepathic or telekinetic prowess. Read some thoughts or lift minor items to around 400 lbs with your mind.
  4. Good - You can read thoughts within eyesight or lift up to 800 lbs.
  5. Excellent - You can read someone's thoughts from a short distance and/ or lift heavy items up to 1 ton.
  6. Remarkable - At a short range you can possibly dominate someone's mind and/ or lift up to 10 tons.
  7. Incredible - At a medium range you can possibly dominate someone's mind and/ or can lift up to 50 tons.
  8. Amazing - At a far distance you can possibly dominate a person's mind and/or can lift up to 250 tons with telekinesis.
  9. Monstrous - Can dominate most minds across very long distances, even those with great willpower. It is possible to be able to lift up to 500 tons with your mind.
  10. Unearthly - You can do all of the above possibly at any distance. Able to lift in excess of 500 tons with your mind.


Fame (FAME)
Your character's fame / how widely known your character would be.

  1. Feeble - Completely unknown. Could also be a person who works exclusively in a covert fashion.
  2. Poor - Few know of you, if any.
  3. Typical - A not well established hero or a novice.
  4. Good - You are known by others within your neighborhood.
  5. Excellent - You are known throughout the city by reputation.
  6. Remarkable - You are known throughout the state you reside in for your exploits.
  7. Incredible - You are a well recognized hero/ine within your country.
  8. Amazing - Your reputation/ name is known throughout the world.
  9. Monstrous - People know who you are even on planets aside from Earth.
  10. Unearthly - Your name is known through the cosmos.


Alignment (ALN)
Your character's alignment, good, bad or neutral.

  1. Lawful Good: A Lawful Good character typically acts with compassion, and always with honor and a sense of duty.
  2. Neutral Good: A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition.
  3. Chaotic Good: A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well.
  4. Lawful Neutral: A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code.
  5. Neutral: A Neutral character doesn't choose sides. They typically do what feels beneficial for themselves and those close to them.
  6. Neutral: A Neutral character doesn't choose sides. They typically do what feels beneficial for themselves and those close to them.
  7. Chaotic Neutral: A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions.
  8. Lawful Evil: Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals and are not averse to twisting the rules to work in their favor.
  9. Neutral Evil: Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment.
  10. Chaotic Evil: Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel.