Difference between revisions of "Thiuus"
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Revision as of 19:36, 5 July 2014
Thiuus | ||||||||||
Player: @groovinshark | ||||||||||
[[Image:|300px|]] | ||||||||||
"No man is a stranger to Thiuus Artak, I will ensure the safety of all." | ||||||||||
Biographical Data | ||||||||||
Real Name: | Thiuus Artak | |||||||||
Known Aliases: | Thiuus of Ezark | |||||||||
Gender: | Male | |||||||||
Species: | Ulthuran | |||||||||
Ethnicity: | N/A | |||||||||
Place of Birth: | Rafalhar, Ezark | |||||||||
Base of Operations: | Millenium City, United States | |||||||||
Relatives: | N/A | |||||||||
Characteristics | ||||||||||
Age: | 32 | |||||||||
Height: | 8'2" | |||||||||
Weight: | 275 | |||||||||
Eyes: | Orange-Yellow | |||||||||
Hair: | Blonde | |||||||||
Complexion: | Tan | |||||||||
Physical Build: | Strongman, large | |||||||||
Physical Features: | Heavily scarred | |||||||||
Status | ||||||||||
Fame: |
Global | |||||||||
Alignment: |
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Identity: | Public | |||||||||
Years Active: | N/A | |||||||||
Citizenship: | United States | |||||||||
Occupation: | Mercenary, hero, dignitary | |||||||||
Education: | University | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
Super strength, super durability, ballistic screaming, zoolinguisim | ||||||||||
Equipment and Paraphernalia | ||||||||||
Heavy armor, enchanted swords |
Physical Attributes | |||||||||
Strength |
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Weapon |
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Durability |
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Armor |
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Speed |
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Reflexes |
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Resistance |
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Stamina |
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Dexterity |
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Agility |
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Combat |
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Regen |
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Non-Physical Attributes | |||||||||
Energy |
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Psionics |
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Telepathy |
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Willpower |
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Sorcery |
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Tech. |
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Intel. |
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Knowledge |
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Charisma |
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Bravery |
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MaekadaBoxSlim created by @Maekada |
Contents
Overview
Fallen from the sky through a twist of fate, Thiuus is now bound to Earth for the time being, in lieu of his usual work, Thiuus has declared himself champion of Ezark and promised his services to this world. In return for his services he will diffuse his knowledge and culture and bring word of his nation to all residents of the planet.
With his arrival he not only brings himself, but the scorn of another surviving enemy from the event, The Huntsman. With a fortitude of steel and the skills and power of an alien race, he will go through the trials and opponents that this new foreign world has to offer.
Background & History
Birth & Early Life
Thiuus was born under Ezantine artisans in the small subsidiary city of Rafalhar, blessed with divine gifts it was quite obvious from the start of his life he was specially powered. The first power to appear was his ability to speak to animals and partially control them, he learned to speak much sooner than the average child and as he grew he was often noticed following creatures around on the outskirts of his home or bringing small wild critters to him with verbal commands or gestures. His family saw this as a good omen portending a legendary destiny, and encouraged him to hone his skills and try and discover new ones.
Teenage Years
With talk of Thiuus' divine powers becoming widespread in his area, new opportunities arose at a finer life arose for him, he was offered schooling at an established university in Valar - the capital of Ezark - and with his super strength beginning to become apparent, as well as his interest in martial arts, he was offered a chance to be placed into classes for tactics and combat training as well.
As time went by with his classes and training, Thiuus began to hone his divine arts and became eager to see if there was more dormant abilities he had to unlock, specifically combat oriented. With a wild look in the eyes and fire in the heart he used his free time to join the arena, in hopes to stir up any hidden powers he immediately went for challenging matches and one-on-one death matches. The prizes for winning such fights were new equipment, money, and the love of the people, but the real prize for Thiuus was the betterment of himself.
After a few days of doing matches he was confronted by a jealous, foreboding, vicious fighter known as Antidames who was renowned for his unmatched mastery in grappling and wrestling and favored signature move of choking the life out of his opponents - which was unbeknown to Thiuus. Antidames offered him a fist fight to the death, which to Thiuus meant an easy win on account of his inherent strength, but little did he know what was to come of his agreement.
