Difference between revisions of "Lady Mere"
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This section will go over possible hooks that your character may use to start roleplay or possibly know her in the In Character world of Champion's Online. I will try to keep this as neat as possible as depending on your character's occupation will reflect which you may know her with. If you wish to criss-cross information please message me ingame @vio-lena or leave a mail requesting such. | This section will go over possible hooks that your character may use to start roleplay or possibly know her in the In Character world of Champion's Online. I will try to keep this as neat as possible as depending on your character's occupation will reflect which you may know her with. If you wish to criss-cross information please message me ingame @vio-lena or leave a mail requesting such. | ||
-----<b>Other Magicians</b> | -----<b>Other Magicians</b> | ||
− | If your character is another Magician, Wizard, or any creature able to tap in to a plane to access magic you would possibly know Mere as a 'Weak' mage. Her spells do not last long and they do not harm. They cannot even protect her own self if she were to be in danger without shifting her lifeforce with her attached plane to draw more power (which in turn is deadly for her). However, those who are truly gifted will see a large amount of potential within her. With her ability to tap in to the Dreamzone as well as being in the City, close to the | + | If your character is another Magician, Wizard, or any creature able to tap in to a plane to access magic you would possibly know Mere as a 'Weak' mage. Her spells do not last long and they do not harm. They cannot even protect her own self if she were to be in danger without shifting her lifeforce with her attached plane to draw more power (which in turn is deadly for her). However, those who are truly gifted will see a large amount of potential within her. With her ability to tap in to the Dreamzone as well as being in the City, close to the Ley line Nexus her power is not yet fully tapped. An ideal possibility is that she is able to fully travel to the Dreamzone and mess with people's dreams, possibly molding them to her will. Some mages will find this a dangerous possibility while others don't believe she will do such a thing. Your character may also see her often visiting the Magic Lantern Bookstore. |
<b>If you try to approach Mere saying you are an 'Arch Mage' she will instantly think you are Robert Caliburn. If you are not (which obviously you are not) she will just think you are crazy and go along with it in an attempt not to cause a scene.</b> | <b>If you try to approach Mere saying you are an 'Arch Mage' she will instantly think you are Robert Caliburn. If you are not (which obviously you are not) she will just think you are crazy and go along with it in an attempt not to cause a scene.</b> | ||
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Aliens- Mere finds aliens interesting and may often snap pictures of them for record. | Aliens- Mere finds aliens interesting and may often snap pictures of them for record. | ||
<div style="font-size:15px;color: #FFF; background-color: #660066; line-height:1.8em; letter-spacing:0">Meet Mere</div> | <div style="font-size:15px;color: #FFF; background-color: #660066; line-height:1.8em; letter-spacing:0">Meet Mere</div> | ||
− | Mere is a French Citizen who has come to Millennium City to study the | + | Mere is a French Citizen who has come to Millennium City to study the Ley line Nexus. She was sent by her family with the idea that if she were to learn more about the Nexus she would understand magic a bit more. In truth, her family sent her so her powers could grow. They see her as weak and wish for her to become stronger as well as a well known Mage throughout the world in attempt to get their family name on the globe. <br><br> |
+ | <i>The Ley lines of the world can be thought of as a matrix of naturally occuring magic energy that run in straight lines accross the globe. The source of this energy seems to be inexhaustible. At places where several of these lines intersect is where the energy is at it's greatest, these intersections are called nexus points. The average practitioner, demons, psychics. and even supernatural creatures can stand on these lines and feed off of this energy. At night the glow of Ley lines and Nexus' can often be seen, this is to many an awe inspiring and beautiful sight to behold. The color is often a light blue haze, the strongest of these lines are often miles long and can be seen from the orbit of the world. </i><br><br> | ||
<b>Mere's Power</b><br> | <b>Mere's Power</b><br> | ||
Mere has attached herself to the Dreamzone and often shifts her life energy with the energy in the zone to cast her spells.<br><br> | Mere has attached herself to the Dreamzone and often shifts her life energy with the energy in the zone to cast her spells.<br><br> | ||
