Difference between revisions of "Sanzu of the Thousand Sands"
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+ | ==Sanzu of the Thousand Sands== | ||
+ | |||
+ | {{ReldinBox | ||
+ | | header = #FFFFFF | ||
+ | | font = #000000 | ||
+ | | bg1 = #00586A | ||
+ | | bg2 = #00667B | ||
+ | | bg3 = #0082A1 | ||
+ | | bg4 = #41627E | ||
+ | | border = #00586A | ||
+ | | cell1 = #FFFFFF | ||
+ | | cell2 = #B7CEEC | ||
+ | | name = Sanzu of the Thousand Sands | ||
+ | | player = @olrichrakdos | ||
+ | | image = Sanzu_Thousand_Sands.png | ||
+ | | caption = "Be careful what you wish for, mortal. Every desire has a dark twist to it." | ||
+ | | class_focus = DPS | ||
+ | | level = Rising | ||
+ | | research = Arcane | ||
+ | | realname = Sanzu of the Thousand Sands | ||
+ | | alias = Heir to the Ia'Mizh, Grand Jewel in the Iisheal'Alsyf | ||
+ | | gender = Can take either form - "Which side of the coin would you prefer?" | ||
+ | | species = Genie | ||
+ | | ethnicity = Efreeti | ||
+ | | birthplace = The City of Brass, in the Elemental Plane of Fire | ||
+ | | operations = For the moment, Millennium City | ||
+ | | relatives = Many in the Elemental Plane of Fire | ||
+ | | age = Unknown; at least three millennia | ||
+ | | height = Estimated 6' 9" | ||
+ | | weight = Estimated | ||
+ | | eyes = Red, with black sclera | ||
+ | | hair = Fire orange | ||
+ | | complexion = A lovely shade of crimson | ||
+ | | build = Athletic enough | ||
+ | | features = | ||
+ | | alignment = 3 | ||
+ | | reputation = 2 | ||
+ | | identity = Public - "Why hide what I am, or what I can do?" | ||
+ | | years_active = | ||
+ | | citizenship = Uh... | ||
+ | | occupation = | ||
+ | | education = | ||
+ | | marital = Single | ||
+ | | powers = Granting wishes, summoning mundane items, basic fire manipulation, personal physical manipulation | ||
+ | | paraphernalia = Twin scimitars (summoned) | ||
+ | | strength = 4 | ||
+ | | endurance = 6 | ||
+ | | agility = 5 | ||
+ | | speed = 3 | ||
+ | | fighting = 6 | ||
+ | | projectiles = 4 | ||
+ | | durability = 4 | ||
+ | | resistance = 5 | ||
+ | | intelligence = 5 | ||
+ | | psyche = 6 | ||
+ | | intuition = 1 | ||
+ | | charisma = 2 | ||
+ | |}} | ||
+ | |||
+ | Throughout the multiverse, there are many entities that can control immense cosmic power, and one of those would be the genie; beings with phenomenal potential formed when a soul mingles with the inherent energy of the elements. | ||
+ | |||
+ | Coinciding with each of the four 'basic elements', many people confuse a genie with the air-based djinn. With a predisposition towards positive outcomes for both parties and an acceptance of indentured servitude, the djinn has been the front-runner for genie interactions with other powerful or adventurous beings. | ||
+ | |||
+ | By contrast, the fire-based efreeti are rather callous and often seen as slave drivers. Haughty, cruel and vengeful to a fault, an efreeti will chafe at any attempt to imprison or enslave them. It is such a situation that Sanzu of the Thousand Sands has found themselves in; previously trapped within an enchanted iron flask for a good six hundred years, Sanzu's long imprisonment has diminished much of the magic that would allow them to return home. |
Revision as of 13:04, 14 November 2020
Sanzu of the Thousand Sands
Sanzu of the Thousand Sands | ||||||||||||||||||||||||||
Player: @olrichrakdos | ||||||||||||||||||||||||||
"Be careful what you wish for, mortal. Every desire has a dark twist to it." | ||||||||||||||||||||||||||
Character Build | ||||||||||||||||||||||||||
Class Focus: | DPS | |||||||||||||||||||||||||
Power Level: | Rising | |||||||||||||||||||||||||
Research & Development: | Arcane | |||||||||||||||||||||||||
Biographical Data | ||||||||||||||||||||||||||
Real Name: | Sanzu of the Thousand Sands | |||||||||||||||||||||||||
Known Aliases: | Heir to the Ia'Mizh, Grand Jewel in the Iisheal'Alsyf | |||||||||||||||||||||||||
Gender: | Can take either form - "Which side of the coin would you prefer?" | |||||||||||||||||||||||||
Species: | Genie | |||||||||||||||||||||||||
Ethnicity: | Efreeti | |||||||||||||||||||||||||
Place of Birth: | The City of Brass, in the Elemental Plane of Fire | |||||||||||||||||||||||||
Base of Operations: | For the moment, Millennium City | |||||||||||||||||||||||||
Relatives: | Many in the Elemental Plane of Fire | |||||||||||||||||||||||||
Characteristics | ||||||||||||||||||||||||||
Age: | Unknown; at least three millennia | |||||||||||||||||||||||||
Height: | Estimated 6' 9" | |||||||||||||||||||||||||
Weight: | Estimated | |||||||||||||||||||||||||
Eyes: | Red, with black sclera | |||||||||||||||||||||||||
Hair: | Fire orange | |||||||||||||||||||||||||
Complexion: | A lovely shade of crimson | |||||||||||||||||||||||||
Physical Build: | Athletic enough | |||||||||||||||||||||||||
Physical Features: | ||||||||||||||||||||||||||
Status | ||||||||||||||||||||||||||
Alignment: |
Lawful Evil | |||||||||||||||||||||||||
Reputation: |
Unknown | |||||||||||||||||||||||||
Identity: | Public - "Why hide what I am, or what I can do?" | |||||||||||||||||||||||||
Years Active: | ||||||||||||||||||||||||||
Citizenship: | Uh... | |||||||||||||||||||||||||
Occupation: | ||||||||||||||||||||||||||
Education: | ||||||||||||||||||||||||||
Marital Status: | Single | |||||||||||||||||||||||||
Known Powers and Abilities | ||||||||||||||||||||||||||
Granting wishes, summoning mundane items, basic fire manipulation, personal physical manipulation | ||||||||||||||||||||||||||
Equipment and Paraphernalia | ||||||||||||||||||||||||||
Twin scimitars (summoned) |
Attributes | ||||||||||||||||||||||||||
Strength |
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Endurance |
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Agility |
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Speed |
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Fighting |
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Projectiles |
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Durability |
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Resistance |
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Intelligence |
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Psyche |
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Intuition |
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Charisma |
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ReldinBox Template |
Throughout the multiverse, there are many entities that can control immense cosmic power, and one of those would be the genie; beings with phenomenal potential formed when a soul mingles with the inherent energy of the elements.
Coinciding with each of the four 'basic elements', many people confuse a genie with the air-based djinn. With a predisposition towards positive outcomes for both parties and an acceptance of indentured servitude, the djinn has been the front-runner for genie interactions with other powerful or adventurous beings.
By contrast, the fire-based efreeti are rather callous and often seen as slave drivers. Haughty, cruel and vengeful to a fault, an efreeti will chafe at any attempt to imprison or enslave them. It is such a situation that Sanzu of the Thousand Sands has found themselves in; previously trapped within an enchanted iron flask for a good six hundred years, Sanzu's long imprisonment has diminished much of the magic that would allow them to return home.