Difference between revisions of "Dezria"

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  | education = Unknown
 
  | education = Unknown
 
  | marital = Single
 
  | marital = Single
  | powers = Bio-Engineered strength and agility; ability to absorb biomass and DNA, memories, and techniques; regeneration
+
  | powers = Bio-Engineered Physique; Absorption; Regeneration
 
  | paraphernalia = Combat drones, Goran Commerce Coalition eyepiece, twin swords
 
  | paraphernalia = Combat drones, Goran Commerce Coalition eyepiece, twin swords
 
  | strength = 7
 
  | strength = 7
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=History=
 
=History=
 
=Abilities=
 
=Abilities=
'''''Absorption'':''' One of her race's most dangerous abilities coming in three subtypes, this ability is consciously triggered and requires oral contact with any part on a body or blood, the requirement to be triggered by will removing the risk of accidents.  The ability is not fully understood, but it is known not to use the fangs as the conduit, the fangs only used to latch onto a more resistant target if sheer strength can't restrain them.  
+
'''''Absorption'':''' One of her race's most dangerous abilities coming in three subtypes, this ability is consciously triggered and requires oral contact with any part on a body or blood, the requirement to be triggered by will removing the risk of accidents.  The ability is not fully understood, but it is known to use the fangs as the conduit for at least one type, other times they are used to latch onto a more resistant target if sheer strength can't restrain them.  
 
*''Biomass'': Dezria has the ability to absorb a target's biomass, integrating it into her own DNA which improves her natural abilities, though she refuses to drain enough to be fatal, refusing to be the weapon that her race was created to be; only using this subtype of her absorption powers on threats to her or allies, such as muggers, terrorists, or thieves.  Her race is able to sense how much biomass remains in a target, allowing her to be able to stop herself if her victim is resistant enough to not lose consciousness.
 
*''Biomass'': Dezria has the ability to absorb a target's biomass, integrating it into her own DNA which improves her natural abilities, though she refuses to drain enough to be fatal, refusing to be the weapon that her race was created to be; only using this subtype of her absorption powers on threats to her or allies, such as muggers, terrorists, or thieves.  Her race is able to sense how much biomass remains in a target, allowing her to be able to stop herself if her victim is resistant enough to not lose consciousness.
*''Memory'': Dezria has the ability to instead of draining biomass, she can instead initiate a kind of "mind meld" with a target, able to absorb a memory of choice like one would copy and paste a file from a computer, a much less lethal ability as it causes no harm to the victim.  This abilitly can make a Zulsuan a potent infiltrator.
+
*''Memory'': Dezria has the ability to instead of draining biomass, she can instead initiate a kind of "mind meld" with a target, able to absorb a memory of choice like one would copy and paste a file from a computer, a much less lethal ability as it causes no harm to the victim.  This abilitly can make a Zulsuan a potent infiltrator.  This is the only subtype of her absorption that can be used with hand contact alongside oral, though hand contact is much less effective, only giving memories a few hours past to determine how much of a threat someone is.
 
*''Technique'': Dezria has the ability to mimic a target's techniques using her absorption abilities, though it can not take their training or practice with the abilities, giving her a basic understanding that she would have to perfect herself; due to this limitation, she can have many techniques known for use, but only a handful are actually practiced on, as they are her preferred techniques to know.
 
*''Technique'': Dezria has the ability to mimic a target's techniques using her absorption abilities, though it can not take their training or practice with the abilities, giving her a basic understanding that she would have to perfect herself; due to this limitation, she can have many techniques known for use, but only a handful are actually practiced on, as they are her preferred techniques to know.
'''''Genetically Engineered Physique'':''' The Zulsuan are genetically engineered to already have a dangerous physique due to their intended purpose, Dezria possesses super-strength, heightened agility and dexterity, high intelligence, claws, and fangs; these natural abilities are enhanced further as she absorbs biomass from enemies, though due to her morals of not absorbing too much and not using it too often, the gains are rather small and slow, taking her quite some time to gain much advantage.  Due to the kind of weapons available to the species of the galaxy, Zulsuan are engineered to be greatly resistant to energy weapons, kinetic weapons, blades, and other melee weapons.  Zulsuans are able to resist energy weapon attacks that would normally disintegrate another being, but only from ordinary hand weaponry and small anti-infantry weapons.
+
'''''Genetically Engineered Physique'':''' The Zulsuan are genetically engineered to already have a dangerous physique due to their intended purpose, Dezria possesses super-strength, heightened agility and dexterity, high intelligence, claws, and fangs; these natural abilities are enhanced further as she absorbs biomass from enemies, though due to her morals of not absorbing too much and not using it too often, the gains are rather small and slow, taking her quite some time to gain much advantage.  Due to the kind of weapons available to the species of the galaxy, Zulsuan are engineered to be greatly resistant to energy weapons, kinetic weapons, blades, and other melee weapons.  Zulsuans are able to resist energy weapon attacks that would normally disintegrate another being, but only from ordinary hand weaponry and small anti-infantry weapons.<br>
 
