Difference between revisions of "Moonstone"
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**<b>The Gloves of Casting:</b> These long gloves were the recipient of a pretty straightforward enchantment to boost the offensive and defensive spellcasting both in quality and quantity. They even boost the Ring's summoning enchantments. Each glove is decorated with two small moonstones, one on the forearm, the other on the upper arm. | **<b>The Gloves of Casting:</b> These long gloves were the recipient of a pretty straightforward enchantment to boost the offensive and defensive spellcasting both in quality and quantity. They even boost the Ring's summoning enchantments. Each glove is decorated with two small moonstones, one on the forearm, the other on the upper arm. | ||
**<b>The Boots of Traveling:</b> These high boots received a similar enchantment, though one that enhances movement in physical space. They make its wearer able to run faster and jump higher, even defy gravity and fly! Each boot is decorated with three small moonstones on the lower leg and three larger cut ones at the top (mid-thigh) as well as five more on top of the toes, and each boot also features a pair of small, decorative--and mystically symbolic--wings attached at the ankle. | **<b>The Boots of Traveling:</b> These high boots received a similar enchantment, though one that enhances movement in physical space. They make its wearer able to run faster and jump higher, even defy gravity and fly! Each boot is decorated with three small moonstones on the lower leg and three larger cut ones at the top (mid-thigh) as well as five more on top of the toes, and each boot also features a pair of small, decorative--and mystically symbolic--wings attached at the ankle. | ||
− | <b>Note:</b> It is to be understood that these items themselves are not the source of Miranda/Moonstone's powers, but that they only serve to greatly enhance her own magic. A normal person would not be able to access their magic nor would most practitioners of Sorcery, for that matter. The Ring and Armor must have a deeply personal resonance with their wearer and the Garments of Cunning are more generally specific to the Morgan family Witches. It is to be noted also that the Ring, Armor and Garments of Cunning are indestructible items of magic, though their wearer might not be so invincible, nor even invulnerable. | + | <br><b>Note:</b> It is to be understood that these items themselves are not the source of Miranda/Moonstone's powers, but that they only serve to greatly enhance her own magic. A normal person would not be able to access their magic nor would most practitioners of Sorcery, for that matter. The Ring and Armor must have a deeply personal resonance with their wearer and the Garments of Cunning are more generally specific to the Morgan family Witches. It is to be noted also that the Ring, Armor and Garments of Cunning are indestructible items of magic, though their wearer might not be so invincible, nor even invulnerable.</p> |
− | <br><br> | + | <br> |
+ | [[image:Moonstone-Transformation.jpg|center|Miranda's transformation into Moonstone.]] | ||
+ | <br> | ||
=<div style="padding:5px; border: 8px Solid #7D92C6; color:#313A4F; border-radius: 40px; border-radius:60px; background-color: #313A4F; font-size:8px;font-color:#313A4F">Bestiary[[image:Moonstone-Title-Bestiary.png|left]]<br><br><br><br><br><br></div>= | =<div style="padding:5px; border: 8px Solid #7D92C6; color:#313A4F; border-radius: 40px; border-radius:60px; background-color: #313A4F; font-size:8px;font-color:#313A4F">Bestiary[[image:Moonstone-Title-Bestiary.png|left]]<br><br><br><br><br><br></div>= | ||
Although as Moonstone, Miranda can summon sundry different beings from a slew of other worlds, planes or realms, she tends to summon the very same ones--or at least the same types of being--over and over again. Perhaps simply because she is more comfortable with the familiarity of it all, and the midst of a battle is not the time to experiment with the unknown. She also summons otherworldly companions that have strong connections to the Four Magical Elements, as well as some from the Light and Dark aspects of the Fifth Element or Quintessence, also known as Spirit. | Although as Moonstone, Miranda can summon sundry different beings from a slew of other worlds, planes or realms, she tends to summon the very same ones--or at least the same types of being--over and over again. Perhaps simply because she is more comfortable with the familiarity of it all, and the midst of a battle is not the time to experiment with the unknown. She also summons otherworldly companions that have strong connections to the Four Magical Elements, as well as some from the Light and Dark aspects of the Fifth Element or Quintessence, also known as Spirit. |
Revision as of 08:04, 23 May 2018
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Contents
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Miranda Morgan is a beautiful, vivacious, young woman who is generally quite self-confident and self-reliant. She is smart as a whip and despite being normally good-natured, she can often be quite snarky and sarcastic, at times even a tad cynical. She can also be impatient, impulsive, self-centered and too assertive. Some would say she's been spoiled rotten coming from a wealthy family, but in conjunction with her very comfortable upbringing she was often ignored and neglected by her busy parents. She was well-cared-for by her maternal grandmother back in Vibora Bay, but that obviously stopped when Miranda and her mother relocated to Millennium City when she was 11. As a result she is very individualistic and can be standoffish, perhaps as a way to cope with her ensuing fear of abandonment. Her father was especially absent from most of her life, which has lead to her having what people commonly call "daddy issues".
