Difference between revisions of "DialGoz"

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==The Basics==
 
==The Basics==
  
Science, magic, martial arts and even steampunk are all represented in the games, though the level of representation differs, depending on which part you're playing.
+
*The world's name is Ivalion.
  
Magic is comprised of 8 main elements : Earth, Fire, Water, Wind, Light, Dark and the elusive Star. Sub-elements are also possible, and may even be born of combining several elements.
+
*Science, magic, martial arts and even steampunk are all represented in the games, though the level of representation differs, depending on which part you're playing.
  
Star-Type magic is only able to be used by the Starsworn, and it is the only element that has no weaknesses. However, learning the spells takes a far greater effort.
+
*Magic is comprised of 8 main elements : Earth, Fire, Water, Wind, Light, Dark and the elusive Star. Sub-elements are also possible, and may even be born of combining several elements.
 +
 
 +
*Star-Type magic can only be used by the Starsworn, and it is the only element that has no direct weaknesses to any other element. However, learning the spells takes a far greater effort. It's usually worth the reward, though.
 +
 
 +
*There's loads of intelligent races: elves, dwarves, Undead, humans, catmen, ect.....As such, the cast of characters is usually pretty diverse.
 +
 
 +
*There's tons of gods as well, with a lot of difference of skill and strength. Praying to them and serving them well tends to come with supernatural perks. At the top are the Illusterious Ya'Nu-L, or 'Space Gods', as they're referred to by the common folk.
 +
 
 +
*Said Space Gods supposedly created everything : the world, races, animals, even the other gods. And then handed the place to their creations, content to simply watch how it all pans out....save for some brief interventions, aka the Starsworn. Sadly, not all of them are nice gods...
 +
 
 +
=Starsworn Stories 1 : Darkness's Paragon=
 +
 
 +
 
 +
'''Age''':
 +
 
 +
210 ACoC (After Creation of Calender)
 +
 
 +
 
 +
 
 +
'''Location''':
 +
 
 +
Zaurex, which is distinctively inspired by medieval Europe.
 +
 
 +
 
 +
 
 +
'''Main Character''':
 +
 
 +
Feline Dwersun, a female dwarf fighter. She's decisively gruff and always willing to give people a chance. Of course, once you piss away your chance, it's all over in her eyes.
 +
 
 +
 
 +
 
 +
'''Synopsis''':
 +
 
 +
Magic is only recently surfacing in the world of Ivalion, and those who show an aptitude are feared by the public. The 'commons' are demanding that they be locked up or even killed in the name of public safety. Feline becomes an outlaw as she defends a young firemage called Tizzer from a mob. In the process, she discovers her aptitude for Star Magic. Together, they begin a life of traveling.
 +
 
 +
They quickly come across a cult called the ShadowStriders, a group who says they want to help mages out. At first, they seem on the level, as they deliver information and resources that help out a lot. But Feline and her company discover the truth halfway in : The ShadowStriders are trying to find and control enough mages to create a beast race solely for the Dark god Daemus.
 +
 
 +
Now on the run from the public AND the ShadowStriders, they nonetheless strive to stop this from happening. Sadly, even after several gauntlets of fire, they fail, as the supposed last ritual location was a fake. The actual ritual succeeds, spawning forth Daemons. The new beast race proves to be too powerful to control by the ShadowStrider's magicks, however, and they become a massive menace. Which was the plan of Daemus all along: he wished for a race solely dedicated to himself. And of course, the destruction of Zaurex.
 +
 
 +
Feline uses her Star Magic to ask aid from the Space Gods, and they point her to a Holy Place in Western Zaurex. The rest of the game revolves around getting her to there. They succeed, though Tizzer perishes while holding off the Daemons. In the End, the Holy Place proves to be a conduit for Feline's Star Magic, which sucks up all the Daemons and slings them towards a 'place beyond any known existence'. The Space Gods explain that Daemus did have a claim to his own race, so they couldn't outright kill them all, as he'd just try again.
 +
 
 +
But the claim never said anything about the location. In the end, Feline retires from her fighting days, and she goes to explore magic, in honor of Tizzer.
 +
 
 +
 
 +
 
 +
 
 +
'''DialGoz's role''':
 +
 
 +
DialGoz is a relatively big character midway. He's first known as the 'Mage Hunter', a swordsman who wields a massive blade, who hunts mages for the bounties. However, when Feline meets him, he turns out to have no interest in the bounties: He's just looking for exciting fights, as regular fighters are too weak for his liking. Feline can choose to battle him right away or later on. DialGoz makes it pretty clear that he won't take no for an answer: "''The call of battle cannot be evaded by words and fleeing! No, even in the darkest hours of boredom, it will pounce, like a dragonfly on fruit! Delay if you must, but battle will come eventually! And COME HARD! Dahaha! I love it so!''"
 +
 
 +
If Feline manages to beat him, he'd congratulate her, and teach her his signature sword move 'GeizerSchwars', which is a rotational slashing attack that penetrates even the hardiest defenses!
 +
 
 +
He also saves Feline's team from an ambush of Daemons, the battle-maniac cheering at his newfound foes!..Who sadly flee at the sight of him decapitating several of them. He's then seen chasing them down.
 +
 
 +
Lastly, he's seen in the endgame, surrounded by daemons...Who then get sucked away. Cue DialGoz's giant 'NOOOOOOOOO!!!!!'.