'''''Regeneration'':''' The Zulsuan were given remarkable regeneration abilities to aid them in their initial purpose, although they don't have much use for it aside from healing from minor injuries on the job or accidents, but also has a side effect fuelled by the biomass they absorb, keeping them unaging at an apparent age of 21; lack of biomass absorption causes the race to begin to age, but it is a very slow process, taking months if not years for it to be noticeable, giving them immortality from dieing of age.  This powerful ability seems to make the Zulsuan an unstoppable juggernaut, but it has several considerable drawbacks:
 
'''''Regeneration'':''' The Zulsuan were given remarkable regeneration abilities to aid them in their initial purpose, although they don't have much use for it aside from healing from minor injuries on the job or accidents, but also has a side effect fuelled by the biomass they absorb, keeping them unaging at an apparent age of 21; lack of biomass absorption causes the race to begin to age, but it is a very slow process, taking months if not years for it to be noticeable, giving them immortality from dieing of age.  This powerful ability seems to make the Zulsuan an unstoppable juggernaut, but it has several considerable drawbacks:
*''Stamina Drain'': Regeneration takes a great deal of stamina to heal more extreme injuries; injuries such as scratches and broken bones take little injury to heal, but healing missing appendages, limbs, or entire sections of the body take drastically more stamina to heal, to the point that regenerating a hand or foot is enough to slightly tire the Zulsuan, while entire limbs will much more greatly fatigue the healer, and even more serious injuries such as entire missing sections of their body will completely tire the Zulsuan to the point they must rest.  The most extreme injury a Zulsuan can regenerate from is being reduced down to a single cell, but regenerating from this extreme of an injury will leave the Zulsuan in a coma for quite an amount of time, possibly days.
+
*''Stamina Drain'': Regeneration takes a great deal of stamina to heal more extreme injuries; injuries such as scratches and broken bones take little energy to heal, but healing missing appendages, limbs, or entire sections of the body take drastically more stamina to heal, to the point that regenerating a hand or foot is enough to slightly tire the Zulsuan, while entire limbs will much more greatly fatigue the healer, and even more serious injuries such as entire missing sections of their body will completely tire the Zulsuan to the point they must rest.  The most extreme injury a Zulsuan can regenerate from is being reduced down to a single cell, but regenerating from this extreme of an injury will leave the Zulsuan in a coma for quite an amount of time, possibly days.
 
*''Time'': Regenerating takes exponentially increasing amounts of time; an injury as minor as a scrape or broken bone only takes a few seconds, while appendages can take up to or beyond 15 seconds; regenerating a limb takes up to and beyond a minute, while injuries as extreme as an entire section of the body can take several minutes; total regeneration from a single cell would take 30 minutes to an hour.  This time span is due to the Zulsuan's DNA taking time to activate.
 
