Difference between revisions of "Casval Regelis"

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===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Attributes'''</div>===
 
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Attributes'''</div>===
 
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'''Attribute 1 -''' Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
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'''Health -''' Casval doesn't get sick from diseases or viruses, nor do wounds inflicted on him create scars. Things such as poisons and radiation can still affect him, however if they don't cause his death, he will fully recover in time. While he doesn't have super-regeneration, even the most egregious of injuries will fully heal within a few weeks, as long as they're not fatal.
 
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'''Attribute 2 -''' Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
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'''Flexibility -''' He's quite flexible as well, a trait required for many of the martial arts styles he practices. It's also a large help in avoiding attacks and loosing himself from holds.
 
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'''Attribute 3 -''' Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
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'''Handy -''' Lastly, he's very deft with his hands. From lockpicking and pickpocketing, to doing simple prestidigitation, Casval has very agile fingers.
 
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==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Gear and Equipment'''</div>==
 
==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Gear and Equipment'''</div>==
 
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Gear'''</div>===
 
===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Gear'''</div>===
 
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'''Weapon -''' Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
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'''Longsword -''' His sword's visual design is rather basic, consisting of a simple double-edged, western-style straight blade, a golden hilt and pommel with a black wrapped handle long enough to accommodate two hands, and plain black hard sheath. Despite its simple appearance however, the weapon has certain unique properties. The gleaming blade is nigh indestructible, never chipping or dulling, and is sharp enough that one may lose some fingers if they tried to hold it by the blade. It's also infused with Divine energy, rendering it especially effective against creatures of darkness. Secondary effects include the ability to act as iron to fae, and silver and gold to were-creatures and others who may be affected by such materials. To those with magic senses, it may be easy to tell that it's no simple enchanted blade, but a permanent mystical construct, an arcane item created at the atomic level via magical means. It is a powerful weapon, which he carries on his left hip.
 
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'''Armor -''' Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
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'''Dagger -''' The dagger has similar properties to his sword - the Divine energy, the ability to act as iron/silver/gold, the indestructibility and sharpness. However, all of these traits seem amped up even further in this smaller weapon. The design is also significantly more complex; it is ornate with inlaid designs and a single jewel in the hilt. However the form never overrides function. If the sword was an example of competent craftsmanship, the dagger is an example of a grandmaster's. He currently carries this weapon on the back of his belt. (It is represented in-game by a quiver... It's the best we have at the moment!)
 
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'''Gadget -''' If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.
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'''Throwing Knives -''' His jacket is lined with these small, metal knives. He has a double ring of them around each cuff and several rows hidden in the breast. He also has rows along the cuffs of his jeans. Unlike his main weapons, the throwing knives aren't special at all, having been purchased from a local dealer. Casval has been known to use the rings of knives in his jacket cuffs as makeshift armor, and has been seen using the knives between his fingers as makeshift claw weapons, though he is generally more effective with just his hands and feet.
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'''Lockpicking Tools -''' He keeps several of these hidden on his person. They are bundled small enough that he's able to place them in strategic locations.
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'''PC Button -''' A device he acquired in a past life. It is an experimental device, roughly an inch in diameter that when attached to an object opens a hole to a pocket dimension. He keeps it active on the inside of his jacket, and enjoys being able to carry many more things than he would be able to otherwise. The device comes with a few advantages and drawbacks; though he can carry a larger number of things on his person, he must still deal with a small amount of each items' weight. Items placed in the pocket are held in a kind of stasis, however. Hot items will still be hot when he pulls them out, cold items will remain cold. However, it's never recommended to place a living person or animal in the pocket.
 
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==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Relationships'''</div>==
 
==<div valign="bottom" style="background: #006999; color: #FFFFFF; text-align: center; margin:0 auto 0 auto; font-size:125%; height:25px; border: solid 5px #003969;">'''Relationships'''</div>==

Latest revision as of 09:14, 10 March 2014



Casval Regelis
Player: @Merg
[[Image:|300px|]]
Character Build
Class Focus: DPS
Power Level: 40
Research & Development: Arcane
Biographical Data
Real Name: Casval Regelis
Known Aliases: Cas, Cash, Cassie (though he hates that one)
Gender: Male
Species: Human
Ethnicity: Caucasian
Place of Birth: Unknown
Base of Operations: Millennium City
Relatives: None
Characteristics
Age: Appears 16
Height: 5'4"
Weight: 120 lbs
Eyes: Green
Hair: Brown
Complexion: Light
Physical Build: Slim and Wiry
Physical Features: Large scar on his back
Status
Alignment:
██ ██ ██ ██ ██ ██ ██ ██ ██

Chaotic Good

Reputation:
██ ██ ██ ██ ██ ██ ██ ██ ██

Reclusive

Identity: Public
Years Active: Many
Citizenship: U.S.
Occupation: Translator/Transcriber
Education: Equivalent of College Education
Marital Status: Unknown
Known Powers and Abilities
High Martial Arts skillset with some Chi Manipulation, Limited use of Ice-based magic
Equipment and Paraphernalia
Divine-infused longsword, Divine-infused dagger (see descriptions), set of throwing knives, lockpicking tools, PC Button
Attributes
 
   Strength
   Endurance
 
   Agility
   Speed
 
   Fighting
   Projectiles
 
   Durability
   Resistance
 
   Intelligence
   Psyche
 
   Intuition
   Charisma
 
ReldinBox Template


Background and Origin

Sub-header


Copy and paste these DIV tags for each paragraph within a header or sub-header in order to get a nice, fancy indent.

