Difference between revisions of "Flak"
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| player = [[User:AaronKorr|@AaronKorr]] | | player = [[User:AaronKorr|@AaronKorr]] | ||
| image = | | image = | ||
− | | caption = | + | | caption = "He's got cold eyes. Definitely ex-military." |
| realname = John McKinley | | realname = John McKinley | ||
| alias = Flak / Jack Flak | | alias = Flak / Jack Flak |
Revision as of 04:05, 4 March 2015
The author of this article has marked this as a creative work, and would prefer that other users not edit it. Please respect this, and unless repairing a typo, spelling, or other minor technical error, think of this page as read-only. |
Flak | ||||||||||
Player: @AaronKorr | ||||||||||
[[Image:|300px|]] | ||||||||||
"He's got cold eyes. Definitely ex-military." | ||||||||||
Biographical Data | ||||||||||
Real Name: | John McKinley | |||||||||
Known Aliases: | Flak / Jack Flak | |||||||||
Gender: | Male | |||||||||
Species: | Human | |||||||||
Ethnicity: | Caucasian | |||||||||
Place of Birth: | Detroit, Michigan | |||||||||
Base of Operations: | Millenium City | |||||||||
Relatives: | Linda Mckinley, mother Sarah McKinley, sister | |||||||||
Characteristics | ||||||||||
Age: | 35 | |||||||||
Height: | 6' - 0" | |||||||||
Weight: | 180 lbs | |||||||||
Eyes: | light blue | |||||||||
Hair: | Black | |||||||||
Complexion: | Slightly tanned | |||||||||
Physical Build: | Athletic | |||||||||
Physical Features: | Heavily scarred, most visibly being along his right eye with the rest typically covered. Rarely seen without his beret showing a worn unit patch. | |||||||||
Status | ||||||||||
Fame: |
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Alignment: |
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Identity: | Public | |||||||||
Years Active: | 2 years | |||||||||
Citizenship: | United States citizen | |||||||||
Occupation: | Mechanic. | |||||||||
Education: | K-12, vocational training through military. | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
Slightly above human durability and reflexes. Kinetic manipulation. | ||||||||||
Equipment and Paraphernalia | ||||||||||
Tactical armor and several pouches with lead bearings. |
Physical Attributes | |||||||||
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Speed |
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Reflexes |
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Resistance |
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Stamina |
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Dexterity |
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Agility |
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Regen |
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Non-Physical Attributes | |||||||||
Energy |
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Psionics |
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Telepathy |
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Willpower |
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Sorcery |
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Tech. |
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Intel. |
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Knowledge |
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Charisma |
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Bravery |
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MaekadaBoxSlim created by @Maekada |
Contents
Background and Origin
The interview
Personality and Preferences
Personality
Likes
- Hockey, lots of hockey. Don't get between me and my game man.
- Staying fit.
- Tinkering with classics.
- Showing off my baby, '67 Shelby Cobra.
- Love a good drink wwith pleasant company.
- And love the metal man.
Dislikes
- Man racists and extremists just piss me off.
- Those jerks that just can't take a joke, chill out man you'll burst a vessel.
- Yeah and those types that don't know me at all yet they have to share their life story.
- Whiners, enough said. Got a problem? Do something about it instead of crying at some random stranger.
- And don't get me started on "Mister kill count". That shit didn't fly in my unit and it doesn't fly here.
Powers, Skills, and Weaknesses
Powers
Kinetic Manipulation - The ability to store and transfer kinetic energy making physical assault a dubious prospect at best while allowing him to 'throw' projectiles at subsonic and even supersonic speeds. He can also drain said energy from projectiles in a small area around him allowing him to in essence serve as a bullet shield for allies. And while it is possible to directly use stored energy through a melee attack his body is not built for the stress typically resulting in broken bones and worse.
Enhanced Durability - He has just above human durability and regeneration depending on the stored amount of energy he has. Unfortunately this is not enough to counter the above effects.
Enhanced Senses - His abilities sharpen his senses when storing excess energy.
Skills
Military Training - He is fully trained with most forms of small arms and.
CQC Training - He is likewise well versed in marine hand to hand.
Mechanic - He is an adept mechanic and due to years of tinkering is experienced enough to know how to jury rig most modern and older engines and electronics.
Weaknesses
Survivor Guilt -Tends to push himself more and punish himself for failures more than reasonable.
Gear and Equipment
Weapons
Lead shot - Utilized with his kinetic abilities to turn him into a literal human flak cannon.
Other Equipment
Transportation
Non-combat transportation -
1967 Shelby Cobra.
Relationships
Comments from other Heroes | |||||||||
Template:FlakComments | |||||||||
Post a Comment CommentBox created by @Maekada |