*''Time'': Regenerating takes exponentially increasing amounts of time; an injury as minor as a scrape or broken bone only takes a few seconds, while appendages can take up to or beyond 15 seconds; regenerating a limb takes up to and beyond a minute, while injuries as extreme as an entire section of the body can take several minutes; total regeneration from a single cell would take 30 minutes to an hour.  This time span is due to the Zulsuan's DNA taking time to activate.
'''''Martial Arts'':''' Dezria is knowledgable of quite a few types of martial arts, but master of only couple that she prefers, namely her abilities in swordplay and brawling.  Upon learning a technique from an enemy through her technique absorption, she will gain the knowledge of how to fight with it, but she will not have the training of her opponent, leaving her somewhat at a disadvantage, especially considering the opponent will know how to counter their own techniques.
+
*''Requires a Living Cell'': The most critical drawback to a Zulsuan's regeneration is the need for a single, living cell to be able to regenerate.  If a Zulsuan is incinerated completely or fully dinsintegrated, they will not be able to regenerate and will effectively cease to exist.  Their natural resiliance helps them avoid this fate, but even they can be destroyed by a well placed, powerful energy blast.<br>
'''''Computing and Engineering'':''' Dezria is highly intelligent and knows how to use many types of computer systems and robotics, most notably having had her preferred martial arts experienced neural scanned onto her drones' AI cores, making them extremely dangerous swordsmen and brawlers.
+
'''''Acid Spit'':''' Zulsuan are born with glands in their head that produces a strong acid of varying strengths, from being able to melt through metal and the earth to an acid about as strong as stomach acid, strong enough to cause 2nd degree burns but no permanent damage to the skin.  Dezria prefers to use the weakest acid in a spit attack.<br>
 +
'''''Martial Arts'':''' Dezria is knowledgable of quite a few types of martial arts, but master of only couple that she prefers, namely her abilities in swordplay and brawling.  Upon learning a technique from an enemy through her technique absorption, she will gain the knowledge of how to fight with it, but she will not have the training of her opponent, leaving her somewhat at a disadvantage, especially considering the opponent will know how to counter their own techniques.<br>
 +
'''''Computing and Engineering'':''' Dezria is highly intelligent and knows how to use many types of computer systems and robotics, most notably having had her preferred martial arts experience neural scanned onto her drones' AI cores, making them extremely dangerous swordsmen and brawlers.<br>
 
'''''Accountant and Merchant'':''' Dezria didn't make it this far into the Goran Commerce Coalition by not knowing how to do business, she is a rather frugal and cunning merchant who, as she puts it, knows what everyone wants.
 
'''''Accountant and Merchant'':''' Dezria didn't make it this far into the Goran Commerce Coalition by not knowing how to do business, she is a rather frugal and cunning merchant who, as she puts it, knows what everyone wants.
 
=Equipment=
 
=Equipment=
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*Questionite Tipped Swords - Her favorite weapon to get up close and personal with an enemy
 
*Questionite Tipped Swords - Her favorite weapon to get up close and personal with an enemy
 
*GCC Tetryon Pistol - A powerful derringer for when she needs immediate firepower at any range, comes with stun and kill settings; fires a deep blue energy bolt
 
*GCC Tetryon Pistol - A powerful derringer for when she needs immediate firepower at any range, comes with stun and kill settings; fires a deep blue energy bolt
*GCS Lucretia - Her commerce starship, manned by a crew of 10 people and over 100 drones; comparible in size to an Earth naval cruiser.
+
*GCS Lucretia - Her commerce starship, manned by a crew of 10 people and over 100 drones; comparible in size to an Earth ''Ticonderoga-class'' Cruiser.
 
**Defensive systems: 6x Single Cannon Tachyon Cannons, 1x 20-tube Anti-Fighter Swarm Missile Launcher, 2x Fore Heavy Tachyon Beam Cannons
 
**Defensive systems: 6x Single Cannon Tachyon Cannons, 1x 20-tube Anti-Fighter Swarm Missile Launcher, 2x Fore Heavy Tachyon Beam Cannons
 
**Propulsion: 4x Ion Engines, 1x Fusion Reactor, Twin-Injected LightDrive with Max Speed of 10 LY/h, 25 LY/h Override
 
**Propulsion: 4x Ion Engines, 1x Fusion Reactor, Twin-Injected LightDrive with Max Speed of 10 LY/h, 25 LY/h Override

Latest revision as of 00:50, 13 September 2015

Dezria
Player: @DragonFire1170
[[Image:Dezria Profile.png|300px|]]
"I got the best deals anywhere, you'd be a fool not to do business with me."
Biographical Data
Real Name: Dezria Chiwralz
Known Aliases: None
Gender: Female
Species: Zulsuan
Ethnicity:
Place of Birth: Zuls
Base of Operations: Orion Arm, Milky Way; Earth, Sol System
Relatives: Unknown
Characteristics
Age: Appears to be 21
Height: 7'7
Weight: 300lbs
Eyes: Glowing green
Hair: Red to black
Complexion: Red and black fur
Physical Build: Curvy, athletic
Physical Features: Glowing eyes, large fangs, inverting fur colors on tail, feet, and head
Status
Fame:
██ ██ ██ ██ ██ ██ ██ ██ ██