On the day of the deathmatch Thiuus strutted out into the gritty, bruised stage that was the arena, taking in the roar of the crowd and the blazing sun vigorously. As the match started he taunted Antidames, mocking slaps and fear to egg him on for the crowd, they traded blows a few times and the match seemed to be working in Thiuus' favor when Antidames caught him off guard. He nearly knocked Thiuus unconscious with his first few hooks, knocking the breath out of him with a sharp knee to the gut, sending blood flying to the marred sands with an elbow to the nose. Enraged, Thiuus ran at him, though this only allowed Antidames to set in place his lethal finishing move. He lurched down and grappled Thiuus around the legs, wrenching him from the ground to lift him in the air and slam him back down. Pinning him down with a knee he wrapped his hands around Thiuus' throat, it seemed like the end for the struggling young combatant until he felt a force build in his chest - on came an unstoppable urge to shout, and as he opened his mouth to yell a blast of force blew Antidames straight into the wall, killing him from the impact. With a feel of intense fear, relief, and bewilderment, he breathlessly stood and roared triumphantly. He had found his new ability.
Adulthood and life as a soldier
As he reached adulthood he was quickly offered a chance to join the Grand Army, with this he chose to join into Ezark's mercenary forces, which are federally approved groups of 5-7 specialists that sell their services to the other nations and give the gross profit back to Ezark. After receiving formal training he was placed into the 56th cohort with 6 other brothers in arms, who were also specially powered in some way. They spent years as not only mercenaries, but adventurers, coming across fantastical, dangerous events and places and ancient artifacts they grew to be an exceedingly prestigious and sought after group.
During the war of two long rivaled houses, the climactic battle that would decide the fate of both was soon to take place. Thiuus and his brothers were hired with the house lucky enough to scrounge up the money to afford them, while the other house appeared like they were without advantage, they sent for the services of a mysterious planar mage in the deep northern wasteland of Akthral. When the battle began, Thiuus advanced on the mage's position to quickly slay him before he could create mass casualties, only to discover that the mage had lain a trap. As he fought with the mage's guards he and a few others were sent through a portal to the edges of Earth's troposphere. He fought it out through the fall with one of the head guards of the mage, The Huntsman, who was extremely deadly for his ability to control all four elements with ease and shape them into weapons to be contained and unleash later. Crashing through the roof of a restaurant he began his journey in the new world.
Appearance
Thiuus is adorned in the iconic and historic armor similar to the "First Warriors of Ezark." Made out of Dextus, an extremely durable and heavy metal, he is even more of a tank than before. It is embossed with a highly intricate swirl pattern from the boots to the helmet, which is almost light enough to look like a sheen of sorts. The armor as a whole is also meant to serve as a uniform for formal events and because of such is made to look as dazzling and refined as possible, though with years of wear and use it has lost its luster partially and is scratched and dented in places.
The facemask of the helmet is modeled after a sneering, beaked face. Along with the teardrop shaped eye slits and the enchantment in place to veil the eyes and mouth holes, it is designed to strike fear in the hearts of the enemy. The feathers adorning the helmet are near glowing from their iridescence and are usually the first thing to catch the eye of somebody, the amount of feathers represent years of service.
The secondary purple color on the armor represents freedom of the wearer and the search of work, yellow represents the wearer is acting under federal orders, and blue represents they have taken up an important task or job.
Repertoire
Attributes in Detail
Physical:
-Strength
Thiuus can lift an upwards of 280 tonnes.
-Durability
Thiuus can handle medium calibers safely.
-Speed
Thiuus can run at Olympic levels, but can jump far quicker and further.
-Resistance
Thiuus has zero defenses against magical attacks.
-Dexterity
Thiuus is highly trained in spear throwing and archery, as well as his race's inherent good eyesight.
-Combat
Thiuus has spent a majority of his life fighting, and has mastered two Ulthuran martial arts, which are greatly enhanced by his strength.
-Weapon
Thiuus' two swords can shapeshift into other weapons.
-Armor
Thiuus has very durable, sturdy armor.
-Reflexes
Thiuus can think on his feet and has a very good reaction time.
-Stamina
Due to Thiuus' strength and durability he can commit to strenuous activity for extended amounts of time.
-Agility
Thiuus can jump quite far and especially high on account of his strength.
-Regeneration
Thiuus can heal somewhat faster than the average person due to durability.
-Non-Physical:
-Energy
Thiuus can fire a blastwave of force with his ballistic scream.
-Telepathy
Thiuus has no telepathic or empathic abilities.
-Sorcery
Thiuus has no experience in sorcery.
-Intelligence
Thiuus would be in the "gifted" range of human intelligence.
