Difference between revisions of "Basic Profile Template"
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Class 10. As Aracno-Man has not fully grown to adulthood, he is not as strong as the other big time heroes, however he is portrayed as being sufficiently strong enough to lift and throw conventional vehicles and cars, it should also be noted that he has been shown to be significantly stronger than Killer-Spider as he overpowers him as they wrestled each other over footing. Arachno-Man is currently capable of lifting 3-5 tons. Whenever Zack reaches adulthood it would be assumed that he would be able to lift 10-20 tons. | Class 10. As Aracno-Man has not fully grown to adulthood, he is not as strong as the other big time heroes, however he is portrayed as being sufficiently strong enough to lift and throw conventional vehicles and cars, it should also be noted that he has been shown to be significantly stronger than Killer-Spider as he overpowers him as they wrestled each other over footing. Arachno-Man is currently capable of lifting 3-5 tons. Whenever Zack reaches adulthood it would be assumed that he would be able to lift 10-20 tons. | ||
− | + | Superhuman Agility: Arachno-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Arachno-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines. | |
− | + | ||
− | + | Superhuman Equilibrium: Arachno-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow. He has developed a unique fighting style that made full use of his agility, strength, and equilibrium. | |
− | + | ||
− | + | Superhuman Reflexes: Arachno-Man's reflexes are similarly enhanced and are currently about 15 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, even direct gunfire, if he is far enough away. | |
− | + | ||
− | ' | + | uperhuman Agility: Arachno-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Arachno-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines. |
− | + | ||
+ | Superhuman Durability: Arachno-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by a super-humanly strong opponent, that would severely injure or kill a normal human with little to no discomfort, Arachno-Man's durability is sufficient that he survived with no serious injury other than a sore body after being electrocuted by Electro. | ||
+ | |||
+ | Superhuman Stamina: Arachno-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Arachno-Man can physically exert himself for several hours before the build up of fatigue toxins in his blood begins to impair him. | ||
+ | |||
+ | Superhuman Speed: Arachno-Man can run and move at speeds that are beyond the physical limits of the finest human athlete. | ||
+ | |||
+ | Superhuman Strength: Arachno-Man possesses superhuman strength enabling him to press lift approximately 5 tons. Arahcno-Man's physical strength is sufficient to lift and throw objects as heavy as most standard automobiles with ease. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to allow him to knock out people with normal durability with as little as a tap to the head.Aracno-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. | ||
+ | |||
+ | Spider Physiology: | ||
+ | Aracno-Man's hands and feet have the ability to manipulate the inter-atomic binding forces of matter, allowing him to form temporary molecular bonds between his body and another object. This enables him to cling to solid surfaces and scale walls simply by placing his hands on them. He also possesses a "spider-sense" which alerts him to danger. This takes the form of a tingling sensation at the base of his skull. Through experience, Arachno-Man has learned how to sense differences in the various tingles he feels, determining whether a danger is potential or immediate, how intense a threat it is, what direction it is coming from, etc. | ||
+ | |||
==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Gear and Equipment'''</div>== | ==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Gear and Equipment'''</div>== | ||
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Gear'''</div>=== | ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Gear'''</div>=== |
Revision as of 06:59, 10 February 2015
The following is a template based on my own (new) style for character profiles. Not everyone is a great wiki page creator or layout designer, so I decided to make this rather basic, but stylish 'template' for people to use as a starting point. The examples given are simply that: examples. This is meant to be re-written by you, and can be modified to your liking.
I have given basic instructions on how to use it. The first thing you should do is go to the bottom, where you will find a white box with wiki code in it. Copy EVERYTHING in this box, and paste it onto your own page.
The very first thing you'll encounter in the code is the MaekadaBoxSlim. Click the link I just provided for more information on how to fill that out! Also, feel free to replace it with the information box of your choice. A list is available on the right side of the Main Page.