− | <i>The dreamzone is where all dreaming happens. When you go to sleep a pocket with your dream opens up and you live it out there. It's filled with dream pockets. The Dragon silently watches this realm from its prison. The dream zone though a realm of imagination is classified as part of lower astral. Inside it you'd see a lot of silvery wombs filled with either people in fetal position or dreams playing out in them. When a person sleeps and dreams, their | + | <i>The dreamzone is where all dreaming happens. When you go to sleep a pocket with your dream opens up and you live it out there. It's filled with dream pockets. The Dragon silently watches this realm from its prison. The dream zone though a realm of imagination is classified as part of lower astral. Inside it you'd see a lot of silvery wombs filled with either people in fetal position or dreams playing out in them. When a person sleeps and dreams, their Dreamzone self inside the womb will open its eyes and a dream will begin in it. To get into the dream zone an astral traveler needs to find a dreaming mortal and track the link to their dream, it requires a little bit of a skill to navigate the link but it's quite doable with a little practice. Once inside a dream you can cross over to other dreams with overlaps in theme. Force a mortal to wake suddenly and you are dumped into the sea of dream wombs. The dream womb protects a mortals soul from all harm. An astral project has no dream womb, they've been birthed into the astral. Such beings must protect their souls within their body when sleeping, or wander the dreams of mortals. Their spirits are actually open to attack. The power comes with cost. When perceiving or traveling the astral it's possible to spot demons and such whispering into mortals ears and attempting to influence them.<br><br> |
+ | Certain periods of the day or events also spur increased activity. It is at these times that a rift may rip open at nexus points, or they are more susceptible to be opened. The energy or benefits may only be used during the time these events occur and cannot be stored for later use. This makes timing a crucial factor. Such events are as follows: Midday and midnight: additional energy may be drawn from the ley line or nexus.<br><br> Spring and Autumn equinox: additional magic may be drawn and rifts are much more likely to tear open to random locations. The energy runs higher during day (spring) and at night (autumn).<br><br> Summer and Winter Solstice: (June 21st and December 21st) On these two days the nexus points boil with extra energy. At the point of dawn for about five minutes there is a sudden surge of energy that can be drawn upon; another, although smaller eruption occurs at sunset. Should a rift open at either point it will remain open for several hours and something bad is bound to crawl out.<br><br>Lunar Eclipse: A lunar eclipse occurs about once a year and last for and last for about an hour and a half (90 minutes). During this time an additional, large amount of energy may be drawn from the nexus or ley line.<br><br>Solar Eclipse: The rarest event that is known to spur Ley Line and Nexus activity. They occur about once every ten years and last for only several minutes. During this small window of time a practitioner can draw upon a vast amount of energy as well as receive a great bonus to their ability: increased recover of lost energy, spell range and duration is increased ten times! During this time a gargantuan rift may suddenly rip open in the sky. Note: a similar occurrence happens when three planets are in perfect alignment.</i><br><br> | ||
<b>How Mere's Power Works</b><br> | <b>How Mere's Power Works</b><br> | ||
− | For Mere to be able to cast a spell she is able to do one of two things. She is able to pull the free flowing energy from around her in to a single point and take it for herself or she can attach herself with an anchor to the Dreamzone. More than not, she attaches herself to the | + | For Mere to be able to cast a spell she is able to do one of two things. She is able to pull the free flowing energy from around her in to a single point and take it for herself or she can attach herself with an anchor to the Dreamzone. More than not, she attaches herself to the Dreamzone. Being attached to said zone allows her to cast her illusions. These illusions are light see-through purple hues of any creatures that have ever appeared in anyone's dream. This is where people fear she could cause trouble. She is able to find past dreams (nightmares) of people and bring them to life is she so wishes. However, to give the full effect and ensure they look real she must force more of her life force in to the Dreamzone to draw out more for herself. This in turn can cause her to look ill, feel sick, pass out, or possibility kill herself in the process. Mere is not the type to do such because she knows what would happen and thus has yet to perform such magic on anyone. She has however attached herself to bring to life small illusions for the children at Mercy Hospital as a way to bring joy to their day.<br><br> |
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Revision as of 20:21, 21 September 2013