Difference between revisions of "Queen Neptune"
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===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Powers'''</div>=== | ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Powers'''</div>=== | ||
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− | '''Power 1 -''' | + | '''Power 1 -''' Aquakinesis: Queen Neptune has the power to control the waters and currents of any body of water, as well as generate water to use in combat. |
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− | '''Power 2 -''' | + | '''Power 2 -''' Super Strength: Though a secondary power, Queen Neptune has impressive strength, enough to un-beach a large cargo ship. |
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− | '''Power 3 -''' | + | '''Power 3 -''' Fish Speak: Queen Neptune can communicate with all sea life, from the smallest plankton to the largest whale. |
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===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Skills'''</div>=== | ===<div style="background: #0089B9; color: #000000; text-align: center; width:300px; margin: 0 auto 0 auto; border: 3px solid #003969; font-size: 100%;">'''Skills'''</div>=== | ||
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Revision as of 20:32, 19 February 2019
Contents
Background and Origin
Early Life
Hero Life
Powers, Skills, and Attributes
Powers
Power 1 - Aquakinesis: Queen Neptune has the power to control the waters and currents of any body of water, as well as generate water to use in combat.
Power 2 - Super Strength: Though a secondary power, Queen Neptune has impressive strength, enough to un-beach a large cargo ship.
Power 3 - Fish Speak: Queen Neptune can communicate with all sea life, from the smallest plankton to the largest whale.
Skills
Skill 1 - Skills are the things your character has learned to do, or has an innate talent at doing.
Skill 2 - These skills can be as mundane as painting, to more fantastical things such as enchanting items.
Skill 3 - If your character has no particular skills worth noting, feel free to follow the same directions as shown for the 'Powers' sub-header on how to remove this section.
Attributes
Attribute 1 - Attributes are physical or mental traits, separate from powers in most cases, though possibly enhanced by them.
Attribute 2 - Attributes can be things such as flexibility, or being naturally acrobatic, or good eye-hand coordination perhaps.
Attribute 3 - Again, like the last two, if you have no use for it, delete this section. You can also ALTER the section if there is something missing that you would find more fitting.
Gear and Equipment
Gear
Weapon - Gear and equipment are the things your character carries around and uses. These can be things like weapons and armor.
Armor - Feel free to use this section to name and describe the gear that your character uses, if any. Be, again, as lengthy as you like.
Gadget - If this section does not apply to your character, feel free to delete it. Also feel free to add more sub-headers as they apply, such as for a vehicle, perhaps, and that vehicle's statistics.