-Charisma
Thiuus is wordy, loud, and very agreeable.
-Psionics
Thiuus has no form of psionic ability.
-Willpower
Thiuus' powers, experience, and determination have made him an unstoppable force.
-Technology
Thiuus' people are behind humans in a technological sense by centuries.
-Knowledge
Thiuus is an accomplished scholar and was tutored well in not only tactics and martial knowledge but in maths, science, and the arts.
-Bravery
Thiuus fears nearly nothing, especially openly, and trusts that as long as his intentions are decisive and Ezark's trust is with him, he has nothing to be afraid of.
Powers
- Might of Ezark - Thiuus can lift 280 - 350 tonnes, and hit just as hard.
- Stoneskin - Thiuus can easily tank moderate arms fire, withstand deep sea pressures, and survive -45 to 300 degree temperatures.
- Warrior's Call - Thiuus can build up and shout a blastwave of force in front of him up to 30 feet, which dissipates in damage as the distance increases.
- Beastspeak - Thiuus can speak to all animals, as well as control them for a short amount of time. This also enables him to learn languages far easier than the average person.
Weaknesses
- Greed - Thiuus is a mercenary through and through, he'll do just about anything for the promise of reward.
- Electricity - Thiuus is especially weak to electricity.
- Magic - Magic of nearly any sort can harm Thiuus, flame/frost magics are partially hampered due to his durability.
- Water - Thiuus has a moderate fear of water as his world is teeming with varying aquatic monsters in almost every water source.
- Anger - Thiuus is very quick to anger, and can jump to rash decisions if angered.
- Strength - Being so strong, Thiuus has a very hard time gauging if opening a door will rip it off the hinges.
Skills
- Weapon Mastery - Thiuus is well versed in many facets of melee combat, especially in swordsmanship, archery, and spear throwing.
- Tactics - Spending so much time fighting and learning has given Thiuus a honed sense of what goes on in a battle and how to win.
- Hunting/Tracking - Not only living off the land and attaining his own food while traveling, doing scout work and assassinations makes Thiuus a hard person to shake off.
- Survival - Being in tune with nature and wayfinding gives Thiuus the knowledge and skills to survive nearly any environment.
Special Equipment
- Trickster's Blessing - A prank playing wiseman granted Thiuus' eyeplate the ability to surpass minor illusions, the feathers on the helmet also regrow if damaged.
- Tail of the Myrmodax - Thiuus' feathered skirt takes wind and grows out, allowing him to glide and control his falls.
- Gauntlets of Ezark - Gifted to him by a high ranking nobleman, Thiuus' gauntlets can create showers of confetti-like petals in large volume.
- The Shriekblades - Ancient swords fabled to drink the screams of slain men, Thiuus can transform the identical twin blades into other weapons to fit the situation.
Relationships
Allies
Thiuus has made good with many corporations and groups during his time, but no heroes specifically.
Nemeses
The only other survivor of the arrival event was an old enemy of Thiuus, Kamun Karr. Better known as "The Huntsman," he can control earth, wind, fire, and water. His specialty is creating container like weapons that can store small portions of the elements together to use for later purposes. Not only is he a master of the elements, but weaponry as well, and combines the two skills to be one of the most notorious assassins and mercenaries there is. After becoming badly injured from a fight with Thiuus, he swore until his demise he would try to take revenge for besting him, and because of that has accidentally been brought to Earth as well.
Authorities have yet to get any sort of lead on catching him and he has quickly gained control of part of Westside and reportedly started a following in his name, teaching his pupils his art. It's already been reported as well that he has started to amass a growing killcount on heroes, snuffing out vigilantes and street level do-gooders as they give him trouble. The last Thiuus saw of him was moments before crashing down to Earth, and assumed he was dead after succumbing to the height of the fall in addition to the injuries he received while fighting as they came down.
He isn't believed to have made substantial progress in getting allies in his cause to kill Thiuus, but certainly has added to the crime percentile recently.
Out-of-Character Information
Tropes
Worlds Strongest Man - He's definitely on the top ten.
Fantastic Fighting Style - All those jumps and flips can't be to good on the joints, but they sure do look cool.
The Big Guy - 8'2", check. 275 pounds, check.
Dual Wielding - Shank two guys at once, shank one guy twice.
Multi-Melee Master - One man army, coming through.
Badass Baritone - Voice so deep it can rattle your teeth.
Blown Across The Room - Ballistic screams are crazy stuff.
Evolving Weapon - Literally.