Miranda has a smidgen of a darkside; she loves horror movies and things most people consider to be somewhat weird. Back in High School she could be a bit of a mean girl, though the objects of her contempt were not so much the outcasts as the ones she'd call the sheeple; with her family's wealth and her beauty she could easily have been one of the popular crowd, but she generally rejected them for being too conformist and boringly predictable.
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As a powerful Hereditary Witch well-versed in Arcane Sorcery, Moonstone can use a variety of spells, hexes and curses both offensively and defensively. She can cast rapid bolts or more powerful, focused blasts of Eldritch energies reshaped into runic incursions to devastating end, or use those very same energies to fashion a shield of revolving magic circles to further protect herself from harm. She can also open direct portals to Eldritch dimensions to let baneful magical energies bleed pure and unadulterated onto all of her foes, or even use healing spells to undo injuries and nurture herself or her allies back to full health.
But mostly she is a Summoner, which is to say a specific kind of Rifter who can not only open portals to other Realms, Worlds, Dimensions or Planes of Existence but also conjure forth beings from these otherworldly places and bind them to her will. As such she can also open portals to any other place on Earth--or anywhere else in the known Universe--in order to physically travel there, but only as long as she is either very familiar with the place in question or if she can somehow locate it magically with a clairvoyance spell.
Using her skills as a gymnast and as a space-warping Rifter (and aided by her enchanted boots--see Equipment section below), she can move through physical space horizontally and vertically at incommensurable speeds with grace and ease. She can also completely ignore gravity and fly, albeit without the ability to warp space around her as she does, since the mechanics of magical flight use spatial dimensions in a different way, thereby precluding the achievement of similar speeds.
Moonstone has also learned many non-combat spells, such as illusions and glamours, transmogrification spells, divination techniques, astral projection, etc., but her mastery of these other fields isn't quite up to par with her talents as a battle magician.
Moonstone relies on a few pieces of magical equipment to enhance her own Hereditary Witch's powers:
- The Moonstone Ring of Summoning: A ring made out of platinum magicum and set with a large, shimmering moonstone (a gemstone, not to be confused with a lunar rock) of great beauty, which is believed to be born from solidified rays of the Moon. Platinum magicum--a mystical variant of the rare metal platinum--is generally created by Alchemists and thought to have many magical qualities. Combining this metal with the moonstone gem greatly amplifies the magical powers of the Witch who wears it, especially her summoning abilities, and most notably the Moonstone Ring summons the Moonstone Armor of Familial Protection to which it is mystically bound.
- The Moonstone Armor of Familial Protection: A magical breastplate, designed to be worn by a woman, covering the torso, breasts and shoulders. It magically adapts to the body type of the Sorceress who wears the Ring, much like the Ring adapts to her finger. It is made of the same platinum magicum as the Moonstone Ring to which it is connected, forged presumably by the same Alchemist who created the Ring. The Morgan family attributes the creation of both the Ring and Armor to fabled French Alchemist Alexandre de Korval, who allegedly played a part in the foundation of Vibora Bay and was one of its first residents, and who was a close family friend of the Morgan clan of Witches.
The Armor prominently features nine moonstone gems, three of immense size and six much smaller ones, though still quite large in themselves. Two of the three much larger stones are set within the shoulder pieces of the Armor, fashioned to represent large demonic heads each holding a stone in its mouth while four of the six smaller stones form the demonic eyes of each shoulder piece. The third immense moonstone is placed atop the wearer's womb, with the remaining two smaller stones set on either side of it.
As its name implies, the Moonstone Armor's mystical function is that of protection, for both its wearer and her allies, and ironically it affords an even greater level of magical protection to them.
The Moonstone Armor normally resides in its own pocket dimension, and using the Ring to summon it sends all clothing, accessories and jewelry worn (with the exception of the Moonstone Ring itself) to that dimension. Sending back the Armor of course brings everything else back from the pocket dimension in return.
