Difference between revisions of "Aleister Ambrose"

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<!-- Powers Module. -->
 
<!-- Powers Module. -->
 
|KnownPowers= Magic
 
|KnownPowers= Magic
|Equipment= Mojo Cloak, Utility Pouches, Crown, Myrmidon's Boots, War Paldrons  
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|Equipment= Mojo Cloak, Utility Pouches, Headgear, Myrmidon's Boots, War Paldrons  
 
|Skills= Alchemy, Spells, Mystical Scrolls
 
|Skills= Alchemy, Spells, Mystical Scrolls
 
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= '''''<div style="color:#000000; background-color: #528200">Powers and Equipment</div>'''''=
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= '''''<div style="color:#000000; background-color: #528200">Powers</div>'''''=
  
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*<b>Magic</b>: Obviously, Aleister's main power is his knowledge and training in the fields of magic. Aleister's magic ranges into multiple fields many include Spell-Casting, Summoning, Illusions, Conjuration, and Dark Arts Magic. Aleister's power once made him the most feared person in all of his home of Salem, Massachusetts back in his time period but now his power now matches up with most of the other mages that co-exist alongside of him. He constantly works to be as powerful as the fellow Champion [[Witchcraft]] and one day be powerful enough to wield one of the Elemental Gems.
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*<b>Electrokinesis</b>: Aleister possesses the mutant ability to manipulate, generate and discharge energy projections as either lightning or electricity from his hands or other parts of his body. Aleister is capable of combining or performing his electokinetic powers in unison with spells.
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*<b>War Magic Reality Warping</b>: Through the power of the War Paldarons, Aleister possesses the power to warp reality into a hell-ridden, war-torn plane of existence in which heroes are in war with other heroes and vice versa with the villains, this of course is if he ever so pleases. Though this does make him the target of many other super-villains who want to kill him and take the power of the War Paldarons for themselves, however the Paldarons are mystically bound to Aleister so only he can remove the spell and remove them, that even goes for if his hands are cut off.
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*<b>Pyrokinesis</b>: Aleister can generate and control fire, but only in the form of flaming swords.
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*<b>Flight</b>: Aleister can engage in self-propelled flight without the use of vocalized spells and temporarily allow others to fly within his presence.
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*<b>Planar Fracture</b>: By creating a tear in time and space, Aleister can link our plane of existence with another can cause Chaotic energy to pour out and deal random amounts of damage and effects on his foes.
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*<b>Solid Energy Constructs</b>: Aleister can manipulate mystical energy to create solid constructs such as disks, shields, force fields, and other projectiles.
  
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== '''''<div style="color:#000000; background-color: #528200">Equipment</div>'''''==
 
== '''''<div style="color:#000000; background-color: #528200">Equipment</div>'''''==
  
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*<b>Mojo Cloak</b>: Aleister's Mojo Cloak was a gift from another fellow wizard back in his time. With the cloak, Aleister is provided with near-superhuman swiftness and balance as well as the ability to teleport to any location he wishes.
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*<b>Utility Pouches</b>: Aleister wears what is now called a "utility belt" but he wishes to call "utility pouches" in these pouches range from numerous amounts of items of mystical items and weaponry.
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*<b>Headgear</b>: Aleister's headgear protects him from any kinds of "mind magic" also known as telepathy in today's time.
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*<b>Myrmidon's Boots</b>: Also from the same wizard that gave Aleister his Mojo Cloak, Myrmidon's Boots are specially enchanted footwear that allow him to walk through surfaces such as waterfalls or rainbows, and walk vertically.
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*<b>War Paldarons</b>: What was once a family heirloom passed down from father to son for generations was enchanted with a spell that could allow its wearer to manipulate War Magic. Magic that can allow the wearer of the Paldarons to manipulate and reconstruct the very fabric of existence to their whims and bring about total destruction to the cosmos. Aleister wears these due to him being the only one of his time with a "pure" heart that was strong enough to handle its immense power.
  