Latest revision as of 18:37, 27 September 2014

DialGoz
Player: @Kenndar
Primusdatabase300.jpg
"Glorious Battle for all!"
Class Focus:
Power Level:
Research & Development:
Personal Data
Real Name:
Known Aliases: The Eternal Master-At-Arms, the Blade Wizard
Species: Transcended(?) Human
Ethnicity:
Age: Old enough!
Height:
Weight:
Eye Color:
Hair Color:
Biographical Data
Nationality: Zaurixian!
Occupation: Master-At-Arms!
Place of Birth: Zaurix
Base of Operations:
Marital Status: Married to Battle!
Known Relatives:
Known Powers
Enhanced Strength/Durability, Swordtalking, Instant Outfit
Known Abilities
Capable of wielding any weapon
Equipment
Too many weapons to count, bags of holding, costumes.
"Do not tarry on the crossroad of DESTINY!!!"



DialGoz!

Who is DialGoz?

DialGoz is a regularly re-occurring character in the Starsworn Stories series, the Eternal Master-at-Arms! Seemingly immortal, he has appeared in every game to date and it's spinoffs. In most games, he's a battle-fanatic who either guards or procures powerful artifacts, in the hope of attracting powerful challengers, thus he's usually an optional boss. In others, he actively stalks the group, training and sparring to get them into proper shape. After all, who'd 'want a fight with a flabby hero?!', as per his own words.

In the hammiest way possible, too! But he's never truly depicted as a bad guy : once the spar is complete, he'll be glad to help the player out in whatever way possible, up to and including holding off the mini-boss-squad while they go after the main boss.

If he hasn't been blown up, anyway. He's a fan-favorite for his hammy-go-lucky personality, his kickass costumes and the sheer 'badassery shenanigans factor' he brings to the game series.

Starsworn Stories!

This nine-parter videogame series is the birthplace of DialGoz. Naturally, quite a few gamers have played it.

The Basics

  • The world's name is Ivalion.
  • Science, magic, martial arts and even steampunk are all represented in the games, though the level of representation differs, depending on which part you're playing.
  • Magic is comprised of 8 main elements : Earth, Fire, Water, Wind, Light, Dark and the elusive Star. Sub-elements are also possible, and may even be born of combining several elements.
  • Star-Type magic can only be used by the Starsworn, and it is the only element that has no direct weaknesses to any other element. However, learning the spells takes a far greater effort. It's usually worth the reward, though.
  • There's loads of intelligent races: elves, dwarves, Undead, humans, catmen, ect.....As such, the cast of characters is usually pretty diverse.
  • There's tons of gods as well, with a lot of difference of skill and strength. Praying to them and serving them well tends to come with supernatural perks. At the top are the Illusterious Ya'Nu-L, or 'Space Gods', as they're referred to by the common folk.
  • Said Space Gods supposedly created everything : the world, races, animals, even the other gods. And then handed the place to their creations, content to simply watch how it all pans out....save for some brief interventions, aka the Starsworn. Sadly, not all of them are nice gods...

Starsworn Stories 1 : Darkness's Paragon

Age:

210 ACoC (After Creation of Calender)


Location:

Zaurex, which is distinctively inspired by medieval Europe.


Main Character:

Feline Dwersun, a female dwarf fighter. She's decisively gruff and always willing to give people a chance. Of course, once you piss away your chance, it's all over in her eyes.


Synopsis:

Magic is only recently surfacing in the world of Ivalion, and those who show an aptitude are feared by the public. The 'commons' are demanding that they be locked up or even killed in the name of public safety. Feline becomes an outlaw as she defends a young firemage called Tizzer from a mob. In the process, she discovers her aptitude for Star Magic. Together, they begin a life of traveling.

They quickly come across a cult called the ShadowStriders, a group who says they want to help mages out. At first, they seem on the level, as they deliver information and resources that help out a lot. But Feline and her company discover the truth halfway in : The ShadowStriders are trying to find and control enough mages to create a beast race solely for the Dark god Daemus.

Now on the run from the public AND the ShadowStriders, they nonetheless strive to stop this from happening. Sadly, even after several gauntlets of fire, they fail, as the supposed last ritual location was a fake. The actual ritual succeeds, spawning forth Daemons. The new beast race proves to be too powerful to control by the ShadowStrider's magicks, however, and they become a massive menace. Which was the plan of Daemus all along: he wished for a race solely dedicated to himself. And of course, the destruction of Zaurex.

Feline uses her Star Magic to ask aid from the Space Gods, and they point her to a Holy Place in Western Zaurex. The rest of the game revolves around getting her to there. They succeed, though Tizzer perishes while holding off the Daemons. In the End, the Holy Place proves to be a conduit for Feline's Star Magic, which sucks up all the Daemons and slings them towards a 'place beyond any known existence'. The Space Gods explain that Daemus did have a claim to his own race, so they couldn't outright kill them all, as he'd just try again.

But the claim never said anything about the location. In the end, Feline retires from her fighting days, and she goes to explore magic, in honor of Tizzer.



DialGoz's role:

DialGoz is a relatively big character midway. He's first known as the 'Mage Hunter', a swordsman who wields a massive blade, who hunts mages for the bounties. However, when Feline meets him, he turns out to have no interest in the bounties: He's just looking for exciting fights, as regular fighters are too weak for his liking. Feline can choose to battle him right away or later on. DialGoz makes it pretty clear that he won't take no for an answer: "The call of battle cannot be evaded by words and fleeing! No, even in the darkest hours of boredom, it will pounce, like a dragonfly on fruit! Delay if you must, but battle will come eventually! And COME HARD! Dahaha! I love it so!"

If Feline manages to beat him, he'd congratulate her, and teach her his signature sword move 'GeizerSchwars', which is a rotational slashing attack that penetrates even the hardiest defenses!

He also saves Feline's team from an ambush of Daemons, the battle-maniac cheering at his newfound foes!..Who sadly flee at the sight of him decapitating several of them. He's then seen chasing them down.

Lastly, he's seen in the endgame, surrounded by daemons...Who then get sucked away. Cue DialGoz's giant 'NOOOOOOOOO!!!!!'.