Difference between revisions of "Magpie (@JessieSpark)"

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**Never steal from the common people, or from museums.
 
**Never steal from the common people, or from museums.
 
*'''A Little Something To Remember You By'''<br>Magpie is a kleptomaniac pickpocket, and lifts minor items from people she finds interesting.<br>
 
*'''A Little Something To Remember You By'''<br>Magpie is a kleptomaniac pickpocket, and lifts minor items from people she finds interesting.<br>
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[[Category:Anti-Villain]]
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[[Category:Artist]]
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[[Category:Arms]]
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[[Category:Athletics]]
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[[Category:British]]
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[[Category:Claws]]
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[[Category:CORP]]
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[[Category:Character]]
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[[Category:Criminal]]
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[[Category:Engineer]]
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[[Category:Female]]
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[[Category:Flight]]
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[[Category:Gadgeteer]]
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[[Category:Human]]
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[[Category:Martial Arts]]
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[[Category:Melee DPS]]
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[[Category:Secret Identity]]
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[[Category:Thief]]
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[[Category:UNTIL]]
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[[Category:User Created Lore]]
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[[Category:Wanted]]

Revision as of 17:49, 2 April 2014

Magpie
Player: @JessieSpark
J6k191-Magpie-JessieSpark-1.jpg
Class Focus: Melee DPS
Power Level: 15 (skilled human, high technology)
Research & Development: Arms
Personal Data
Real Name: Amanda Stone (secret)
Known Aliases: None
Species: Human
Ethnicity: British/American
Age: 22
Height: 5'8"
Weight: 140 lbs.
Eye Color: Blue
Hair Color: Blonde
Biographical Data
Nationality: American
Occupation: Thief
Place of Birth: Liverpool, Great Britain
Base of Operations: A small apartment in Millenium City
Marital Status: Single
Known Relatives:
Known Powers
None
Known Abilities
Martial artist, expert electrical engineer
Equipment
Kevlar armour, titanium claws, gyroscopic boomerangs, smoke bombs, and other gadgetry


Powers and Abilities

No inherent powers, though her ever-evolving array of gadgets gives her great flexibility. In addition to a small lab's worth of lockpicking and intrusion gear, she also carries

  • Miniature radio, concealed in one earring; the microphone and aerial are hidden in her scarf,
  • An experimental VIPER defensive energy shield, worn on her left upper arm,
  • Kinetic-enhancement gloves and boots,
  • An ARGENT jet-pack, for those hard-to-reach places.

Weapons

Magpie liberated an experimental set of sharpened titanium claws from VIPER, and uses these when dealing with armoured foes. She also has a talent for martial arts, which she uses when faced with less deadly threats.

Motivation

  • Art is wonderful.
  • It's fun to take stuff.
  • Find out what really happened to her boyfriend.

While her tendency towards larceny makes working with some heroes problematic, she is happy to cooperate with them in situations where the whole world is in danger. After all, that's where all the best stuff is.

Biography

Born and raised in a run-down suburb of Liverpool, Amanda Stone graduated from light shoplifting to housebreaking at the age of fourteen. Except for art class, school bored her, and she was constantly getting in trouble when small things (like, say, the sprinkler shutoff valve during a fire alarm) went missing. She ran away from home soon after her family emigrated to the United States, living on her wits in Millennium City, eventually being taken in by a young engineer. Stephen Grice taught her to love electronics, the two designing and building numerous gadgets both to support themselves and for the simple thrill of seeing what they could do.

After a few years, though, his behaviour became erratic. He disappeared mysteriously shortly thereafter. Baffled by his disappearance, and needing a source of steady income, she started selling her designs to more unusual customers, including the supervillains Hummingbird and Bluejay. With their help, she created a costume based on Monet's famous painting The Magpie, assisting them in a more direct way.

Hummingbird and Bluejay moved on Vibora Bay, joining Black Diamond and Cheshire Cat to for GRAB. Magpie, finding her confederate's new acquaintances not entirely to her taste, stayed behind in Millenium City. However, as a favour to her friends, she agreed to assist them with a potentially lucrative target, the Bayou Queen.

Her task was to disable the Queen's security system while the rest of the gang robbed the passengers. Somehow, though, a message was sent and several superheroes showed up, handily defeating her teammates. Amanda only managed to evade capture with an ignominious cannonball over the side, using a pocket rebreather to swim to a safe distance underwater. Somewhat understandably, some members of GRAB are very interested in explaining their displeasure at her performance at length - if and when they get out of Stronghold.

Since then, she's learned a few things about her boyfriend's disappearance: she's fairly certain he was making something ARGENT was interested in. Her investigation continues.

Notes

  • Amanda's accent is much thicker as Magpie.
  • Her education stopped at the tenth grade, though she has a keen talent for engineering.
  • She is a kleptomaniac, something rare in a professional thief; if various small items of no material value are missing from the crime scene, the MCPD knows that Magpie's a likely suspect.
  • Generally doesn't fight to kill, unless absolutely necessary. (Her philosophy is that if she has to fight, then somewhere she didn't do her job right.)
  • While Magpie has been linked to Foxbat in the past, she only rolls her eyes when asked about him. For his part, he usually replies with a combination of hand gestures and pelvic thrusts.

Champions of Fate Character Sheet

Power Level: 3 (Skilled human, exceptional equipment)
Refresh Rate: 3

Aspects

  • Sometimes The Love of Art Can Go A Little Too Far
    Magpie is a professional thief, specializing in works of art.
  • Student of Stephen Grice, Electrical Engineer Extraordinaire
    Magpie's formal education may be lacking, but she has put together a formidable arsenal of gadgetry. Some has been stolen and repurposed, while other pieces are her own invention.
    She is still searching for her old mentor.
  • "If you're in a fight, it means y'done something wrong"
    Magpie is a talented martial artist, and uses titanium claws to deal with deadly threats, but her real forté is not being seen at all. Combat is to be avoided and escaped wherever possible.
  • Deposits in the Karma Bank
    Along with doing pro bono work for UNTIL, Magpie adheres to a strict code of honour:
    • Don't kill, unless necessary to save life,
    • Never ever peach on a fellow criminal, no matter how rotten they are,
    • Never steal from the common people, or from museums.
  • A Little Something To Remember You By
    Magpie is a kleptomaniac pickpocket, and lifts minor items from people she finds interesting.