Difference between revisions of "Faith"
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=[[File:Faith abilities.png]]<span style="color:#FFFFFF" background-color:#FFFFFF>Abilities</span>= | =[[File:Faith abilities.png]]<span style="color:#FFFFFF" background-color:#FFFFFF>Abilities</span>= | ||
− | ''' | + | '''Faith:''' Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.<br> |
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+ | '''Divine Healing:''' Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to. | ||
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Revision as of 21:55, 16 December 2015
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Abilities
Faith: Erin's choice of hero moniker aptly describes the fuel for her powers. For Erin, faith isn't proselytizing to non-believers, paying lip service only to her God. For Erin, her faith means showing those around her the power of her God through her acts and deeds, without advertising to others who or what she is about (unless asked), and fully trusting that her God will pull through for her in the end. When she is full of faith and conviction, her attacks become more powerful and her healing abilities are more potent. When that faith wavers, so do her powers. Should something occur that truly causes her to question her faith in God, it could very well strip her of her powers.
Divine Healing: Erin has been granted the power to heal the sick and injured. She needs to be within 10 feet of her target, though she often prefers to be in much closer proximity when using this power. For minor injuries and afflictions, she does not require much focus. For major injuries, especially those that are critical or potentially fatal, she needs to have complete focus, with no interruptions. She is able to cast out her healing powers in a sphere around her, but the effect is not as powerful as when she focuses on one specific target, therefore making it not an ideal solution when there severe wounds to see to.
Miscellaneous
• Faith's casting choice is Génesis Rodríguez.