Do not place the BR tag after the last paragraph.

Sub-header


Copy and paste the sub-headers, and rename them to your liking for each sub-header.

Powers, Skills, and Attributes

Powers


Ice Magic - Casval has limited magic ability, primarily stemming from his natural Ice affinity. Its use is usually relegated to non-combat spells due to the nature of his ability to cast it - it takes a larger amount of concentration and focus than usual to cast. However, he does have a few tricks he can pull out if they're desperately needed.


Mystic Senses - While it's more a trained skill than an ability, Casval is able to see otherwise unseen energies via his magic sense. He can see auras and spirits with ease, though he must focus and use his True Sight to see threads of magical energies.


Skills


Martial Arts - Casval's most honed skills revolve around martial arts and fighting. His eerily skillful fighting abilities sometimes seem supernatural. Casval is a master of more styles than someone even three times his apparent age should be, including a few that do not exist in his current dimension. He is difficult at best to hit in a fight, and even while facing the toughest of villains he seems oddly calm and casual about his battles. He most commonly uses a single sword when fighting, in an elegant but not overly flashy style. He will sometimes use a combination of his sword and a dagger, and is also fully capable of fighting without any weapon at all.


Arcane Knowledge - Though he seems unable to use most of them, he seems quite knowledgeable in spells and casting, as well as other arcane subjects. Related to this is his ability to read and speak many forms of ancient and arcane languages.


Misc - Other skills include things such as lockpicking and knowing several modern languages (some better than others).


Attributes


Health - Casval doesn't get sick from diseases or viruses, nor do wounds inflicted on him create scars. Things such as poisons and radiation can still affect him, however if they don't cause his death, he will fully recover in time. While he doesn't have super-regeneration, even the most egregious of injuries will fully heal within a few weeks, as long as they're not fatal.


Flexibility - He's quite flexible as well, a trait required for many of the martial arts styles he practices. It's also a large help in avoiding attacks and loosing himself from holds.


Handy - Lastly, he's very deft with his hands. From lockpicking and pickpocketing, to doing simple prestidigitation, Casval has very agile fingers.


Gear and Equipment

Gear


Longsword - His sword's visual design is rather basic, consisting of a simple double-edged, western-style straight blade, a golden hilt and pommel with a black wrapped handle long enough to accommodate two hands, and plain black hard sheath. Despite its simple appearance however, the weapon has certain unique properties. The gleaming blade is nigh indestructible, never chipping or dulling, and is sharp enough that one may lose some fingers if they tried to hold it by the blade. It's also infused with Divine energy, rendering it especially effective against creatures of darkness. Secondary effects include the ability to act as iron to fae, and silver and gold to were-creatures and others who may be affected by such materials. To those with magic senses, it may be easy to tell that it's no simple enchanted blade, but a permanent mystical construct, an arcane item created at the atomic level via magical means. It is a powerful weapon, which he carries on his left hip.


Dagger - The dagger has similar properties to his sword - the Divine energy, the ability to act as iron/silver/gold, the indestructibility and sharpness. However, all of these traits seem amped up even further in this smaller weapon. The design is also significantly more complex; it is ornate with inlaid designs and a single jewel in the hilt. However the form never overrides function. If the sword was an example of competent craftsmanship, the dagger is an example of a grandmaster's. He currently carries this weapon on the back of his belt. (It is represented in-game by a quiver... It's the best we have at the moment!)


Throwing Knives - His jacket is lined with these small, metal knives. He has a double ring of them around each cuff and several rows hidden in the breast. He also has rows along the cuffs of his jeans. Unlike his main weapons, the throwing knives aren't special at all, having been purchased from a local dealer. Casval has been known to use the rings of knives in his jacket cuffs as makeshift armor, and has been seen using the knives between his fingers as makeshift claw weapons, though he is generally more effective with just his hands and feet.


Lockpicking Tools - He keeps several of these hidden on his person. They are bundled small enough that he's able to place them in strategic locations.


PC Button - A device he acquired in a past life. It is an experimental device, roughly an inch in diameter that when attached to an object opens a hole to a pocket dimension. He keeps it active on the inside of his jacket, and enjoys being able to carry many more things than he would be able to otherwise. The device comes with a few advantages and drawbacks; though he can carry a larger number of things on his person, he must still deal with a small amount of each items' weight. Items placed in the pocket are held in a kind of stasis, however. Hot items will still be hot when he pulls them out, cold items will remain cold. However, it's never recommended to place a living person or animal in the pocket.


Relationships

Lover


This section is specifically for a spouse, lover, or some other form of paramour. Feel free to use any of the formatting from 'Friends/Allies' below.


Friends/Allies


Put any friends or allies your character may have in here. You may give them descriptions or simply list them. To make a numbered list, simply place a # at the beginning of each new line:

  1. This guy
  2. That guy
  3. Some chick

For a non-numbered list, put an asterisk instead (the lines are optional. Simply remove the HR tags if you wish to remove them):


  • This guy

  • That guy

  • Some chick


Or, you could even use a smaller sub-header for each person, effectively creating a small section on them, like this:

That Guy I Know


Put info on the friend here.


That Chick I Met


And here.


Some Dude at the Bar


Don't forget this one.


Enemies


Put any rivals or enemies here. You can give descriptions, or simply list them. Same idea as the Allies and Friends.


General Perception

Put here the way your character would be perceived by the general public. This means, the things that the general public would know, how the media would portray them, things people might know without ever having met the character.


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