- The Garments of Cunning: These enchanted articles of clothing were magically created by Morgan family Witches to help their clan protectress in her duties. When wearing the Garments of Cunning along with the Moonstone Armor, they will also all be sent to the Armor's pocket dimension when the protectress reverts the Moonstone Ring's spell to bring back the clothing worn prior to the Armor's summoning. Resummoning the Armor will equally bring back the Garments of Cunning. To keep them around one simply has to remove them all before reverting the spell.
They are comprised of the following:- The Cloak of Concealing: This hooded cloak is enchanted to conceal its wearer's true identity. The spell is very powerful insofar as it was designed to fool even seasoned practitioners of Sorcery. When a Morgan Witch wears that cloak, she will be completely incognito, without having to cover up her facial features in any way. People will see her face, but won't be able to identify her even if they know her well. Obviously, Morgan Witches are immune to this spell.
- The Gloves of Casting: These long gloves were the recipient of a pretty straightforward enchantment to boost the offensive and defensive spellcasting both in quality and quantity. They even boost the Ring's summoning enchantments. Each glove is decorated with two small moonstones, one on the forearm, the other on the upper arm.
- The Boots of Traveling: These high boots received a similar enchantment, though one that enhances movement in physical space. They make its wearer able to run faster and jump higher, even defy gravity and fly! Each boot is decorated with three small moonstones on the lower leg and three larger cut ones at the top (mid-thigh) as well as five more on top of the toes, and each boot also features a pair of small, decorative--and mystically symbolic--wings attached at the ankle.
Note: It is to be understood that these items themselves are not the source of Miranda/Moonstone's powers, but that they only serve to greatly enhance her own magic. A normal person would not be able to access their magic nor would most practitioners of Sorcery, for that matter. The Ring and Armor must have a deeply personal resonance with their wearer and the Garments of Cunning are more generally specific to the Morgan family Witches. It is to be noted also that the Ring, Armor and Garments of Cunning are indestructible items of magic, though their wearer might not be so invincible, nor even invulnerable.
Although as Moonstone, Miranda can summon sundry different beings from a slew of other worlds, planes or realms, she tends to summon the very same ones--or at least the same types of being--over and over again. Perhaps simply because she is more comfortable with the familiarity of it all, and the midst of a battle is not the time to experiment with the unknown. She also summons otherworldly companions that have strong connections to the Four Magical Elements, as well as some from the Light and Dark aspects of the Fifth Element or Quintessence, also known as Spirit.
- Bitey: A Qliphotic Imp. The first critter which Miranda managed to summon when she was learning her art. She was quite proud of herself for succeeding on her first try! The little guy is a handful and can be a bit troublesome--he does like to bite a lot, hence the name. Since he is rather tiny and has no means of visual or even olfactory perception, he's not very useful at all in battle situations but Miranda is quite fond of him and keeps him around sort of like as a pet, or as a Witch's Familiar, and because he keeps her on her toes, magically speaking. He's also a great conversation piece and a funny way to amaze her friends! (Magical Element: None/Chaos)
- Dusty: A walking--or lumbering to be more precise--lump of living clay. There is not much else to say about this strange creature which was Miranda's first true ally in her superheroic endeavors. It hails from a dusky and dusty world of perpetual twilight, where things that should not exist often tend to do so. He is strong, resistant and loyal to a fault, if not particularly smart. Like, at all! Miranda often wonders how something which is made out of dirt can actually be DUMBER than dirt! (Magical Element: Earth)
- Freezie: In the Great Beyond there are Hells that have literally frozen over! Freezie is a demonic Frost Hound from a very cold hell dimension. She is useful to Miranda in that she can chill her opponents with her frozen breath as well as bite them with sharp, ice-cold teeth and can even summon snowstorms to blind her foes as well as trap them in ice cages! She can also provide Miranda some relief from the heat and stagnant humidity when she spends time in Vibora Bay during the hot summer months! (Magical Element: Water)
- Breezy: An Elemental being from the etheric plane of the Air Element. A whirlwind coalesced in humanoid form, this being is closer to the Genies of Arabian Sorcery (Jinni) than to the Sylphs of Western Occultism, since Miranda used an old Arabic spell to summon and bind it to her will. Miranda also enjoys Breezy's talents when it gets too hot, or when she wants to feel the wind in her hair! (Magical Element: Air)