Intergalactic

Alignment:
LG LN LE
NG TN NE
CG CN CE
Identity: Public
Years Active: Unknown
Citizenship: Zuls, Goran
Occupation: Goran Commerce Coalition Entrepenuer
Education: Unknown
Marital Status: Single
Known Powers and Abilities
Bio-Engineered Physique; Absorption; Regeneration
Equipment and Paraphernalia
Combat drones, Goran Commerce Coalition eyepiece, twin swords
Physical Attributes
 
   Strength
AttributeBar7.png
    Weapon
AttributeBar7.png
 
   Durability
AttributeBar7.png
   Armor
AttributeBar7.png
 
   Speed
AttributeBar6.png
   Reflexes
AttributeBar5.png
 
   Resistance
AttributeBar5.png
   Stamina
AttributeBar5.png
 
   Dexterity
AttributeBar7.png
   Agility
AttributeBar6.png
 
   Combat
AttributeBar5.png
   Regen
AttributeBar10.png
 
 
Non-Physical Attributes
 
   Energy
AttributeBar1.png
   Psionics
AttributeBar2.png
 
   Telepathy
AttributeBar3.png
   Willpower
AttributeBar6.png
 
   Sorcery
AttributeBar1.png
   Tech.
AttributeBar8.png
 
   Intel.
AttributeBar8.png
   Knowledge
AttributeBar7.png
 
   Charisma
AttributeBar7.png
   Bravery
AttributeBar6.png
 
 
MaekadaBoxSlim created by @Maekada


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Appearance

Personality

History

Abilities

Absorption: One of her race's most dangerous abilities coming in three subtypes, this ability is consciously triggered and requires oral contact with any part on a body or blood, the requirement to be triggered by will removing the risk of accidents. The ability is not fully understood, but it is known to use the fangs as the conduit for at least one type, other times they are used to latch onto a more resistant target if sheer strength can't restrain them.

  • Biomass: Dezria has the ability to absorb a target's biomass, integrating it into her own DNA which improves her natural abilities, though she refuses to drain enough to be fatal, refusing to be the weapon that her race was created to be; only using this subtype of her absorption powers on threats to her or allies, such as muggers, terrorists, or thieves. Her race is able to sense how much biomass remains in a target, allowing her to be able to stop herself if her victim is resistant enough to not lose consciousness.
  • Memory: Dezria has the ability to instead of draining biomass, she can instead initiate a kind of "mind meld" with a target, able to absorb a memory of choice like one would copy and paste a file from a computer, a much less lethal ability as it causes no harm to the victim. This abilitly can make a Zulsuan a potent infiltrator. This is the only subtype of her absorption that can be used with hand contact alongside oral, though hand contact is much less effective, only giving memories a few hours past to determine how much of a threat someone is.
  • Technique: Dezria has the ability to mimic a target's techniques using her absorption abilities, though it can not take their training or practice with the abilities, giving her a basic understanding that she would have to perfect herself; due to this limitation, she can have many techniques known for use, but only a handful are actually practiced on, as they are her preferred techniques to know.