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= '''''<div style="color:#000000; background-color: #528200">Skills</div>'''''=
 
= '''''<div style="color:#000000; background-color: #528200">Skills</div>'''''=
  
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*<b>Alchemy</b>: Aleister's magical abilities focus on Elemental Transmutation (ranging from transforming base materials into purer (lead or iron into silver or gold), creating golems to make permanent changes on the state of matter (making glass malleable), etc.), various forms of Elemental Manipulation (especially electricity and fire) and Life-Force Manipulation (Immortality, Healing and even creating life or at the least clones) by Potion Creation. He also knows how to create magical items, although these are generally for practical use (ever-burning lamps).
  
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*<b>Spells</b>: Aleister can cast spells, an action that allows one to magically alter reality to varying extents. It is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, or through a ritual of some sort. A few limitations of Aleister's spell-casting is that he has to be able to hear himself cast the spell once he mumbles the conjunction of words or else it won't work and usually requiring concentration to work.
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*<b>Mystical Scrolls</b>: Aleister carries an array of scrolls in his belt that often offer a list of spells he can choose from in order to cast a spell of his choosing. He only carries a limit of two however due to that the spells are written neatly in three columns one each scroll.
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= '''''<div style="color:#000000; background-color: #528200">Friends and Allies</div>'''''=
 
= '''''<div style="color:#000000; background-color: #528200">Friends and Allies</div>'''''=
  
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= '''''<div style="color:#000000; background-color: #528200">Weaknesses</div>'''''=
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*<b>Must Hear His Spells</b>: If Aleister can't hear his spells, they don't work at all.
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*<b>Concentration</b>: Due to a majority of Aleister's magic revolve around spells he requires complete concentration when casting a spell or else he can mess up and cause something disastrous to happen.
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*<b>Magic Takes Time</b>: A huge weakness to Aleister is that besides ranged blast powers, other spells take some time to cast and thus usually needs to keep enemy attention off of him in order for him to cast a spell and use it to its full effect.
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*<b>Hi-Pan's Magic</b>: Oddly enough, Hi-Pan possesses magic that surpasses Aleister's and when he fought the long-nailed fiend in a fight he nearly died due to Hi-Pan's Magic being far more potent then his and every spell Hi-Pan would cast would drain Aleister of most of his energy.

Revision as of 09:30, 29 December 2014

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22
The Whimsical
Aleister Ambrose
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Player: Thatonerandomtitle.png
Affiliations
[[File:|center|250 px]]
Super Group
Rank
· Other Affiliations ·
Identity
Real Name
Aleister Ambrose
Aliases
Ambrose, Wizard, Loki, Aleister
Birthdate
Sometime during the 16th Century
Birthplace
Salem, Massachusetts
Citizenship
Salemite
Residence
House in Vibora Bay
Headquarters
Secret Sanctum
Occupation
Magician, Sorcerer, Adventurer
Legal Status
No Criminal Records nor is Registered
Marital Status
Single
· Known Relatives ·
Unknown
Physical Traits
Species
Human
Sub-Type
N/A
Manufacturer
N/A
Model
N/A
Ethnicity
Caucasian
Gender
Male
Apparent Age
412 Years Old
Height
5'9"
Weight
188 lbs
Body Type
Slim
Hair
Black
Eyes
Sickly Green
Skin
Regular
· Distinguishing Features ·
Glowing eyes
Powers & Abilities
· Known Powers ·
Magic
· Equipment ·
Mojo Cloak, Utility Pouches, Headgear, Myrmidon's Boots, War Paldrons
· Other Abilities ·
Alchemy, Spells, Mystical Scrolls


History

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Appearance and Personality

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Powers

  • Magic: Obviously, Aleister's main power is his knowledge and training in the fields of magic. Aleister's magic ranges into multiple fields many include Spell-Casting, Summoning, Illusions, Conjuration, and Dark Arts Magic. Aleister's power once made him the most feared person in all of his home of Salem, Massachusetts back in his time period but now his power now matches up with most of the other mages that co-exist alongside of him. He constantly works to be as powerful as the fellow Champion Witchcraft and one day be powerful enough to wield one of the Elemental Gems.

  • Electrokinesis: Aleister possesses the mutant ability to manipulate, generate and discharge energy projections as either lightning or electricity from his hands or other parts of his body. Aleister is capable of combining or performing his electokinetic powers in unison with spells.

