Biography
Born in Millennium City, Krysta was a frightening child. White as a sheet and eyes burning red, she was shunned before her life had truly begun. Despite that, her parents loved her. They cherished her above all else and in turn Krysta treasured her parents. They were the only ones who treated her as something more than a freak.
From the very beginning her eyes granted her the ability to see the talents of those around her; she could perceive everyone in their element, doing what they were best at. But when she looked in the mirror, she saw nothing but her own reflection.
She was talentless.
Jealousy festered within Krysta, a malicious envy that only grew stronger as time went by. During her teenage years these feelings induced an evolution in her sight, a twisted answer to her desire to have talents of her own.
She discovered she could steal the talents of others.
She delighted in sampling the skills of her peers, using them to benefit herself where she could. Krysta's life ceased to demand any effort, every challenge was met with the fruits of someone else's labours.
Eventually she grew bored of the talents regular people had. As an adult she cast her eyes to the sky, where heroes flew by. Their powers were hers to take if she wished, though she had never dared to try. Her power was theft after all. Crime was in her genes, she had no business playing hero.
So she turned her gaze to the villains, to the gangs of the city. She wanted to build up her reputation and establish a network of allies. To do that, she had to prove herself useful. This desire induced another evolution in her sight, allowing her to transfer stolen power to others, or strengthen their existing abilities.
Eventually she was contacted by a villain known as 'Ruin,' a man with the ability to transform velocity into misfortune. A shot from his rifle didn't need to hit, the speed of the bullet would simply cause an 'accident' to happen.
Ruin offered money, security and 'purpose.' It was an opportunity to climb the ladder and rise into the big leagues of villainy.
Krysta agreed, taking up the name of Guide's Eye. Initially the partnership worked like a well-oiled machine. Krysta could disable heroes with her sight and Ruin could finish them off with his rifle.
But Ruin began to get bored. Krysta made everything too easy. There was no challenge in hunting a powerless hero.
This led to Krysta's first infraction.
Ruin ordered Krysta to stay out of his next hunt. When the hunt began, it became clear to Krysta that the target hero would have no trouble capturing Ruin if she didn't step in.
So she did.
By day's end, Ruin had gouged out Krysta's right eye, "If you're called Guide's Eye, why do you have two of them?"
Ruin believed this action to have secured Krysta's obedience. He didn't take fault with her judgement, he simply couldn't allow disobedience to go unchecked.
Ruin began to hunt heroes that countered his powers. Barriers, Temporal Manipulation, Keen Senses... He would engineer elaborate traps to secure kills and outright refused to use Krysta unless his plans were foiled. Whenever a trap failed, he would order Krysta to disable the target and execute them.
One night, Ruin's trap for a hero possessing the ability to reflect projectiles failed, leading to an order for Krysta to disable the hero and execute them herself. She had been waiting for an opportunity like this ever since Ruin had taken her eye. A moment to get revenge and escape the life she had made for herself.
When Krysta pulled the trigger, Ruin was surprised to find the bullet bounced off the hero and ripped through his own stomach.
With that shot, Krysta had set forth on the path of redemption.