Genetically Engineered Physique: The Zulsuan are genetically engineered to already have a dangerous physique due to their intended purpose, Dezria possesses super-strength, heightened agility and dexterity, high intelligence, claws, and fangs; these natural abilities are enhanced further as she absorbs biomass from enemies, though due to her morals of not absorbing too much and not using it too often, the gains are rather small and slow, taking her quite some time to gain much advantage. Due to the kind of weapons available to the species of the galaxy, Zulsuan are engineered to be greatly resistant to energy weapons, kinetic weapons, blades, and other melee weapons. Zulsuans are able to resist energy weapon attacks that would normally disintegrate another being, but only from ordinary hand weaponry and small anti-infantry weapons.
Regeneration: The Zulsuan were given remarkable regeneration abilities to aid them in their initial purpose, although they don't have much use for it aside from healing from minor injuries on the job or accidents, but also has a side effect fuelled by the biomass they absorb, keeping them unaging at an apparent age of 21; lack of biomass absorption causes the race to begin to age, but it is a very slow process, taking months if not years for it to be noticeable, giving them immortality from dieing of age. This powerful ability seems to make the Zulsuan an unstoppable juggernaut, but it has several considerable drawbacks:

  • Stamina Drain: Regeneration takes a great deal of stamina to heal more extreme injuries; injuries such as scratches and broken bones take little energy to heal, but healing missing appendages, limbs, or entire sections of the body take drastically more stamina to heal, to the point that regenerating a hand or foot is enough to slightly tire the Zulsuan, while entire limbs will much more greatly fatigue the healer, and even more serious injuries such as entire missing sections of their body will completely tire the Zulsuan to the point they must rest. The most extreme injury a Zulsuan can regenerate from is being reduced down to a single cell, but regenerating from this extreme of an injury will leave the Zulsuan in a coma for quite an amount of time, possibly days.
  • Time: Regenerating takes exponentially increasing amounts of time; an injury as minor as a scrape or broken bone only takes a few seconds, while appendages can take up to or beyond 15 seconds; regenerating a limb takes up to and beyond a minute, while injuries as extreme as an entire section of the body can take several minutes; total regeneration from a single cell would take 30 minutes to an hour. This time span is due to the Zulsuan's DNA taking time to activate.
  • Requires a Living Cell: The most critical drawback to a Zulsuan's regeneration is the need for a single, living cell to be able to regenerate. If a Zulsuan is incinerated completely or fully dinsintegrated, they will not be able to regenerate and will effectively cease to exist. Their natural resiliance helps them avoid this fate, but even they can be destroyed by a well placed, powerful energy blast.

Acid Spit: Zulsuan are born with glands in their head that produces a strong acid of varying strengths, from being able to melt through metal and the earth to an acid about as strong as stomach acid, strong enough to cause 2nd degree burns but no permanent damage to the skin. Dezria prefers to use the weakest acid in a spit attack.
Martial Arts: Dezria is knowledgable of quite a few types of martial arts, but master of only couple that she prefers, namely her abilities in swordplay and brawling. Upon learning a technique from an enemy through her technique absorption, she will gain the knowledge of how to fight with it, but she will not have the training of her opponent, leaving her somewhat at a disadvantage, especially considering the opponent will know how to counter their own techniques.
Computing and Engineering: Dezria is highly intelligent and knows how to use many types of computer systems and robotics, most notably having had her preferred martial arts experience neural scanned onto her drones' AI cores, making them extremely dangerous swordsmen and brawlers.
Accountant and Merchant: Dezria didn't make it this far into the Goran Commerce Coalition by not knowing how to do business, she is a rather frugal and cunning merchant who, as she puts it, knows what everyone wants.

Equipment

  • Goran Commerce Coalition Eyepiece - Allows her to have a direct uplink to her funds, merchandise, the galactic stock markets, local stock markets, and her ship's status.
  • Judicator-type Combat Drones - Her preferred means of dealing with trouble, though she is not incapable of dealing with things herself.
  • Questionite Tipped Swords - Her favorite weapon to get up close and personal with an enemy
  • GCC Tetryon Pistol - A powerful derringer for when she needs immediate firepower at any range, comes with stun and kill settings; fires a deep blue energy bolt
  • GCS Lucretia - Her commerce starship, manned by a crew of 10 people and over 100 drones; comparible in size to an Earth Ticonderoga-class Cruiser.
    • Defensive systems: 6x Single Cannon Tachyon Cannons, 1x 20-tube Anti-Fighter Swarm Missile Launcher, 2x Fore Heavy Tachyon Beam Cannons
    • Propulsion: 4x Ion Engines, 1x Fusion Reactor, Twin-Injected LightDrive with Max Speed of 10 LY/h, 25 LY/h Override

Nemesis

Quotes

Themes

Trivia

Comments

Gallery