Basic Profile Template | ||||||||||
Player: @Maekada | ||||||||||
Biographical Data | ||||||||||
Real Name: | - | |||||||||
Known Aliases: | - | |||||||||
Gender: | - | |||||||||
Species: | - | |||||||||
Ethnicity: | - | |||||||||
Place of Birth: | - | |||||||||
Base of Operations: | - | |||||||||
Relatives: | - | |||||||||
Characteristics | ||||||||||
Age: | - | |||||||||
Height: | - | |||||||||
Weight: | - | |||||||||
Eyes: | - | |||||||||
Hair: | - | |||||||||
Complexion: | - | |||||||||
Physical Build: | - | |||||||||
Physical Features: | - | |||||||||
Status | ||||||||||
Fame: |
Intergalactic | |||||||||
Alignment: |
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Identity: | - | |||||||||
Years Active: | - | |||||||||
Citizenship: | - | |||||||||
Occupation: | - | |||||||||
Education: | - | |||||||||
Marital Status: | - | |||||||||
Known Powers and Abilities | ||||||||||
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Equipment and Paraphernalia | ||||||||||
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Physical Attributes | |||||||||
Strength |
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Weapon |
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Durability |
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Armor |
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Speed |
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Reflexes |
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Resistance |
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Stamina |
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Dexterity |
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Agility |
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Combat |
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Regen |
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Non-Physical Attributes | |||||||||
Energy |
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Psionics |
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Telepathy |
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Willpower |
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Sorcery |
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Tech. |
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Intel. |
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Knowledge |
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Charisma |
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Bravery |
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MaekadaBoxSlim created by @Maekada |
Contents
Background and Origin
Sub-header
Sub-header
Powers, Skills, and Attributes
Spider Physiology: Arachno-Man's hands and feet have the ability to manipulate the inter-atomic binding forces of matter, allowing him to form temporary molecular bonds between his body and another object. This enables him to cling to solid surfaces and scale walls simply by placing his hands on them. He also possesses a "spider-sense" which alerts him to danger. This takes the form of a tingling sensation at the base of his skull. Through experience, Arachno-Man has learned how to sense differences in the various tingles he feels, determining whether a danger is potential or immediate, how intense a threat it is, what direction it is coming from, etc. Superhuman Strength: Arachno-Man possesses superhuman strength enabling him to press lift approximately 5 tons. Arachno-Man's physical strength is sufficient to lift and throw objects as heavy as most standard automobiles with ease. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to allow him to knock out people with normal durability with as little as a tap to the head. Arachno-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound. In the second issue he seems to throw a car with little effort. He also broke Flash Thompson's hand by blocking with his palm. Superhuman Speed: Arachno-Man can run and move at speeds that are beyond the physical limits of the finest human athlete. Superhuman Stamina: Aracno-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Arachno-Man can physically exert himself for several hours before the build up of fatigue toxins in his blood begins to impair him. Superhuman Durability: Arachno-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by a super-humanly strong opponent, that would severely injure or kill a normal human with little to no discomfort, Arachno-Man's durability is sufficient that he survived with no serious injury other than a sore body after being electrocuted by Electro. Superhuman Agility: Arachno-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Arachno-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines. Superhuman Equilibrium: Arachno-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow. He has developed a unique fighting style that made full use of his agility, strength, and equilibrium. Superhuman Reflexes: Arachno-Man's reflexes are similarly enhanced and are currently about 15 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, even direct gunfire, if he is far enough away. Wall-Crawling: Arachno-Man's exposure to the mutated spider venom induced a mutagenic, cerebellum-wide alteration of his engrams resulting in the ability to mentally control the flux of inter-atomic attraction (electrostatic force) between molecular boundary layers. This overcomes the outer electron shell's normal behavior of mutual repulsion with other outer electron shells and permits the tremendous potential for electron attraction to prevail. The mentally controlled sub-atomic particle responsible for this has yet to be identified. This ability to affect the attraction between surfaces is so far limited to Arachno-Man's body (especially concentrated in his hands and feet) and another object, with an upper limit of several tons per finger. Limits to this ability seem to be psychosomatic, and the full nature of this ability has yet to be established. Spider-Sense: Whenever danger is present, Arachno gets a tingling sensation that manifest at the back of his skull.[1]
Zack is a prodigy bio-chemist, completing his father's research on adhesives at age 13. His Mother said he was "as smart as they come". He possesses an IQ of 145.
Thanks to the spider venom that courses in his veins, it makes him immune to vampire bites and immune to poisons, since the spider venom didn't kill him. Strength level Class 10. As Aracno-Man has not fully grown to adulthood, he is not as strong as the other big time heroes, however he is portrayed as being sufficiently strong enough to lift and throw conventional vehicles and cars, it should also be noted that he has been shown to be significantly stronger than Killer-Spider as he overpowers him as they wrestled each other over footing. Arachno-Man is currently capable of lifting 3-5 tons. Whenever Zack reaches adulthood it would be assumed that he would be able to lift 10-20 tons.
