Difference between revisions of "Elemento"
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<div style="text-indent:40px;">The Millennium City sewers are a combination of old Detroit tunnels and new construction resulting from the Battle of Detroit. The place is a veritable maze. A tunnel-man getting lost every now and then is not unheard of. There is, however, a sharp difference between getting lost for a few hours and getting lost only to stumble into Doctor Alchemage's secret underground laboratory. There, amongst various and sundry attempts to extract the philosopher's stone, Stanley met his destiny. | <div style="text-indent:40px;">The Millennium City sewers are a combination of old Detroit tunnels and new construction resulting from the Battle of Detroit. The place is a veritable maze. A tunnel-man getting lost every now and then is not unheard of. There is, however, a sharp difference between getting lost for a few hours and getting lost only to stumble into Doctor Alchemage's secret underground laboratory. There, amongst various and sundry attempts to extract the philosopher's stone, Stanley met his destiny. | ||
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<div style="text-indent:40px;">Doctor Alchemage believed Stanley a spy. People get lost, but not THAT lost. Stanley, therefore, must have been a spy. A thief intent on stealing his secrets. In the resulting punishment inflicted on Stanley, he was bathed in a rudimentary form of the universal solvent, Azoth, and set aflame. The transformation was immediate. And explosive. When Stanley awoke, he found Doctor Alchemage's laboratory ruined and the villain gone. Over the next few days, he discovered he held sway over the classical elements. Being a good Michigan boy, Stanley did what he knew was right - he became a hero. | <div style="text-indent:40px;">Doctor Alchemage believed Stanley a spy. People get lost, but not THAT lost. Stanley, therefore, must have been a spy. A thief intent on stealing his secrets. In the resulting punishment inflicted on Stanley, he was bathed in a rudimentary form of the universal solvent, Azoth, and set aflame. The transformation was immediate. And explosive. When Stanley awoke, he found Doctor Alchemage's laboratory ruined and the villain gone. Over the next few days, he discovered he held sway over the classical elements. Being a good Michigan boy, Stanley did what he knew was right - he became a hero. | ||
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+ | Stanley quickly discovered that crime-fighting could, indeed, be a lucrative proposition. Bad guys typically had large amounts of ill-gotten gains. The booty that could not be returned, became his. With his new found wealth, Stanley has been going to school and his mental muscles, previously under-used, have gotten some much-needed exercise. He is on track to complete his first doctorate. | ||
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Revision as of 00:27, 15 May 2014
Elemento | ||||||||||
Player: @Mighty | ||||||||||
Elemento poses for local newswoman, Julie Morgan. | ||||||||||
Biographical Data | ||||||||||
Real Name: | Stanley Hobart | |||||||||
Known Aliases: | Stan | |||||||||
Gender: | Male | |||||||||
Species: | Human | |||||||||
Ethnicity: | White American | |||||||||
Place of Birth: | Royal Oak, Michigan | |||||||||
Base of Operations: | Detroit, Michigan | |||||||||
Relatives: | ||||||||||
Characteristics | ||||||||||
Age: | 36 | |||||||||
Height: | 6'4" | |||||||||
Weight: | 165 lbs. | |||||||||
Eyes: | Blue | |||||||||
Hair: | Brown | |||||||||
Complexion: | Fair | |||||||||
Physical Build: | Lean, wiry | |||||||||
Physical Features: | ||||||||||
Status | ||||||||||
Fame: |
Local | |||||||||
Alignment: |
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Identity: | Secret | |||||||||
Years Active: | 1 | |||||||||
Citizenship: | USA | |||||||||
Occupation: | Millennium City Water and Sewage | |||||||||
Education: | AA, Macomb Community College | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
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Equipment and Paraphernalia | ||||||||||
Confidential |
Physical Attributes | |||||||||
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Speed |
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Resistance |
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Stamina |
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Combat |
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Regen |
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Non-Physical Attributes | |||||||||
Energy |
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Psionics |
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Telepathy |
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Willpower |
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Sorcery |
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Tech. |
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Intel. |
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Knowledge |
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Charisma |
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Bravery |
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Contents
Background and Origin
Pre-Transformation
The Transformation
Stanley quickly discovered that crime-fighting could, indeed, be a lucrative proposition. Bad guys typically had large amounts of ill-gotten gains. The booty that could not be returned, became his. With his new found wealth, Stanley has been going to school and his mental muscles, previously under-used, have gotten some much-needed exercise. He is on track to complete his first doctorate.
Powers, Skills, and Attributes
Powers
Elemental Generation - Stanley can generate fire, blasts of wind, and water vapor. Although it appears as if he can generate earthen substances, this is actually drawing minerals from nearby structures.
Elemental Manipulation - Control over the four elements comes in a few forms. First, Stanley can direct his energy projections at particular targets. He also has limited control over their shape and size. Some elements afford greater control than others. Finally, he has shown an ability to control the temperature of the elements, especially air and water.
Tornado Flight - Some of Stanley's powers are actually manifestations of his first two abilities. His famous "tornado flight" is one of these. Using his wind generation and temperature control, Stanley rides a dust devil of warm air giving him the appearance of flying inside a tornado. Of course, a real tornado would rip anyone around him to shreds but he doesn't mind the bombastic name.
Skills
Sewer Knowledge - Stanley is a fairly accomplished plumber and understands the city's sewer and water system like few others.
Basic Alchemy - As a result of his run-in with Doctor Alchemage, Stanley has developed basic knowledge of classical alchemy... though he's not sure how much he believes in it.
Detective Work - As a former Army Criminal Investigator, Stanley now has cause to bring his old skills to bear. He truly loves detective work and hones his knowledge on procedures any change he gets.
Attributes
Attention to Detail - Stanley was known for his attention to detail in the military. It is probably why he did so well working for Millennium City Water and Sewer as well. He can .
Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
Gear and Equipment
Gear
Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
Relationships
Lover
This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.
Friends/Allies
Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:
- This guy
- That guy
- Some chick
For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):
- This guy
- That guy
- Some chick
Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:
That Guy I Know
Put info on the friend here.
That Chick I Met
And here.
Some Dude at the Bar
Don't forget this one.
Enemies
Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.
General Perception
Comments from other Heroes | |||||||||
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