  • War Magic Reality Warping: Through the power of the War Paldarons, Aleister possesses the power to warp reality into a hell-ridden, war-torn plane of existence in which heroes are in war with other heroes and vice versa with the villains, this of course is if he ever so pleases. Though this does make him the target of many other super-villains who want to kill him and take the power of the War Paldarons for themselves, however the Paldarons are mystically bound to Aleister so only he can remove the spell and remove them, that even goes for if his hands are cut off.

  • Pyrokinesis: Aleister can generate and control fire, but only in the form of flaming swords.

  • Flight: Aleister can engage in self-propelled flight without the use of vocalized spells and temporarily allow others to fly within his presence.

  • Planar Fracture: By creating a tear in time and space, Aleister can link our plane of existence with another can cause Chaotic energy to pour out and deal random amounts of damage and effects on his foes.

  • Solid Energy Constructs: Aleister can manipulate mystical energy to create solid constructs such as disks, shields, force fields, and other projectiles.

Equipment

  • Mojo Cloak: Aleister's Mojo Cloak was a gift from another fellow wizard back in his time. With the cloak, Aleister is provided with near-superhuman swiftness and balance as well as the ability to teleport to any location he wishes.

  • Utility Pouches: Aleister wears what is now called a "utility belt" but he wishes to call "utility pouches" in these pouches range from numerous amounts of items of mystical items and weaponry.

  • Headgear: Aleister's headgear protects him from any kinds of "mind magic" also known as telepathy in today's time.

  • Myrmidon's Boots: Also from the same wizard that gave Aleister his Mojo Cloak, Myrmidon's Boots are specially enchanted footwear that allow him to walk through surfaces such as waterfalls or rainbows, and walk vertically.

  • War Paldarons: What was once a family heirloom passed down from father to son for generations was enchanted with a spell that could allow its wearer to manipulate War Magic. Magic that can allow the wearer of the Paldarons to manipulate and reconstruct the very fabric of existence to their whims and bring about total destruction to the cosmos. Aleister wears these due to him being the only one of his time with a "pure" heart that was strong enough to handle its immense power.

Skills

  • Alchemy: Aleister's magical abilities focus on Elemental Transmutation (ranging from transforming base materials into purer (lead or iron into silver or gold), creating golems to make permanent changes on the state of matter (making glass malleable), etc.), various forms of Elemental Manipulation (especially electricity and fire) and Life-Force Manipulation (Immortality, Healing and even creating life or at the least clones) by Potion Creation. He also knows how to create magical items, although these are generally for practical use (ever-burning lamps).

  • Spells: Aleister can cast spells, an action that allows one to magically alter reality to varying extents. It is often a series of words that take effect when spoken, though others are able to cast spells merely by thinking, with gestures, or through a ritual of some sort. A few limitations of Aleister's spell-casting is that he has to be able to hear himself cast the spell once he mumbles the conjunction of words or else it won't work and usually requiring concentration to work.

  • Mystical Scrolls: Aleister carries an array of scrolls in his belt that often offer a list of spells he can choose from in order to cast a spell of his choosing. He only carries a limit of two however due to that the spells are written neatly in three columns one each scroll.

Friends and Allies

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Notable Enemies and Rogues Gallery

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Notable Enemies

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Rogues Gallery

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Weaknesses

  • Must Hear His Spells: If Aleister can't hear his spells, they don't work at all.

  • Concentration: Due to a majority of Aleister's magic revolve around spells he requires complete concentration when casting a spell or else he can mess up and cause something disastrous to happen.

  • Magic Takes Time: A huge weakness to Aleister is that besides ranged blast powers, other spells take some time to cast and thus usually needs to keep enemy attention off of him in order for him to cast a spell and use it to its full effect.

  • Hi-Pan's Magic: Oddly enough, Hi-Pan possesses magic that surpasses Aleister's and when he fought the long-nailed fiend in a fight he nearly died due to Hi-Pan's Magic being far more potent then his and every spell Hi-Pan would cast would drain Aleister of most of his energy.