Superhuman Agility: Arachno-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Arachno-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines.
Superhuman Equilibrium: Arachno-Man possesses the ability to achieve a state of perfect equilibrium in any position imaginable. He seems able to adjust his position by instinct, which enables him to balance himself on virtually any object, no matter how small or narrow. He has developed a unique fighting style that made full use of his agility, strength, and equilibrium.
Superhuman Reflexes: Arachno-Man's reflexes are similarly enhanced and are currently about 15 times greater than those of an ordinary human. In combination with his spider-sense, the speed of his reflexes allows him to dodge almost any attack, even direct gunfire, if he is far enough away.
uperhuman Agility: Arachno-Man's agility, balance, and bodily coordination are all enhanced to levels that are beyond the natural physical limits of the finest human athlete. Arachno-Man is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, despite their enhanced strength. He has the combined agility and acrobatic prowess of the most accomplished circus aerialists and acrobats. He can also perform any complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or top any Olympic record at gymnastics apparatus such as flying rings, climbing ropes, horizontal bars, trampolines.
Superhuman Durability: Arachno-Man's body is physically tougher and more resistant to some types of injury than the body of a normal human. His body is more resistant to impact forces than anything else. He can withstand great impacts, such as falling from a height of several stories or being struck by a super-humanly strong opponent, that would severely injure or kill a normal human with little to no discomfort, Arachno-Man's durability is sufficient that he survived with no serious injury other than a sore body after being electrocuted by Electro.
Superhuman Stamina: Arachno-Man's advanced musculature produces less fatigue toxins during physical activity than an ordinary human. This allows him to exert himself physically for much longer periods of time before fatigue begins to impair him. At his peak, Arachno-Man can physically exert himself for several hours before the build up of fatigue toxins in his blood begins to impair him.
Superhuman Speed: Arachno-Man can run and move at speeds that are beyond the physical limits of the finest human athlete.
Superhuman Strength: Arachno-Man possesses superhuman strength enabling him to press lift approximately 5 tons. Arahcno-Man's physical strength is sufficient to lift and throw objects as heavy as most standard automobiles with ease. He must also pull his punches and kicks unless fighting someone of similar or greater physical durability. Otherwise, his blows would prove fatal to a normal human being. He has demonstrated that he is strong enough to allow him to knock out people with normal durability with as little as a tap to the head.Aracno-Man's physical strength also extends into his legs, enabling him to be able to jump to a height of several stories in a single bound.
Spider Physiology: Aracno-Man's hands and feet have the ability to manipulate the inter-atomic binding forces of matter, allowing him to form temporary molecular bonds between his body and another object. This enables him to cling to solid surfaces and scale walls simply by placing his hands on them. He also possesses a "spider-sense" which alerts him to danger. This takes the form of a tingling sensation at the base of his skull. Through experience, Arachno-Man has learned how to sense differences in the various tingles he feels, determining whether a danger is potential or immediate, how intense a threat it is, what direction it is coming from, etc.
Gear and Equipment
Gear
Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
Relationships
Zack's currently in a long term relationship with with a chick named Alison Ready. Zack met Alison in kindergarten a long time ago and they started out as good friends but soon fell in love in 4th grade.
Best Friends: Zack's two best friends are Cory and Alison
Zack has met alot of bad people Dearing his super hero career Such as Goblin, SandCreep, Metal Scorpion, Electro, and many more.
