|
|
(2 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | =Hero Name=
| + | {{delete}} |
− | '''Physical Form'''
| + | |
− | Demihuman--Lupinoid (Lupinoids are human-shaped, canine-like beings. They are often mistaken for the cinematic conception of a werewolf. The body is covered in hair and the face is definitely canine. The body has a tail, harmless claws, big teeth, and long pointed ears atop the head. The Popularity of lupinoids varies. Because some people think every lupinoid is a werewolf, their Popularity decreases -1CS. Other people see them as dogs, and thus as man's best friend; this prevents the Popularity from dropping any further. Lupinoid genetics are the most flexible of all the demihumans. There are as many breeds of lupinoids as there are of dogs, wolves, and foxes, the latter being a subclass, the vulpinoid. Lupinoids roll their Ability Ranks on Column 4 of the Random Ranks Table.)
| + | |
− | | + | |
− | '''Origin of Power'''
| + | |
− | Maturity (The hero gained his Powers sometime after reaching adulthood. Powers may have begun manifesting themselves sporadically during adolescence, or even childhood, but full control wasn't achieved until maturity.)
| + | |
− | | + | |
− | '''Primary Abilities'''
| + | |
− | *Fighting: ''Incredible(36)''
| + | |
− | *Agility: ''Remarkable(26)''
| + | |
− | *Strength: ''Good (8)''
| + | |
− | *Endurance: ''Good (8)''
| + | |
− | *Reason: ''Good (8)''
| + | |
− | *Intuition: ''Incredible(36)''
| + | |
− | *Psyche: ''Remarkable(26)''
| + | |
− | | + | |
− | '''Secondary Abilities'''
| + | |
− | *Health: 78
| + | |
− | *Karma: 70
| + | |
− | *Resources: Good ( 8 )
| + | |
− | *Popularity: 0
| + | |
− | | + | |
− | '''Powers, Talents, and Contacts'''
| + | |
− | *Number of Powers: 2/4
| + | |
− | *Number of Talents: 1/4
| + | |
− | *Number of Contacts: 2/6
| + | |
− | | + | |
− | '''Powers'''
| + | |
− | *UV Vision at Excellent (16) Rank: The hero can see ultraviolet light. Because UV light isn't as readily absorbed by water as normal light, this Power enables the hero to see clearly through fog and at greater distance in the water (+1CS). The hero can also see the dim light given off by radioactive materials. The hero cannot actually "see in the dark" but only if UV light is present. The effect is the same when seen by normal people. The hero has an increased risk of being blinded by strong UV sources, like black lights and radiation (-2CS).
| + | |
− | *Hyper-Olfactory at Excellent (20) Rank: The hero can detect the presence of minute traces of substances and accurately identify them. This Power is continually functioning; the hero has learned to ignore unpleasant smells. If he loses his ability to mask out nasty odors, he'll be so distracted (and possibly sickened) by the intruding odors that he loses -1CS on Reason and Endurance.
| + | |
− | | + | |
− | '''Talents'''
| + | |
− | *Martial Arts A: This form of martial arts concentrates on using an opponent's strength against him, and is typical of oriental-American forms such as judo, aikido, and karate. The practitioner of this type of martial arts can Stun or Slam an opponent regardless of their comparative Strengths and Endurances.
| + | |
− | | + | |
− | '''Contacts'''
| + | |
− | *Crime x2
| + | |
− | | + | |
− | '''Weaknesses'''
| + | |
− | Energy Allergy causes Power Negation with Limited Duration after Contact
| + | |