Kyle Eckhardt

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40
"Major"
Kyle Eckhardt
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"Hoo Rah."
Freeform Soldier
Player: Energon15823
Affiliations
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Super Group
UNTIL Spec Ops
Rank
Battalion Commander
· Other Affiliations ·
UNTIL, UNITY, PRIMUS, SteelHead
Identity
Real Name
Kyle C. Eckhardt
Aliases
Agent XI
Birthdate
March 23th
Birthplace
Millennium City, MI
Citizenship
American
Residence
Millenium City, Michigan
Headquarters
UNTIL HQ
Occupation
Military Officer
Legal Status
U.S. Citizen
Marital Status
Single
· Known Relatives ·
Secretary-Marshall Wilhelm Carl Eckhardt (Father)
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian/American
Gender
Male
Apparent Age
30
Height
6'5"
Weight
185 lbs
Body Type
Muscular Athletic
Hair
Jet Black
Eyes
Sky Blue
Skin
Lightly Tanned
· Distinguishing Features ·
Egyptian Tattoos on Left Bicep and Right Forearm
Powers & Abilities
· Known Powers ·
Acrobatic, Firearms and Munitions Proficiency
· Equipment ·
Dual Side Pistols, Sniper Rifle, UNTIL Body Armor and Energy Shielding Tech, UNTIL Wilson VTOL, UNTIL Orbital Cannons Codes, Two Hover Bots, SCUBA Diving Gear, Pressurized Spacesuit
· Other Abilities ·
UNTIL Classified Super Soldier Training and Bio Enhancements



Background
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Click here to view The Kyle's Introduction Video!
Kyle's Introduction Video Coming Soon!

FILE: ADOLESCENCE

Major Eckhardt

Major Kyle C. Eckhardt's story begins in Millennium City, MI far below the cities UNTIL HQ there Secretary-Marshall Wilhelm Carl Eckhardt and his wife were giving birth to their first and only child. During his birth complications incurred with his mother resulting in her death soon after birth. Due to this Kyle was raised in the secret UNTIL facility as UNTILs 11th trial in the Experimental SUPER SOLDIER program since his mothers could not take care of him on account of her death nor his father who was constantly out on missions and important business dealing with the worlds safety. The experiments and training resulted in him greatly improving his human senses and reflexes, him being the 11th experiment of this type he was given the code name Agent XI.

He graduated the program at age 13, upon graduation he was assigned to a specialized Reserve Officer Training Corps where his Drill Sergeant was none other than his own uncle Eric M. Eckhardt the second most highly skilled soldier in all of UNTIL behind his brother the Secretary-Marshall. Kyle spent 5 years under the mentorship of his uncle improving his psychical fitness to measures beyond human standards as well as learning multiple forms of hand to hand combat such as Judo, Akido, Taijutsu, Karate and a multitude of others all of which he is highly proficient and masterful in. As well as being masterfully taught to handle guns and advanced marksmenship from none other than the legendary Eric Eckhardt.

FILE: ADULTHOOD

On his 18th birthday he graduated from the Specialized ROTC receiving the rank of Second Lieutenant. After his graduation he received the disturbing news that his uncle went renegade and with him half of the SUPER SOLDIER program applicants, for reasons unknown to him but he ventured on. At age 19 he was promoted to 1st Lieutenant, age 20 Captain, and age 21 Major which he is currently now so he can remain out on the field. Major Eckhardt has completed multiple tours in Iraq & the Desert in missions including:

CLASSIFIED

Completing hundreds of missions with over 1000 confirmed kills. Major Eckhardt is now the Commander of UNTIL Spec Ops the most highly trained soldiers in all of UNTIL.

Endless nights were spent to perfect his technique and after sacrificing shis childhood he finally graduated from UNTILs Super Soldier Program.



















Personality
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FILE: KYLE'S PSYCHE

Major Eckhardt is actually one of the calmer of the Spec Ops Unit and rarely bickers with them, but when he is angered he unleashes a round or two to clear his head. He has a slightly strange sense of humor and has a habit of doing rather odd things for someone of his status, such as joking with his subordinates, dressing up as a tourist while visiting foreign areas, staring at his female subordinate's "ASSets", ditching work to meet the brothers in the hospital, and jumping out of a window to get away from his attendants. He is also more lenient towards his subordinates than someone of his rank usually is.

deep thought



Skills
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The man who never misses his mark.
the team

FILE: UNTIL TRAINING

A formidable opponent in battle, Kyle strongly favors using dual pistols, which he wields with deadly proficiency thanks to his unique gifts and lifetime of training, to the point where he can wipe out a room simultaneously. Already a supreme marksman and martial artist, he is made even more dangerous by his Bio enhancements. Though the details of his abilities have not been elaborated on, it apparently grants him tremendously accurate vision and the ability to read and predict practically any move his opponent could make as well as the minute details and movements of his general surroundings. His only weakness is that when there is a physical obstacle blocking his vision, he is unable to provide the predictions he normally would. Additionally, he has pointed out on multiple occasions that, while he is capable of reading any situation, his other senses are heightened as well so when his vision is blocked if he takes a minute to focus it no longer becomes a weakness.



Equipment
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Specification

FILE: UNTIL STANDARD ARMOR

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FILE: U.P.C.S. GAUNTLET

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FILE: DUAL PISTOLS

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Eckhardt owns a Beretta M9, which is a short recoil, semi-automatic, single-action / double-action pistol which uses a 15-round staggered box magazine with a reversible magazine release button that can be positioned for either right- or left-handed shooters. The M9 is used with the Bianchi M12 Holster, though other holsters are often used. The specific modifications made from the Beretta 92 includes:

-Design of all the parts to make them 100% interchangeable to simplify maintenance for large government organizations.
-Modified the front of the trigger guard so that one could use finger support for easier aiming.
-Recurved the forward base of the grip to aid aiming.
-Hard chromed the barrel bore to protect it from corrosion and to reduce wear.
-New surface coating on the slide called Bruniton, which allegedly provides better corrosion resistance than the previous plain blued finish.

It also has an enlarged hammer pin that fits into a groove on the underside of the slide. The main purpose is to stop the slide from flying off the frame to the rear if it cracks. This was in response to reported defective slides during U.S. Military testing.
The M9 features multiple internal safeties, including a firing pin block that prevents the firing pin from moving without the trigger being pulled, and a firing pin striker that rotates when the safety lever is engaged preventing the firing pin from being hit even if the hammer falls. The M9 also has an ambidextrous external safety lever allowing both left and right handed people to engage or disengage the safety mechanism.

FILE: SNIPER RIFLE

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Kyle's Steyr HS .50 is a single-shot bolt-action rifle. It has a built-in magazine (on the right side of the gun) so each round has to be loaded directly into the ejection port and is pushed into the chamber by the bolt. The fluted barrel is cold hammer forged and provides excellent accuracy at an effective range up to 1,500 m. It has an adjustable bi-pod, a highly efficient muzzle brake which reduces recoil substantially to increase shooting comfort and a Picatinny rail for installation of various optics.
However, due to customer demand, a recent change to the HS .50 has included a 5-round detachable magazine that can be inserted on the left-hand side of the rifle much similar to the Denel NTW-20
Kyle's HS .50 is of the M1 variation which is an evolution of the HS .50. The biggest differences are: it is magazine fed from a five-round magazine feeding horizontally left from the receiver, has a longer top Picatinny rail and more Picatinny rails on the side, an adjustable cheekpiece, a newly designed fixable bipod, and a monopod at the buttstock.



Allies
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Enemies
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