- Lava Boy (a.k.a. The Hotty!): A powerful Lava Demon from a more stereotypical fiery hell dimension. A haughty High-Lord of Hell, he is Miranda's hardest creature to control; she cannot leave the summoning circle for long otherwise she'll lose her control of him, and he'll more likely just vanish back to whence he came to avoid the humiliation of being controlled again. He would instead try to kill his captor were it not for the binding oath she originally made him swear never to hurt her nor her allies. But from within her conjuring circle, Miranda loves to taunt and playfully torment her hot Lava Boy, even making him dance for her amusement! (Magical Element: Fire)
- The Walkers: Miranda's own small army of the Walking Dead. She can summon rotting, decomposing corpses reanimated with the Light of Spirit (the proverbial Breath of Life), not so much from the ground around her--although they do seem to rise from it when they appear near her--but from various cemeteries and battle fields located all over this (and other versions of) Earth. Her control of the Spirit element not being as strong, they never last long, she constantly has to summon more, and she can only summon a handful at a time. She can't communicate with them in any other way than simply unleashing them on her foes. For that reason she has never bothered with naming them individually like she does her other pets. (Magical Element: Spirit/Light)
- The Black Jackals: These are literally beings of pure darkness, shadows made substantial, denizens of the dark, deserted, spiritual wastes of the Egyptian God Set and created in his image. They seem to have no real individuality, yet they whisper strange thoughts reeking of madness to Miranda, something she finds freaky and usually manages to block out. But they are obedient enough when the task at hand is inflicting pain and misery upon her foes. As it is with the Walkers, her control of the Spirit element not being as strong, they vanish soon after being summoned, so she continuously has to bring more to the Physical Realm. Again she entertains no particular relation with these... things? and as such she doesn't give them individual names. (Magical Element: Spirit/Darkness)
Miranda has spent many days in the timeless Arcane Library of the Morgan Clan's Vibora Bay mansion, and one day is like a year in there. As such she has mastered her art and acquired A LOT of knowledge about Magic, Mysticism, Sorcery, Necromancy, the Occult and the Arcane.</p>
Miranda trained as a gymnast from Elementary to High School. She didn't like to compete, but she became quite good at it. She is also quite adept at yoga, a pretty good tennis player and a very decent swimmer.
Notwithstanding her astonishing magical powers, Miranda Morgan is still just a young human girl. As such she is very vulnerable to just about anything that could harm or kill a normal person. When she summons the Moonstone Armor, she--and, to an even greater extent, her allies--get a significant amount of protection from harm, but that level of protection is finite and can still be overcome by massive attacks (massive in either quantity or quality, or both!).
Despite her natural talents and her many days--i.e. mystical years--of study, she is still rather inexperienced as a superheroine, which can in itself lead to mistakes and miscalculations that could have dire repercussions.
She can also be overconfident at times, perhaps even arrogant, which can make her susceptible to taking unnecessary risks. Her fear of abandonment can instinctively make her refrain from teamwork or at least from fully trusting teammates whom she doesn't control, which is to say whom she hasn't magically bound to her will.
- She was named after her great-grandmother, Miranda Martina Morgan, the last clan protectress of the Morgan family Witches, who was secretly a superheroine involved in the Occult Wars that started in the years prior to World War II and lasted long after it.
- When questioned about Bitey, Miranda usually discloses quite matter-of-factly and nonchalantly that she is a Witch and that he just happens to be her familiar. Most people simply assume that she's either lying or joking and that Bitey's a mutated rat or ferret, a genetically-created flying monkey, or some such thing, perhaps even a convincingly realistic-looking animatronic doll! But when some befuddled people appear to believe her, she'll roll her eyes as if to imply that she was only joking and that she thinks they are being overly credulous, which only serves to make them feel even more confused.
- For some reason Miranda gets a kick out of fooling people with the Cloak of Concealing. She would change in front of people and be amazed at its magic in that people just wouldn't be able to put two and two together and realize that she and Moonstone are the same person. To her, that just never gets old!
- Spending many days studying in the Timeless Arcane Library has had a profound impact on Miranda's psyche. She is already technically older, mentally speaking, than most living people on Earth, and yet she is still physically only 19 years old.
- The time she spent in that Arcane Library as a child with her grandmother probably explains why she was always more mature for her age in her early teen years, even after the binding and forgetting spells clouded the memories of her experiences there.
- Her proficiency in opening portals has made it quite easy and very practical for Miranda/Moonstone to travel back and forth almost instantaneously between Millennium City and Vibora Bay.
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