General Perception
Comments from other Heroes | |||||||||
To set up your CommentBox, in the code you will see a box that says "{{CommentBox". Under this will be several parameters, similar to the MaekadaBox. I highly suggest you leave everything as it is, except the name. Put your character's name with no special characters or spaces. Underscores can be used in place of spaces. Note: To save some editing this has been prefilled with the {{PAGENAMEE}} tag - this completes the required field with an underscored version of the page name it is called from Once you are done with your character's page, save. At the bottom, your comment box will have a red link in it. Click 'Post a Comment' in order to create your comment page. Within this comment page, you must place the following: <noinclude>[[Category:Comments Page]]<!--please do not delete or overwrite--></noinclude>. Within these 'noinclude' tags <noinclude> and </noinclude> also place any formatting instructions you want people to follow. e.g "Please seperate your entries with a <hr> tag. Once you're finished, save and close the Comment page and return to your character page. | |||||||||
Post a Comment CommentBox created by @Maekada |
Wiki Code
{{MaekadaBoxSlim | header = #FFFFFF | font = #000000 | bg1 = #003969 | bg2 = #006999 | bg3 = #0089B9 | cell1 = #069 | cell2 = #08B | name = | player = | image = | caption = | realname = | alias = | gender = | species = | ethnicity = | birthplace = | operations = | relatives = | age = | height = | weight = | eyes = | hair = | complexion = | build = | features = | fame = | alignment = | identity = | years_active = | citizenship = | occupation = | education = | marital = | powers = <hr> * * * * * <hr> | paraphernalia = <hr> * * * * * <hr> | strength = | weapon = | durability = | armor = | speed = | reflexes = | resistance = | stamina = | dexterity = | agility = | combat = | regen = | energy = | psionics = | telepathy = | willpower = | sorcery = | tech = | intelligence = | knowledge = | charisma = | bravery = |}} ==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Background and Origin'''</div>== ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Sub-header'''</div>=== <hr> <div style="text-indent:40px;">Copy and paste these DIV tags for each paragraph within a header or sub-header in order to get a nice, fancy indent. </div><br> <div style="text-indent:40px;">Do not place the BR tag after the last paragraph. </div> <hr> ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Sub-header'''</div>=== <hr> <div style="text-indent:40px;">Copy and paste the sub-headers, and rename them to your liking for each sub-header. </div><hr> ==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Powers, Skills, and Attributes'''</div>== ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Powers'''</div>=== <hr> '''Power 1 -''' Put info on your power here. Be as lengthy as you like. <hr> '''Power 2 -''' Not every hero HAS powers, of course, in which case the powers section can be deleted. <hr> '''Power 3 -''' Just take everything from the HR tag above the Skills section, up to the "Powers" sub-header, and delete it. You can also edit the Main Header to take the word 'Powers' out of it as well. <hr> ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Skills'''</div>=== <hr> '''Skill 1 -''' Skills are the things your character has learned to do, or has an innate talent at doing. <hr> '''Skill 2 -''' These skills can be as mundane as painting, to more fantastical things such as enchanting items. <hr> '''Skill 3 -''' If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section. <hr> ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Attributes'''</div>=== <hr> '''Attribute 1 -''' Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them. <hr> '''Attribute 2 -''' Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps. <hr> '''Attribute 3 -''' Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting. <hr> ==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Gear and Equipment'''</div>== ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Gear'''</div>=== <hr> '''Weapon -''' Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor. <hr> '''Armor -''' Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like. <hr> '''Gadget -''' If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics. <hr> ==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Relationships'''</div>== ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Lover'''</div>=== <hr> This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below. <hr> ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Friends/Allies'''</div>=== <hr> Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line: #This guy #That guy #Some chick For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them): <hr> *This guy <hr> *That guy <hr> *Some chick <hr> <br> Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this: ====<div style="color: #000000; text-align: left; width:400px; border: 3px solid #003969; border-right: 0; border-top: 0; font-size: 90%;">'''That Guy I Know'''</div>==== <hr> Put info on the friend here. <hr> ====<div style="color: #000000; text-align: left; width:400px; border: 3px solid #003969; border-right: 0; border-top: 0; font-size: 90%;">'''That Chick I Met'''</div>==== <hr> And here. <hr> ====<div style="color: #000000; text-align: left; width:400px; border: 3px solid #003969; border-right: 0; border-top: 0; font-size: 90%;">'''Some Dude at the Bar'''</div>==== <hr> Don't forget this one. <hr> ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Enemies'''</div>=== <hr> Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends. <hr> ==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''General Perception'''</div>== <div style="text-indent:40px;">Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character. </div> <hr> {{CommentBox | headerbackground = #006999; margin: 0 auto 0 auto; | headertext = #FFFFFF | cellbg1 = #0089B9 | cellbg2 = #006999 | border = #003969 | text = #000000 | header = Comments from other Heroes | name = {{PAGENAMEE}} | width = 70 |}} [[Category:Character]] [[Category:Hero]] [[Category:Race]] [[Category:Gender]]
- Note: Do not forget to fill out the categories at the bottom with the proper race or general race (human, alien, android, etc.) and gender. Also feel free to change 'hero' to 'villain' where applicable. See Character Categories for available options you may also wish to add to allow others to find your page.