Difference between revisions of "Fleur d'Amiens"
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'''Kinetic Absorption''' Fleur d'Amiens primary and most noticeable ability is her capacity to absorb and manipulate incoming physical forces of motion and energy. This can take many forms, from sapping the kinetic energy in heated molecules near an open flame or draining the inertia from a fired bullet. While this power can appear awe inspiring in action it comes with a price. Her abilities to use this energy to her advantage is entirely parasitic in nature. Meaning that until she is in the presence of some source of potential energy she cannot perform any feat beyond her own human capabilities. In the right conditions this ability on its own can make her nearly invulnerable to hostile aggression. Much like the principles of some martial artists, she uses her opponents force and power against them. The stronger they are the stronger she can become, ramping up by sapping more and more power. Melee attacks are slowed to a crawl, barely impacting upon her so that she can utilize their strength to riposte with her own kinetically augmented blow. Projectiles rarely make it past her fields at all, and when they do, bullets usually would have higher velocity if simply thrown at her by hand then when they finally reach their target. | '''Kinetic Absorption''' Fleur d'Amiens primary and most noticeable ability is her capacity to absorb and manipulate incoming physical forces of motion and energy. This can take many forms, from sapping the kinetic energy in heated molecules near an open flame or draining the inertia from a fired bullet. While this power can appear awe inspiring in action it comes with a price. Her abilities to use this energy to her advantage is entirely parasitic in nature. Meaning that until she is in the presence of some source of potential energy she cannot perform any feat beyond her own human capabilities. In the right conditions this ability on its own can make her nearly invulnerable to hostile aggression. Much like the principles of some martial artists, she uses her opponents force and power against them. The stronger they are the stronger she can become, ramping up by sapping more and more power. Melee attacks are slowed to a crawl, barely impacting upon her so that she can utilize their strength to riposte with her own kinetically augmented blow. Projectiles rarely make it past her fields at all, and when they do, bullets usually would have higher velocity if simply thrown at her by hand then when they finally reach their target. | ||
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− | ''' | + | '''Kinetic Sensory Perception''' Fleur d'Amiens cells produce a constant electromagnetic field that stretches out in a spherical pattern from her center of gravity. Objects entering this field in an anomalous fashion are detectable neurologically in a form of second sight. This is not precognition in the sense that she can see future events near her person, but she can sense the movement of objects at the precise moment they connect with her field's radius and react to them accordingly. This has limits of course, human reaction time still requires nerve response and so objects travelling at great speeds, such as firearms or super-speed endowed opponents could take her by surprise if her defensive fields were not yet raised. |
<hr> | <hr> | ||
− | ''' | + | '''Kinetic Strength Augmentation''' When in the presence of sufficient quantities of force, Fleur d'Amiens can use this potential energy to augment her own physical strength exponentially. Just as with her defensive capabilities, this is also limited by the circumstances. She thrives in battles of attrition. The longer a fight lasts, the weaker her opponent will become and the stronger she will be as a result. |
+ | <hr> | ||
+ | '''Limitations''' Since all of her abilities are still subject to the conservation of mass-energy principle, she will always need some form of conduit to provide her with energy to fuel them. Also, because of her need to ramp up her defenses and her damage potential, she is always weakest at the start of any encounter. This makes assassins and specialists at quick, debilitating opening strikes a weakness. If she is unable to absorb or anticipate that opening strike she will be severely debilitated. | ||
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===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Skills'''</div>=== | ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Skills'''</div>=== |
Revision as of 04:30, 14 May 2014
Fleur d'Amiens | ||||||||||
Player: @catorthoseis | ||||||||||
[[Image:|300px|]] | ||||||||||
Biographical Data | ||||||||||
Real Name: | Claudette Mirielle Simineaux | |||||||||
Known Aliases: | Fleur d'Amiens | |||||||||
Gender: | Female | |||||||||
Species: | Homo Sapien | |||||||||
Ethnicity: | Caucasian | |||||||||
Place of Birth: | Amiens, France | |||||||||
Base of Operations: | The Fleur Academy, Paris, France | |||||||||
Relatives: | Parents, Henri and Vivienne Simineaux | |||||||||
Characteristics | ||||||||||
Age: | 24 | |||||||||
Height: | 5'11" | |||||||||
Weight: | 136 lbs. | |||||||||
Eyes: | Blue | |||||||||
Hair: | Copper | |||||||||
Complexion: | Fair | |||||||||
Physical Build: | Athletic | |||||||||
Physical Features: | Faint round scar on the right shoulder. | |||||||||
Status | ||||||||||
Fame: |
Global | |||||||||
Alignment: |
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Identity: | Public Knowledge | |||||||||
Years Active: | Six | |||||||||
Citizenship: | The Republic of France | |||||||||
Occupation: | UNTIL Agent, Member of Ultimate Guardians SG | |||||||||
Education: | BA in Philosophy, Fleur Academy | |||||||||
