Difference between revisions of "Mister Katonic"
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1. Magic- Through a connection to the "Miskatonic Plane" Derby is able to wield strange Magics originating from the Plane itself. Having spent a year lost in this twisted dimension, he somehow managed to survive and learned to manipulate the chaotic energies that flow through it, bending them to his will. When he escaped this Plane, he left a part of himself behind and that has maintained his connection to the other-world, and allows him to now come and go as he pleases. | 1. Magic- Through a connection to the "Miskatonic Plane" Derby is able to wield strange Magics originating from the Plane itself. Having spent a year lost in this twisted dimension, he somehow managed to survive and learned to manipulate the chaotic energies that flow through it, bending them to his will. When he escaped this Plane, he left a part of himself behind and that has maintained his connection to the other-world, and allows him to now come and go as he pleases. | ||
− | 2. Enhanced Strength and | + | 2. Enhanced Strength and Toughness- Another side-effect of his time in the Miskatonic Plane is the physical transformation his body has undergone. The energies that flow through the nightmarish dimension have varying effects on Humans but seem to have tempered Mr. Derby's physical form into one that can withstand their damaging nature, thus making him moderately stronger and tougher than the usual Human. |
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+ | 3. Genius Level Intellect- Even before his encounters with the Elder Things that roam the Miskatonic Plane, Mr. Derby already possessed an extremely high IQ of 184 and is very well schooled. His areas of study ranging from History, Science, Math, and Physics extend to Literature, The Occult, and even Marine Biology for some strange reason. | ||
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+ | 4. Fear / Confusion Immunity- Yet another side-effect of his time in the Miskatonic Plane is Derby's apparent immunity to Fear, Confusion, and Stress. Spending a year where these things make up the very fabric of reality has obviously raised the bar as to what instills them in his mind. | ||
='''''<div style="color:#000000; background-color: #52D017">Skills:</div>'''''= | ='''''<div style="color:#000000; background-color: #52D017">Skills:</div>'''''= |
Revision as of 17:33, 24 November 2013
Background:
Appearance:
Personality:
Powers:
1. Magic- Through a connection to the "Miskatonic Plane" Derby is able to wield strange Magics originating from the Plane itself. Having spent a year lost in this twisted dimension, he somehow managed to survive and learned to manipulate the chaotic energies that flow through it, bending them to his will. When he escaped this Plane, he left a part of himself behind and that has maintained his connection to the other-world, and allows him to now come and go as he pleases.
2. Enhanced Strength and Toughness- Another side-effect of his time in the Miskatonic Plane is the physical transformation his body has undergone. The energies that flow through the nightmarish dimension have varying effects on Humans but seem to have tempered Mr. Derby's physical form into one that can withstand their damaging nature, thus making him moderately stronger and tougher than the usual Human.
3. Genius Level Intellect- Even before his encounters with the Elder Things that roam the Miskatonic Plane, Mr. Derby already possessed an extremely high IQ of 184 and is very well schooled. His areas of study ranging from History, Science, Math, and Physics extend to Literature, The Occult, and even Marine Biology for some strange reason.
4. Fear / Confusion Immunity- Yet another side-effect of his time in the Miskatonic Plane is Derby's apparent immunity to Fear, Confusion, and Stress. Spending a year where these things make up the very fabric of reality has obviously raised the bar as to what instills them in his mind.