Marital Status: | Single | |||||||||
Known Powers and Abilities | ||||||||||
Kinetic Manipulation for the purpose of Defensive Fields, Point Blank Area Telekinesis, and Strength Augmentation. | ||||||||||
Equipment and Paraphernalia | ||||||||||
Comlink, Wristbound Vehicle Remote System |
Physical Attributes | |||||||||
Strength |
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Weapon |
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Durability |
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Armor |
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Speed |
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Reflexes |
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Resistance |
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Stamina |
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Dexterity |
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Agility |
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Combat |
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Regeneration |
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Non-Physical Attributes | |||||||||
Energy |
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Psionics |
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Telepathy |
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Willpower |
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Sorcery |
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Technology |
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Intelligence |
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Knowledge |
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Charisma |
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Bravery |
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MaekadaBox created by @Maekada |
Contents
History of Fleur d'Amiens
The Order of the Fleur de Lis
The Early Years
The Fleur de Lis Academy
The Fleur d'Amiens
Kinetics and Areas of Expertise
Mutant Powers
Kinetic Absorption Fleur d'Amiens primary and most noticeable ability is her capacity to absorb and manipulate incoming physical forces of motion and energy. This can take many forms, from sapping the kinetic energy in heated molecules near an open flame or draining the inertia from a fired bullet. While this power can appear awe inspiring in action it comes with a price. Her abilities to use this energy to her advantage is entirely parasitic in nature. Meaning that until she is in the presence of some source of potential energy she cannot perform any feat beyond her own human capabilities. In the right conditions this ability on its own can make her nearly invulnerable to hostile aggression. Much like the principles of some martial artists, she uses her opponents force and power against them. The stronger they are the stronger she can become, ramping up by sapping more and more power. Melee attacks are slowed to a crawl, barely impacting upon her so that she can utilize their strength to riposte with her own kinetically augmented blow. Projectiles rarely make it past her fields at all, and when they do, bullets usually would have higher velocity if simply thrown at her by hand then when they finally reach their target.
Kinetic Sensory Perception Fleur d'Amiens cells produce a constant electromagnetic field that stretches out in a spherical pattern from her center of gravity. Objects entering this field in an anomalous fashion are detectable neurologically in a form of second sight. This is not precognition in the sense that she can see future events near her person, but she can sense the movement of objects at the precise moment they connect with her field's radius and react to them accordingly. This has limits of course, human reaction time still requires nerve response and so objects travelling at great speeds, such as firearms or super-speed endowed opponents could take her by surprise if her defensive fields were not yet raised.
Kinetic Strength Augmentation When in the presence of sufficient quantities of force, Fleur d'Amiens can use this potential energy to augment her own physical strength exponentially. Just as with her defensive capabilities, this is also limited by the circumstances. She thrives in battles of attrition. The longer a fight lasts, the weaker her opponent will become and the stronger she will be as a result.
Limitations Since all of her abilities are still subject to the conservation of mass-energy principle, she will always need some form of conduit to provide her with energy to fuel them. Also, because of her need to ramp up her defenses and her damage potential, she is always weakest at the start of any encounter. This makes assassins and specialists at quick, debilitating opening strikes a weakness. If she is unable to absorb or anticipate that opening strike she will be severely debilitated.
Skills
Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.
Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.
Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.
Attributes
Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
"The Falcon" Fighter Wing
Gear
Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
Relationships
Lover
This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.
Friends/Allies
Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:
- This guy
- That guy
- Some chick
For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):
- This guy
- That guy
- Some chick
Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:
That Guy I Know
Put info on the friend here.
That Chick I Met
And here.
Some Dude at the Bar
Don't forget this one.
Enemies
Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.
General Perception
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